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February 1st, 2007, 23:04 Posted By: wraggster
via ign
In the two months since Nintendo's new console launched, gamers have gained access to several entertaining and informative Wii Channels, or simple downloadable programs -- very much like widgets -- that open up new functionalities. The Mii, Photo and Shop Channels shipped with the platform and provided users the option to create virtual versions of themselves as well as their friends and family; store, edit and send photos to friends; and browse through a catalog of downloadable classics respectively. Since then, the Big N has added the Forecast Channel, which provides semi-live weather updates; the Internet Channel, a full-fledged Wii version of the Opera web browser; and most recently, the News Channel, which provides users a gateway to the latest Associated Press headlines from around the world.
Wii's innovative new controller has already captivated millions of gamers, but clearly the Channels interface is also providing reasons for the hardcore and casual user alike to boot up their system on a daily basis. Nintendo itself has indicated that more Wii Channels will be forthcoming, but it has yet to offer specifics. And therefore we're here to fill in the gaps. Taking Nintendo's own model to heart, we've thought about some of the widget-like additions to the Wii Channels interface that would make our mornings a little brighter and our evenings a little easier. Readers like you have backed our concepts with some great mock-ups to help visualize the possibilities. We're not suggesting that these Channels are currently under development -- they very well might be, but Nintendo isn't talking. We are, however, suggesting that they should be.
Wii Stocks Channel
Nintendo is quite obviously hoping to capture more non-gamers with its Wii Channels. The News Channel grabs the latest AP headlines and doesn't even feature a dedicated gaming feed of news. Clearly, it's not targeted at the hardcore sector. That being true, why not offer a stock ticker interface that enables users to monitor their portfolios online?
There's nothing like a cup of coffee, some news, a bit of weather, and some stock watching, we say. Or, we would if we owned stock in anything besides Enron -- d'oh! The Wii Stocks Channel could easily monitor your hottest stocks, feature a symbol search, show rises and drops in performance, and display more detailed info at a click. Little Billy might ignore this feature as though it were a sequel to Cosmic Race, but moms and dads around the world could surely appreciate it.
Wii Movie Search Channel
Not everybody has money in Apple, Inc. -- although, really, they should. That said, most of us do enjoy a good movie. Normally, we turn to the Internet to find movie listings and show times, but why not simply power on the Wii to gain access to this information quickly and easily? There's no reason why it shouldn't be a possibility, especially since there are already widgets available for PC and Mac that grab feeds of this data.
Users could simply enter their zip code and Wii would work with a partner like 777Film or Fandango to do the rest, intuitively compiling a list of local theaters and movie show times. A handy search function could even allow you to look for the latest showings of Halo: The Movie -- although we don't think you'd find many returns on that one just yet.
Wii Movie Trailers Channel
In a perfect world, the Movie Trailers and Movie Search Channels would be integrated into one big, beautiful offering, but we're realists and frankly, Nintendo hasn't exactly gone above and beyond with its other Channels. They all display useful information, but their functionality is also regularly limited. So, if a Movie Trailers Channel needs to be its own entity, no problem. We can live with that. But regardless, it would be very handy if Wii could download and display 640x360 QuickTime trailers.
And on top of that, we'd love to see Nintendo partner with Apple, not just because we are Steve Jobs' love child, but because Apple has the best movie trailers website on the Internet, period. Currently, Wii does not playback QuickTime movies so future compatibility would rest upon a firmware update.
DS Demos Channel
Sony's already offering downloadable PSP games through the PlayStation 3 online network. Nintendo needs to get the same thing going for DS and sooner rather than later. A DS Demos Channel seems to be the ideal solution. Users interested in gaining DS demos could simply click on the Channel, choose the demo they'd like to try out, download it to Wii, and then wirelessly transfer the preview to their handheld.
DS owners would, of course, need to remember that any transferred demos would go bye-bye as soon as they powered off their handheld, but even with the limitation, the prospect of being able to try new DS software before it officially hits retail is every bit as enticing now as it's been since the portable released. A Channel like this one could only strengthen the relationship between handheld and home console, which is bound to have beneficial sales results for both.
