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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 6th, 2014, 21:26 Posted By: wraggster
via http://www.emucr.com/
GameYob Git (2014/07/04) is compiled. GameYob is an open-source gameboy emulator for the DS. It has excellent compatibility and speed, and runs many games flawlessly. Notably, it can use the Gameboy Color bios to colorize pre-color games, just like on a real gameboy.
GameYob Git Changelog:
* Fix small graphical garbage
* Fix some single screen + sound stuff
* Single screen mode
https://www.sendspace.com/file/2q9fj8
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July 6th, 2014, 21:17 Posted By: wraggster
via http://www.emucr.com/
DS-Rom Organizer v6.6.0.0 is released. DS-Rom Organizer is a tool for Windows that is designed for making management and organization of your Nintendo DS Games easier. It allows you to easily store your games in the application, view all of its information, organize the way you want, and even get them transferred over to your “Device” with the press of 1 button.
To make management easy, many different features have been implemented into DS Rom Organizer to enhance your experience:
- Flexible Layout. Create it your own way.
- CD / DVD / HD / ISO Burning
- Black List
- Custom Favorites
- Auto Save Queue
- Multi Threaded
- Auto program updater.
- Skins
- Organize your game lists the way you want in as many lists desired
- Sort or filter based on game data (such as name, number, size, country, etc)
- Multi Select
- Auto Website checker
- Supports nds, zip, 7z and rar
- Ability to view game information
- Official game database updated Daily
- Verify your games to make sure they will work properly
- Game Trimming to get rid of empty space in your games
- Save Game backup for your precious save files
- All Kinds of Device options.
- Multi Language
- Import / Edit games that are not recognized by the official game database
- Import Covers/Images/Info files straight into the Database. No more 1000’s of files all over the place
- And much more!
DS-Rom Organizer v6.6.0.0 Changelog:
* Updated - PSP and PSN Release listings.
https://www.sendspace.com/file/pw3z6l
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July 6th, 2014, 21:16 Posted By: wraggster
via http://www.emucr.com/
Pixel-Accurate Plugin for N64 (2014/07/04) is released. It's a MAME-based per-pixel-accurate render plugin for the N64 video interface.
Due to several requests and complaints by people in Shunyuan's thread, I've decided to release a native build of angrylion's modifications to the MAME RDP code and some VI code. (Graphics plugins emulate both the RDP and the video interface or "VI".)
With the exception of a few unsolved RDP mysteries and possibly some regressions, angrylion's "little RDP plugin" has successfully corresponded to a pixel-by-pixel level of real graphical filtering accuracy as with a genuine Nintendo 64. In fact, the "SoftGraphic" plugin released by Shunyuan was based on an old, bugged trunk of this software from years ago and removes most of this extent of accuracy in exchange for some speed-ups. If you desire full speed or inaccurate, high-resolution PC hardware renders of Nintendo 64 games, do not use this plugin.
Attached are the two versions of the plugin you can use (and, in case it was not already installed on your system, the Microsoft C run-time 12.0 library). One of them renders at the "native" NTSC 640x480 resolution, for the N64's digital-to-analog conversion from raw RGB pixels to the TV screen, and the other is fixed to 320x240, which limits the emulation screen to the scope of the frame buffer pixels in RDRAM but is less accurate since the native pre-scale width has to be downscaled from 640 to 320, causing a possible offset of one pixel column.
Pixel-Accurate Plugin for N64 (2014/07/04) Changelog:
* rewrote DirectDraw7 code into OpenGL code to fix undefined GPU behavior
and portability issues and add more flexibility and features
* added full-screen mode
* remove surviving CRT dependencies (no more MSVCR120.dll needed)
* option to auto-resize the window to game's active video frame buffer size
when said FB resolution changes
* new config system with plenty of options, such as different screen sizes
* remembering settings to a new file named `RDP_CONF.BIN'
* option to choose between system, software blitting through the bus in
glDrawPixels or hardware-accelerated, bi-linear upscale via textured quad
* fix DirectDraw's scaled blitting problems by rewriting to OpenGL
https://www.sendspace.com/file/q4o1jh
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July 6th, 2014, 21:15 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-2020 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- Merge pull request #559 from RachelBryk/gci-folder-state (PR #559 from RachelBryk)
- Merge pull request #564 from lioncash/constants (PR #564 from lioncash)
- End movie play back immediately if g_currentByte > g_totalBytes. (PR #562 from RachelBryk)
- Android: Remove an unnecessary getString call from EmulationActivity (PR #560 from lioncash)
https://www.sendspace.com/file/d9an8p
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July 6th, 2014, 21:11 Posted By: wraggster
via http://www.emucr.com/
Nestopia Git (2014/07/06) is compiled. This project is a fork of the original Nestopia source code, plus the Linux port. The purpose of the project is to enhance the original, and ensure it continues to work on modern operating systems.
