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June 11th, 2014, 00:34 Posted By: wraggster
Surprise! Mario Maker is indeed a real game that lets you build your own Super Mario Bros. stage, stop while building it, and play your creation. While rumorssuggested the creation game would be coming to Nintendo 3DS, it's in fact a Wii U game.
The game arrives in 2015 in Europe and North America, and will allow players to create Mario stages using graphics from either the original 8-bit Super Mario Bros. or in the style of New Super Mario Bros.
http://www.joystiq.com/2014/06/10/ma...-1-1-on-wii-u/
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June 11th, 2014, 00:33 Posted By: wraggster

One of three Wii U experiments Shigeru Miyamoto debuted at an intimate pre-E3 event, Project Giant Robot has the simplistic, goofy appeal of Nintendo's earliest games. Customize a big, brawling automaton, from its head to its toes, then try to knock down another bot in a crowded city block. Inspired by sumo wrestling, Robot is awkward and silly when you try it out, especially if you make a top heavy automaton prone to falling over.
While it has some of that immediate charm that's characteristic of Miyamoto's best work, not to mention a vital sense of humor, it doesn't feel like anything representative of a full game. In fact, it scarcely feels on par with the amusements in Nintendoland or Wii Play.
http://www.joystiq.com/2014/06/10/pr...periment-from/
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June 11th, 2014, 00:32 Posted By: wraggster

R.O.B. the Robot was an adorable add-on for the NES that didn't really work. InProject Guard, Shigeru Miyamoto's Wii U dual-screen take on tower defense, R.O.B. the Robot is an insane stressor, an unrelenting sneak that ruins your carefully-laid security plans.
Playing like a lost Nintendoland mini-game, Project Guard does take keen advantage of the Wii U's often underutilized controller. While only a single person can play at this point, it's also a deeply amusing group activity. Guardcertainly doesn't feel like a standalone game, even with the presence of a long lost Nintendo icon, but based on Miyamoto's comments this experiment is likely tied into another of Nintendo's recently-resurrected classics.
http://www.joystiq.com/2014/06/10/mi...project-guard/
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June 11th, 2014, 00:31 Posted By: wraggster

Shigeru Miyamoto returns to starships and animal people for a new Wii U entry in Nintendo's classic shooter series. Three levels were on hand in a small pre-E3 event hosted by Miyamoto himself, two in small arena style stages similar to those in Star Fox Command and a third showing off the game's new helicopter vehicle.
While these levels demonstrated how classic Star Fox combat has been adapted for the unique two-screen set up offered by Wii U and its tablet controller, they're far from representative of the full version of the game Nintendo plans to release in 2015. Even as a prototype, though, Star Foxdemonstrates great potential.
http://www.joystiq.com/2014/06/10/em...tion-on-wii-u/
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June 11th, 2014, 00:31 Posted By: wraggster
Level-5's Fantasy Life will be released in North America for the 3DS, a Nintendo representative announced today. After creating their own avatars, players can set out to save the world or unwind with low-speed events like cooking or fishing. The game features music from Nobuo Uematsu and illustration from Yoshitaka Amano.
Fantasy Life is coming to the 3DS on October 24.
http://www.joystiq.com/2014/06/10/le...coming-to-3ds/
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June 11th, 2014, 00:30 Posted By: wraggster
Art Academy is coming to the Wii U, with a multitude of new features designed to take advantage of the system's unique controller. Virtual virtuosos will be able to record and playback their artistic process, and subsequently hang their completed works in a digital gallery. The game will also enable artists to share images on Miiverse.
Note that this game is different from the previously-released Art Academy: SketchPad. It will be coming to the Nintendo eShop sometime in 2014.
http://www.joystiq.com/2014/06/10/ar...into-a-canvas/
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June 11th, 2014, 00:30 Posted By: wraggster
Mario Party 10 is coming to Wii U in 2015, marking the series' first appearance on Nintendo's new console. The game stars the big baddie Bowser, and you can play as him using the Wii U gamepad against four friends. Bowser smash!
Mario Party 10 uses Amiibo, Nintendo's new Skylanders-esque figurine and NFC system. In addition to the Bowser Party mode, the game also has a classic Mario Party mode.
http://www.joystiq.com/2014/06/10/ma...er-and-amiibo/
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June 11th, 2014, 00:29 Posted By: wraggster