Wii Sports Page Channel
Sure, there's a sports section in the Wii News Channel, but sports fans would agree that it barely scratches the surface of all the information available. Only a dedicated Wii Sports Page Channel could display all the latest news and all the sought after stats. Users should be able to organize the page by their favorite sports, tracking their choice teams, players, and more. A quick glance at the page every morning could easily bring even the most die-hard sports fans acceptably up-to-date on their favorite team's goings-ons.
And Many, Many More...
Readers have already said that they would love a zipcode-based pizza delivery channel, which was a bit too specialized for us to include as a standalone option in today's feature. That noted, it does raise an interesting point, which is that there is an audience for all sorts of different Channels, some more specific than others. With that in mind, we really think that the future of Wii Channels should rest in the hands of Nintendo and various third parties. If Nintendo were to create a Channels Marketplace, users could choose from hundreds of widget-style Channels crafted by the Big N and an assortment of studios. Do we think it'll happen? We'd be surprised. Nintendo is notoriously controlling and unlikely to relinquish its stranglehold on the Wii Channels interface. But we can certainly dream.
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February 1st, 2007, 22:32 Posted By: wraggster
via reuters
Perrin Kaplan, vice president of marketing for Nintendo of America, said the Wii was also popular at family gatherings over the holidays -- including her own.
"For the first time ever over the holidays all the people in my household were playing together," Kaplan said. "I know it was a first for a lot of households."
Indeed, Marusin said he was floored by how the Wii caught on not, only with his wife and friends, but also with his extended family.
"My father-in-law, who doesn't even have a debit card, was bowling," Marusin said. "That was the big talk of the family."
John Sams, a 20-year-old student in Greenville, South Carolina, said he knew the Wii would be provide a new opportunity for socializing before it even became available. As a result, he and his brother, Indy, 22, started a Web site to link up people interested in Wii gaming parties in their area.
The site, http://www.wiiparty.net, has about 150 registered members and Sams said he has met several people through the site who have attended Wii parties at his apartment.
He now has friends and classmates over to play games like "Red Steel" and "Excite Truck" at least four times a week.
"I became famous for it," Sams said.
Recently, a man sent to repair his building's security system even joined in on the fun.
"He wanted to play, so he stayed for about 30 minutes before his cell phone went off," Sams said.
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February 1st, 2007, 22:16 Posted By: wraggster
Friend codes. Nintendo's self-imposed restriction on online gaming has been a burden to many who want to play with their friends without having to share a different 12-digit friend code for every game. When the Wii was revealed to have a console-specific friend code, we thought Nintendo had somewhat listened to the community's grumblings. When Pokemon Battle Revolution, the first online Wii title, launched in Japan with friend codes, we realized the folly of our optimism.
Square Enix's Senior Vice President Hiromichi Tanaka empathizes, highlighting the friend code system as the primary reason they haven't brought an online game like Final Fantasy XI onto the console. In an interview with Cubed's Adam Riley, Tanaka reveals that the RPG powerhouse is now in negotiations with Nintendo about "resolving this point of contention." A publisher of Square Enix's magnitude does not necessarily guarantee Nintendo will listen, but perhaps Nintendo will ease off or at least allow exceptions for some titles.
Then again, Final Fantasy XI on the Wii would surely be profitable even if gamers were required to enter over 300,000 12-digit codes to fully experience the world. That's how much, we suspect, Wii owners our clamoring for Nintendo to join the rest its brethren in this generation.
[Update 1: As White Rose Duelist and others have pointed out, Pokemon Battle Revolution's extra friend code might be an exception and not a rule, and Elebits is a cited example where one can exchange in-game pictures with Wii friends. However, as we do not have any other details from impending online games, and Nintendo has not readily clarified, we're just not sure.]
via joystiq
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February 1st, 2007, 22:06 Posted By: wraggster
via gamesradar
After our Xbox 360 was stricken with the three red light lurgy, we headed to Dr Google to seek a prognosis. Typing in 'Xbox 360 problems' we nearly choked on our fingernails when it returned 7,530,000 results. That's a lot of problems and, from the first 100 or so pages we bothered to check, nearly all of those related to Xbox 360's red lightyitis. An outrage and no mistake.
Our consumer anger was immediately distracted, however, by the opportunity for a pointless and trivial number hunt and we probed the internet further to see how Microsoft's rivals fared in the Google problem stakes.
'PS3 problems' notched up 3,700,000 and offered a vast variety of disgruntlements, including hardware, manufacturing, pricing, software, global launch and on and on and on...
