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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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November 17th, 2014, 22:16 Posted By: wraggster
Another eight games are available as downloadable Club Nintendo rewards in the U.S. These games are as follows:PilotWings (Wii U Virtual Console) – 200 coinsVegas Stakes (Wii U Virtual Console) – 200 coinsClu Clu Land (Wii Virtual Console) – 200 coinsPop-up Pursuit (WiiWare) – 250 coinsTokyo Crash Mobs (3DS eShop) – 200 coinsKirby’s Pinball Land (3DS Virtual Console) – 150 coinsMetroid II: Return of Samus (3DS Virtual Console) – 150 coinsStarship Defense (DSiWare on 3DS) – 200 coinsAll right games are available until December 14th.
Read more at http://www.siliconera.com/2014/11/17...TTqE15ePgOK.99
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November 17th, 2014, 22:14 Posted By: wraggster
Nintendo fans in the UK may have lost their ability to peruse Nintendo-related news and features via the printed page when the Official Nintendo Magazine shut down last month, but now there's a digital magazine to take its place. Dubbed "Nintendo Extra," this new branch of the Nintendo UK site features articles based on several key company franchises, including Pokemon, Mario Kart, Pikmin and The Legend of Zelda.
Before you get too carried away however, most of the content included in this first issue of Nintendo Extra is quite short, and few articles amount to more than advertisements for their respective game. There is some noteworthy content however, including tips on getting the best time in Mario Kart 8 and an interview with Legend of Zelda series producer Eiji Aonuma (though the questions - such as "Who are Link and Zelda?" - aren't exactly what you'd call "hard-hitting").
So maybe "digital magazine" isn't quite the way to describe Nintendo Extra - perhaps "digital pamphlet" or "brochure" might be better. But hey, a digital whatever-it-is is better than nothing, right?
http://www.joystiq.com/2014/11/16/ni...intendo-extra/
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November 17th, 2014, 00:38 Posted By: wraggster
via http://wololo.net/2014/11/15/3ds-sme...oit-next-week/
In a subtle-but-not-too-much way, Smealum has announced a few days ago that his ssspwn exploit (and associated homebrew loader) will be released next week (screenshot below).
The release of this exploit has been delayed by several months, after Nintendo announced the New 3DS. Smealum wanted to confirm his exploit would run fine on the new device. Which it does.
This is a big week for the 3DS scene: Smealum’s announcement comes in the context of new rom loading card “Sky3DS” and its clones just going on sale this week that enable piracy on the latest 3DS firmware; as well as Gateway 3DS announcing recently that they will soon be supporting the latest firmwares 9.xx as well (Gateway3DS cards were until now only compatible up to firmware 4.5… it is worth mentioning that their support on 9.xx might not be as complete as the features they offer on 4.xx, as they recommend people to stay on 4.5 if possible)
It will be interesting to see if Smealum’s release shortcuts the hardware solutions. Although an educated guess tells me those flashcarts will do just fine, given how Smealum has stated several times that his hack will not enable rom supports (at least out of the box).
I’m personally of course much more excited by a homebrew solution, and the technical details of the hacks behind it, than a DRM protected piracy solution (which to me ruins the whole point of being a tinkering hobbyist in the first place). Smealum’s solution will also not be totally free, as it relies on an exploit in a game, that people will need to purchase in order to trigger the exploit. It is a possibility that once the exploit is announced, Nintendo will remove it from their digital store, leaving people to fight for physical copies of the game. PSP owners might remember how copies of the game GTA: Liberty City stories went up to almost $200 in Japan once it was known this was “the” exploitable game (how ironic that with the Vita we discovered hundreds of exploitable PSP games).
