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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 20th, 2007, 11:13 Posted By: wraggster
New bundle from Linkers4U.com

Product Features
100% clean rom support
inal DS Cart Size: Insert into DS Slot 1 without any stick out.
Boot from DS slot 1 directly: No more FlashMe/PassMe is needed!
Supports NDS and NDSL consoles
Bundle with Kingston 1GB microSD card
More Description
The SuperCard Team has been in the scene for a long time, and they have been working on developing new features in the past three years. With simple but practical functions, the SuperCard has gained great popularity in the gamer world. After a long period of research and development, the SuperCard Team has finally come up with a slot-1 solution, the SUPERCARD DS. Boosting many advanced features, and being easy to use, makes this ONE card that's a must have for any DS gamer.
Price is a Decent $60 approx 30 Pounds in UK Money
Buy from Linkers4U.com
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January 20th, 2007, 11:05 Posted By: wraggster
via joystiq
Is the sight of some guy rotating a bottle with a Wii remote that exciting? Apparently so, because it ranked as the top gaming video on YouTube today. We don't have much to say about this, it's pretty boring to us. In fact, we enjoyed more the overused Wiimote / penis jokes in the comments section.
Video Here -->
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January 19th, 2007, 20:34 Posted By: wraggster
via ign
Nintendo Australia are finally allowing DS owners to hop online with their dedicated browser. For DS Lite owners, the Opera-based browser card should be down at your local games retailer by the time you read this. For owners of the original, chunky DS, you'll need to contact Nintendo directly.
With this card, you cabn turn your Nintendo DS into a fully-functioning web browser with the Nintendo DS Browser. Surf websites, check and send emails, bank and shop online. With the DS Browser you can connect wherever there is a wireless internet connection: at home, at a public Wi-Fi hotspot or at one of Nintendo's free Wi-Fi Connection hotspots located around the country.
The Nintendo DS Browser software is available in two different versions, one for the Nintendo DS Lite and one for the original Nintendo DS. The Nintendo DS Lite version is available from video game retailers.
The original Nintendo DS version is only available directly from Nintendo Australia for $A69.95 inc GST, with no additional charge for postage within Australia. Please contact Nintendo Customer Service on 03 9730 9822 Monday to Friday 9:00 am - 5:00pm EST for ordering information.
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January 19th, 2007, 20:33 Posted By: wraggster
via ign
Hot on the heels of criticism over the Wii's software price-point, Warioware: Smooth Moves will retail for AU$79.95 when it goes on sale on January 25. And, according to Nintendo Australia's PR honcho, Vispi Bhopti, this is just the start.
Vispi explains, "With the Wii and DS, we're examining the audience demographics to figure out the best price-point with which to expand the market. We did that with our Touch Generations! games, and we're going to be doing the same in the future with some Wii titles."
These titles include the upcoming ball-rolling platform puzzler, Kororinpa, which is scheduled to retail at AU$79.95, as will Wing Island and one other. However, Excite Truck, which is out on February 22, will sell for $99.95.
This admission should go some way towards satisying the raging undercurrent of Nintendo fanboys Australia-wide. Hopefully, this might even spur some third parties to lower their prices, too.
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January 19th, 2007, 20:20 Posted By: wraggster
New from Mollusk
Added another game : Mental Pong. Basically, the commands change every 10 points, good luck
If you don't have a DS Motion, it goes into stylus mode 
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January 19th, 2007, 20:15 Posted By: wraggster
Another update from the CnC DS project
The building lists for units and now being created and cached ok. I’ve added a couple of debug controls to navigate the list for now using the shoulder buttons. When I’m using the abstract renderer for the game I won’t be using any touchscreen control, just D-Pad and buttons. I’ll use something like the Y button to initiate a build. It currently knows which ‘factory’ is the primary so it knows where the unit should come out but there’s no build queue system yet. The build queue will be set to one deep for C&C by default which didn’t have build queues, but it can be set higher for other RTS styles. This will be one of the optional features for playing C&C, so you can play it ‘classic’ style or with features like this turned on.
