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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 3rd, 2014, 22:26 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 4.0-2390 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
- Core: Kill off an unused parameter for NetPlayServer::StartGame (PR #721 from lioncash)
- Core: Remove unused parameters in Movie (PR #717 from lioncash)
- DSP: copy audio dma samples as early as possible (PR #720 from booto)
- Core: Fix warnings on Linux related to the JIT (PR #719 from lioncash)
- DolphinWX: Remove an unused variable from ISOProperties (PR #718 from lioncash)
- Core: Remove the unused cycle parameter from DSPHLE update calls (PR #679 from lioncash)
https://www.sendspace.com/file/w904qn
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August 3rd, 2014, 22:23 Posted By: wraggster
via http://www.emucr.com/
WinDS PRO 2014.08.02 is released. WinDS PRO is a Nintendo DS & GameBoy Advance emulator package. This have NO$Zoomer, NO$GBA, NO$MOOZ, NOZ, myZOOM, NGZoom, NO$GBA 2X, iDeaS, DeSmuME, VBA Link & VBA-M.
WinDS PRO 2014.08.02 Changelog:
WinDS PRO
R5045 DeSmuME (32-bit)
R5045 DeSmuME (64-bit)
WinDS PRO Apps Pack 3.3
Citra (2014-07-25)
3dmoo (29/07/2014)
rpcs3 (07/31/2014)
PPSSPP, PCSX2, OpenMSX, Dolphin Play!
http://www.fileswap.com/dl/72Jebo0M9...08.02.zip.html
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August 3rd, 2014, 22:05 Posted By: wraggster
via http://gbatemp.net/
Vanguard V is a fast paced 3rd person 3D shooter on rails that is being planned for Virtual Reality headsets. Currently the developers have said that the game will come to Mobile, PS4, Windows, Mac, and Linux. You may be wondering why this game is receiving a mention on our front page, it is due to their highest priced stretch goal, a Nintendo Virtual Boy port. According to a reply from the project leader, not only are they serious about this goal but they already have a working prototype. Sources close to myself have revealed e-mails sent on behalf of the Virtual Boy community asking for a more reasonable stretch goal price. They have cited such things as the VB Sacred Tech Scroll, the Virtual-Environment (VIDE) complete coding environment, and community reproduction efforts as a means to help achieve this request.
The current stretch goal seems unobtainable. While those behind the project are perhaps recognizing the VB as a spiritual predecessor to modern VR, they do not seem to be taking a VB version of their game seriously. Perhaps the influx of e-mails from the VB community will change their mind. There remains a chance, extremely slight as it were, that a new VB game could be released.
Source
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August 3rd, 2014, 21:55 Posted By: wraggster
As you probably know, if you follow the news of the hack on consoles, a feat using a loophole via the explorer brings the Wii U was there a few days. since things had gone wrong a little ca Nintendo had deploy the 5.0.0 update that was "butcher" the breach to run unsigned code. Or almost! Some, after verification, had finally declared that she was still there but simply "moved." Today is doing things: the feat is compatible with the latest 5.1.0 update day! Details relatively techniques are known eagle our source (bottom of page) and you will better understand what has been done. Source
http://wii.gx-mod.com/modules/news/a...p?storyid=3212
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August 3rd, 2014, 21:48 Posted By: wraggster
via http://emu-russia.net/en/
GBA and NDS emulator for Dos and Windows has been updated recently. Changes:
- webpage: moved from http://nocash.emubase.de/ to http://problemkaputt.de/
- freeware: both no$gba gaming version and debug version are now fully freeware,
donations http://problemkaputt.de/donate.htm are welcome and valuable support
(I am working fulltime on no$xxx emulation projects without any other income)
- snapshots: supports savestates in NDS mode (formerly supported for GBA only)
- nds/snd: replaced nds_snd_getnext_proc by "proc_id" (snapshot compatibility)
- gaming version: allows to access recent files menu without cartridge loaded
- mem: forces gba-slot region to be 00h-filled on deselected cpu (arm7 or arm9)
- help: nds mem control: notes on gba-slot deselection, and gba-slot open bus
- help: major cosmetic changes to arm/thumb cpu chapters (parts from no$sns)
- cpu: exported arm disassembler and arm cpu engine to external include files
- snapshot: re-included bg2/bg3_refx/y registers (for gba and BOTH nds-engines)
- snapshot: does freshen_waitcnt_raw before emu-run (needed after snaploading)
- snapshot: snap-saver skips empty chunks (eg. unused NDS chunks in GBA mode)
- cpu: supports ldmd/stmd direction (increasing, NOT decreasing) (classic nes)
- cartloader/gui: reinit game-window size when switching between gba/nds mode
- mem: with_new_memory_system (completely new memory system: now using separate
small macros per memory region, instead of old giant all-in-one macro, this
does resolve a terrible mess, does speed-up source code assembling, and does
speed-up NDS tcm/wram emulation, and allows to add DSi memory areas in future)
- snapshot: added new snapshot/battery sna/sav compression option (as in no$psx)
- setup/sound: volume slider (optionally hardware/mixer or software/multiply)
- a22i: fixed ".fill" directive (destroyed ecx when fetching 2nd/3rd parameter)
- help: added "GBA Cart Protections" chapter (namely about "classic nes" stuff)
- nds: allows nds7bios intrwait bios-bug with any incoming lz77-random values
- nds: allows jmp to 05ECh without warning (can be used for dumping NDS7 bios)
- gba: forces rom-mirror (instead "increasing numbers") for "classic nes" series
- gba: forces eeprom (no flash/sram) for "classic nes" series (game code "Fxxx")
- mem: moved misaligned_mem_reads to subfunction level (instead macro level)
- xboo: recognizes DSi's 128K flash id (allows to dump/patch wifi calibration)
- help: added note on ldmd/stmd transfer order (uses increasing addr for rlist!)