Last we heard of Tomonobu Itagaki's Devil's Third, the game was nearly finished and ready for launch later this year, though we have now learned that the game will appear exclusively on Nintendo's Wii U console.
Itagaki broke the news during an IGN E3 stream, though the developer most famous for the gravity-defying Dead or Alive franchise offered no further information on what we can expect from the Wii U game. Nintendo "really understood my vision," Itagaki stated, "so I felt I really had to work with them."
Lacking from Itagaki's revelation was any sort of release date.
http://www.joystiq.com/2014/06/10/de...vely-to-wii-u/
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June 11th, 2014, 00:29 Posted By: wraggster
That mini Mario factory just doesn't let up – Mario vs. Donkey Kong is coming to the Wii U eShop, as revealed by a debut trailer on Nintendo's YouTube channel. In the trailer, the player uses the stylus to guide wind-up heroes over spikes, steep drops and other obstacles that are generally hazardous to miniature toys, but levels can also be created and shared over Miiverse.
A star-based currency can be spent to unlock new level-building components or figurines like Luigi. If you're feeling particularly generous, you can leave star-based tips for the creators of stages played on Miiverse. Comments can also be left on pages displaying stages for download, in case players get stumped on a solution or just want to tell others whether a level is worth playing.
http://www.joystiq.com/2014/06/10/ma...o-wii-u-eshop/
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June 11th, 2014, 00:28 Posted By: wraggster

The Nintendo GameCube controller adapter for Super Smash Bros. Wii U, which will grant the use of classic GameCube or WaveBird controllers with the fighter, has been priced at $19.99. Nintendo will also launch a Nintendo GameCube controller with Super Smash Bros. markings for $29.99. There will also be a Super Smash Bros. for Wii U bundle with one controller and one adapter for $99.99. All of these items will be available the same day Super Smash Bros. launches this holiday.
http://www.joystiq.com/2014/06/10/ni...r-wii-u-price/
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June 9th, 2014, 22:53 Posted By: wraggster

