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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 22nd, 2007, 07:39 Posted By: scorpei
I've just released my review of the Express Card; A new flashcart device for the Nintendo DS. This review is however also applicable on a number of other devices (I have yet to receive samples of them so I can't be a 100% sure), namely the DS Fire Link, the NeoFlash MK5 and possibly others.
All games I tested worked with no (heavy noticable) problems/lag, even ones that are known to give problems such as Castlevania. The menu system could however still use some work (it's quite unclear, though after a while you partially get used to it) but that can of course come over time as it is just firm/software
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Read it here
-Scor
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January 21st, 2007, 22:40 Posted By: wraggster
New release of Comic Book DS with DLDI, heres the full whats new:
2.0Beta (21/01/2007):
Change PC: Adaptation to the new .cbds output (replaced .nds output with cbds output) Testing file is not available anymore. PAFS and .net not needed. New Layout.
New DS/PC: comicbookds.ini file generated with various settings allowing ComicBookDS customization. The different options are available through the pictods interface (User Settings).
New DS/PC: Title,author and provider associated with cbds files
New DS: Multiple Books visible in the same application. A new screen is added, allowing to choose your Book.
New DS: DLDI compatibility ( http://chishm.drunkencoders.com/DLDI/) More carts should be compatible.
New DS: The current Page number of the books can be saved.
New DS: No more 32 mb limit with the .cbds format (however big .cbds files may need more time to load)
New DS: Sound effects on user action (and at program start).
New DS: Previous zoom prev icon added (toggling with the No Zoom icon).
New DS: Pressing both the zoom in and out buttons toggles 'no zoom' 'prev zoom'.
New DS: Menu is navigable with keys.
New DS: Display of a loading animated icon during image load.
New DS: ComicBookDS icon (and appname) for the .nds file.
New DS: Key configuration (manually editing the ComicBookDS.ini file).
New DS: Icons locked by default.
BugFix DS: Memory fix (loading bigger images should be allowed).
BugFix DS: Icon display fixes (some were not replaced or removed)
New DS: Various small changes and bugfixes ...
New Web: Creation of http://cbds.free.fr/ to get some free cbds content.
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January 21st, 2007, 22:34 Posted By: wraggster
Alekmaul has released a new Thomson MO5 emulator for the DS.
Heres the translated info:
Here an emulator Thomson MO5 on the most nostalgic DS… Only as me can include/understand it why of such an emulator
All the detail of operation is in the file lisezmoi or readme…
History:
Version 1.0 of the 18/01/2007
* Initial version.
How to use the emulator:
* Keyboard with the stylet
* Pad of direction: arrow keys of the keyboard…
* A: Touches 0
* B: Button of shooting #2
* X: Touch SHIFT
* Y: Touch BASIC
* X + arrow keys: displacement of the screen when it is in zoom mode
* R: Touch D
* L: Touch 2
* START: Touch Entrée
* SELECT: Touch Espace
Other information:
Official site: http://www.portabledev.com
For information:
This version is delivered noncompatible with the linkers, one needs the patcher via DLDI .
Very large thank you with the authors of Mess, dcmo5, emul5, without them and information
given by their emulators, this version 1.0 would never have been carried out.
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January 21st, 2007, 22:20 Posted By: wraggster
Noda posted this news on his site:
Just a quick note to say that the new version of my game has been submitted to the Drunken Coders Compo
It should be available in a few hours…
Here is the changelog:
- 20/01/2007 : v0.2 beta
= corrected the bug with the animation of some monsters
= corrected a bug which may occurs when selling a tower
= adjusted the pathfinder’s memory allocation: big maps should now work
= adjusted detection zone for build/cancel buttons
+ increased values range some parameters (life of the dragon in Spiral TD should now be correct)
+ spawn and end points are now displayed on the minimap
+ added preliminary Fatlib support
+ new map: Save The Snowman !
+ added some 3rd many maps to the package, thanks to their authors !
+ now the PAFS version can run on the DeSmuME emulator ! it’s now easier to test your maps created with the editor
Awesome news, we will have the release as soon as it becomes available.
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January 21st, 2007, 22:06 Posted By: wraggster
via jeuxfrance
Heres the translation:
Nintendo diffuses some artworks as well as new images of Mario Party 8 on Wii in the Japanese magazine Famitsu. This new episode of the series will propose as with its practice a multitude of playable mini-plays with several, more than 70 on the whole (on a dozen different modes of play), and exploiting cavity well specificities of the controller of Wii. The announcer of Wiimote will be used besides to inform the player when is with him to play. Dimensioned gameplay, various powerups will be available and allow Mario and her friends to transform itself for example in the plane and even into vampire according to situations' during the parts. The exit of the play is planned for next March in Europe.
