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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 1st, 2007, 07:41 Posted By: wraggster
New from SuccessHK

The groundbreaking franchise that revolutionized sports gaming is about to redefine the way you experience the NFL ?again. Madden NFL 07 for the Nintendo Wii unveils all-new motion-based control schemes that put the complete command of your players at your fingertips like never before. Use the innovative controls to unleash a devastating rushing attack by opening holes as the lead blocker, and then switch to the tailback to smash through, overpower, or slash away from would-be tacklers. Mind-blowing jukes, cutbacks, and the distinct styles of your favorite NFL backs provide an unstoppable arsenal of moves. Madden NFL 07 is football like you’ve never played it.
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January 31st, 2007, 23:17 Posted By: wraggster
Updated release from Spag, heres whats new:

I had some time these days to update DSFret. So here's v0.3!
-New menu allowing to choose between "quizz" and "card" game. Press Start to go back to menu.
-There's now a quizz for every instrument, with your score and average, as shown on screenshot.
-In "card" game, added a button to automatically display the notes as soon as a new card is drawn (when off, an action is required to display notes). Set it on when learning the notes, and off when you'd like to revise.
-Some UI changes.
-Some code has been rewritten.
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January 31st, 2007, 23:13 Posted By: wraggster
New from GBAdree
This is a project i started months ago.. and its time for a first public version!
North&South is a combined strategy and action game originaly made for the Commodore Amiga, Atari ST, Commodore 64, DOS and Amstrad CPC. It was developed and published in 1989 by Infogrames/Atari Europe.
This is an unofficial conversion i made by ripping all the graphics and audio from Amiga and Atari versions and recreate the engine close to the original.
Curently the game is not finished and feature only the platform games.
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January 31st, 2007, 23:11 Posted By: wraggster
Nightfox has updated his Spirits DS gamne for the Nintendo DS, heres whats new:
31 of January 2007
Added 2 tests of graphs of bottom with scroll Parallax.
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January 31st, 2007, 23:08 Posted By: wraggster
Sektor has updated the port of Hexen to the Nintendo DS. Heres all the info:
Rich Whitehouse originally ported Hexen to DS. This is an unofficial branch of his work. I just added support for more devices, changed the controls and other minor things. It has sound and touchscreen support. Save games don't work. You need the retail hexen.wad, it is not compatible with the shareware version.
What you need:
- The hexen.wad from the full version of Hexen (shareware is not currently supported)
- A DS and a compatible slot-1 or slot-2 device (tested on M3CF and DS-X OS v1.1)
How to use:
Step 1:
- Figure out what device you own
- hexenDS.nds is for GBAMP, MMD and slot-1 devices
- hexenDS.gba.nds is for slot-2 devices like SCSD and M3CF
- If you have a GBAMP, M3CF, SCCF, SCSD or DS-X then you don't need to use the DLDI patch. Skip Step 2.
Step 2:
- Download dlditool and the DLDI driver for your device
- Patch hexenDS.nds or hexenDS.gba.nds with a DLDI patch for your device
Step 3:
- Copy hexenDS.nds or hexenDS.gba.nds to any folder on your card (on DS-X it's best to use the apps folder)
- Copy a retail hexen.wad (19MB+) to /hexen.wad or /data/hexen/hexen.wad (that's X:\data\hexen\hexen.wad for Windows users)
- Launch Hexen and hope it can find hexen.wad
- It should saying "LOADING". It can take up to 15 seconds on some devices. There is no progress bar. It if takes longer, something is wrong.
What is broken:
- Saving and loading don't work.
- For now, use the level warp option in "ds" section of the main menu.
Controls:
- dpad to turn and move.
- touch screen to look around.
- A button fires.
- Y button jumps.
- L button cycles through inventory.
- R button cycles through weapons.
- X button uses objects (doors, switches)
- X button + dpad to strafe
- B button uses the selected inventory item.
- Select toggles the automap
- Start pauses the game and displays the options menu
- X+Up/Down on dpad flies up/down while in fly mode.
