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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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January 25th, 2007, 07:40 Posted By: wraggster
Awesome new game for the Nintendo DS Released:

features
Players hold their Nintendo DS like a book and use the touch screen to grill characters, search for clues and solve mystifying puzzles.
Simple point-and-click touch screen navigation players of any skill level can play.
Innovative sketch animation character design, film noir camera angles, and dynamic lighting.

Kyle Hyde, a disgraced New York detective turned salesman, arrives at a run-down Los Angeles inn called Hotel Dusk. Once there, Kyle soon becomes involved in a 30-year-old mystery that involves lies, betrayal, kidnapping, and murder. And over the course of the night, he will also discover something very special about Room 215… a room that is said to grant wishes.
But who is Kyle Hyde? Why is he haunted by his past? And what happened in Room 215? Only by taking stylus in hand and navigating through the story's twists and turns can you learn the answers.
Buy at Play Asia
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January 24th, 2007, 23:40 Posted By: wraggster
via ign
You've seen them at pretty much any pub in America. You know, sitting on the end of the bar, just begging for you to plunk in a few quarters for a quick game of Mahjongg or Solitaire. Even though Midway's slowly getting out of the arcade business, the Touchmaster machines are still a huge hit for the company, and now the publisher's bringing those simple little quickshot experiences to the one system that makes a whole lot of sense to do so: the Nintendo DS.
In the Summer, Midway will release Touchmaster, a collection of 23 games that have taken time and quarters away from drunken beerswiggers for the past few years: Gem Slide, Crystal Balls, Hot Hoops, MahKi, Mah Jonng Pairs, Pond Kings, Pairs, Target 21, 3 Peak Deluxe, Pyramid 13, Power Cell, Solitaire, Artifact, 5 Star General, Double Take, Go Wild, Up Lift, Times Square, Word Search, Triple Elevens, Trivia, Pick Up Six, and Wordz. They'll look, sound, and play just like their saloon brothers, right down to the touch-screen controls of the Nintendo DS.
Touchmaster will support the Nintendo Wi-Fi Connection service so players can submit high scores as well as participate in tournaments. It will also support local networking support as well as hot-seat, one-system multiplayer.
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January 24th, 2007, 23:38 Posted By: wraggster
via ign
The first time we heard that a Diddy Kong Racing DS project was in the works was in a quick split-second blip of video footage during Nintendo's Electronic Entertainment Expo press conference. And beyond that...not a whole heck of a lot. Nintendo and Rare both kept a tight lid on the product since last May, but the game's all done and ready to ship for its February release date. Nintendo sent along an early copy of the game so we can get some playtime in before its launch.
Diddy Kong Racing DS is, essentially, a "port" of the game Rare created on the Nintendo 64 more than a half decade ago. But it's a port in the sense that Super Mario 64 DS is a "port" of the N64 game -- sure, the core game design's the foundation, but there's so much more added to the portable product.
Just as the original Diddy Kong Racing game shipped after Mario Kart on the Nintendo 64, so does the version on the Nintendo DS. And it presents the same dilemma: Mario Kart DS is already a fantastic, multiplayer-focused, online-supported racing game on the handheld, so Diddy Kong Racing steps into that strange role of trying to fill a void that honestly isn't there. How can Rare convince an army of die-hard Mario Kart racers to drop the familiar Mario line-up in favor of the company's generic grouping of furry critters?
Well, the game's hook is that along with the kart racing, you'll also skid around on hovercrafts and zoom through the air in planes. It's a traditional eight-player racing design, and players can only earn the necessary token to move forward by coming in first. Thrown into the mix is the weapon mechanics where players can scoop up rockets and oil slicks via balloons strategically placed over the track, and the collected weapon can be held and upgraded if you snag the same colored balloon while still possessing the weaker weapon. The rocket, for example, can be upgraded to a multiple rocket launcher, which can then be upgraded to a guided missile.
Diddy Kong Racing DS is yet another racing game that awards players a "rocket start" at the beginning of the race if they manage to pull off a specific task before the start of the race. But unlike other games where it's all about timing the acceleration before the flag drops, Diddy Kong Racing requires a little bit of skill -- in the car, you'll have to slide a finger/stylus rapidly down the touch screen to build up the charge. In the plane, you'll need to spin the finger/stylus in a circle. And in the hovercraft, you'll have to blow into the microphone. Gimmicky? Sure. But it's a nice diversion and slightly more creative than the usual "press the A button three ticks after the second green light" style of rocket boosting.
