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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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January 30th, 2007, 02:57 Posted By: wraggster
New from Bug
This is my entree into the comp...
Ok, story is... well there aint one...
for some reasonn some nutter has strapped a jet to your back(your a pig) and now u feal enclined to kill the birdies.
Press A to start.
Steer with the D-pad or Stylus.
Shoot with L.
This is only a demo of the full game...
Full game will include:
More Enemys
More Levels
More Weapons
Better Controls
MULTI PLAYERD!!!!
Have fun with the demo.
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January 30th, 2007, 02:54 Posted By: wraggster
New from Campanile
Fish Tank is a work in progress remake of Insaniquarium. For now only Free Tank Mode is working. You can choose between 5 tanks with
their own graphical and musical theme (more to come). In this mode, your goal is to collect enough money to buy all egg parts. You can also just send some relaxing time feeding the fishes and see them live... For that, just buy and feed fish that while growing will drop more valuable items. You can also buy different upgrades to enhance your feeding skills. The game will end if all your fishes starve to death.
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January 30th, 2007, 02:50 Posted By: wraggster
New from Bassacegold:
Hello all, this is my game for the compo! It is a remake of the boxing game from atari 2600.
This is just a multiplayer demo so far and i plan on adding AI to it in the future.
Multiplayer is done on one DS, one person uses the D-pad to move and L to punch, the other uses the A,B,X,Y buttons to move and R to punch.
I was in a hurry to get to this state so please excuse any glitches that you may come across.
EDIT: New version is up. Fixes a few collision bugs and allows restart match at the end.
Enjoy!
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January 30th, 2007, 02:48 Posted By: wraggster
New release from sumiguchi
This is a music game so play with the rythm to make the best music and get the highest score. This game has 4 songs and you can play the lead or rythm/bass on each of the songs. Instructions on how to play can be found by clicking on the "?" in the main menu. Press start while playing to return to the menus.
This game has a bit of a learning curve but once you get used to the layout - you will be rocking in no time.
The JAM MODE is more of toy - I preprogrammed a few "riffs" for you to try out, or just make your own melody with the option of a few different beats.
There is only one bug that I have found. It is in JAM MODE when switching between riffs you occasionaly get sprite corruption. Just press start to return to the main menu and re-enter JAM MODE to clear the problem.
Let me know how you like the game or if there are any bugs that I missed! (Tested OK on SuperCard and Max Media Launcher)
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January 30th, 2007, 02:43 Posted By: wraggster
New from Smealum
These are actually two different roms, but they are only one game.
The game is an FPS. The first one, Orange Desert Challenge features solo gameplay, whereas Orange Desert Online is an online multiplayer (max 4 players) game.
They both play in a very similar way. Actually, both use the same control-scheme and both give you the same goal which is to kill everyone with no mercy.
How to play the game :
- Use the stylus to aim
- Use the D-Pad or ABXY to move (D-Pad for righties and ABXY for lefties )
- Use R or L to shoot (same thing)
- That's pretty much it
The game has been entirely coded with libnds.
Graphics by Nhut, code by myself, Smealum.
Orange Desert Challenge
In this solo game, you have to kill everyone without dying yourself. There is a blue progress bar to see how many enemies you've killed. The game features a mini map on the bottom screen, as wel as a brand new health bar on the top screen
When you kill every enemy, you get a little reward
Orange Desert Online
Same gameplay and graphics as in Orange Desert Challenge. The only (though big) difference is that it's an online multiplayer game !
The game uses the wifi informations contained in the DS's firmware.
You don't need to set a server up to play it : a dedicated server runs 24/7 with 5 game rooms of 4 players
If there's a problem, like the server being down, be sure to contact me.
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January 30th, 2007, 02:36 Posted By: wraggster
Firmware for the R4DS flashcart updated, heres whats new:
1 )Hiding the display of those files and directories with "Hiding" attributes
2 )Using L button as same as touching the screen to adjust the brightness
3 )Narrowing the display for transditional chinese characters
4 )Background light should be turn off while closing DS in save mode
5 )Soft reset included (L+R+A+B+X+Y) or touch the soft reset button with R to switch on/off this function
6 )Decreasing possibility to triforce boot screen and noise caused by using soft reset
7 )Improving the technique to issue of freezing menu while using soft reset
8 )Add feature of large text size in eBook
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January 30th, 2007, 02:35 Posted By: wraggster
New release from XParano:
DSCam Alpha (released for the compo)
allows you to capture webcam snapshots from a webcam and send them to your DS
Press start on your DS to send a connection message to the server again
You must have .NET framework 2.0 installed on your computer for the server
Uses port TCP 9998/9999
Known limitations/bugs:
won't work if the main windows is minimized...
since I don't have a highend webcam, maybe it will fail if the resolution capture is too high...
text is buggy...
still working on it
Warning, alpha, might not work for you
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January 30th, 2007, 02:30 Posted By: wraggster
New release from Robert Durbin:
This is my first attempt at nds programing. It was made using palib and devkitpro.