The build list for buildings will be next which should be quite straight forward - if an army has a construction yard then they can build anything they have the technology for. Building placement will probably take a little longer but won’t be too hard. At the moment it will really mess up any moving units whose path went through the space a building has just been built in. The path finding right now really is very rough but functional, but working on that is further down the line.
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January 19th, 2007, 20:05 Posted By: wraggster
via wiifanboy
According to the latest news in the horrible tragedy that saw one woman trying to win a Wii die from chugging H20, after several from the station were fired, word comes in that, during the contest, the on-air personalities stated they knew that it was dangerous. After a listener called in to warn them, one of the DJs commented "Yeah, we're aware of that," being backed up by his on-air co-pilot who said "they signed releases, so we're not responsible. We're OK." What's even worse is that during the show, the DJs even commented on a similar case that ended in death for a college student.
As of now, the family of Jennifer Lea Strange are planning on filing a wrongful death suit against radio station 107.9 KDND-FM.
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January 19th, 2007, 19:57 Posted By: wraggster
Got a load of screenshots of the game Inuyasha: Secret of the Divine Jewel
Check em out via comments
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January 19th, 2007, 19:42 Posted By: wraggster
Circuit City are doing coupons for $40 off this weekend and also have a plentiful supply of Nintendo Wii Consoles.
For those that live near one heres the coupon page
Using the coupon will enable you get the Wii for $209
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January 19th, 2007, 19:33 Posted By: wraggster
via engadget
It's the Wii laptop! We spent the last few weeks (including much time spent over the holidays evading relatives) slaving over this bad boy and finally it's complete. Check out the features:
16:9 widescreen LCD, 7-inch diagonal.
Stereo sound
Gamecube controller port
Built-in short range Sensor Bar
Ports for using original Sensor Bar and A/V output jacks (for use on external display)
Built-in power supply and compartment for power cord
Dimensions: 8.5 x 7.7 x 2-inches
Starting next Tuesday we'll be doing a multi-part How-To with detailed instructions for building your own Wii laptop, as well as loads of photos of the construction process.
Download video
MP4 (H.264) - VGA, QVGA
Screenshots Via Comments
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January 19th, 2007, 17:22 Posted By: wraggster
Archeide has released a test build of the Snes emulator for the Nintendo DS, heres the full info:
I’m sorry to see that the compatibility of the DLDI version is far from what i expected …
Some have experienced problems they didn’t have with the regular version.
I tried to fix some bugs in a test release. There are two differences with the release version :
ROMs are read from the root directory (some drivers seem to have problem with paths).
The FAT init loop has been removed (for some drivers the FAT_init functions return false whereas it has initialized correctly).
This should improve compatibility. At least it has solved problems with GBAMP CF and R4.
You have to patch it with your own patch.
Instructions are here:
http://chishm.drunkencoders.com/DLDI/index.html
Don’t forget that games have to be put in the root directory not in the SNES directory…
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January 19th, 2007, 17:16 Posted By: wraggster
via wiipcscripts
A new script World of Warcraft ! This script can use the nunchuk and wiimote cross !
Download : Here
Inscructions :
Motion of the wiimote : Move the mouse
Wiimote B : Left button of the mouse
Wiimote A : Right button of the mouse
Nunchuk or wiimote cross : Move the caracter
Shake the wiimote : Attack 2 ( keybard : 2 )
Wiimote Home : Attack 3 ( keybard : 3 )
Wiimote 1 : Attack 4 ( keybard : 4 )
Wiimote 2 : Attack 5 ( keybard : 5 )
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January 19th, 2007, 17:08 Posted By: wraggster
New from SuccessHK

Product Features of Nintendo DS Hori NDS Lite Silicon Cover - Pink
Protect your DS Lite from minor bumps, drops or scratches.
Made of durable and flexible silicon
Fit cutting and easy installation
Light, soft, and stylish
More Description of Nintendo DS Hori NDS Lite Silicon Cover - Pink
Hori NDS Lite Silicon cover provides excellent protection to your NDS Lite console from fingerprints, scratches and other damages. The fitting design also allows using every original function of the console directly and brings your console an impressive looking.
