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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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February 3rd, 2007, 10:47 Posted By: wraggster
Once known as the driving force behind the TurboGrafx-16, Hudson Entertainment has been enjoying a higher profile in the US of late with the aid of some larger companies. Nintendo has been releasing its old TG-16 games on the Virtual Console, and Konami today announced that it would be bringing a trio of new Hudson titles for Nintendo platforms to the US.
This spring, Konami plans to release Wing Island and Kororinpa Marble Mania for the Wii, as well as Honeycomb Beat for the DS. Already confirmed for release in Europe, Kororinpa requires players to tilt the Wii Remote in order to navigate marbles through more than 40 mazes in single-player, or race to a finish line while collecting crystals in head-to-head multiplayer action.
Wing Island is another inhabitant of the European Wii's first-quarter release schedule. As a young bird who flies planes for a living, players will have to show their proficiency at a number of tasks, from guiding a group of planes in formation to fighting fires and dusting crops. Over the course of 25 missions, players earn money to upgrade their aircraft, and will be given the opportunity to compete against one another in minigames meant to test piloting skills.
For portable players, Konami is preparing Honeycomb Beat, a DS puzzle game in which players touch hexagons on the screen in order to flip them and change both their color and the color of any adjacent hexagons. Using that gameplay mechanic, the game challenges players to clear puzzles by creating specific patterns on the game board or to clear rapidly rising lines by making all the hexagons on them the same color. In addition to more than 200 puzzles, Honeycomb Beat will include a number of unlockable customization features that let players change the game's colors, background images, and music.
via gamespot
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February 3rd, 2007, 10:45 Posted By: wraggster
A news post on the Web site of Zorro Productions has revealed that a Wii game based on the masked defender of justice is on track for release later this year.
While the company didn't reveal much about The Destiny of Zorro, it did say it was being developed by Pronto Games. Pronto's previous games include Dungeons & Dragons Eye of the Beholder for the Game Boy Advance and National Treasure Puzzle Quest for mobile phones.
According to the site, Pronto's approach to game design is to make it fast, fun, and small. For Zorro specifically, the studio is looking for something instantly engaging. It claims, "the game is easy to understand, with challenges for casual gamers but with an interest level that will attract hard core gamers, too."
via gamespot
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February 3rd, 2007, 10:43 Posted By: wraggster
When Dance Dance Revolution first arrived in the United States, it won critical acclaim and an audience that stretched beyond the traditional gamer market due in part to its unique dance-pad controller. When the Wii launched in the US last November, it was received with similar praise and enthusiasm from nontraditional gamers for its unique Wii Remote controller.
Konami today created an intersection between those two stories with the announcement of Dance Dance Revolution Hottest Party for the Wii. Using a traditional DDR dance pad in conjunction with the Wii Remote, DDR Hottest Party requires players to match controller movements with the remote and Nunchuk attachment, as well as dance steps. The game will also support up to four players in multiple game modes and minigames.
In addition to the series' free play and workout modes, Hottest Party will challenge players to dance in synch with one another, as well as offer a new support mode and an updated battle mode. The game will also sport a new soundtrack with songs pulled from the last four decades of popular music.
Dance Dance Revolution Hottest Party is slated for a 2007 release
via gamespot
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February 3rd, 2007, 10:33 Posted By: wraggster
via /.
While some users of the Wii complained of soreness or 'Wii elbow' when playing it too much, others are heralding its workout value. The University of Toronto is working on a 'therapeutic video game' for the Wii that is designed to help children with hemiplegic cerebral palsy exercise their weaker limb, people are claiming weight loss and in the January issue of Pediatrics the Mayo clinic is proposing that gaming systems like the Wii can combat child obesity
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February 3rd, 2007, 10:32 Posted By: wraggster
via /.