But it was Wii that stacked the top of this impromptu study, with a search for 'Wii problems' conjuring up an almighty 15,200,000 results. Who'd have thought that Nintendo's friend-for-all-the-family could be so problematic? Of course, it didn't take us long to deduce that 'problems' really translated to 'slippery handed numpties' or 'spatially spastic'.
And our conclusion to this shallow investigative analysis? Er, when we're left without a console we'll play anything. Even Google.
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February 1st, 2007, 19:37 Posted By: wraggster
New press release:
Crossword puzzle aficionados will soon have a new outlet as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of digital entertainment products and content, today announced The New York Times Crosswords for the Nintendo DS™. Developed by Budcat Creations, The New York Times Crosswords will challenge even the most savvy wordplay enthusiasts when it ships this spring.
“The challenging fun of The New York Times crossword puzzles combined with the stylus-based functionality of the Nintendo DS is a perfect pairing from our perspective,” said Ken Gold, vice president of Marketing, Majesco. “Handwriting recognition lends authenticity to gameplay while wireless multiplayer offers social players a means to enjoy the game with other fans on the go. The New York Times Crosswords really is the ultimate game for passionate crossword puzzle lovers.”
The New York Times Crosswords features more than 1,000 real crossword puzzles and the unique ability to write in answers with the stylus or use a Touch Screen keyboard to enter letters. Various modes of play include Puzzle Me Quick for a fast word fix; Puzzle Week for extended play with progressive difficulty; or Challenge mode with adjustable time and difficulty settings. In addition, the game includes both cooperative and competitive 2-player play so puzzle fanatics can work together or face off in wireless challenges.
For more information about Majesco’s exciting line of products please visit www.majescoentertainment.com
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February 1st, 2007, 19:35 Posted By: wraggster
New released are a bunch of screenshots for the game Tamagotchi Party On!
Check them out via comments
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February 1st, 2007, 19:32 Posted By: wraggster
New press release:
Get set to put your skills to the test as Pokémon Ranger launches across Europe on 30th March 2007 only for the Nintendo DS. For the first time ever, fans finally get the chance to fill the coveted role of a Ranger, an elite task force who protect Pokémon.
Players can become a fully-fledged Pokémon Ranger by being invited to Fall City to learn from Spenser, one of the top Ranger leaders. As they embark on the life of a licensed Ranger, players will learno use the powers of captured wild Pokémon to solve problems, help people and protect nature from adverse effects.
As a player begins the adventure they select either Lunick (male) or Solana (female) as their chosen character. They are then transported to the Rangers Base where they will receive a series of exciting and challenging missions to complete. As experience is gained, the missions increase in importance. The Ranger is pitted against the Go-Rock Squad in an attempt to recover Professor Hastings’ stolen Super Styler – the newly developed version of the Capture Styler used to hold wild Pokémon.
The Rangers don’t embark on their epic journey alone. To help them along their way they are also accompanied by a single partner Pokémon. This helpful friend will remain with them at all times aiding the all important relationship between the Ranger and captured wild Pokémon, whose power they will need to harness in the challenges ahead of them.
For the first time in a Pokémon game, players can control the Pokémon Ranger using only the Nintendo DS touch screen. To capture a valuable wild Pokémon the player must draw circles round their target with the stylus, though this challenge varies depending on the size and power of the Pokémon. Once captured, the Ranger’s partner Pokémon facilitates the use of the wild Pokémon’s powers to solve problems and clear obstacles that they might encounter.
A wild Pokémon’s powers aren’t available forever though. The player must choose the right moment to use the power because once used, the Pokémon is released back into the wild. A captured Pokémon can help a player by providing either a Poké Assist or a Field Move. In a Poké Assist a player can use an already captured Pokémon to capture another. In Field Move the Pokémon is used to clear an obstacle in the new Ranger’s path.
As the game progresses, the Ranger’s Capture Styler, used to hold the wild Pokémon, becomes more powerful. This provides more energy (Meter) allowing more Pokémon to be held with them at any one time. The wild Pokémon captured all provide different powers, depending on the group they belong to. Groups available include Grass, Fire, Electric, along with many more. As the game progresses, the challenge of capturing the correct Pokémon becomes increasingly strategic with various group match-up advantages and disadvantages influencing their assistance to the player.