Nestopia Supported Platforms:
* Windows
* Linux
* FreeBSD
* OpenBSD
* NetBSD
* libretro
Nestopia Git changelog:
* Zapper works in fullscreen plus other cleanups
* Improved cheats UI
https://www.sendspace.com/file/0sj7mf
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July 6th, 2014, 20:51 Posted By: wraggster
Via http://pdroms.de/
Insect Combat is an attempt to create a fighting game, only using insects instead of people.
Release notes:OK, so I came back to this sooner than I thought I would. Slaying Mantis’s head chomp is now in the game. And do you know what that means? All 8 special moves are in the game now. And you know what else that means? I’m at the point where I need help with opponent AI, which I have no idea how to even think about doing. But not right now, though. I need to take a break. I spent 6 hours working on this. Started at 4am and it’s almost 10am. EDIT: Fixed a glitch that showed up on real hardware.
http://www.planetvb.com/modules/newb...3718&start=250
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July 6th, 2014, 20:48 Posted By: wraggster
Via http://pdroms.de/
In Sliding Blaster by NovaSquirrel you need to collect ammunition, slide around and shoot the enemies. Master the art of sliding and shooting with an arcade feel and unique controls.
Release notes:I have about 6 levels now, out of a planned 10 so there’s more to try out in this build. In addition to that, I finally transcribed the music I composed into the format Tepples’ music engine takes, so there’s music that’s actually different from DABG’s now. I think it might be too difficult currently but I’m not sure.
http://forums.nesdev.com/viewtopic.php?f=22&t=11262
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July 6th, 2014, 01:45 Posted By: wraggster
Oibaf offers version 12.0 " FBZX Wii "that a new GUI port of the ZX Spectrum emulator of the same name for the Nintendo Wii dowry.
Quote:
Version 12.0 Added Currah microspeech emulation Added Fuller sound box and joystick emulation Added ZX Interface II ROM cartridge loading media Added support for Open SE ROM for 48k basic model Added file management (paste, copy and delete) Added load command for microdrive Improved fast loading tape routine
http://www.nintendomax.com/viewtopic...8e6f57aaa932d4
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July 6th, 2014, 01:44 Posted By: wraggster
JoostinOnline offers version 1.2 " InspectMii "app for the Nintendo Wii, allowing you to view and export various system information ...
Quote:
v1.2 Added new sysconf settings, Including NDEV ones and the Motion Plus one Changed the order of the network log and printf functions so it will save the latest crashes if InspectMii Added ASCII art InspectMii to the title screen Wrote code for displaying network key ( Will not be logged) Fixed incorrect network encryption names Added proxy settings Fixed minor typos and A Few unorganized code v1.1 Counter Bias hours are converted to years-months-days (thanks overjoy) Changed the page titles to better convey the purpose of the file checked Being Added to the Source DNS network page Greatly Improved the log file code so it Will Save odd results if the app crashes Log file is now named "InspectMii.log" A Fair Amount of code cleanup
http://www.nintendomax.com/viewtopic...8e6f57aaa932d4
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July 6th, 2014, 01:43 Posted By: wraggster
Slovobot offers a first draft of " Xonix "adaptation of the famous arcade game" Qix "for the Nintendo DS.
Quote:
. Hi all
. Just want to share with you my little game hack
It's open source: https://github.com/ruskim/xonix . Could be build for DS and DS Qt build is attached Actually it's a demo project for my students . It's purpose WAS to show 'em how to make easy games on Qt and explain how to separate game logic (engine) from graphical presentation. Goal for fun I added my DS support. I'll be happy if anybody find it useful.
http://www.nintendomax.com/viewtopic...8e6f57aaa932d4
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July 6th, 2014, 01:42 Posted By: wraggster
Kippykip and elhobbs offer version 1.4 " DS Doom SVN "Doom port based on the game engine prboom for the Nintendo DS. The project is the result of recovery and DS Doom, originally developed by Wintermute .
Quote:
DsDoom SVN 1.4 Changes: * New menu, still things to add * Fixed the weapon switch with the super shotgun on TNT and Plutonia * Fixed the off-center intermission screen TODO: * Finish the new menu DsDoom SVN 1.3 Changes: * Fixed the icon * Changed the controls - X = Weapon Down - Y = Fire - B = Sprint / Use / Escape on menus - A = Weapon Up / Enter on menus * You can now select the Super Shotgun in Doom2 + * There is now a keyboard on the bottom screen (Cheats do not work for whatever reason atm) You can change weapons with this though Easier * Fixed the high pitched beeps in the music finishes / exchange * Corrected the versions on the first screen * Other minor bugs I forgot TODO: * Bring back the automap * Fix the off-center intermission screen * Make prboom.cfg SAVE DsDoom SVN 1.2 * MUSIC! - Thanks to elhobbs * Fixed bug with hud That small 'Arms' * Single Screen * New icon! BUGS: * The head is on the HUD Slightly buggy by 1 pixel * There is no automap at all now ... oops * Sometimes sounds Will not play if there are a lot of instuments in a song * A ton of other bugs DsDoom SVN 1.1 ! * No more screen scaling Directly It now renders at 256x192! BUGS: * When you complete a map the text is a little off- center. * The 'Arms' on the status bar one pixel off DsDoom SVN 1.0 * Improved the first screen. * WAD Selection. * Original 'Ouch' face bug fixed.