Screenshots Via Comments
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January 21st, 2007, 21:53 Posted By: wraggster
via shiftedlibrarian
a couple of libraries have already been experimenting with Wiis for gaming in the library, albeit more as a novelty since they're so new and you can't connect them for multiplayer gaming (at least not yet).
The Lafayette Public Library System in Louisiana held a tournament using their Gamecube, but Systems Administrator Adam Melancon also brought in his own Wii to let folks play with. He's already started thinking about best practices (for example, put an "x" on the floor using tape so that people know where to stand or else they tend to move about and run into things!). Flickr pictures here, with a newspaper article about their gaming program here. Adam even has Friends of the Library money to buy two Wiis, four Wiimotes (controllers), and two copies of "Excite Truck" for the Library if he can just get his hands on them.
It's not just libraries in the U.S., though. Earlier this month Edwin posted about Wiiplay in his library in the Netherlands and how popular gaming is in general there. The post is in Dutch, but Babelfish gives you the general idea in English (or other languages). He's also got some other fun Wii links in the post, too.
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January 21st, 2007, 21:32 Posted By: wraggster
via joystiq
Order! Capcom's domestic version of the lawyer 'em up series we know as Phoenix Wright: Ace Attorney is being prepared for a fourth major stint in court. Two versions of Gyakuten Saiban 4 will be released simultaneously in Japan on April 12 -- one edition is not limited and costs ¥5,040 (US$42), while the other is limited and more pricey (¥9,240/US$76). Permit us to solve the mystery of their differences: the limited edition includes Gyakuten Saiban-branded headphones, a DS card entitled Gyakuten Saiban Dictionary, and a DVD that contains footage of animated highlights from all games in the series.
The Saiban Dictionary seems like it could be a useful tool, as it explains Japanese legalese (truly a complicated language) in some detail. The limited edition DVD even contains footage of last September's Gyakuten Saiban stage performance at the Tokyo Game Show. Now let's have an English version of this package, please, Capcom. The law is an ass -- we think Phoenix Wright kicks it.
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January 21st, 2007, 17:04 Posted By: wraggster
The Supercard teams release of their Slot 1 Flash cart and also their Rumble flash cart for the DS Lite Slot 2 has most likely given them the ultimate combo for the DS Lite, you have the Slot 1 with clean rom support and using the Slot 2 cart you have the rumble function and also full GBA compatability.
Anyone else share or disagree with this opinion?
Answer via Comments
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January 21st, 2007, 16:59 Posted By: wraggster
As we have already posted 2 or more firms are making Modchips for the Wii and theres a rumour that one is already at production stage.
Now for me installing a modchip in my Wii to play homebrew etc is a bridge too far for me, one because i cant solder and 2 because im too scared to stuff it up.
But if its the only way will you be tempted to install a modchip in your Wii.
ill be interested to see what the verdict is on this via comments.
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January 21st, 2007, 14:44 Posted By: wraggster
News/release from Kiswa

Gameplay:
There is a game grid of 5x6 coins that each contain a letter. You will have 2 minutes (may change once I play test) to create a certain number of words from adjacent tiles. Each level will increase the number of words that must be created to get to the next level.
There will be 5 coin types. Bronze coins are standard scoring (Scrabble points*100), Silver coins will double the word score, Gold coins will triple word score. There are also penalty coins, Orange coins will halve word score, Red coins will quarter word score.
There will also be two bomb types. The 'standard bomb' will clear coins above, below, and on either side of the bomb. The 'mystery bomb' will clear the same, and change a random selection of coins to bonus/penalty coins.
Download:
This game doesn't work right in Dualis. I have tested on hardware, and it's fine (no$gba works okay too, but no sound).
While at the game grid screen, hit Start to return to the menu!
Word Bank 0.1a - Alpha: Instructions, Credits, Music, game grid setup - NO Gameplay yet ("Scramble" button works though)
More Info:
Seeing Word Up! by superpanic motivated me to get my game going, thanks superpanic!
Currently, Word Bank is in a pre-release Alpha stage. I have done most of the art design and the basic coding (no gameplay yet). I will post a screenshot or two when I get home from work.
If I can at least finish the tutorial tonight, I will post the Alpha for your opinions!
I am hoping to get some serious work done on it this weekend and may have a playable Beta available in the next few days. I will be very happy to get any constructive criticism to help me improve my game.
This is the first game I have ever programmed! Most of my programming has been limited to web apps, so keep that in mind when play testing (once I release a Beta).
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January 21st, 2007, 14:39 Posted By: wraggster
News from Neoflash
the MK5 GIGA cart in stock now,start for sell !