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January 31st, 2007, 22:52 Posted By: wraggster
via ign
Publisher Codemasters recently brought by a nearly finalized version of Heatseeker for Wii. The title, which is developed by both Codemasters and IR Gurus, is an action-oriented take on the traditional flight simulator. In place of overly complex controls and a heavy focus on realism, Heatseeker serves up an easily accessible flying experience overrun with intense dogfights. The game is set to release on Wii, PlayStation 2 and PSP this March and to celebrate the impending debut, we got to see -- not play -- the game in motion. For whatever reason, Codemasters didn't want anybody to go hands-on with the title just yet, but we gathered much from the on-site demonstration.
We've previously detailed the game's selection of jet fighters and levels so we're merely going to offer a refresher on the subject. You can choose from some 30 playable fighters, including everything from an F-15 Eagle and F-35 Lightning II to the MiG-29 and Su-47, and dogfight in the skies or under the radar in a variety of locations around the globe. The planes have individual attributes and distinguishable sets of weight and physics, they can be skinned differently, and a host of unlockable weapons can be added to them as you advance. Finally, Heatseeker brings air combat to life with a cinematic impact cam that dynamically shoots the action from different angles.
According to a Codemasters representative, as the company has learned more and more about Nintendo's console, the Wii version of the title has become the primary focus. We can't say we blame the studio, either, because the Wii remote and nunchuk seem to be a perfect fit for a flying game of this type. Codemasters and IR Gurus have capitalized on the setup and come up with a control scheme that, while seemingly experimental, appears to work triumphantly. It makes use of the nunchuk attachment's motion-sensory functionality for fighter movement. To turn left you simply tilt in the direction with the nunchuk; to turn right you do the same. (Incidentally, EA is using these same mechanics to carve in SSX Blur and both games are giving us hope for the future of nunchuk-controlled titles.) Meanwhile, to make a plane dive down you simply motion forward with the nunchuk; and to pull up -- that's right -- you merely pull back on the nunchuk.
On top of everything else, you can hold forward on the nunchuk's analog stick to give your fighter a burst of speed, which is integral for catching faraway enemies during dogfights. After about three seconds, your jet's rockets will ignite and an impressive visual blurring will overtake the screen as the craft shoots forward with notable force. You can alternatively pull back on the analog stick to slow down.
We didn't get to try any of this for ourselves, but we've been on the Wii end of the industry long enough to spot shoddy controls from afar -- and Heatseeker is thankfully looking smooth. Even the simplest of nunchuk tilts would smoothly cause jets to turn left, right, take a dive toward the earth or ascend into the clouds, whose quasi-volumetric density is a cut above most console-based efforts. (That noted, the clouds do pop-up out of nowhere periodically, which shouldn't be happening.) We could easily see that controlling planes in Heatseeker is going to be an enjoyable undertaking.
Not to be confused with a PC-like sim, Codemasters and IR Gurus have together taken steps to ensure that Heatseeker appeals first and foremost to action fans. To that end, the game is fast and filled with different challenges, from typical air combat -- lock onto enemies, send missiles flying and the impact cam goes to work -- to flying missions low to the ground to avoid radar detection. You'll never have to worry about weapon management because there isn't any. In Heatseeker, you can unload as many missiles as you want and you'll never run out of machine gun ammo -- you've got it all infinitely because action, not realism, is the focus.
Based on what we've seen thus far, the title is showing good promise. It is not exactly pushing Wii's technical boundaries -- a truth we contribute to the fact that Heatseeker undoubtedly began its life as a PlayStation 2 endeavor, but was eventually moved to Nintendo's console, too. Textures could be crisper and some of the geometry -- landscapes, mostly -- lacks detail. But the title does run smoothly and to its credit, it is humming along in both 480p and 16:9 widescreen modes.