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November 17th, 2014, 00:24 Posted By: wraggster
via http://emu-russia.net/en/
CaH4e3 updated his site with the following message:
- Super 4-in-1 Fantasy Gun [p1][!]. Once again thanks a lot to Cheetahmen for provided carts! Not so special this time, but since I have nothing to dump just now, that is great anyway. So, from a bunch of variety of pirate stuff I have today, this one is most interesting. So called "SUPER 4-in-1" contains in total 4 simple little games, made by our chinese friends. Most of them using LightGun for controls. The same games can be found on a variety of standalone or handheld famicom based consoles with built-in games or OneBus systems like DreamGear. I'm not sure if any of such games aren't dumped before now, but I can't find any of them in existing dumps, so I can assume they isn't.
- Goal 5 Soccer (Unl)[p1][!], Highway Star II (Unl)[p1][!]. And some addition, to add more flesh to today's release, a couple of hacks from multigame cart "HIGH K Power Sports 4-in-1 (F-646)". THere is no point to emulate it completely, only two games are something special, two more games are unhacked regular versions of known games. These two are former "Tecmo World Cup Soccer" and "Nakajima Satoru - F-1 Hero 2" accordingly.
News source: http://cah4e3.shedevr.org.ru
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November 17th, 2014, 00:19 Posted By: wraggster
via http://emu-russia.net/en/
GBA and NDS emulator for Dos and Windows has been updated recently. Changes:
- nds-mode-option: added poppy nds-lite mode, and new (experimental) dsi mode;
- gba-mode-option: renamed poppy bright color option to poppy nds-lite colors;
- dsi/bios-clone: supports SHA1 swi functions via 80x86 code (swi 24h..29h);
- cpu/swi: allows executing buggy System Flaw SWI number, when warnings disabled;
- dsi/help: added chipset pin-outs (cpu/ram/nand/snd/tsc/rtc/led/pwr/vol/etc);
- dsi/help: added pin-outs for all internal connectors on DSi main+dpad boards;
- dsi/help: added dsi component lists for mainboard, wifi, battery, etc.;
- dsi/help: warning on AES little-endian (ctr,mac,key, and 16-byte-xor-blocks);
- dsi/help: added details about modcrypt and AES special key_x/key_y feature;
- dsi/emu: supports new shared-ram mapping (wram-a,b,c) in emu and debugger;
- dsi/help: added sd/mmc pinouts, card shapes, and onboard NAND-solder pads;
- dsi/help: added notes on DSi memory map (with extra Main RAM and WRAM regions);
- dsi/help: merged DSi7 and DSi9 BIOS chapters with overall BIOS descriptions;
- dsi/help: added notes on DSi7 and DSi9 IntrWait/VblankIntrWait BIOS bugs;
- dsi/help: added partial I/O maps for SD/NAND (based on linux "tmio_mmc" code);
- dsi/debug: resolves DSi I/O area 4004xxxh in debugger's code/data windows;
- dsi/emu: added support for new I/O areas at 4004xxxh on ARM7 and ARM9 sides;
- dsi/boot: loads ARM7i and ARM9i areas as specified in DSi cartridge header;
- dsi/boot: loads DSi cartheader to 2FFE000h (instead of NDS header to 27FFE00h);
- dsi/boot: cartloader resolves modcrypt areas (within @@load_block function);
- dsi/emu: added provisions for new interrupt sources (IE2/IF2 registers);
- dsi/debug: disassembler resolves swi names for DSi7/DSi9 bios functions;
- dsi/a22i: computes extended icon/title crc16's (on ".fix" and icon_version);
- dsi/a22i: fixes sha1's and applies modcrypt (on ".dsi" plus ".fix" directive);
- dsi/a22i: added ".dsi" directive (produces binary with .dsi extension);
- dsi/emu: implemented AES in 8086 asm (not mounted to DSi I/O emulation yet);
- dsi/help: added notes on extended icon/title (new unknown language, new icon);
- dsi/help: added SHA1 and SHA1-HMAC pseudo code (in BIOS swi chapter);
- dsi/help: added AES pseudo code (core, key, tables, and AES-CNT and AES-CTR);
- poc/bios: avoids unsupported 8086-bios irq/fiq/swi emulation (always use bios);
- dsi/help: added info on blowfish differences (cmd 3Dh, level=1, dsi-key);
- dsi/help: added info on additional known/unknown dsi cartridge header entries;
- dsi/help: added BIOS dumping chapter (info on what is dumpable on gba/ds/dsi);
- xboo: added dsi cartridge dumping function (requires dsi7bios and nds-xboo);
- xboo: allows downloading NDS cart when GBA slot empty (txt_cartridge_missing);
- mem: faster gba slot access right changes (faster exmemcnt with new memsystem);
- web/donations: added bitcoin and classic bank details (instead of paypal);
- web: released pixel-edited dsi mainboard photo with signal names; twl_core.jpg.