There are hundreds – perhaps thousands – of builds out there on the Internet that put a Raspberry Pi in an enclosure with buttons meant solely for running emulators for old games. This one is unlike any other. Yes, it’s still basically a RetroPi emulator, but this Game Boy Pocket casemod goes beyond any remotely comparable build.
The Game Boy Pocket is incredibly small, but after sanding down the bosses on the inside of the case, gluing the battery door shut, and installing a bit of plastic over the cartridge slot, [WarriorRocker] was able to fit a Raspi inside. The buttons use the same PCB as the stock Game Boy, connected to a Teensy 2.0 board that simulates a USB keyboard.
With the two largest components taken care of, [Warrior] turned his attention to the sound, video and power. The display is a 2.5″ composite LCD that actually fits quite nicely behind the screen bezel. Audio is taken care of by a $3 audio amplifier, a new, smaller speaker, and a side-mounted pot stolen from the original Game Boy guts. There’s no chance on running this with the same 2xAAA cells the original Game Boy Pocket had, so [Warrior] somehow found space for a 2600mAh Li-Poly battery, a step-up regulator, and a charge circuit.
The result is a full-color RetroPi build capable of running for three hours before needing a recharge. All the classic Game Boy games are loaded onto the SD card along with select titles for other systems. The result is one of the best portabalized Raspi builds we’ve ever seen. Video below.
http://hackaday.com/2014/06/05/the-g...hers-to-shame/
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June 9th, 2014, 22:39 Posted By: wraggster
As new-gen titles slip to 2015, Nintendo must capitalise with MK8
[h=3]Nintendo[/h]nintendo-europe.com
Anyone who has spent much time playing Mario Kart - and that's a pretty huge number of people, given that even the franchise's weakest instalments comfortably sell over 5 million units - knows that there's a certain trick to how items are handed out. If you're at the front of the pack, you don't get very many good power-ups; if you're at the back, however, great power-ups are scattered on you like confetti at a wedding. It's designed to give weaker players a chance to catch up. Right at the moment when you think all hope is lost, the fates hand you something that will put you back in the game.
Life imitates art, sometimes. The Wii U may not strictly speaking be at the back of the pack - it's still got a larger installed base than the Xbox One, though Microsoft's console has been steadily catching up - but it's undoubtedly the most troubled of the new generation of consoles. By some metrics, it's under-performing the late lamented Dreamcast, and plenty of the "Nintendo is Doomed" contingent (a choir with a limited repertoire but a seemingly endless wellspring of schadenfreude-fuelled enthusiasm) are being terribly generous with their advice that Nintendo should abandon the console or quickly reveal a "proper next-gen" successor.
"Looking at the relative positions of the consoles, I can't help but wonder if Nintendo hasn't just been gifted a power-up"
Yet looking at the relative positions of the consoles, I can't help but wonder if Nintendo hasn't just been gifted a power-up. At E3 next week, Sony and Microsoft will both pull out the stops to convince gamers of their future software line-ups - but the vast bulk of what they reveal will probably be 2015 software. Several key releases have slipped already, with Sony's The Order: 1886 only the latest game to disappear from the 2014 release schedule. In fact, in terms of platform exclusives, Sony's DriveClub and Microsoft's Sunset Overdrive are arguably the only real tentpole titles in the second half of 2014 on PS4 and Xbox One, with Bungie's Destiny one of the only real stand-out cross-platform games on the roster.
This kind of software drought isn't new, unusual or even unexpected. It's common for there to be a lull in releases between the games hurried out for the launch window, and the true "second wave" of games that arrives some time later. Developers and publishers spend this period coming to grips properly with the hardware, building up the tools and processes that will allow them to tackle the rest of the generation more effectively. In Sony's case, at least, it seems like the company planned for this lull and is trying to paper over the cracks; the PS4 is getting a steady feed of interesting indie titles, and HD updates of last-gen games like The Last Of Us and Final Fantasy XIV. Still, the reality is that the rest of 2014 is going to be quiet for many gamers; there are good games out there, certainly, but compared to the release schedule already shaping up for 2015, this is the calm before the storm.
"In Sony's case, at least, it seems like the company planned for this lull and is trying to paper over the cracks; the PS4 is getting a steady feed of interesting indie titles, and HD updates of last-gen games"
Except, that is, if you look at Nintendo's Wii U line-up. Kicking off with Mario Kart 8, which has already sailed past a million copies sold (no mean feat given the low installed base of the console) and which seems to be driving a significant uptick in hardware sales, Nintendo has a fairly remarkable 2014 on the cards - a point it's sure to hammer home throughout E3 week, when it will be showcasing games you can play this year, and much of the rest of the excitement will be about games you won't be getting your hands on until after your next rousing chorus of Auld Lang Syne.