Paradox writes in with a link to an MSNBC article that shouldn't be too surprising for anyone: the real winners of the console war are the DS and the PS2. Boasting numbers unmatchable by the johnny-come-lately next-gen consoles, the PS2 and Nintendo DS each sold about 1.5 Million units last December. Article author Kristin Kalning points out the reality: given the high quality of gaming in general nowadays, the low prices and rich libraries of these 'venerable' systems will see them in circulation for some time to come. Given the success of last-gen consoles, what are your plans regarding gaming systems? Are you holding out for price drops, or considering buying one of the older systems now that they're considerably less expensive?
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February 2nd, 2007, 22:48 Posted By: wraggster
Via Ketchup site comes a new MSX Emulator for the Nintendo DS:
Heres the translated info:
PenkoDS?
PenkoDS is an emulator MSX2 for Nintendo DS. It is based on fmsx of Marat Fayzullin.
The speed of emulation is currently 75% on average (either about 30 to 40% faster than the port fmsx of nyagosu of which I took again the management of the keyboard and the joystick).
Among the functionalities, one finds:
- A resize mode to manage the various resolutions of the MSX.
- Support DLDI
- Support of the roms and the discs
- Management of the sound (with the same problems as under CrocoDS)
Level use, it is enough for you to copy the Romanian one in the root or the /roms/msx repertory of your chart flash, patcher the nds with patchor DLDI and of launching this homebrew from your Nintendo DS
To test with the version msx bombjack of Kralizec or with one of the releases of the MSXDEV' 06.
One of the large bugs current is the impossibility of rebooter after the insertion of a disc MSX. (On the other hand, not of problem of reboot with the roms). This version is a version alpha, therefore I await all your remarks in order to improve it.
Heres whats new in this new release:
2nd version alpha. I mainly worked on the speed of emulation. The 100% are atteinds in many plays. Some bugs were corrected such as the management of the transparency in mode 2, the redundancy of the files in the selector of files,… the support of DLDI should be better. The sound too.
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February 2nd, 2007, 21:41 Posted By: wraggster
via ign
If you're still working your way through Final Fantasy XII on the PlayStation 2, you'd better get cracking. That title's successor is coming closer than expected, as Square Enix announced today a Japanese release date of 4/26 for Final Fantasy XII Revenant Wings on the DS. Pricing is set for the standard 4,800 yen DS software price.
Revenant Wings follows the events of Final Fantasy XII, showing Vann and Panello as air pirates. The game is fully 2D, but makes use of some FFXII gameplay systems, like the Gambit AI system.
A US release date has yet to be announced.
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February 2nd, 2007, 21:38 Posted By: wraggster
via ign
The words Konami and Dance Dance Revolution are synonymous with each other, so it was no surprise to us when Konami decided to further the franchise's success with the addition of Dance Dance Revolution: Hottest Party for Wii. We've had far-fetched dreams (delusions, mostly) about the possibility of Wii DDR, strapping a pair of Wii remotes to our feet, greasing up the hardwood floors of Matt Casamassina's beach house, and break-dancing in furious, heart pumping, multiplayer action. Hey; we already rearranged our family rooms to play Wii sports, so why not bust a move with a little DDR too, right?
Well it's here, but it seems that someone over at Konami had nightmares about potential catastrophes that could result from a true, foot-controlled DDR game on Wii. Broken furniture, kicked cats, busted ankles, and the necessity for pack-in leg straps was too much to deal with, so Konami instead ventured down a new avenue of dancing. With Wii controllers in hand, players will make use of the classic dance mat in conjunction with new hand control, adding different upper-body actions to the original DDR gameplay. In an extremely smart move, Konami has made use of the GameCube port on the Wii, allowing for four dance mats, four Wii-mote/nunchuk sets, and the ability to use the original Dance Dance Revolution Mario Mix pads that hardcore GCN owners may already own. In fact, at last night's event we were playing with an original Mario Mix pad, and though Konami continued to stress that Hottest Party is in its very early stages team members wanted to get the game on the floor and playable for Wii fans to check out.