All of that noted, if you're looking for an intense dogfighting game, Heatseeker seems to have you covered, and we'd be shocked if it didn't play best -- and by a long shot -- on Wii. The nunchuk-based motion controls seem to work too well for the other versions to hold up. The only glaring omission is the lack of a multiplayer mode, which has for some reason been sacrificed on Wii and PlayStation 2, but exists on the PSP version.
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January 31st, 2007, 22:46 Posted By: wraggster

via dsfanboy
Man, Japan gets all the best stuff! The above are two different board games (Crystal Attack and The Tower variety) based on the smash hit New Super Mario Bros. and, while they do not look entirely like the traditional board game, they certainly bring the kid in us out. With moving parts and warp pipes, we would love to import ourselves both of these, but in all honesty the price is a bit too steep.
The games are set for a March release in Japan and will cost importers $45 USD for the Crystal Attack version and $35 USD for The Tower version. The site makes no mention of shipping and handling costs, but we're sure it has to be at least $10 USD a piece.
More Info
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January 31st, 2007, 22:43 Posted By: wraggster
via dsfanboy
Thanks to the folks at GameSpot, we can now get a good look at Diddy Kong Racing. We're talking up close and personal, because they've put out a truly epic flood of screens from the upcoming enhanced port ... so many, in fact, that it's almost as good as playing it ourselves.
You'll notice we said almost. Nothing really compares to the fun of crushing our enemies and seeing them driven before us, but we do like a pretty picture now and again.
Screens Via Comments
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January 31st, 2007, 22:37 Posted By: wraggster
JimmyL has released a new version of his RTS game for the Nintendo DS, heres the release info:
Just a couple more bug fixes. Some people have mentioned in the past that the top minimap screen was covered with a layer of random pixels on certain flashcards, I think I've tracked that down, so if anyone sees this still happening, let me know. I've also updated all the network code to the (no longer) latest version(0.3c) of Stephen Stair's dswifi lib which fixed some issues with going online with newer ds lites.
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January 31st, 2007, 22:27 Posted By: wraggster
A new release of WiiCR has happenned today, heres the info and whats new:
WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.
0.3.2-RC2 released
adding dir to playlist no longer clears old contents of playlist
sys shell added to kill_encode command (for linux)
unique entries only in mp3.txt again
mp3.txt is sorted again
FIXED - mp3 filename wasnt showing when loading.
added linfoxes update to flvprovider
added dirs feature
all OS vars shifted to config.dat to remove need to config config.pl and also make updating easier.
added fullscreen video plugin tpl to icons1
config.new included (users of linux and non default win32 installs should edit config.new before putting in the wiicr dir).
Download Here --> http://wmc.sourceforge.net/wiki/index.php/WiiCR
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January 31st, 2007, 21:51 Posted By: got_wot
There has been much hassle for us PAL Wii Homebrewers to say the least. Unlike our American and other NTSC region counterparts, the Action Replay Disk will not be read by our PAL Wii Console, so the use of a standard gamecube SD adaptor such as the Gecko is ruled out. Then, there was a little ray of hope Datel released a Pal Action Replay compatible with Wii. Now I must say, I don't think I'm the only one to have snapped one up quick, only to be met with devastating dissapointment when it was found the "Add new game code" option was removed from this release... It was a crippled Action Replay device that could only be used for cheat codes and Freeloader. The method used for accessing the SD card was made useless with it. Why of dear god why would Datel do such a thing? Were they sufferring from the guilt of allowing the Wii to be exploited in the same was as the cube was? The answer, sadly, is a definite no. Datel decided to cash in on the phenomenon, and offered (a more expensive) alternative the an AR for such a task - the SD Media Launcher. "What cheek!" I hear you cry - "How dare they!" we all scream. This is just yet another example of Datels money bways, but being short on options, I decided it was necessary to also buy this peice of equipment....and as strange as it sounds - I couldnt be happier!
