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June 16th, 2014, 00:21 Posted By: wraggster
E3 2014 wasn't just great for new games – Capcom showed Virtual Console users a little love with their upcoming release schedule, and now Natsume Inc. has done the same by announcing two new 3DS VC titles: Both Lufia: The Legend Returns and Harvest Moon 2 GBC are "coming soon" to the digital storefront.
While Game Boy Color cartridges of either game are still reasonably priced, we're hoping this will lead to a debut of the SNES' pricier Lufia 2: Rise of the Sinistrals on the Wii U VC, which typically sells for $50 or higher. Hoping for the same scenario with Harvest Moon 64 might be futile, though – when a fan asked about the possibility of the N64's farm-and-relationship simulator arriving at a later date, the Natsume page responded: "Sadly, HM64 won't be appearing."
http://www.joystiq.com/2014/06/15/lu...-reach-3ds-vc/
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June 16th, 2014, 00:20 Posted By: wraggster
The gaming-dominated Twitch.tv might be the most popular livestreaming site in the world, but the Wii U remains without support for the service that helps PS4, PC and Xbox One players broadcast their games. Rather than the absence stemming from a shoddy relationship or tech-related issues, Nintendo of America president and COO Reggie Fils-Aime told Polygon during E3 that Nintendo doesn't think streaming "30 minutes of gameplay by itself is a lot of fun."
Fils-Aime argues that features like Mario Kart 8's support for sharing highlight reels from races differs from sitting through livestreams that might not even have anything interesting to watch. In contrast, Nintendo used Twitch to broadcast its Nintendo Treehouse Live at E3 demonstrations and the Super Smash Bros. Invitational, and Fils-Aime says we can expect Nintendo to do "more of that type of activity, highlighting our games and providing a forum for players to learn how to play better."
While we understand that Nintendo is aiming for its games to be featured in a different style than what Twitch viewers are used to, it sounds an awful lot like the kid that used to tell us how to play with our toys.
http://www.joystiq.com/2014/06/15/ni...treams-as-fun/
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June 13th, 2014, 23:33 Posted By: wraggster
Nintendo's newest IP is a turn-based strategy game for 3DS set in the steam age in London, and has players join an elite force created by Abraham Lincoln to battle an alien invasion. No, really.
It's Code Name: STEAM, it's developed by Intelligent Systems, and it's due out in 2015. Even though it's a turn-based strategy game, it's set up like a third-person shooter: Moving and shooting takes away from your turn points. The concept was to make turn-based games accessible and bring the camera down to the level of individual units.
Each fighter in Code Name: STEAM runs on steam – they all have boilers and draw from a set amount of steam to execute attacks. The main characters have animal motifs that impact the designs of their weapons, and some of the original aliens are riffs on Lovecraftian monsters. There's no overhead map – everything is from the perspective of your units. Think steampunk XCOM with real-time elements.
The game is done up in comic book-style art inspired by American artists Jack Kirby and Bruce Timm. Also, "STEAM" stands for "Strike Team Eliminating the Alien Menace."
http://www.joystiq.com/2014/06/11/ni...gainst-aliens/
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June 13th, 2014, 23:31 Posted By: wraggster
Tomonobu Itagaki has been away for a long time. After finishing Ninja Gaiden IIfor Xbox 360 back in 2008, the man behind some of gaming's most flamboyant creations broke from his team at Tecmo to go independent. He founded Valhalla Studios in 2008 and announced Devil's Third in 2010. Shifting from the martial arts pyrotechnics of Ninja Gaiden and Dead or Alive, Devil's Third would be a third-person shooter of all things. After delays, disappearances, and the death of its publisher THQ, Third re-appeared at E3 2014 under an unlikely banner: the Nintendo Wii U.
"We developed the game up to an early playable version at THQ but then there was the unfortunate end of that company," Itagaki said via a translator. "Then, when we went looking for partners and found Nintendo who really supported my vision. I'm not really sure if it would have been possible ten years ago to be honest, but I've had a long relationship with Nintendo going back to the Nintendo and Super Nintendo. Once I went independent, I definitely went over to Nintendo to say hello."
It's been a long time since he went independent, though. Just like his games, Itagaki was alternately stoic and funny discussing how his development process has changed as he faced myriad challenges to get his game made.
"I like to think of myself as a warrior," said Itagaki.
http://www.joystiq.com/2014/06/11/de...-mean-to-live/
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June 13th, 2014, 23:26 Posted By: wraggster
Splatoon is a game out of time. Steering its funky kid combatants around brightly lit arenas, spraying down thick smears of hot pink and olive green paint out of what looks like Super Soaker 50s, recalls the neon cartoon style of early-'90s cartoons. "Up next on Snick we've got the kids from Splatoon!" yell Keenan and Kel between commercial breaks.