Though we've only played through about an hour of Diddy Kong Racing DS's racing progression, we'll note that the early portion doesn't quite offer the same sense of speed as Mario Kart DS does. This might be attributed to the fact that Diddy Kong Racing DS's engine runs at a casual 30 frames per second rate while Mario Kart DS flows at twice that. Diddy Kong Racing does, however, give players the ability to upgrade their vehicles, so we're expecting that as we get through many of the easier challenges that the faster crafts will make themselves available.
We still have much more to play in Diddy Kong Racing, so we'll be updating our impressions over the next few days, including our experience with some of the mini-games as well as the multiplayer functions. Diddy Kong Racing DS features five-player internet play, one more than Mario Kart DS.
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January 24th, 2007, 23:36 Posted By: wraggster
via ign
Recently, we had a chance to visit EA's Redwood Shores office and go hands-on with several of the company's upcoming titles. Of course, there were all of the flashy games that we have come to expect from EA scattered around the demo room, but hidden away in one of the corners was a DS demo station setup to show off the soon-to-be-released Pogo Island, and we had a chance to take it for a ride.
Pogo Island is an offshoot of the popular casual gamer website Pogo.com. Pogo.com features a variety of games, all of them designed with the less hardcore gaming crowd in mind. Pogo Island for the DS takes five of the most popular games from Pogo.com and brings them to the DS, along with some added touch screen functionalities. In addition to this, the game also features a new story mode, wherein players must complete various mini-games scattered across a tropical island, as they seek to reunite several stranded Pogo mascots.
The five games included in Pogo Island are Tri-Peaks Solitaire, Poppit, Word Whomp, Squelchies, and Phlinx. Tri-Peaks Solitaire is just a slight variation on the classic card game, whereas Poppit, Phlinx, and Squelchies are all puzzle games based off of other more notable franchises. Squelchies plays out a lot like Bust-A-Move DS, complete with touch screen control over aiming. Phlinx is somewhat similar to Columns, and challenges players to reorganize groups of colored blocks. Poppit asks players to pop similarly colored balloons through use of the stylus. Word Whomp plays exactly like the popular flash game, Text Twist, where players must unscramble a batch of random letters to form as many unique words as possible.
What about PEEL?
In our admittedly limited time with the game, we found Word Whomp to be the most fun out of all of the games, closely followed by Squelchies -- but it may be our own love of anything even remotely related to Bust-A-Move that is making us think like that. Word Whomp seemed to have the most longevity of all the games, simply due to the fact that word challenges like this are some of the best ways to stave off boredom.
Of course, the object of all of these mini-games is more than just distracting yourself from reality. By playing the individual games as well as the story mode, players can earn tokens, which can be redeemed at Pogo.com to purchase clothes and items for your in-game avatar. When you start the DS game, you will be allowed to enter in your Pogo.com account information, and thereby synch your DS copy of Pogo Island with your online account. To us, this seemed like the biggest draw of the game, even though it only applies to those players who also have a Pogo.com account.
The game also features a multiplayer mode in the form of single-cart download play. Unfortunately, at this point, the only game that is playable over the ad hoc wireless network is Word Whomp. Despite the fact that this was our favorite game of the bunch, it is a little upsetting that there won't be more variety to the multiplayer experience.
The graphical style of the game is pretty simple, even for DS standards. Anyone who is expecting something more than a collection of the most popular Pogo.com games will be sorely disappointed. The games have gotten a slight makeover to accompany their move to the DS, but this is mostly a cosmetic change more than anything else. The games now have a Tropical Island theme to them, rather than the standard Pogo.com art style.
Currently under development by EA Canada at Vancouver, Pogo Island should be hitting the DS on March 26, 2007. If you are one of those out there that is in love with simple, addictive mini-games, then you will want to make a trip to Pogo Island.
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January 24th, 2007, 23:34 Posted By: wraggster
via ign
Japan's biggest gaming craze recently got its first true Dragon Quest title. The result? Dragon Quest Monsters is all set to become the DS's next million seller, hinting at good things for Dragon Quest IX, which is also on its way to the DS.
And now, Square Enix is looking to continue the success on Japan's current hottest console. Dragon Quest Swords: Kamen no Jouou to Kagami no Tou (Masked Queen and the Tower of Mirrors) will be hitting the Japanese Wii this Spring, and Square Enix has already started up the hype, with an official site showcasing the characters, world, and even a gameplay trailer.