Full article at Link above
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February 2nd, 2007, 20:47 Posted By: wraggster
PokéSensei has released a new MMorpg for the Nintendo DS:
Well, I've been working on a Pokémon MMORPG server for awhile now. And even though its not entirely complete. I've started working on a Nintendo DS client to it using PAlib.
My next step is to learn how to properly read the recv buffer for updates, and parse it for line breaks and do stuff with the data. But for right now, the Working Demo will output a background, play a sound [looping], ask for your username and password (even though it doesn't login yet) and then connect to wifi, the server, and initiate the PoKéQuesT Connection.
Tell me what you think, and if you have any ideas or helpful information, please let me know!
Currently Tested On:
m3 sd - use PoKeQuesT.sc.nds
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February 2nd, 2007, 20:34 Posted By: wraggster
via siliconera
Takara Tomy released a new set of tiny Nintendo DS game carrying cases with art from New Super Mario Brothers. Each one costs 200 yen ($1.61), but you don’t get to pick which one you get. They’re gashapon toys, so you could get the awesome cover art with Mario and Luigi or get stuck with the ugly brick. Next month Takara Tomy has a bunch of Pokemon DS game carrying cases
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February 2nd, 2007, 20:30 Posted By: wraggster
via dsfanboy
With news that Nintendo was going to directly stake a claim in the bolstering Korean games market, many in that market were happy to hear that the company with a knack for creating wonderful and original games would be arriving, saving them from horrible importing fees and lackluster customer service. Now that Nintendo has arrived and launched their DS Lite system, along with Brain Training, some are finding the same technical flaws that plagued the game in America and Japan have come to Korea.
At least, one reporter for the Korea Times has discovered such, claiming that both the voice recognition exercises, as well as the written ones, are failing to register the proper data. Hmm, sounds familiar, doesn't it?
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February 2nd, 2007, 20:11 Posted By: wraggster
A new release of WiiCR has happenned today, heres the info and whats new:
WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.
0.3.2-RC3 released (February 2, 2007)
FIXED - subs.pm refed a nonexistent sub
Updated enc_daemon error messages
Added downloads button.
Started work on streamflv.pl (broken atm).
Fixed image viewing.
Changed the way shared vars are loaded to fix linux issues.
Removed redundant vars.
Download Here --> http://wmc.sourceforge.net/wiki/index.php/WiiCR
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February 2nd, 2007, 19:54 Posted By: wraggster

The Creators of XenoGC a gamecube modchip have announced that they are releasing what will easily be the best modchip for Wii so far with the features we all want, ie upgradeable modchip and region free gaming:
Heres the spec
Specifications:
Fully upgradable via DVD/disc (future proof, expect cool features to come)
Boots different region GC games/backups
Boots different NTSC region Wii games/backups
Supports multi-disc games
Supports DVD-R and DVD+R
Built-in audio fix (for games using streaming, no patch required)
Stealth mode
4 wires & quick solder interface
Compact design, best quality components, rock solid high speed controller
Professional ESD packing
More features are being worked on, and will either be included in the upcoming release or in a future upgrade that will follow the release shortly.
We will upload a picture and more features within the next few days!
Expected shipping date: February 7th, 2007
Awesome for Homebrewers and those who want to buy games from other regions (DCEmu does not support piracy)
DIGG THIS
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February 2nd, 2007, 19:50 Posted By: wraggster
via gamedaily
Nintendo President Satoru Iwata is obviously quite pleased with the great start that the Wii has had, but he knows that a lot can change in a short time. Nintendo still faces a great challenge ahead, Iwata explained.
According to an interview posted on Japan's Yukan Fuji blog (as translated by IGN), Nintendo president Satoru Iwata hasn't allowed himself to get carried away by the Wii's early success. It's only been a few months and the real battle has only just begun.
The key is to make sure to drive new consumers to the platform by consistently bringing great new content to market (easier said than done, of course). "Any system will sell well following launch," Iwata remarked, "but there will definitely come a time where it will stop selling. Even the DS hit a rough spell after selling 1.5 million units a month after launch. The flame was really lit a year after launch, after Nintendogs and Brain Age became big hits. With the Wii, we have to make good software just as we did with the DS."