That each pony-tailed gunner turns into a squid that can sink into paint smeared on any surface, refilling their ink stockpile for more shooting and speedily sneaking around the grounds avoiding fire, gives Splatoon a surrealistic Nintendo flair but even its cephalopodic nature has a whiff of theDouble Dare about it. Even if it feels a bit like a cultural relic, it's a vibrant and vivacious entry in the Wii U library, bright and pleasing to hand and eye in the same charismatic way as Mario Kart 8 and Super Mario 3D World. My time with the game was encouraging, but I sincerely worry about Splatoon finding its audience on Wii U.
http://www.joystiq.com/2014/06/12/th...f-squidly-joy/
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June 13th, 2014, 23:22 Posted By: wraggster
The next Zelda game coming to the Wii U is anything but traditional fare for the series. Instead, it follows a different set of traditions, basing its core mechanics on Tecmo-Koei's Dynasty Warriors franchise. Rather than putting players in the midst of history-inspired battles in ancient China, the upcoming Hyrule Warriors for the Wii U takes its cast and settings from Nintendo's The Legend of Zelda series.
Choosing one of nine characters (including series mainstays Link, Zelda, and Impa), players embark on a quest to save Hyrule from vast enemy armies. In the context of the Dynasty Warriors series, this amounts to mashing the attack button and slaughtering thousands of weaklings who dare to get in your way.
http://www.joystiq.com/2014/06/13/hy...knew-you-want/
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June 13th, 2014, 23:20 Posted By: wraggster
Kirby's Canvas Curse was an early success story for the Nintendo DS, aptly demonstrating the platform's capacity for inventive touch screen-driven gameplay. Instead of assuming direct control of Kirby, players instead drew lines across vibrant backdrops to guide the pink puffball to each level's exit. The game was a unique dexterity test, challenging players to think ahead and draw lines quickly and accurately in order to keep Kirby from careening out of control.
Kirby and the Rainbow Curse translates Canvas Curse's line-scrawling gameplay to the Wii U, and if the game's E3 2014 demo is of any indication, Nintendo's tablet peripheral is an even better fit for Kirby's serpentine adventures.
http://www.joystiq.com/2014/06/13/ki...-the-wii-us-g/
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June 12th, 2014, 01:44 Posted By: wraggster
Mario and Nintendo president Satoru Iwata celebrating a victory over NoA’s Reggie Fils-Aime, yesterday.
And now for something completely different. It doesn’t matter whether you believe Nintendo’s determination to do things its own way is its greatest asset or its greatest flaw, few will have watched Nintendo’s version of an E3 press conference without cracking a smile.The tone was set from the very beginning with an extraordinary, GIF-friendly scrap between Reggie Fils-Aime and Satoru Iwata, and the Robot Chicken interstitials that ran throughout the show were genuinely funny too, poking fun at fanboy demands and subverting established Nintendo tropes. A well-judged sense of humour at E3! Who’d have thought it?And the games? An unexpected and uneven mix, to be perfectly truthful, and there’s little here to turn Nintendo cynics into believers. Carefully described by Nintendo as a ‘digital event’ rather than a press conference, this wasn’t an event aimed at journalists, industry analysts or shareholders – it was for players. And it was all the more entertaining for it. The new games on show here were designed to please Nintendo’s demanding, sometimes restless fanbase rather than turn Wii U into a blockbuster gamebox.It worked. We saw familiar, much-loved mascots return in Super Smash Bros, new Pokemon games, Yoshi’s Wooly World, Kirby and the Rainbow Curse, new spin-off Captain Toad’s Treasure Tracker and, of course, that captivating Zelda Wii U reveal. All of which are likely to be released to an enthusiastic critical and player response, even if they won’t sell in the numbers Nintendo once enjoyed.
http://www.edge-online.com/news/nint...this-much-fun/
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June 12th, 2014, 01:42 Posted By: wraggster
Nintendo’s first party Wii U showing is improving all the time, but third parties continue to distance themselves from the console.
However, Nintendo of America boss Reggie Fils-Aime has insisted that third party support remains strong for the console, highlighting the indie development sector for particular praise.
"We're seeing a tremendous indie community really supporting our platforms," Fils-Aime told IGN, as transcribed by CVG. "Not only Wii U but 3DS as well, and those games are doing exceptionally well.
“From the developer's standpoint having those games merchandised side-by-side with Mario, with legacy Zelda-type games, they love it because the traffic is there, the attention is there, and so those independent games are also going to be a very key part of our product pipeline.