Datel have actually got this one right! In the package you receive the Datel SD adapter, a 1GB SD card, a rather spangly multi card reader (not necessary, but it also reads compact flash and XD memory types) and the boot disk. A pretty good deal for £30 (as long as you werent conned into getting the AR first, bringing the price to £45)
For the first time on Wii you can get to playing your classic games thourhg emulator and homebrew gamecube programs without leaving your seat! You no longer have to start an action replay, eject the disk, insert the disk load into SDload and open your programs, no, the device automatically brings you to a rather slick looking interface (although deep down its just a clone of SDload) and allows you to open straight to your emulator or program, all form the comfort of your armchair (providing the boot disk was already in to start with, obviously..) Theres nothing that SDload can do that this can't do just as well with regards to compatibility, and somethings even load faster (snesGX loads instantly, rather than flikering for a few seconds as it did through the AR expliot and SDload) although I think this may be down to quality of materials and chips, the Datel adapter feeling much more solid than the Gecko, which I used previously...
Overall, I think if you can forgive Datels greedy money grabbing ways and purchase the package (I even made up for most of the cost Ebaying my Gecko and old AR) you won't be dissapointed, it's the fastest, most stable, easiest to use homebrew solution for PAL Gamecubes and Wii's. However, I'm not entirely sure if it is compatible with other region Cubes and Wii's, if anyone know I would love to hear from them via the comments...
Pro's: Fast, Easy to use, Stable and made of quality materials.
Con's: NONE (other than the feeling you've sold out to Datel )
Thanks for reading, and I hope I've convinced some of you PAL gamers that tis is the way to go...
Your PAL, Antony Lavelle
http://www.the-exp.com
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January 31st, 2007, 20:03 Posted By: wraggster
As a follower of Modchips over the years i have to say that while its encouraging to see Modchips out for the Wii already the plain fact is i wouldnt waste my money yet.
Both modchips cant be upgraded, so Nintendo releases an upgrade to the Wii and well your most likely knackered.
Also one of the main reasons for a modchip for the Wii (no im not interested in piracy) is to play games from other regions on my US nintendo Wii, neither mod can do this, so yet again another thumbs down.
Now yes Gamecube Homebrew is playable on the Wii this way but that can already be done without modding your console.
Now because the Modchips arent upgradeable the likelyhood of an exploit for Wii Homebrew working on these modchips is next to nil.
So for now take our advice and dont touch with a bargepole until much better modchips come along.
agree or disagree with me via comments
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January 31st, 2007, 19:10 Posted By: wraggster
via siliconera
If you type “ball” in DS Rakubiki Jiten two words show up and if you click on the grey word it opens up the classic Game & Watch game Ball. The game is played entirely on the touch screen where you hit left and right to keep the two balls balanced in the air. Another neat easter egg hidden in DS Rakubiki Jiten is the coin sound when you hit the grey word “Nintendo”.
Cool stuff 
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January 31st, 2007, 19:09 Posted By: wraggster
via joystiq
Those of you with cramped entertainment centers have no doubt been bothered by the Wii's inconvenient placement of the GameCube ports when you just need to use a wired gamepad. Cheap Ass Gamer hollowfreak's handy mod transplants those errant GameCube ports from the side to the front of the Wii. His hack uses some of that cubic volume Nintendo so thoughtlessly left out, creating a completely detachable unit that leaves no unsightly blemishes on your pristine Wii. And Gamecube afficionados, there's another benefit to this mod: it closer resembles the dimensions of the beloved 'Cube. Now you're playing with power!
Screen Via Comments
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January 31st, 2007, 18:57 Posted By: wraggster
Hello and welcome back! Last week, in part 1 of this amazing saga, we took apart the Wii, modified the heat sink and desoldered large parts off the board.
Today, in part 2, we'll reattach some vital components, mount the disc drive back onto the motherboard and create a case design on the computer. This will prepare everything for part 3, where we'll make the casing and install everything into it. Move out!
Alright, when we last left our hero (the Wii?), the unit was stripped down to the motherboard and the heat sink had been modified. Granted the original heat sink wasn't that tall, but the plan was to keep the main body of the unit under 1.25 inches. Setting goals like that (instead of just shotgunning it and coming up with a case that looks like the Winchester Mystery House) is what allows a person to create a professional "manufactured-looking" project.