News source: http://nocash.emubase.de
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November 17th, 2014, 00:16 Posted By: wraggster
via http://emu-russia.net/en/
CaH4e3 updated his site with the following message:
- 888888-in-1 (CoolBoy AEF-390 8bit Console, B8VPCBVer03 20130703 0401E2015897A)(Unl)[U][!]. Comrade HardWareMan passed to me today one sweet dump of the embedded games from the Famicom-based OneBus system handheld game console, which is very appreciated! I decided to use this dump to rise amount of visitors to my little comfy blog. How? This console, apart from neat multigame menu with music and preview icons for every single unique game on board, as well as some nice already dumped Angry Birds and Plants VS Zombies ported games, have an unique starting cutscene with dancing Psy's with well known "Gangnam Style" music! Even more, for playing music this console uses exclusive OneBus' PCM DMA mode, so we can hear not only the chiptune music, but the whole composition with the voice (the same feature were used in my other dump of the dance mat called "Street Dance"). So, i hope my visitors rate will rised minimum by 50 millions.
To be able to listen to this intro you need an updated FCEUmm from corresponding page on this site or latest SVN build of the FCEUX from SourceForge.
Among other games on this console, there are a couple of generic games, some hacks and old originals, and at least one neat pirate original with suprisingly quality music, called "Fruit Pig".
News source: http://cah4e3.shedevr.org.ru
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November 17th, 2014, 00:11 Posted By: wraggster
via http://www.emulation64.com/
Gonetz let us know that he's posted a status update on the upcoming GLideN64 release. GLideN64 had a very successful crowd funding setup that met its goal and then some.
Anyway, here's a small snippet of the release notice:
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The project is moving forward according to the “Plan for Project Completion”. Today we set the new project’s milestone: the first monthly beta. This topic is a kind of press-release. According to the Plan, the following two tasks ware planned to accomplish in October:
* Fix stability issues
* Implement missing functionality to achieve compatibility equivalent to Glide64 |
Read more at the GLideN64 blog
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November 17th, 2014, 00:09 Posted By: wraggster
via http://www.aep-emu.de/
A new version of the Game Boy emulator BGB has been released.
Quote:
New in BGB 1.5
- AVI writer
- Greatly improved efficiency (about 10-30% faster, depending on the system)
- Improved accuracy
- Improved sound quality
- Lower audio latency
- Preview screenshots in select state window
- Improvements to debugger, including selectable RGBDS or WLA assembler syntax, "ld d,d" debug messages, and editing the palette in the vram viewer.
- Fixed a large number of bugs, including "alt+F4 loads state", and "timing in LSDJ is unstable"
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November 17th, 2014, 00:08 Posted By: wraggster
via http://www.aep-emu.de/
The Arcade emulator Final Burn Alpha has been updated. The emulator also supports SNES, MegaDrive, Neo-Geo CD, PC-Engine and some other systems.
Quote:
0.2.97.33
A quick bug-fix release. This one fixes an issue with the UI translation templates - hence the quick turn-around.
Oh, and Zero Team is also playable - enjoy!
Be sure to report any bugs on the FB Alpha Bugs page. The downloads are on the FB Alpha page as usual.