The fun doesn’t end with the main mission either, with numerous sub-quests available giving players the opportunity to meet and capture legendary Pokémon like Kyogre, Groudon and Rayquaza. With these and over 200 other Pokémon waiting to be caught, completing your Browser will be no easy task. Do you have what it takes to ‘Catch em all’ and earn the Certificate of Completion
So get ready to capture and conquer as Pokémon Ranger hits shelves across Europe on the Nintendo DS on 30th March 2007 for the estimated retail price of around €40 (£30 in the UK).
And be sure you don't miss Pokémon Battle Frontier where the Pokémon Ranger, Solana, makes her TV debut in the most exciting Pokémon TV series yet. Toonami is on Sky Channel 602 at 5pm everyday, with the latest series starting February 5th!
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February 1st, 2007, 19:30 Posted By: wraggster
Released today are new screenshots for the game Diner Dash on both PSP and Nintendo DS.
Checkout the screenshots Via Comments
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February 1st, 2007, 19:26 Posted By: wraggster
Heres the press release:
One of the greatest adventures of all time is back! The fifth instalment in Square Enix’s renowned franchise returns to the Game Boy Advance with all the elements that make this one of gaming’s best-loved series. With new content, intricately detailed stories and stunning visuals, you won’t be able to keep your hands off your Game Boy Advance when FINAL FANTASY® V ADVANCE launches across Europe on 16th March 2007.
Staying true to the Final Fantasy series, FINAL FANTASY V ADVANCE combines complex and heroic new characters with familiar themes and an exciting new storyline to be experienced. Players must guide Bartz, along with his chocobo companion, young Princess Lenna, amnesiac Galuf, and Pirate Captain Faris through their world in a quest to prevent the destruction of the four crystals controlling the world’s elements. Players must utilise all their skills to battle their way past constant danger and prevent an evil wizard from destroying the world as they know it.
Players must guide the characters through a fantasy world, visiting towns, talking to other characters and battling monsters to do everything in their power to unravel the mystery of the crystals. Throughout the game’s battles, players earn experience points enabling their characters to “level up” and become even stronger. Along the way, they'll also obtain stronger weapons and armour, improving their effectiveness in battle.
FINAL FANTASY V ADVANCE features an evolution of the Job System introduced in previous titles in the series. Not only can players freely change classes and jobs throughout the game, a feature reflected in the characters' physical appearance, but certain abilities can be learnt and assigned independently of their job. FINAL FANTASY V ADVANCE adds to the fun with new jobs such as Oracle, Gladiator and Cannoneer throwing a slew of new abilities into the mix.
But it’s not all change; FINAL FANTASY V ADVANCE still captures the essence of FINAL FANTASY with all the stunning elements fans have come to expect from the series. This game features classic series references, sweeping music, dramatic and diverse storylines and memorable characters. With all this added to the thrill of succeeding in the most difficult of quests, plus an all-new dungeon to explore, a unique job system and a host of all-new items to find, this really is a must have for all adventure fans.
So make sure you’re ready for the adventure of a lifetime when FINAL FANTASY V ADVANCE returns to the Game Boy Advance on March 16th 2007 at the estimated retail price of around €40.
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February 1st, 2007, 19:24 Posted By: wraggster
Just released are a ton of screenshots for the game Mercury Meltdown Revolution on the Wii.
Screens Via Comments
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February 1st, 2007, 19:17 Posted By: wraggster
via joystiq
Capcom has come up with a great lunchtime distraction for the bored-at-work: a playable preview version of Gyakuten Saiban 4 in Flash. The DS version of what we'd call Phoenix Wright 4 is still a couple of months away from its Japanese release, so we can only applaud Capcom's generosity here.
GUILTY: the dialogue in this demo will be largely incomprehensible to most Western players, as its script is written entirely in Japanese. NOT GUILTY: the music is sublime and manages to convey (without lyrics) how the trial is progressing; this is also the first time we've seen Odoroki-kun (captured here) at the bar. Cheers!
More Info
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February 1st, 2007, 19:11 Posted By: wraggster
via kotaku
Going to school in Japan sounds great. Not that I could have had a DS in my youth, but if I had, the chances of Animal Crossing becoming my classmate's game of choice are somewhere alongside slim and none. In fact, describing the game's "objectives" would in all likelihood have gotten my head punched in.