Super Smash Brothers U is the other massive first-party title on the roster. While it doesn't have the broad appeal of Mario Kart, Smash Bros has established itself as a firm favourite on Nintendo consoles in recent years. If this latest iteration can match the quality of Mario Kart 8, which is earning almost universal praise from critics and gamers alike, it will likely be a major factor in the Wii U purchasing decision for a lot of consumers. Then there's the third-party line-up; Bayonetta 2 is a much-anticipated core title, Monolith Soft's X is an extremely promising RPG from the team that produced the acclaimed Xenoblade Chronicles, and both are firmly placed on the 2014 schedule. Question marks remain over Hyrule Warriors, a crossover of Zelda and Dynasty Warriors, but if it hits the quality bar high enough, this could be another important title for Nintendo this year. Then there are host of other interesting titles, which are more niche or less certain in their release dates; Yarn Yoshi, Shin Megami Tensei X Fire Emblem, and so on.
If all or most of those titles turn up in 2014, and all or most of them are of high quality and well-received, then the Wii U will have had a pretty remarkable year for software. Bear in mind that the console's back-catalogue is already pretty impressive - Super Mario 3D World was lauded as one of 2013's best games by many critics - and it starts to look like late 2014 will be an important tipping point for many consumers who haven't been swayed by Nintendo's offering as yet.
"There's every chance that by the end of this year the Wii U will have a line-up of first- and second-party software that's easily good enough to justify the 'second console' purchase"
Granted, there are a lot of "ifs" up there. The weak release schedule for PS4 and Xbox One this year is an opportunity for Nintendo, because it's going to create a window in which next-gen consoles are gathering a little dust and their owners start to think about making that "second console" purchase; a role traditionally and very effectively filled by a Nintendo system. If that Nintendo system offers a great Mario game, a great Mario Kart game, a great Smash Bros game and a host of other interesting core titles - Bayonetta 2, X (which will likely be the only decent JRPG on any next-gen system) and so on - then the purchasing decision will be swayed for a pretty large group of consumers. However, if Nintendo is going to actually capitalise on this opportunity, it needs to execute almost perfectly. It can't afford for any of its key games to be flops or critical misses; every one has to be superb.
That's a big ask, but then again, this is Nintendo - and however we may critique the company's overall strategy, executing brilliantly on software is Nintendo's home turf. There's every chance that by the end of this year the Wii U will have a line-up of first- and second-party software that's easily good enough to justify the "second console" purchase for a pretty large audience of gamers. Indeed, in the wake of Mario Kart 8, there's a sense that the tide is turning in terms of the console's perception; it will take a few more good shoves to get things moving in sales terms, but the opportunity exists. If a price cut were to come along by autumn (which Nintendo could afford, in marketing terms, as its console is significantly older than its next-gen rivals') that opportunity would be very significant indeed.
"Wii U has had, perhaps, the weakest first year of any console in over a decade - but with Nintendo's studios seemingly firing on all cylinders right now it's still far from dead"
Moreover, this is an opportunity enhanced by the realities of the modern retail market. In the past, when consoles performed badly, their failure became a self-fulfilling prophecy. Retailers withdrew support, shelf space dwindled, point-of-sale marketing disappeared and sales plummeted further. Third-party publishers bailed out not just because of the small installed base, but because retail support was gone and there was no shelf space to put their titles onto. Today, that problem still exists (although the success of the 3DS has given Nintendo some clout with retailers regarding Wii U support, at least) but it has been alleviated to a significant degree by online shopping. Amazon has no shelf space; Wii U will always be in stock there, and especially for the core audience (which Nintendo wants to exceed eventually, but baby steps, eh?) that's good enough, since they buy a console and software after deliberation and research, not based on shop displays.
Wii U has had, perhaps, the weakest first year of any console in over a decade - but with Nintendo's software development studios seemingly firing on all cylinders right now, the console is still far from dead. Nobody expects it to scale the heights achieved by the Wii, but it could yet sell enough to remain relevant, profitable and respectable by comparison to its rivals. The opportunity to turn things around exists in 2014; if Nintendo can grasp it, it will be arguably the most extraordinary second act in the history of any console, a comeback to rival even the most well-timed blue shell.
http://www.gamesindustry.biz/article...he-banana-peel
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June 8th, 2014, 21:31 Posted By: wraggster