http://www.nintendomax.com/viewtopic...8e6f57aaa932d4
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July 6th, 2014, 01:31 Posted By: wraggster
The disk of Super Mario 64, I had dreamed of. I wrote my first article on this disk in 2008, it is also always visible on my site adonf-Jv ( link ). At the time we had only three fuzzy images showing the disk, then the years passed, a video appeared showing Disk in action during the SpaceWorld 96. Then I updated my article site I took on my blog ( link ). The history of the disk could stay there, until his mysterious appearance in December 2013 on the internet ...

Super Mario 64 Disk when Spaceworld 1996
After months of speculation on this disk, hope to have one day. I asked myself dozens of questions about it. The disk is it readable by a normal 64DD? Which version of Super Mario 64 is on the disk; Japanese or American? I finally got my hands on it. I honestly do not know commits the disk was released from Nintendo. Enjoy these photos of this unique piece, probably the only (?) 64DD disk containing Super Mario 64.
http://www.gamekult.com/blog/jimmy13...k-version.html
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July 6th, 2014, 01:28 Posted By: wraggster
Finally the secret Wii U Browser Exploit is now out in the wild for everyone to enjoy on their Nintendo Wii U Console, if you lucky enough to still be at v4.10 firmware. There been alot of action in the Wii U scene recently, and now the exploit that allows you to do various things, one of them being able to dump key information has been leaked that works on the webkit-based Wii U browser for those still lucky enough on v4.10 firmware. This exploit has been partly blocked on the recently released v5.10 firmware by Nintendo, but with little exploring it should be possible to find the new vectors to get in. There is also rumors that this exploit might even work on the PS Vita or PS4 as they used a similar setup, all tho on the Wii U team fail0verflow mentioned before this is only possible because the NX protection bit is disabled on the Wii U browser system setup. Enjoy!
http://www.eurasia.nu/modules.php?na...ticle&sid=3311
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July 6th, 2014, 01:26 Posted By: wraggster
The Nintendo Wii U 'scene' is on fire these days, first we had 3k3y announcing their Wii U ODE is back on track, and we had some leaks of exploits that might help getting 'homebrew' running on the Wii U and now we have great news that Cobra is bringing out a Wii U ODE also, here is the announcement:
Cobra UDE website is launched!
http://www.cobra-ude.com/
Cobra UDE, the Ultimate Drive Emulator for WiiU!
We're coming to the WiiU scene, offering the Ultimate Optical Disc Emulator! The Cobra UDE works on all regions and WiiU motherboards.
FEATURES:
Ultra compact size
Designed in Europe
Supports all WiiU regions and motherboards
Upgradable high speed ARM MCU and FPGA engine
Solderless installation
Low power consumption
Assembled at a high tech facility
High quality
World class tech support
High speed USB 2.0 support
http://www.eurasia.nu/modules.php?na...ticle&sid=3317
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July 6th, 2014, 01:25 Posted By: wraggster
[source: gateway-3ds.com] We have recently reached a major milestone regarding the 7.x encryption. We can say with certainty that we will soon be running 7.x games and 7.x applications (like eShop, PokeBank and YouTube) in our labs. We can already say that this will be possible with the current gateway hardware and will be supported in the form of a regular firmware update. Some people might think we’re overcautious with releasing new firmware updates and holding stuff back. But we would like to reiterate once again that quality assurance and smooth product experience is on the top of our lists. We really take our time to test everything as much as we can. There’s a bunch of other (interesting) developments going on besides the 7.x encryption fix at the moment; but we will brief you guys about them in a later (more lengthy) news update. Most questions we get at the moment are 7.x related, so this one will be released out as soon as possible. Thank you for your patience once again.
http://www.eurasia.nu/modules.php?na...ticle&sid=3318
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July 6th, 2014, 01:23 Posted By: wraggster
via http://gbatemp.net/?page=4
The DS scene is giving way to the 3DS hacking, but it doesn't stop the great progress made so far in the DS homebrew and modding scene! SKJmin has released a fantastic remake of the original Super Mario Bros. + Lost Levels based on the New Super Mario Bros engine. Check it out!
http://skjmin.org/
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