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January 19th, 2007, 17:00 Posted By: wraggster
via kotaku
Ah, New Zealand. Kiwi fruit, Peter Jackson and, above, rugby. Pencil in "Sony-lovers" for another thing the island nation is famous for. Last November and December, Sony moved 21,800 PS2s units, which accounts for 70 percent of the consoles sold. Says Sony Computer Entertainment New Zealand's Warwick Light (killer name!):
It is no surprise to us that PlayStation 2 was the number one selling gaming platform for Christmas. As the PlayStation 2 offering goes from strength to strength, more consumers are buying into the value proposition of the hardware and the unrivalled range of software on offer. Consumers obviously saw exceptional value in PlayStation 2.
Okay. That's not such a big deal. The PS2 is and has been a big seller. But what is interesting is that the PSP sold 9,560 units and captured 73 percent of the handheld market during November and December 2006. Wow, what the DS is to Japan, the PSP is to New Zealand.
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January 19th, 2007, 16:54 Posted By: wraggster
Bionicle Heroes, the Lego-based action game from Lego Star Wars developer Traveller's Tales, is heading to Nintendo's Wii this spring, complete with Wii-mote capability - and we've got the first screens for your eyes to look at. Hit the images tab above for more shots.
Based around the Bionicle toy universe, you'll be battling laser-spitting Piraka across Voya Nui island in search of the Mask of Life. But you already knew that. Aimed proudly at Lego-loving urchins, the Wii edition will share a similar gameplay style to the Xbox 360 version we recently got our hands on. The game should launch around Easter.
Screens Here
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January 19th, 2007, 16:40 Posted By: wraggster
via cvg
Only two games are available for the European Virtual Console arm of the Wii Shop today, but when those titles are Street Fighter II: The World Warrior and Super Probotector: Aliens Rebels you can't complain.
Street Fighter needs no intro, but for those of you who haven't heard of Super Probotector (also known as Contra 3: The Alien Wars in the US) it's a fantastic, ultra-challenging 2D platform shooter with some of the most jaw-dropping, screen-filling bosses you've ever seen. It's also one of our all-time favourite Super NES games.
Both of these classics will set you back 800 Wii Points each (roughly £5), as do all Super NES games. Enjoy.
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January 19th, 2007, 05:08 Posted By: ICE
According to the Entertainment Software Rating Board, developer Ubisoft is set to bring its open-world car game, Driver: Parallel Lines, to Wii. The game recently popped up on the ESRB's official website, an unofficial, but reliable confirmation that it's coming.
Driver: Parallel Lines, is sure to be an enhanced port of the already-released PlayStation 2 and Xbox games of the same name, which received "decent" 7.2 ratings by our IGN sister sites. In the title, gamers speed through city streets and go it on foot to accomplish a series of missions. The game's quasi-sandbox presentation is much more reminiscent of the Grand Theft Auto franchise than it has been in previous Driver outings. Obviously, the Wii build of the game will undoubtedly feature new, remote-specific controls.
We contacted Ubisoft for comment, but a representative for the company had none. We expect to learn much more about the Wii version of the title in the coming weeks, though, so stay tuned.
via:IGN
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January 19th, 2007, 05:06 Posted By: ICE
Last March, EA released what it had hoped would be its answer to the open world genre dominated by Grand Theft Auto. It featured some interesting new ideas like the ability to take over fronts and build up your empire, along with of course a very strong storyline taken straight from the films. It wasn't perfect, but EA wasn't finished. With the Xbox 360 release half a year later, the next-gen version of The Godfather saw the addition of new content, online rankings, new abilities and more, making it something of an expanded edition of the original release.
The game is now headed to the PlayStation 3 and Wii by the names of The Godfather: The Don's Edition and The Godfather: Blackhand Edition, respectively. The two games will be identical content-wise aside from the PlayStation 3 version's online leaderboard rankings, the same that we saw on the 360. Other than the differing control mechanisms, the two versions will feature the same new additions over the 360 version, making these the biggest Godfather releases yet.