The new stuff;
- Added driver for Sand Scorpion (this was actually in last release but missed the what´s new) [iq_132]
- Added hack of Samurai Shodown V to the Neo Geo driver [iq_132, JacKc]
- Fixed collisions in Zero Team, game is now working and enabled in release builds [gamez fan, dink]
- Note: Zero Team, Raiden II and Raiden DX need the insert-coin button to be held down a little longer than usual
- Fixed sound in Shaolins Road driver [dink]
- Fixed tilemap scrolling in Shaolins Road driver [barry]
- Fixed service mode in Violent Storm [iq_132]
- Fixed some Megadrive games where PAL auto-detection fails, if you already have settings saved for these games, then set dips to default in the dialog (Comix Zone, Jimmy White´s Whirlwind Snooker, and Robocop v Termininator) [barry]
- Fixed bug with incomplete translation templates [barry]
It´s time for a new FB Alpha release. This one is the biggest for quite a while with lot´s of new stuff, including some shiny new drivers. As usual, you can download this version from the FB Alpha page.
0.2.97.32
There are lots of fixes and improvements, but the headline addition is the Konami work done by iq_132. As well as lot´s of fixes there are lots of new Konami drivers including Asterix, Bishi Bashi, Dragonball Z, G.I. Joe, Lethal Enforcers, Mystic Warriors, Shaolins Road, Wild West C.O.W.-Boys of Moo Mesa, Yie-Ar Kung Fu and Xexex. Older Konami games have also been improved, particularly with regards to sprite drawing and shadow support.
iq_132 also ported the Raiden 2/Raiden DX driver now that the games are working in MAME. He also ported the NMK004 improvements, and along with work by dink, NMK16 games are greatly improved.
We also have some new core features, such as auto-fire, configurable system keys (pause, fast forward, etc.), support for Nebula format Alpha Blending Files (.bld) and loads more.
This quality of this release is dedicated to Zazzone, without his countless hours of testing a lot of the bugs fixed in this release wouldn´t even be known about. To continue to improve the quality of future releases, be sure to report any bugs you find using the FB Alpha Bug Reporting Module.
Download and enjoy!
Here´s the what´s new;
- Added proper saving of cpu registers/variables to M6800/6801/6803/HD63701 core [dink]
- Added support for NMK004. Special thanks to Trap15! [Trap15, Haze, iq_132]
- Standardized CPU related functions [iq_132]
- Fixed delta calculation and proper sample size checking in the MSM6295 core, fixes missing samples in some NMK004 games (and possibly others) [dink]
- Fixed mixing distortion/crackles in K054539 sound core [dink]
- Improved the quality of the voice samples in the K053260 sound core (The Simpsons and possibly other Konami games) [AWJ]
- Added driver for DJ Boy [iq_132]
- Added driver for Konami´s Asterix [iq_132]
- Added driver for Konami´s Bishi Bashi and Super Bishi Bashi Championship Minigames[iq_132]
- Added driver for Konami´s Dragonball Z and Dragonball Z 2 - Super Battle hardware [iq_132]
- Added driver for Konami´s G.I. Joe [iq_132]
- Added driver for Konami´s Lethal Enforcers [iq_132]
- Added driver for Konami´s Mystic Warriors (and other games on the hardware) [iq_132]
- Added driver for Konami´s Shaolins Road [iq_132]
- Added driver for Konami´s Wild West C.O.W.-Boys of Moo Mesa and Bucky O´Hare [iq_132]
- Added driver for Konami´s Yie-Ar Kung Fu [iq_132]
- Added driver for Konami´s Xexex [iq_132]
- Added driver for Raiden II, Raiden DX, X Se Dae Quiz and Zero Team [iq_132]
- Added driver for Colecovision games [iq_132, dink]
- Added driver for Sega SG-1000 games [iq_132, dink]
- Added Shogun Warriors and B.Rap Boys to Kaneko16 driver [iq_132]
- Added Candory (James Greenhalgh) to the Pacman driver [iq_132]