MK5 final SPEC:
* Support clean rom,not need any patch,just need drag and drop
* Huge memory space,from 8Gbit upto 64Gbit
* USB 2.0 high-speed data transfer
* USB disk function, compatible with any operation system
* Build in the last moonshell V1.5 and upgradable
* Support homebrew
* Build in SMS multi save function,and auto save
* Menu upgradable,just need drag and drop the new core to MK5
* Multi rom support,media play support
* MK5 turbo engin, 100% full game running speed ,without any delay
* Build in passme function,can boot almost GBA flash cart perfectly
More Info
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January 21st, 2007, 14:30 Posted By: wraggster
Oxtob has released a new version of DSMIDIWiFi, heres the details:
Updates everywhere! - 2007-01-17
libmidiwifi, the examples and the Linux server have been updated:
* libmidiwifi-v1.2 now broadcasts packets to the correct subnet, determined by the subnet mask.
* dsmidikeyboard-v1.0a, kaosds-v1.0a and pulseds-v1.0a were built with the new libmidiwifi and the latest wifilib, which should fix connection issues of newer DS Lites.
* DSMIDIWiFi for Linux v1.0a is now linked against glibc 2.3 (was 2.4 before), so it now works on Ubuntu breezy and some other older distros.
Download at Homepage
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January 21st, 2007, 14:21 Posted By: wraggster
The Nomad team has released a new app for the Nintendo DS:
Heres whats featured:
Support of formats BMP, DIB, JPG, PNG, TGA and DDS
Support of modes 1, 2, 3, 4, 6 and 7
Visualization by forms 3d: Sphere, cubic, cylinder and cone
Ability of rotating these forms
Outline of the transparency and the levels of alpha
Panel of information of the image
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January 21st, 2007, 11:53 Posted By: shadowprophet
Today I got bored and figured why not bug nintendo for a few minuets to relieve that boredom. So I sent them this email.
Dear Nintendo, I've written you before about the virtual console.
But that's not the point I wish to make this time.
I find myself at this moment with a stock pile of wii points and nothing to spend them on.
That's not to say there isn't a number of great games on the wii shop channel.
That's only to say I've bought all the games that I know I would love to play, and I look forward to future virtual console releases, in fact every monday I check the shop channel hourly to see if that weeks virtual console content has been released, What can I say. Im a huge retro fan.
However on to the criticism part. there are some games in the wii shop channel that interest me.
But for lack of better description and illustration, I find myself passing up those titles. Dungeon Explorer, Gunstar heroes, and Ristar come to mind.
Now I realize this is where this email is forwarded to someone in the virtual console department to give me a nice generic response with a personal touch to make me feel all warm and bubbly inside, followed by the pitch to join the Nsider forums and such.
But before you do that, Please consider that on standard definition televisions, while the (More Details) descriptions are pretty vague, the illustrations while adding some flavor are hard to view.
a magnification feature would be really nice in these areas along with more detailed descriptions.
And even though this isn't likely to happen, short videos of in game footage would be a welcome addition as well.
Now before this is disregarded as just a constructive view from a wii fan. Which it is.
Please consider that these features would be useful to help appeal to a wider rage of people with various eye sight conditions and even those who would like to know more information about the Game's they're about to take a chance on.
Regards, Shadowprophet.
Anyway. I should have a reply in about four or five days, and when it comes ill post it here as well.
As always feel free to
Leave feedback Via comments below.
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January 21st, 2007, 11:43 Posted By: wraggster
via siliconera
Bandai Namco Games is working on a Detective Conan game for the Nintendo DS called Detective Conan: Tantei Ka-Trainer (Detective Conan: Power Detective Trainer). Unlike the other Detective Conan games you’re not cracking cases. Instead Detective Conan: Tantei Ka-Trainer is a collection of brain teasing mini games. In one game you pick out the correct key to fit in a hole, another has Conan play rock-paper-scissors with a fellow junior detective and in another you pick out subjects from a line up. It’s probably not as exciting as solving cases, but there is a chance you might replay Detective Conan: Tantei Ka-Trainer again instead of leaving it on the shelf after you figure out the truth in the other Detective Conan games.
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January 21st, 2007, 11:39 Posted By: wraggster
New release from Firon
DPGPlay is a player and demuxer for DPG0/1/2 files.
Enjoy. Overwrite all files if you have an old version.
http://download.utorrent.com/DPGPlay_v3.2.7z
Changelog:
v3.2
-Added aspect ratio support for monitors that aren't 4:3. Mplayer stretches the movie incorrectly if the monitor's AR is not set.
v3.1
-Videos now actually play all the way through (cut off early before).
Use AviSynth now requires AviSynth 2.5.7. 2.5.6 will not work.
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January 21st, 2007, 11:34 Posted By: wraggster
A new release of WiiCR has happenned today, heres the info and whats new:
WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.