Today we're going to rework several things on the motherboard so the unit can once again function, starting with the front panel buttons.
Full article at Engadget
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January 31st, 2007, 18:43 Posted By: SukkoPera
MCTool has just been updated to version 0.16. This is mainly a bugfix release, although it offers a couple of new features as well.
MCTool is a program to fix the errors and sort the entries of your media cards straight from the DS.
Changelog:
- Added ability to choose how to repair every single error.
- Added automatic repair mode.
- Added MC switch feature.
- Display detected flashcart.
- Wait for all keys to be released upon initialization.
- Patched double files count when verifying.
- Tested and added new SC Lite driver.
- Cleaned up code.
- Started development of a GBA version (which will not be released soon, so don't ask! ).
- Compiled with new DevKitPro r20.
- Other bugfixes I cannot remember .
Make sure to read the README, as it has been updated with tons of info!
The program is released under the GPL. Please report any comments/bugs/appreciations . E-mail is the preferred way, as there are too many forums out there and I can't read them all!
Disclaimer:
PLEASE NOTE THAT THIS PROGRAM MESSES WITH THE FILESYSTEM OF YOUR MEDIA CARD, WHICH MIGHT RESULT IN A DATA LOSS. THEREFORE, BEFORE USING IT, ALWAYS MAKE A BACKUP OF ANY IMPORTANT DATA.
Downloads:
- Binaries
- Source
The program uses a hacked version of Chishm's libfat to allow for raw I/O:
- Source
- NDS binaries
- GBA binaries (untested)
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January 31st, 2007, 18:32 Posted By: wraggster
Atari has revealed its latest Wii and handheld title Godzilla: Unleashed, a monster fighter staring the famous green behemoth and a bunch of gigantic friends.
There's not a terrible amount of information available on the game yet, though apparently Unleashed will feature interactive 3D cityscapes, big destructible buildings, a fully reinvented combat system, along with an innovative non-linear storyline which will allow players to influence how the story unfolds through their choices within battles. Not necessarily a simple button-masher then, but that's according to Atari.
You can expect Godzilla: Unleashed to stomp this way in the autumn. We'll let you know if it's any good.
via cvg
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January 31st, 2007, 02:26 Posted By: wraggster
New release from Xuron:
Hey this is my entry for PAlib's compo called An Orange Death.
You are santa, and after receiving an orange instead of a deicious cookie for the holidays, you overreacted and chased the boy who served you an orange. In your anger, you crashed to your death only to arrive at the gates of heaven. Your misdeed has costed you so you must now prove your worth by fending off enemies who are trying to escape. Every so often a 'goody' will appear. Don't step on him as that will cause more enemies to come. There are pesky baddies which will drain your health/oranges/gloves so avoid them.
The opposite screen from you shows your health, number of oranges which will be useful during the boss battle, number of gloves which can slow down enemies, weather and powerups, and score and level.
There's a boss fight at the end so if you wish to skip right to it just hold down
'R + L + A' to go to it. You can also hold those buttons during the boss fight if you want to see the ending.
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January 31st, 2007, 02:21 Posted By: wraggster
New release from SiRioKD helps with patching homebrew roms, heres whats new:
Abiltity to patch the DLDI of Chism for homebrew
Reorganization of the code
Replaced dataGridView with one the ListView
Exceeded the test of the MoMA
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January 31st, 2007, 02:18 Posted By: wraggster
MZR60 has posted some Work In Progress info on a new project for the DS:
Hi everyone this is my new NDS project WLP DS stands for (weight loss planner)
if you think you are fat then this the solution 
this application can help you with many services:
-Complete file of multiple users.
-calculate your daily needs of calories to loose weight.
-calculate the persons daily activity ( sport ,driving,......).
-users can build their meals under the new USDA pyramid.
-other useful diet tools i will explain it later.
Note:The project will not be finished soon but their will be demo versions.
More Info
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