"What you're seeing more and more, Devil's Third is a great example of it, is what we call second-party development. So, partnering with an established studio to bring some exclusive content to our platform. And then what you're also seeing are the big third-parties creating games like Just Dance, the LEGO series.”
Ubisoft admitted this week that it was holding back a fully developed Wii U title until the machine improved its sales. Publishers like EA, Take-Two and Deep Silver, meanwhile, seem intent on now ignoring the machine altogether.
http://www.mcvuk.com/news/read/reggi...peline/0133934
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June 11th, 2014, 22:40 Posted By: wraggster
Last year, Zelda tastemaker Eiji Aonuma told us that he wanted to give players more freedom. "I want them to be able to explore more." Back then, he was talking about A Link Between Worlds; today Nintendo is talking about the franchise's first game designed natively for the Wii U. Taking the screen during Nintendo's Digital Event at E3, Aonuma showed a deep, lush landscape and pointed to the horizon. "You can even reach those mountains in the distance if you walk far enough." It's the first truly open-world Zelda game.
http://www.engadget.com/2014/06/10/Zelda-Wii-U/
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June 11th, 2014, 22:30 Posted By: wraggster
Today, I wrote my very own level of Super Mario Bros. at E3. Featuring a pyramid of goombas, several randomly placed pipes, a dozen mystery blocks in a row and countless coins scattered throughout, my creation was a jumbled mess; coming up with a cool world for Mario to navigate is a lot easier said than done. But it wasmine.
In the first half of next year, Wii U owners will have the same opportunity thanks to a game called Mario Maker. It's Nintendo's first attempt at producing a level creator similar to LittleBigPlanet or Project Spark, and it tugged at my heartstrings. For a brief moment, I shared the same experience as a small group of video game designers: Armed with a Wii U GamePad and its included stylus, I placed enemies, pipes, platforms and other Mario obstacles anywhere I wanted. In my demo, I was allowed to choose between the original game's 8-bit style and the high-def style from the franchise's recent titles. And just to make sure my Mario genesis was actually playable, I was able to play through it in real time.
http://www.engadget.com/2014/06/11/m...aker-hands-on/
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June 11th, 2014, 22:25 Posted By: wraggster
Major publishers like EA and Take-Two have opted not to bring series like Battlefield and Grand Theft Auto to Nintendo's home console, while FIFA 15 won't appear on Wii U either.
And earlier this week, Ubisoft's CEO said the company is holding back a finished Wii U game until the console's user base grows sufficiently to warrant marketing investment in the title.
Asked if Nintendo is having to create more games than ever before to fill holes in its software release schedule, Fils-Aime told IGN in a video interview: "We have a very robust development pipeline, and it's not just first-party.
"What you're seeing more and more, Devil's Third is a great example of it, is what we call second-party development. So, partnering with an established studio to bring some exclusive content to our platform. And then what you're also seeing are the big third-parties creating games like Just Dance, the Lego series.
"We're seeing a tremendous indie community really supporting our platforms," Fils-Aime added, "not only Wii U but 3DS as well, and those games are doing exceptionally well. From the developer's standpoint having those games merchandised side-by-side with Mario, with legacy Zelda-type games, they love it because the traffic is there, the attention is there, and so those independent games are also going to be a very key part of our product pipeline."
http://www.computerandvideogames.com...t-first-party/
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June 11th, 2014, 22:17 Posted By: wraggster
The Wii U version of Bayonetta will run at 60 frames per second and include new touchscreen controls.
Bayonetta originally released in 2009 for PlayStation 3 and Xbox 360.Bayonetta 2 is a Wii U exclusive, however Nintendo announced at E3 earlier this week that it will also include the original game.
According to the title's official website, players can use the Wii U GamePad's touchscreen and stylus to control the action in both games. It also supports off-screen play using solely the GamePad.
Players can choose between English and Japanese audio tracks, along with optional subtitles for both languages.
Bayonetta can also don new Samus, Princess Peach, and Link themed costumes, complete with new special attacks, in the original game.