As detailed in our hands-on play test from last year, Dragon Quest Sword is markedly different from the main numbered Dragon Quest games, and even the Monsters offshoots. The game is based around Kenshin Dragon Quest, a year 2003 standalone game title which had players swing a sword at the television screen in order to take out Slime and other Dragon Quest creatures. That game was a huge hit in Japan, and the Wiimote allows Square Enix to replicate the sword peripheral without having to include a pricey motion-sensing device in every package.
Unlike Kenshin, Square Enix is giving Dragon Quest Sword the full package, complete with speaking characters -- a first for the series in Japan (the Japanese version of DQ8 was silent). In typical fashion for the series, you play as a nameless main character, which is more appropriate than ever here since the game takes place in the first person.
Other characters announced so far include Setia, a former priestess who worked in the castle town until heading out on adventure, Dean, a prince who happens to be skilled with a sword and magic, and Boud, your father. These characters contribute not just to the storyline, but also fight along side you in battle.
One area of our early play test that had us concerned was how limited the game seemed to be. The demo involved simply moving forward on a pre-set path and taking out beasts, without any chance for exploration. The game can be played with just the Wiimote, so we're not expecting the linear nature to change, but Square Enix at least seems to be preparing a reasonably large world. Set in the island kingdom of Alsword, your adventure will take you from the castle town on a western island of the kingdom to the forests and mountains of the main island. The tower of the title is located right behind your castle and promises to play a big part in the storyline, which itself still remains somewhat of a mystery.
DQS has a core staff that should be familiar to all Dragon Quest fans, with Yuji Horii, Akira Toriyama and Kouichi Sugiyama reprising their roles as general manager, character designer and composer. But in line with the new type of Dragon Quest game being offered here, there are some big new names as well. Manami Matsumae, known for his work at Capcom on Mega Man and Street Fighter II, is also working on composition. The development teams behind the game are also new to the Dragon Quest world. Genius Sonority, recognizable to anyone who's played Pokemon console games, is heading up planning on the title, with actual development taking place at Eighting, known by anyone who plays anime fighting games.
While the Wii has been an unquestioned success so far in Japan, third party titles have taken a back seat to Nintendo's own offerings. If anything has the chance to change that, it's Dragon Quest Sword. And who knows. Maybe Dragon Quest X will follow.
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January 24th, 2007, 23:14 Posted By: wraggster
Tails has posted his/her release in the Palib Coding comp:
Heres the release info:
The purpose of this game is to ... avoid 'em all
yes, but what do i have to avoid ?
you have to avoid the bad oranges which want to hurt your little red square very bad
you just have to use the stylus to move around the touch screen and avoid the oranges falling from the sky
to do so, you'll be helped by Super Tomato and Super Apple which will help you with extra bonuses such as slow motion or invincibility. just grab them to take them (super tomato is red and super apple is green. oranges are ... orange, avoid them !)
use them wisely, and with the left or right keys (left handed people can use corresponding keys Y and A)
Bonuses are cumulated and you use them when you want, with a limit of one at the same time
your life gauge is only here to forbid you to stay on the extreme left or right side of the touch screen. This area is not allowed at all, even with invincibility.
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January 24th, 2007, 23:11 Posted By: wraggster
via palib comes another release for their coding comp:
TheTrees - YACOT(Yet Another Clone of Tetris)
Set up full row of fruits to make them disappear. You lose if your fruits get stocked up to the top. Feels kinda stupid explaining rules of this game... It's almost like explaining pang... If there is any player out there who doesn't know what tetris is I'm much older than I think XD
You can gain levels every time you make 100 rows disappear, making blocks fall a little bit faster. There is hall of fame, you can choose one of 3 fruits to play with(orange, apple and citrus), you can choose your starting level if you don't like to sleep trough level 1 to about 30. Max level is 60.
Game automatically sets your name the same as you put in your DS settings. There is no possibility to change it for now, as it would be tedious to do it every time you start the game, while there is no saving.
What is done but not included in this release:
Music - I have everything coded and I have nice mods, but I don't really know how moders scene looks at using their mods like that without asking.
What I still have to do:
Whoops, I forgot "your top score" section to update, but without saving and with hall of fame it is not a problem
Name change!