Mario Maker may be one of Nintendo's E3 reveals, at least if the above image is genuine. The photo, posted by Nintendo Enthusiast, is alleged to be of Nintendo's show floor at next week's conference in LA. The grainy image makes it hard to tell, but both it and the name suggest a kind of content creation game based around making your own 2D Mario levels.
Nintendo Enthusiast doesn't note how it obtained the photo, so be sure to apply the grain-of-salt rule to what you're seeing; this is very firmly an unconfirmed rumor. Either way, we'll find out what Nintendo has up its sleeve in a few days' time, both at the show and during the company's live stream event.
Update: Hat tip to eagle-eyed commenter arockefellow, who notes what looks like - it's hard to say for sure - grey bases beneath The Villager, Pikachu and Kirby. Of course that could just be innocuous, or maybe we're looking at NFC integration with Super Smash Bros. Again, the image is unverified, so keep those salt grains near.
http://www.joystiq.com/2014/06/06/ru...o-maker-at-e3/
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June 8th, 2014, 21:26 Posted By: wraggster

After three decades, billions of points and far too many of those useless Z-shaped monstrosities that always arrive at the worst possible moment, the universally-beloved puzzle game Tetris is now celebrating its thirtieth birthday.
Originally conceived by Alexey Pajitnov during the final years of the Cold War,Tetris did what so many other Soviet creations could never manage: It escaped the Iron Curtain and proved an even bigger hit in the international market, reportedly selling more than 150 million copies since it debuted in 1984. Nintendo owes much of the success of the original GameBoy - and its success as a company - to Pajitnov's puzzler, as it was the handheld's "must own" game from its debut all the way up until 1996, when that title was usurped by a certain fuzzy, electric rat.
"I never imagined Tetris was going to be this successful, but the simple, yet addicting nature of Tetris still has me playing it a few times every week," said Pajitnov. "I meet fans from around the world who are also as passionate aboutTetris as me, and there is no doubt in my mind Tetris will continue to expand and bring its classic appeal to new players in new ways and on new devices, whatever they may be."
To officially celebrate this milestone, Ubisoft plans to debut Tetris Ultimate on the Xbox One, PlayStation 4 and PC later this year.
http://www.joystiq.com/2014/06/06/te...e-puzzle-game/
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June 8th, 2014, 21:09 Posted By: wraggster

Nintendo will close its European headquarters located in Großostheim, Germany, resulting in several redundancies in its workforce. The Wii U and 3DS manufacturer will cut 130 jobs in the process at various European locations and will consolidate its German HQ to Frankfurt.
"Nintendo of Europe has entered into a consultation process on a number of changes it is intending to make to its European business which, in the long term, will better enable the European business to adapt to the rapidly changing business environment," Nintendo said in a statement to Games Industry International. The company posted a $229 million net loss last monthin its financial results for the year (ending March 31, 2014). It shipped 6.17 million Wii U systems total as of then, well off its original projection of 9 million.
"These intended measures have not been made lightly and have only been arrived at after thorough analysis and careful consideration," the company continued. "The intended measures will sadly have a direct effect on some of the employees based in the Großostheim and Frankfurt offices in Germany and would lead to the release of approximately 130 permanent employees."
http://www.joystiq.com/2014/06/06/ni...130-employees/
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June 6th, 2014, 00:33 Posted By: wraggster

Nintendo announced that the upcoming 2014 Pokemon US National Championships will be livestreamed for the first time via its Pokemon Twitch channel.
The event kicks off at noon Eastern time on July 5, with Pokemon X andPokemon Y players competing in a Swiss-system tournament. Pokemon Trading Card Game competitions will follow afterward, with a concluding video game tournament scheduled to begin at 2:00 p.m. Eastern time on July 6.
Competitors and attendees will receive a Level 50 Shiny Mamoswine throughPokemon X or Pokemon Y. Finalists will move on to the 2014 Pokemon World Championships, which will also be livestreamed when the event takes place on August 16 and 17 in Washington, DC.
http://www.joystiq.com/2014/06/05/ni...ips-on-twitch/
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