- Added bootleg of Street Fighter II - The World Warrior to the Capcom CPS-1 driver [barry, any, JacKc]
- Added bootleg of Varth to the CPS-1 driver [Barry, Caius]
- Added clone of 19XX: The War Against Destiny to the Capcom CPS-2 driver [system11, The Dumping Union, JacKc]
- Added clone of Mega Man: The Power Battle to the Capcom CPS-2 driver [Asure, JacKc]
- Added clone of Super Street Fighter II: The New Challengers to the Capcom CPS-2 driver [palindrome, JacKc]
- Added clone of Secret Agent to the DataEast driver [ShouTime, The Dumping Union, JacKc]
- Added hack of Donkey Kong to the Donkey Kong driver [Clay Cowgill, JacKc]
- Added clone of Fantasia to the Gals Panic [system11, JacKc]
- Added clone of The Simpsons to the Konami Simpsons driver [Ben76, JacKc]
- Added clone of Vendetta to the Konami Vendetta driver [caius, JacKc]
- Added hack of The King Of Fighters ´98 to the Neo Geo driver [JacKc]
- Added hack of The King of Fighters ´99 to the Neo Geo driver [JacKc]
- Added hack of The King Of Fighters 2000 to the Neo Geo driver [JacKc]
- Added clone of Robo Army to the Neo Geo driver [JacKc]
- Added clone of Search Eye to the NMG5 driver [system11, The Dumping Union, JacKc]
- Added clone of Ms. Pac-Man to the Pacman driver [elnaib (AUMAP), JacKc]
- Added clone of Oriental Legend / Xi You Shi E Zhuan to the PGM driver [bytestorm, JacKc]
- Added clone of Bonze Adventure (World, Prototype) to the Taito Asuka driver [Silvio Grazini, iq_132]
- Added clone of Growl to the Taito F2 driver [barry]
- Added clone of Jumping to the Taito Misc driver [barry]
- Added clone of F-1 Dream to the Tiger Road driver [JacKc]
- Added clone of Dr. Toppel´s Adventure to the TNZS driver [caius, f205v, JacKc]
- Added The Mojon Twins´: UWOL Quest for Money to the Megadrive driver [dink]
- Added SMB4MD 1.4.2 aka Super Mario Bros. port to the Megadrive driver [dink]
- Added Atherbyte´s Reflectron to the PCEngine driver [dink]
- Added proper protection simulation to 1943 [iq_132]
- Fixed The Irritating Maze [iq_132, JacKc]
- Fixed boblbobl2 [Darq, iq_132]
- Fixed Tail2Nose [iq_132]
- Fixed and tweaked IREM M92 driver to get Ninja Baseball Batman running perfectly [iq_132, dink]
- Fixed IRQ timing in Mustache Boy, now he runs at the right speed [dink]
- Fixed skewed backgrounds in In the Hunt on IREM M92 [dink]
- Fixed Kero Kero Keroppi´s Let´s Play Together (USA) [csmart, iq_132]
- Fixed Robocop 2 Driving level and sprite offset [iq_132, dink]
- Improvements to Data East´s BackFire in single-screen mode [iq_132]
- Konami driver-update - fixed sprite-priority problems and clipping. Added shadows. Affects Vendetta, Escape Kids, TMNT2 and more [iq_132]
- Fix sprite flipping in the Konami K053247 core [iq_132]
- Fixed text layer in Kotetsu Yousai Strahl [iq_132]
- Fixed flickering score and player status in Sunset Riders [dink]
- Fix statusbar and power-up message clipping in Bioship Paladin [dink]
- NMK16 driver fixups: missing score line in tdragon, hachamfb and VanDyke, clipped text in Strahl [dink]
- Tweaked the IRQ timing in the NMK16 driver to fix the Life-bar in VanDyke [dink]
- Fixed missing top line in the game statusbar for Acrobat Mission, Air Attack, S.S. Mission (NMK16) [dink]
- Fix and hook-up the seibusound device to the NMK16 bootlegs Thunder Dragon (tdragonb) and US AAF Mustang (mustangb) [iq_132]
- Fixed missing sound in Galaga and Rally-X [barry]
- Fixed music tempo in Raiden [iq_132, dink]
- Fixed music in Air Duel on IREM M72 Hardware [dink]
- Fixed sound in Dragon Master [iq_132]
- Fixed clicks when firing and slow music tempo in S.S. Mission [dink]
- Fixed Dolmen and Twin Action: sound banking issues (music disappears on level2+) [dink]
- Fixed occasional hung sound in Green Beret [dink]