Getting rid of 2 minor glitches that you might see
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January 24th, 2007, 23:08 Posted By: wraggster
XParano has posted a new version of OrangeSnake for the PAlib Comp, heres the details:
It's basically a snake-type game, but with an evergrowing snake, there's no need to feed him, he grows by himself.
On the bottom screen, at the bottom right corner, a button will show every 3seconds:
press it, it will give you 150 points
don't press any button, it will removes you 100 points
press the wrong button, it will removes you 200 points, and makes your snake bigger
There are pills, and they give you 500 points and random good or bad bonuses: Grow / double speed / single speed / 5000 pts / Shrink (grows your snake / doubles his speed / set his speeds back to normal / add 5000 pts to your score /quite rare-Reduces the size of your snake)
Sometimes a ink stain will come accross the screen, just touch it with your own finger to make it disappear and add 350 pts to your score.
When you start a new game, you have 2 Stars (seen on the upper left of the upper screen, under your lives) that gives you access to the bonus stage, on the upper screen
Bonus stages allow you to reduce your size, by eating (yes, with his mouth, not his hair) your body pieces in a basic Pong lookalike game...
If you don't have anymore stars, you can still go there to "move" your snake's head position.
You gain 1 life after the first 50.000 pts, and after the following 100.000 pts
(PS: you will love my nicely MS-Paint drawn sprites, also, be aware, this is my second attempt to create something on DS, I should have discovered the joy of homebrewing earlier than 2weeks ago.
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January 24th, 2007, 22:51 Posted By: shadowprophet
Message(#6851-000550-8735\5508735)
Hello and thank you for contacting Nintendo,
I appreciate your taking the time to share your comments regarding the Virtual Console. An updated preview feature would be very nice. I'm not trying to make you feel all warm and fuzzy, and as you know, an update like that may never happen; however, I have forwarded the suggestion to the appropriate department for further review. While you won't be contacted further regarding this, please rest assured that your feedback will be taken into consideration.
Have fun!
Nintendo of America Inc.
Joel Nicholson
Nintendo's home page: http://www.nintendo.com/
Power Line (Automated Product Info): (425) 885-7529
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From: shadowprophet@dcemu.co.uk
Posted At: 02:51:01.000 01/21/2007
Posted To: Nintendo <nintendo@noa.nintendo.com>
Subject: Webform: Wii > General Questions / Feedback
Dear Nintendo, I've written you before about the virtual console.
But that's not the point I wish to make this time.
I find myself at this moment with a stock pile of wii points and nothing to spend them on.
That's not to say there isn't a number of great games on the wii shop channel.
That's only to say I've bought all the games that I know I would love to play, and I look forward to future virtual console releases, in fact every monday I check the shop channel hourly to see if that weeks virtual console content has been released, What can I say. Im a huge retro fan.
However on to the criticism part. there are some games in the wii shop channel that interest me.
But for lack of better description and illustration, I find myself passing up those titles. Dungeon Explorer, Gunstar heroes, and Ristar come to mind.
Now I realize this is where this email is forwarded to someone in the virtual console department to give me a nice generic response with a personal touch to make me feel all warm and bubbly inside, followed by the pitch to join the Nsider forums and such.
But before you do that, Please consider that on standard definition televisions, while the (More Details) descriptions are pretty vague, the illustrations while adding some flavor are hard to view.
a magnification feature would be really nice in these areas along with more detailed descriptions.
And even though this isn't likely to happen, short videos of in game footage would be a welcome addition as well.
Now before this is disregarded as just a constructive view from a wii fan. Which it is.
Please consider that these features would be useful to help appeal to a wider rage of people with various eye sight conditions and even those who would like to know more information about the Game's they're about to take a chance on.
Regards, Shadowprophet.
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January 24th, 2007, 21:34 Posted By: wraggster
More News from the CnCDS project
I had a busy weekend but back at it now. Got building build lists going and created my first construction yard. I started to add the ‘game mode’ that will be the building placement but that isn’t done yet. Not a great deal of progress but there you go ;p
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January 24th, 2007, 21:32 Posted By: wraggster
Smealums FPS game is now an online game for the Nintendo DS:
Heres the google translation of whats new:
Addition of “Game Rooms” Installation of a dedicated waiter lodging 5 Game Rooms Disappearance (temporary) of the waiter in remote loading Linux version of the waiter (not yet available) New skins! Beginning of a migration towards a new style, a new play… Correction of some bugs
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January 24th, 2007, 21:20 Posted By: wraggster
via dsfanboy
A rather lengthy video for the upcoming Diddy Kong Racing DS has hit the internet and showcases several different aspects of the game experience. In showing the character selection screen, map functionality and racing carnage (planes FTW), the video does a wonderful job of bringing back some fond memories of the N64 title. We're looking forward to this, who else is with us?