The Blackhand Edition for the Wii will make full use of the Wiimote and Nunchuck for many of the game's actions. If someone is on their knees, you just pull the controllers in an upwards manner to lift them off the ground. Moving the controllers from side to side will yank them around, and pushing them forward and then releasing the grab buttons will shove them away. Fighting is handled similarly to what we've seen in Wii Sports Boxing - if you want to throw a hook, you actually throw one and your onscreen persona will land a vicious punch.
Execution moves are done via performing gestures. If you have a bat in your hand, you can sneak up behind someone and pull both controllers towards you and your character will strangle the guy with the blunt weapon. Pushing the controllers forward while wielding a shotgun will toss the guy to the ground and then blow his head off. Similarly, if you move your hands from your sides to meet together out in front of you, you'll strangle someone with your bare hands.
Driving and general movement will default to being controlled via the Nunchuck's analog stick, with camera movement assigned to the D-pad on the Wiimote. In this setup, aiming will still be done via a lock-on system with the Wiimote used to dial in pressure point shots to the knees, arms or what have you. Alternatively, you can switch to a free-aiming mode where all of your aiming and steering will be done with the Wiimote.
EA looks to have not only added some new features to The Godfather for these releases, but tweaked some old mechanics as well for easier play. For example, while you're still able to cycle through weapons one-by-one, a quick-select wheel has been implemented that works something like what you'd find in Ratchet & Clank.or Trauma Center. As well, the skill tree has been expanded a great deal to encompass Enforcer and Operator branches. Essentially, these give you more control over various upgrades to your character while also providing more specific bonuses, like the ability to heal faster or call in a hit squad faster.
Speaking of the hit squad, that's one of the cooler new elements that we saw on display. While you're still able to hire someone to stick with you on a mission, you're now able to call in the Corleone hit squad, a group of four men that come to your assistance and lay waste to anyone around you. They'll stick with you for a while, allowing you to take a small army into a mission to take down a rival family.
Similarly, the cops can now also fight for you. You can bribe them in the same way that you could before, where they'll look the other way while you take over an establishment, but you can now pay the entire police force to take to the streets and help you take out a rival family. Combined with the hit squad, you're able to take exponentially more help with you on a mission than before.
A series of new environments will also make their way into the game. Rooftop areas will now be rather common, with plenty of shootouts taking place high above the city. A couple new transportation hubs will find their way into the games as well, namely a train station and a shipyard. Taking these over will earn you a lot more loot than a barber shop or something similar, making them prime targets on your way to the top.
Lastly, the variety in The Godfather has been greatly expanded for the Wii and PS3 versions of the game. Each family will now have their own unique compound, unlike before where they were essentially copies of each other. More pedestrians and vehicles will fill the roads and sidewalks in the game, and more unique models for each will help spice things up. Oh, and speaking of cars, you'll now be able to take them and their passengers out with the new car bombs, one of the unlockable skills you can earn. Cool stuff.
The Godfather: The Don's Edition and The Godfather: Blackhand Edition are set to make their debut on March 20th.
via:IGN
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January 19th, 2007, 01:26 Posted By: wraggster
via dsfanboy
With the DS clearly cemented as Japan's favorite game system, you knew the RPG and anime games were on the way. And with Deltora Quest, we're getting a bit of both. Set to be published by Bandai Namco in Japan, the Australian manga/anime/novel by the same name is on the way to the DS in the form of a 2D action RPG.
In Deltora Quest, you play as three characters, whom you're free to switch between at any time. The game's storyline begins when 7 precious gems are stolen, bringing the world under the control of a shadow king. The three characters, Lief, Jasmine and Barda head off to the 7 towers where the gems are apparently being hidden.
The game uses the stylus for all control. You use the stylus to move your character around and can perform dash and tackle moves. To attack enemies, you simply point to the enemy, and your character automatically moves in to attack using a variety of moves. Your attacks include combos and special moves, all character dependent.
Deltora Quest will likely get attention based off its license, as the series is popular in Japan. Bandai Namco isn't just making a quick cash-in. The game has some big talent behind it, including artwork by Yocky, and scenario work by Kazushige Nojima. Sound is being handled by Hitoshi Sakimoto, known for his work on Final Fantasy XII.
A Japanese release is set for Spring.
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