Basically you choose between 26 cases, than you start elimiate other cases. Perioidically you are given deals by a banker. You can choose to take the deal and see what was in your case. If you choose not to take the deal you eliminate more cases til you get to the last 2 cases. Your case and another one. At this point you can keep your case or trade for the other one. The game also keeps track on your previous deals. Its a real simple game but pretty fun to play and of course the cases are different each time you play.
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January 30th, 2007, 02:27 Posted By: wraggster
New release from Justin for Palib compo
Just dodge the other balls flying around and try to stay alive and nab the stars...
Star effects
Blue stars - 10 points and refill half of slow motion
Red stars - refill slow motion
Green stars - destroy all enemies on screen and refill half of slow motion
Orange stars - the super effect get this and you will become invincible for a short while and flash orange. Half of your slow motion is also refilled.
Options
physics - on things glide around (astroids style), off they don't
players - one or two. If it's two then one person uses the x,y,a,b to move
control - stylus you use the stylus on the bottom screen d pad you use that
Controls
stylus or d pad to move depending on your choice. Either L or R will slow down time. Player 2 uses x,y,a,b regardless of whether player 1 is using the d pad or the stylus. If you are tired of going through the option screen each time you die and wish to restart quickly just press b.
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January 30th, 2007, 02:22 Posted By: wraggster
New release from Mastertop101:
FEATURES :
1. Binary Clock
2. Alarm Clock with selectable music (3 musics)
3.Screens' lights close by closing the DS
4. 2 modes : 24hours and am/pm mode (the 12 hours mode), touch the icon to change
5. Displays date (day/month/year)
INSTRUCTIONS :
To set alarm :
Touch the clock and follow instructions..
To read the time :
1st column is the number of ten-hours, 2nd is hours, 3rd is ten-minutes, 4th is minutes, 5th is ten-seconds, 6th is seconds
Read the time by the bottom, if the 1st "orange" (by the bottom) is lit, it means there is 2^0 (1) of hour for example, if both 1st and 2nd are lit, you add 2^0 (1) + 2^1 (2) = 3. You do this for each column, with some pratice it will become very fast.
To select the music that will wake you up :
Touch the music note and follow instructions..
COMPATIBILITY :
It should work with anything.
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January 30th, 2007, 02:14 Posted By: wraggster
New from psychowood
Hi all,
I've spent some hours developing a little and useful (at least for me, and I hope for someone else too ) tool to apply a DLDI patch on homebrew roms. It is for Windows (XP/2k/NT), is different from the patchers already available because uses Chishm's dlditool to patch via right clicking the rom. No GUI, no command prompt. Two clicks, that's all.
If you use more than one flashcard, you can install more than one DLDI driver, and you'll have every single choice available in the context menu.
It is based on Chishm's dlditool 1.21 and on the DLDI
drivers available in his site. It integrates
itself in the Windows OS in the context menu of .nds
files (with a right click), and it seems to work rather
well
Changelog:
v0.1
First public version, testes more or less deeply on
Windows XP, should work as well on Windows 2000 and NT
(it is note tested, and probably not working, on Win98
and WinMe).
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January 30th, 2007, 02:10 Posted By: wraggster
Freemaans entry in the Palib compo:
Heres whats new:
An IRC client for Nintendo DS.
0.3c ORANGE EDITION [2007.01.28] - support colors, fixed a lot bugs, some improvements, DLDI support
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January 30th, 2007, 01:30 Posted By: wraggster
via ign
The dawning of a new day can only mean one thing - another developer has expressed an interest in creating titles for Nintendo's motion-sensing machine, this time the honor going to Telltale Games, the current developers of the Sam & Max titles.
In an advert on the developer's website it's revealed the company has an "immediate opening" for a Wii programmer, who would be responsible for "implementing our core 3D graphics and audio systems on the Wii."