But not in Japan. 4CR writer Vinnk works in a Japanese school, and there, Animal Crossing is big. Too big.
This morning while I was sitting in the teachers' lounge drinking a nice cup of green tea, an announcement came over the PA system. As usual I and the other teachers tuned it out, as these announcements are pretty much the same thing every day. Then I heard something I was not expecting, the words "Doubutsu no Mori" or as we know it "Animal Crossing". Now I started listening.
Since I missed the first part it didn't make much sense, all I got was that Animal Crossing was now forbidden.
Turns out kids just aren't doing any work on their computers, instead wasting their days hitting up Animal Crossing FAQs and fansites. And the teachers are not happy:
All the students care about is that stupid game, they don't study enough.
I counter that no other game I have ever played (Stroker aside) has so prepared me for the rigors of adult life. Busting your ass to pay off a mortgage, all the while performing menial tasks for a pittance is what life is all about, kids. Learn from Tom Nook. He'll teach you more about the real world than any maths teacher ever could.
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February 1st, 2007, 19:09 Posted By: wraggster
via kotaku
Phone straps seem to be so very much a Japanese thing. As a matter of fact, I don't think I've ever seen one hanging from a phone in the U.S., but maybe I'm just hanging out with the wrong sorts of crowds.
If I were the type to clutter up my phone with tiny plastic characters or other bits of colorful nonsense, the Revolve strap would likely be the only thing that found it's way onto my mobile.
The Revolve strap is a tiny little DS knock-off that plays generic versions of classic games like Block Game, Shooting Game and, my personal favorite, Frog Game. Ah, that brings back memories of my misspent young: Drinking cokes at the Officer's Club in Yongsan playing Frog Game with my friends before riding home through the golf course on my bike.
Screen Via Comments
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February 1st, 2007, 19:04 Posted By: wraggster
via kotaku
It's just my opinion a fact, Brain Age would never have appealed to the masses were the DS not played like a book. Now it's nothing special, as A-Ha videos everywhere (better known as Hotel Dusk: Room 215) are exploiting the 90-degree rotational axis of the DS.
So what did reviewers think of this playable paperplasticback mystery?
Game Revolution
From moving to talking to puzzle solving, everything in Hotel Dusk can be accomplished by tapping, dragging or drawing...By touching the screen with the stylus, your little dot will move in that direction. If you draw near something worth investigating, a little icon pops up, and by tapping it you shift to a first person view of that area. When you place your stylus over an item of interest, the item lights up and you can inspect it further by double tapping... clipping a segment of wire from a coat hanger or jimmying a lock, are handled with the stylus.
EtoyChest
it doesn't take a long time spent with Hotel Dusk to realize that besides weaving an intriguing mystery, the game was designed to confound, confuse, and even frustrate time and again...a design methodology that is sure to please hardcore sleuths, while...if a clue was missed or overlooked, a player could find him or herself wandering aimlessly about the available areas of the hotel, knocking on doors and clicking on anything...
Modojo
I was thrilled about the control and visuals but I can't say the same about dialog. Dialog between characters seemed very stilted and a lot of the conversation seemed superfluous. A typical interchange sounded like this:
Maid: "I'm also the cook in this joint."
Kyle: "You're the cook here?"
Maid: "I'm the cook here, that's what I said."
Kyle: "So you're the cook here?"
Repeat that three or four times each time Kyle has to talk to someone and you'll understand how annoyed I was about the conversation
MTV Multiplayer
So far, "Hotel Dusk" has been a welcome surprise... it presents a few other things I didn't realize I wanted...[like ] the player to hold their clamshell DS sideways...[which] allows "Hotel Dusk" another odd classification: sideways first-person-shooter-without-the-shooting....[it's also] the first DS game I'm aware of that enables the player to hand-write notes about what they're doing directly into the game....[and] scenes play in widescreen -- also known as the aspect ratio of every PSP game. So here's a chance to sort of see what Nintendo might do on a PSP, given the screen space.
Rocky Mountain News
I think the developers may have confused black and white crime drama with noir...When you bump into characters the scene unfolds in that moving sketch art we saw 20 years ago in A-Ha's Take On Me video...While this intriguing game's plot is almost accidentally oneiric, it certainly never delivers on the ambivalence, the cruelty, the eroticism that instills most film noir with its gut-wrenching frankness....Instead the characters' dream-like isolation is bogged down with generic characters...