Video Here
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January 24th, 2007, 21:18 Posted By: wraggster
via dsfanboy
During a recent toy show held in Japan, Konami unveiled its latest card game for the DS. Complete with card reader, this is not to be confused with the upcoming Marvel Vs. game for the DS, PSP and PC (although, how cool would that be if it were?!). Apparently, the player mixes card-playing outside of the DS with gameplay through the handheld system, which sounds a bit complicated to us. Who knows though, this could be fun, right?
More Info
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January 24th, 2007, 20:53 Posted By: wraggster
Erant has released a new program for the PC to connect your Wii to it:
Heres some info:
The DVD Tool usage is fairly simple, to read from memory, type
./dvdtool -s -r
So, if you wanted to read 0x40 bytes from 0x8000 (main memory start), you'd type
./dvdtool -s 0x40 -r 0x8000
The file argument is an optional argument for reading, if no valid file is specified,
the output is a formatted output to stdout. The -s argument is also an optional argument,
not specifying it will assume a default of 0x20 bytes.
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January 24th, 2007, 20:47 Posted By: wraggster
via wiifanboy
In one of the coolest school projects we've seen to date, some kids got together and came up with the following project for the Carnegie Mellon University Entertainment Technology Center's Building Virtual Worlds Show. That's a mouthful, yes, and the demonstration shown in the video, available past the post break as per usual, took place on December 6th. Punching blocks and smashing Goombas with our own two hands? Sign us up!
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January 24th, 2007, 20:43 Posted By: wraggster
CWiid is a Linux interface to the Wiimote written in C. The goal of this project is to develop a working userspace driver along with various applications implementing event drivers, multiple wiimote connectivity, gesture recognition, and other Wiimote-based functionality. The library developed for this project is (almost) a full-featured programming interface to the Wiimote
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January 24th, 2007, 20:42 Posted By: wraggster
Some gaming site is claiming that Firefox is coming to Wii, heres the info:
Good news to all the Firefox fanboys out there. The popular free browser is coming soon to the Nintendo Wii, says Satoru Iwata. The free Firefox browser will be available as a free download for Wii owners. It features a scrolling method called ‘Motion-Browse’ which allows you to use a combination of buttons and wrist flicks to navigate the web. Text input has also been simplified with predictive text that works with the wiimote to enter text at an astounding 50 words per minute. That’s faster than most people type. I’m excited about this new browser, which looks to change the way we surf the web forever. All I can say is bring it on.
Most likely rubbish but who knows for sure?
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January 24th, 2007, 20:26 Posted By: wraggster
New from SuccessHK

Taiga, the boy action-star of Fossil League D.T.C. has had his most personal treasure stolen from him! Named Big Mother, this fossil was given to him by his father shortly before his death merely years ago. Fossil League D.T.C. is Taiga s epic journey into Jurassic times to recover his fossil from the X marauders who took it from him. As Taiga journeys through the different eras, he ll rumble and tame the unique dinosaurs each with special powers. Strategically use each dinosaur and special items to battle the X Crew or to win over dinosaurs to your team!
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January 24th, 2007, 20:11 Posted By: wraggster
via joystiq
Ubisoft, intent on continuing their new tradition of shoehorning just about every intellectual property they can muster onto the Wii, has created a video demonstrating Prince of Persia: Rival Swords' use of the Wii controls.
In an interview with Ubisoft concerning the project ("intuitive" word count: 2), producer Ben Mattes gushed with excitement, saying "I've spent a lot of time playing [Prince of Persia] games over the last few years, and Rival Swords for the Wii is by far my favorite."
The demonstration itself is a montage of in-game clips, accompanied by haunted Wii controllers jiggling about the footage. I suppose we'll just have to wait until the games release in March to get a sense of just how well it plays as waggling the controller in place of the Two Thrones control scheme (the game in which this is based on) doesn't exactly instill us with confidence. Ben seems fairly stoked about it, but Splinter Cell and Far Cry has us a bit more cautious towards Ubisoft's non-original offerings for the Wii.
Video Here
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