Bayonetta 2 was initially unveiled during a Nintendo Direct web broadcast in September 2012, when it was revealed to be a Wii U exclusive. It will release in November.
http://www.computerandvideogames.com...reen-controls/
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June 11th, 2014, 22:15 Posted By: wraggster
The 3DS and Wii U versions of Super Smash Bros. will include another new fighter - Pac-Man, Nintendo has announced.Namco's spherical yellow fighter can throw fruit and spawn fire hydrants. His Final Smash move appears to be his powered-up form, albeit grown to a screen-filling size.Smash Bros. series boss Masahiro Sakurai revealed the latest addition to the games' roster last night during an E3 roundtable discussion. Namco is aiding Nintendo in the game's development, so the inclusion makes sense.Pac-Man's introduction trailer below also includes a brief glimpse at returning fighter Mr. Game and Watch - suggesting he too will be appearing.Yesterday saw the confirmation of Mii fighters and Palutena from the Kid Icarus series, and details on how Nintendo's Amiibo figurines would be integrated.
http://www.eurogamer.net/articles/20...-3ds-and-wii-u
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June 11th, 2014, 22:13 Posted By: wraggster
Mario Kart 8 has done much to improve the fortunes of the Wii U in recent weeks, and it certainly gave Nintendo a positive springboard to launch the fresh volley of upcoming titles from its E3 broadcast. More importantly, it did an even grander job of killing the dead time between late-night conferences in the office this year.We wanted to put together a quick guide to help you get to grips with what's new in the eighth edition. Regardless of your experience with the series there should be something useful for everyone in our roundup, from our breakdown of all the shortcuts tucked away in the game's 32 tracks, to navigating Nintendo's shy acceptance of an online 21st century.Mario Kart 8 - tips, tricks, fire hopping, drifting, slipstream, stunts
First up, we've got around a dozen essential tips for getting to grips with Mario Kart 8, from using the Rocket Start trick to get off the grid nice and quickly, to making the most of the new anti-gravity sections in the game. Whether you're a complete newcomer, series veteran or lapsed player, there should be something here to help you get off to a better start.Mario Kart 8 - shortcuts, Nitro tracks, courses, hidden ramps
Just as you'd expect from a Mario Kart game there are plenty of shortcuts tucked away in the 32 courses used to fill up the many cups and challenges. We've split our shortcuts guide up into two different sections - one for the all-new maps, and another for the retro tracks that have been given a fresh lick of paint for the new game.Mario Kart 8 - shortcuts, Retro courses, mushrooms, gliding
Just like the new tracks, you'll find the retro course shortcuts much more useful in the Time Trial mode of the game, where you've got a handful of speed-boosting mushrooms to help you burst through the rough terrain that often forms part of the secret path. Still, it never hurts to know where all of these corner-cutting spots are, should you be lucky enough to land a mushroom in the middle of a close multiplayer race.Mario Kart 8 - best karts, combinations, characters, vehicles, gold parts, friend's ghost
Finally, we've pulled together some of the most common questions you're likely to have about Mario Kart 8, from the best kart combinations you can piece together, to grabbing your friends' ghost data from Nintendo's rather archaic online server system. We'll also show you how to work on unlocking every character and kart part available in the game.
http://www.eurogamer.net/articles/20...icks-shortcuts
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June 11th, 2014, 00:39 Posted By: wraggster
Nintendo has announced that its next Yoshi adventure – Yoshi's Wooly World – will include a two-player co-op mode. Yoshi's Wooly World is coming to the Wii U in 2015.
Though the the game is helmed by the team behind the adorable Kirby's Epic Yarn, Yoshi's upcoming Wii U adventure is not a simple follow-up to that game's ideas. Yoshi's Wooly World will emphasize exploration, utilizing the yarn world and Yoshi's abilities to give players an opportunity to investigate every fluffy element of the environment.
http://www.joystiq.com/2014/06/10/yo...ld-adds-co-op/
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June 11th, 2014, 00:39 Posted By: wraggster
During Nintendo's E3 press conference, Eiji Aonuma revealed a new entry in the fan-favorite Legend of Zelda series.
Scant information was offered, but we were shown an attractive vignette, featuring Link riding his trusty steed Epona away from what appears to be a particularly angry, laser-equipped Octorok. Aonuma claims the game will be far less linear than past Zelda entries, a change he says "will create new opportunites for gameplay not seen in earlier Zelda games."
No solid release date was offered for this as-yet-unnamed Wii U Zelda sequel, but it should arrive at some point during 2015 in both North America and Europe.
http://www.joystiq.com/2014/06/10/ni...sequel-coming/
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June 11th, 2014, 00:37 Posted By: wraggster
Nintendo has announced Hyrule Warriors, featuring playable co-op characters Zelda and Midna, will launch for the Wii U on September 26, 2014, in North America. Europe will receive the game on September 19.
Hyrule Warriors pits The Legend of Zelda series protagonist Link against spawning hordes of familiar foes. The game is a collaborative effort between Nintendo and Tecmo Koei. Nintendo has said Hyrule Warriors is a placeholder name for the title. The "celebration of both the Zelda and Dynasty Warriorsfranchises" will reportedly arrive in Japan this August.
http://www.joystiq.com/2014/06/10/hy...oming-sept-26/
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