I find it a little refreshing to see the point and clicks coming back into style. And the DS finally makes the idea work off the PC platform.
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February 1st, 2007, 18:53 Posted By: wraggster
via gamesradar
With only 332 days left until 2008 comes charging through the door, we can reveal that the game that bagged the most 'Game of the Year' accolades for 2006 was The Legend of Zelda: Twilight Princess.
Taking the results from 13 different multi-format Game of the Year awards, Nintendo's dungeon doozy was honoured five times, while three gaming sources chose Xbox 360's heavy booted alien squisher, Gears of War, as their game of the year.
Check out the list below to see who voted for what as their game of 2006:
• 1UP: The Legend of Zelda: Twilight Princess
• Edge: Final Fantasy XII
• Eurogamer: Guitar Hero
• GameDaily: Gears of War
• GamesMaster: The Legend of Zelda: Twilight Princess
• GamesRadar UK: Shadow of the Colossus
• GamesRadar US: The Legend of Zelda: Twilight Princess
• GameSpot: Gears of War
• GameSpy: The Legend of Zelda: Twilight Princess
• Gametrailers: The Legend of Zelda: Twilight Princess
• IGN: Okami
• Next-Generation: Gears of War
• Shacknews: The Elder Scrolls IV: Oblivion
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February 1st, 2007, 18:44 Posted By: wraggster
The battle of the next-gen consoles is hotting up, with Sony dismissing the Wii as an "impulse buy" while Nintendo claims its machine is in higher demand than the PlayStation 3.
Speaking to the New York Times, Sony Computer Entertainment of America spokesperson Dave Karraker said that 100,000 PS3 units are being shipped into the US each week - and are selling out.
However, he conceded that sales have slowed since the busy Christmas period, stating, "The frenzy we saw at the holidays has subsided a bit."
Karraker went on to compare the PS3 and the Wii, suggesting that Sony's console is much more powerful and should therefore be regarded as being in a different category. "Wii could be considered an impulse by more than anything else," he said.
If Karraker is correct a lot of consumers are acting on impulse, with a continuing shortage of Wii units in the US. The PS3, on the other hand, is said to be readily available in many areas.
Sony has suggested that there appears to be more demand for Nintendo's console simply because the company is shipping less stock, but NoA's vice president of marketing, Perrin Kaplan, disagrees.
"That's absolutely inaccurate," she said - claiming that Nintendo is shipping at least the same number of units as Sony.
The NYT article also quotes "company officials" as stating that a million Wii consoles are being shipped around the globe each month, with the US receiving half of that number - and therefore more than the 100,000 PS3 units per month Sony has claimed to be shipping.
via gibiz
Who thinks Sony are just crybabys because the Wii has done so well so far ?
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February 1st, 2007, 18:22 Posted By: wraggster
Those looking forward to EA Japan's promising DS remake of strategy classic Theme Park can enjoy a nice surprise in the CVG video player today, as we offer you an exclusive first look at the handheld game's debut trailer, roller coasters and all.
If that's not enough we've also got a large batch of screenshots that you'll only find on CVG, and an interview with Theme Park's Japanese designer Toshiyuki Nagahara - the only thing we're missing is a competition to go to a real theme park, eat dinner at a giant French fry shop and then sweep up the sick of the over-run punters, but we're working on it.
You can find the trailer over to the right, but for the screens you're going to have to head over to our Theme Park interview.
Screens and Trailer at CVG
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February 1st, 2007, 18:12 Posted By: wraggster
Gamers looking forward to swapping their currently useless Stars Points for Wii Points will have to trade in an estimated 8000 Stars to get just 2000 Wii Points when the offer opens later this year.
If this rumour, reported by German magazine N-Zone, is to be believed, you'll need to register 32 Wii or GameCube games, each getting you 250 Stars points to afford one 2000-point Wii Points Card. With each game costing £40, that works out at a whooping £1280, not to mention a tiresome code-entering chore.
It's all free stuff at the end of the day, which is a good thing but the European Stars Points Catalogue is still some way off the ultra-cool Japanese equivalent, which offers exclusive DS games and Nintendo figures.
via cvg
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