- Added proper Seibu Sound device to Toki [iq_132]
- Fixed sound panning in Cyber Tank [dink]
- Updated kof99ae driver to 20140801 version [JacKc]
- Megadrive timing and other improvements [barry, dink]
- Megadrive window drawning fix (missing line in Streets of Rage) [barry]
- Fixed Psy-O-Blade on Megadrive [iq_132]
- Added protection patch for Puggsy on Megadrive [dink]
- Fixed Megadrive Ghouls`n Ghosts (Euro, USA, Kor, Rev. A) (md_ghouls) and Ghouls`n Ghosts (Euro, USA) (md_ghouls1) [dink]
- Fixed X-Men 2 and Moonwalker on Megadrive [dink, Freddy]
- Fixed Alien Soldier (PAL) on Megadrive won´t boot, is wrongly detected as NTSC [dink]
- Fixed broken reset with some Megadrive games, get rid of the garbage line at the bottom of the screen [dink]
- PCEngine sound-core and timing improvements [dink, barry]
- Increased screen size by 2 pixels for PCEngine Side-Arms Hyperdyne [dink]
- Fixed savestates for IREM M62 Hardware - Kung-Fu Master, The Battle Road, Lode Runner I - IV, LotLot, Kid Niki, Spelunker, Youjyuden and Horizon [dink]
- Fixed savestates for Pac-Land, Sky Kid, Dragon Buster [dink]
- Fixed savestates and Music for Baraduke, Alien Sector and Metro-Cross [dink]
- Added more powerful BurnLoad function for loading roms [iq_132]
- Added Alpha Blending/Transparency support to Neo Geo, CPS-1 and CPS-2 - supports Nebula/Kawaks-style blend (.bld) files [iq_132]
- Added user configurable path for blend files and global enable/disable option [barry]
- Added a shiny new Auto-Fire feature! [dink]
- Input editor feature: clear input and clear-lock checkbox [dink]
- Added option to disable support folder creation on creation [barry]
- Added default rom paths for consoles to the folder creation startup routine [JacKc, barry]
- Savestate Undo improvement: display an error message if there is nothing to be undone, don´t undo the last savestate [dink]
- Added ability to input-map Pause, FFWD, Save/Load/Undo States [dink]
- Game selection dialog search box can now search hardware/system text (eg, NMK) [dink]
- Tidy-up source code fixing compile warnings and portability issues [barry]
- Updated the libpng library to v1.6.13 [Barry]
- Synced sets with MAME 0.155 [barry, JacKc]
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November 17th, 2014, 00:06 Posted By: wraggster
Meglomaniac has posted 2 quick updates to the Snes Emulator for Gamecube:
i took a quick look at the code to refresh myself why i never added that feature..
on startup, the emulator tries to initialize devices and i wanted to avoid the emulator thinking the WKF/WASP was an actual DVD drive which i think is the cause for crashing...
so if i remember, a user would have to load the emulator from SD gecko once
then change / save settings for WKF/WASP as default load location...with these settings in place, this allowed the emulator to startup the filebrowser from WKF/WASP sd card...
the main problem is WKF/WASP are read only devices, like a DVD drive...
so there is no way to save game play unless SD Gecko is used...this means you would have to play Zelda ALTTP from the beginning every single time...
this version checks to confirm if WKF/WASP actually exist before attempting to mount...
http://www.gc-forever.com/forums/vie...f0f30&start=12
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November 16th, 2014, 23:47 Posted By: wraggster
Today we are a new homebrew 3DS , here is a game that is quite addictive and fun is called Jezzball 3DS . In the game you have to try to go leaving little space available to the balls you have in each level and go up in level in a limited time. Have a list of your best results and have 3D effect .
http://nds.scenebeta.com/noticia/jezzball-3ds
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