0.3.1.7 released
Theme combo box defaults to current theme
WiinVi 0.8 (includes experimental irc support)
WiipaperMV 0.7
changed mencoder settings to vpb's (mine were slightly different) this should hopefully resolve vidplayback
Bug found in WiiCR config tool
Corrupts apache file by appending to rather than overwriting the file, will be fixed when Ed gets a chance.
WiinVi 0.8 released
Some random Tweaks
IRC Client [BETA]
Browse while listening to Music [BETA]
Download
WiiCR Configuration Tool 0.1 released written by EdKrayer
WiiCR Configuration Tool 0.1
Download Here --> http://wmc.sourceforge.net/wiki/index.php/WiiCR
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January 21st, 2007, 11:09 Posted By: wraggster
The gba and partial DS emulator for windows has been updated with a new release:
Heres whats new:
gba/snd: snd_on_off 60h-81h non-writeable while disabled with optional warning
gba/snd: fixed snd_on_off (resets only 60h-81h, not 82h-83h) (thanks ludvig)
gba/help: described nr52/snd_on_off affected registers (60h-81h reset to zero)
gba/help: added noise random generator specs (gba psg channel 4, poly counter)
snap/sav: uses new "save_chunks" function (instead separate snapdat_write's)
snap/sav: RLU-encoder/decoder supports long-same regions (code 80h dta8 len16)
snap/sav-loader: re-allows old/smaller 64K sram/liff blocks (pre 128K flash)
snap/sav-loader: raised gba-max liff/sram_siz for to 128K (for new FLASH type)
snap/sav-loader: replaced fixed "liff/sram_siz" by variable "memsiz_sram/liff"
snap/sav-loader: skips unknown blocks by file-entry (rather by expected entry)
gba/help: new Backup IDs chapter (library ID strings, thanks pocketheaven faq)
gba/backup: detects 128kbyte FLASH backup (reportedly uses ID "FLASH1M_Vnnn")
gba/backup: emulates bankswitched 128kbyte FLASH backup memory (not tested)
gba/add-on: emulates gba solar sensor (currently fixed level) (boktai, momov)
gba/add-on: emulates gba-cart real time clock (rtc) (boktai, thanks momov)
gba/multiplay: refixed slave machine bios-loading (missing v2.2 mount_system)
nds/sound: precalculates sample rate timing (for some/minor emulation speedup)
nds/backup/help: added description of the new eeprom/flash/fram backup types
nds/backup: new: None, EEPROM 8K, EEPROM 64K, FLASH 256K, FLASH 512K, FRAM 32K
nds/3d: uses pixelformat with alpha (if supported, ie. not by generic driver)
nds/3d: above alpha untested - disabled by default - see setup: 3D Rear Alpha
nds/3d: added warning on 3D access with powcnt bit2-3 disabled (thanks anders)
nds/snd: fixed hang-up on uninitialized sound frequency (thanks damian yerrik)
nds/3d: loads opengl on any opengl-call (not only on swap buffers) (anders)
cpu/help: added notes on mis-aligned ldrd/strd (cpu memory alignments chapter)
cpu/detail: emulates mis-aligned ldrd/strd (clips lower 2 bits) (not 3 bits)
cpu/bugfix: fixed ldrd/strd bugged alignment warning (thanks anders norlander)
winxp/xboo: nocashio install bugfix: added "system32" in CreateService param
winxp: supports Alt+key combinations (VK_LMENU instead of unsupported VK_MENU)
internal: sorted/re-arranged nds variables (for future nds snapshot support)
setup: changed color/depth settings: re-applies nds_color_xlat (backlights)
web/paypal: fixed missing CRLF between "=" / "-----END PKC" (thanks francesco)
nds/directboot: puts nds7_bios_crc and user_settings_base in RAM (as by BIOS)
nds/3d: cleanup: unloads opengl library (if loaded) on exit
nds/3d: uses win31-style upside-down-images (required for nvidia geforce)
nds/help: new chapter on accessing gba-slot/gba-carts in ds-mode (clks/addr)
gba/help: new chapter on gba cart real time clock (rtc) (used in boktai)
gba/help: new chapter on gba cart solar sensor (boktai, thanks momov for cart)
gba/help: new chapter on gba cart rom-chip 4bit io port (used in boktai)
gba/help: added backup eeprom chip names 9853 (mario), and 9854 (boktai)
nds/directboot: stores RomChipID in RAM (as by BIOS) (verified by newer games)
nds/bugfix: hwreset memclear includes nds7 I/O region (older version didn't)
gba/help: added note on ZERO-padded titles in cart-header (eg. in boktai)
gba/help: fixed joybus entrypoint in gba-cart-header summary (E0h instead E4h)
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