However, a spokesperson for the company was quick to shoot down rumours of Sam & Max making it onto Wii. "We haven't made any announcements about why we're hiring a Wii developer and we really really haven't said that we're working on a Sam & Max game for the Wii", explained an official post on Telltale's forums. "If we do such a thing, you guys will be the first to hear about it, surrounded by 800 gigantic trumpets and probably some cherubs or something. But as of right now, you're talking crazy talk."
800 gigantic trumpets and cherubs? We're not the ones spouting trash...
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January 30th, 2007, 01:23 Posted By: wraggster
News from the CnC DS Site of the continuation of the Command And Conquer DS Clone Project:
I’ve been thinking about some issues with the game, including legality. The old plan was to release the game with just the engine and a bunch of convertors that will take the stuff the game needs from your genuine C&C CDs. Now I think I will change the release plan a little and create a further seperation between the game engine and C&C.
I’ll release the game engine with an mini RTS that is either original in design or uses royalty free assets. Maybe just a couple of maps, handful of units and that’s it. The tools to do the C&C conversion will be released seperately but at the same time, almost as a seperate project. This makes a clear divide between the engine and the content. If the owners of the C&C IP want to stop the project then it will be the conversion tools that will be stopped and not the generic RTS engine.
It will also help modders see how the RTS mini-mod works and how the mod generated from the C&C mod works if they want to make their own. In fact anyone who wants to get involved in working on the mini-mod right now just say in the forum. Don’t worry though! I’m still 110% committed to seeing C&C on the DS!
Hmmm I guess this means also that the RTS engine will need a name… any ideas?
Heres the second newspost of the day
I’ve started to add the weapon system to the game, based around the concept of Turrets and Guns. A unit or building can have a turret mounted on it, which can have one or more guns mounted on that. The turrets can optionally have graphics (such as a tank turret) or be invisible (like the advanced guard tower missile launcher). The ‘guns’ on the turrets are where the projectiles are created (such as the end of the two barrels on the mammoth tank and the two missile launchers on the side). I think this will be flexible enough for any C&C unit and for many more unit types from other RTSs.
The turrets don’t fire yet, I’m now working on different projectile types (from bullets to lasers, missiles to bombs etc) and the different types of damage they cause, and also different armour types. This area is a little more involved than I’d first anticipated so I think a couple more days before the first projectile type is firing away happily.
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January 30th, 2007, 01:09 Posted By: wraggster
via TamaSurvivor
TamaSurvivor is a Pang (or SuperPang) “clone” (please note the quotes). This is a demo version, the main features works, like menu, pause, highscores(save them too!!),…
Graphics are 100% and gameplay will be similar (yeah, we’ll new cool features), but an image is better than words :Features :
- 100% original graphic content (no sprites were ripped during this game)
- 9 differents levels (at this demo)
- The game pauses when you close the Nintendo DS
- Bonus items (a coin i mean)
- 4 differents types of “attack”
- Ectoplasma-shield () with a lot of alphablending
- Supespinning death animation
- A lot of innecesary blood (oh, not really, there isn’t blood in this game - yet)
- Blocks with surprises inside (yeah, kill ‘em!)
- Save Highscores
- Some rustic ladders
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January 30th, 2007, 00:59 Posted By: wraggster
via dsfanboy
All sorts of assets in the form of screens and concept art have popped up over at IT Media for the highly-anticipated Final Fantasy XII: Revenant Wings. With several shots taken from in-game, as well as the concept art, we find ourselves honestly frightened. Not frightened at the prospect of where the game is going, mind you, but scared that this is the new cactuar design. It very well could not be, since Google translation isn't always accurate, however it's enough to cause us concern.
More Info
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January 30th, 2007, 00:57 Posted By: wraggster
via dsfanboy
Available from ThinkGeek for the small price of $8.99 USD, these exact recreations of their 80's counterparts look to be worth every penny. Obviously the Donkey Kong game has Mario leaping over barrels to rescue his damsel in distress, whilst Link must navigate complex dungeons in Legend of Zelda. These also keep excellent time!
So who else plans on picking this up with us?
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January 29th, 2007, 22:27 Posted By: wraggster
Emu_Kidid has released a new build of the Gamecube Operating System (GCOS) that supports the Wiinja Wii Modchip, now you can use this to play your favourite Gamecube Homebrew on the Wii.
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as always homebrew discussion only
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