- help: corrected wifi calibration chapter (version is at 040h, not at 044h)
- web: changed no$gba forum link: http://ngemu.com/forums/no-gba-discussion.102/
News source: http://nocash.emubase.de
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August 3rd, 2014, 21:36 Posted By: wraggster
SysCheck is a simple but useful application homebrew created by Erik Spyder with which we can make a check on IOS, System Menu and cIOS loaded into our system. If you want to know if you have successfully installed the cIOS and that version is, IOS Stub bring your console, the versions of IOS , etc.. SysCheck is a tool that will come in simple but very well .
http://wii.scenebeta.com/noticia/syscheck
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August 3rd, 2014, 21:36 Posted By: wraggster
Today we are a new homebrew 3DS , here we is a game that is quite addictive and fun is called Jezzball 3DS . In the game you have to try to go leaving little space available to the balls you have in each level and go up a level in a limited time. Have a list of your best results and have 3D effect .
http://nds.scenebeta.com/noticia/jezzball-3ds
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July 28th, 2014, 23:40 Posted By: wraggster
via http://www.emucr.com/
Genesis Plus GX SVN r878 is compiled. Genesis Plus GX is a port of Genesis Plus. Genesis Plus GX is an open-source & portable Sega Mega Drive / Genesis emulator, originally developed by Charles MacDonald, now running on the Gamecube and Wii through libogc & devkitpro.
Genesis Plus GX SVN Changelog:
r878
[libretro] synced with github repository
https://www.sendspace.com/file/tzbla5
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July 28th, 2014, 23:32 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r3075 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r3075
apply r7371 from bizhawk to mmc5 IRQ handling to fix metal slader glory credits. this may have impact in other MMC5 programs; not tested
https://www.sendspace.com/file/6vg5v2
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July 28th, 2014, 23:26 Posted By: wraggster
via http://www.emucr.com/
Citra fix-memory-unaligned-reads Git (2014/07/25) is compiled. Citra fix-memory-unaligned-reads is a branch of Citra. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.
Citra fix-memory-unaligned-reads Git Changelog:
* FS: Fix port name (old port name was based on an unaligned memory read).
* MemMap: Fix Read32 for unaligned memory reads.
https://www.sendspace.com/file/v1mj4l
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July 28th, 2014, 23:25 Posted By: wraggster
via http://www.emucr.com/
Gearboy Git (2014/07/25) is compiled. Gearboy is a Nintendo Game Boy emulator written in C++. The emulator is focused on readability of source code, but nevertheless it has good compatibility. A lot of effort has gone into this in order to follow OOP and keep it as simple as possible.
Gearboy Features:
- Accurate CPU emulation, passes cpu_instrs.gb from blargg's tests.
- Accurate instruction timing, passes instr_timing.gb from blargg's tests.
- Memory Bank Controllers (MBC1, MBC2, MBC3 with RTC, MBC5) and ROM + RAM cartridges.
- Accurate LCD controller emulation. Background, window and sprites, with correct timings and priorities.
- Mix frames: Mimics the LCD ghosting effect seen in the original Game Boy.
- Sound emulation using SDL Audio and Gb_Snd_Emu library.
- Basic Game Boy Color support.
- Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
- Compressed rom support (ZIP deflate).
- Multi platform. Compiles and runs on Windows, Linux, Mac OS X and iOS.
- Uses OpenGL for rendering on all platforms.
- Uses Qt framework for Mac, Windows and Linux. Uses Cocoa Touch for iPad, iPhone and iPod touch.
- Visual Studio 2010 project provided for Windows. Netbeans 7.2 project provided for Linux and Mac OS X. Xcode project for iOS.
Gearboy Git Changelog:
* version updated
https://www.sendspace.com/file/djkjtl
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