And while the Japanese blog suggested that Nintendo might be able to regain the #1 position in the video game industry, Iwata immediately rebuked that notion, not necessarily because of the challenge the company faces against the likes of Sony and Microsoft, but because of the somewhat fickle interests of today's gamers.
"That's not the case," Iwata said rebutting the idea that Nintendo would be #1 from 2007 forward. "So long as we continue the fight against the lack of interest in games from the general consumer, Nintendo will always be the challenger. For example, one challenge is in developing software that keeps people from saying they're no longer interested in swinging the Wiimote."
Nintendo is hoping that it can duplicate the success of the wildly popular DS, which to this day continues to sell out in Japan. In fact, Iwata actually apologized for that once again. "We're making and shipping 700,000 units per month domestically, but even then we're unable to clear up the shortages," he said.
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February 2nd, 2007, 19:41 Posted By: wraggster
Polish developer group Nibris known, among others, for planning to release Sadness – a gothic horror for Nintendo Wii console, announces the game formerly known as the Raid over the river has a new name – ROTR.
Most important facts about the game:
- 6 campaigns, each with several missions
- 6 different vehicles to be driven in 6 different time dimensions
- very extensive weaponry
- fuel and ammunition management requiring strategic approach to missions, defending transhipment bases
- cooperation and synchronisation of actions with other units
- extensive, full of action, multi-thread scenario putting the player in an intrigue spanning hundreds of dimensions
- 3D graphics on both screens
- set of dodging and special attacks taking advantage of special features of NDS
- hidden missions, vehicles, bonuses enabled in the course of playing
- extensive multiplayer mode allowing to enjoy the game longer
The game is planned to be exclusively for the Nintendo DS console.
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February 2nd, 2007, 19:18 Posted By: wraggster
via joystiq
The Konami Gamer's Day was widely expected to unleash a torrent of information on upcoming games, but in this case, it's but a tiny drop of water. IGN has the scoop on Dewy's Adventure, a Wii title that sees players controlling an adorable droplet of water on a quest to restore his forest home to its former glory. Developed by Konami's Elebits team, it appears to be a puzzle game vaguely reminiscent of Super Monkey Ball. It seems that cute creatures find themselves invariably hampered by devilish puzzles.
The Wii remote will have a direct influence on the environment, with puzzles hinging on rotating the levels and positioning Dewy in the right spots. He's equipped with all manner of elemental powers to aid him in his progress, though we imagine that he'll have to keep any fire powers curbed at the risk of committing evaporative suicide. The thought of the poor little guy boiling alive is ... somewhat disturbing.
Konami notes that the game will, much like Elebits, feature a level creation mode and allow players to design their own puzzles shortly before tackling them alone or with a friend.
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February 2nd, 2007, 19:17 Posted By: wraggster
via joystiq
What should you do when you have a former World Number 1 ranked tennis player on your late night talk show? Challenge her to Wii Tennis, of course!
That's what Conan O'Brien decided to do last night when he had Serena Williams on as a guest. We caution the little ones to avoid direct eye contact with O'Brien's scantily-clad body, as the sheer paleness reflects light and can blind you. Look closely and you'll see that the production team made Miis of the host and guest.
We won't give away the final score, but it was a close game.
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February 2nd, 2007, 18:58 Posted By: wraggster
via kotaku
It's absolutely ridiculous to think that a person living in Japan still has to go through the following if he wants to get his hands on a stinkin' Nintendo DS lite — that's over 2 years after the initial DS launch, and close to a year for the DS lite — but this is what I had to go through today in order to score a Crystal White Nintendo DS lite (and let it be known that I have an original DS, which I got at launch).
My wife had heard that you needed to call the stores to find out if they were getting some stock, and then rush there to wait in line, and she'd also been told by some friends that Bic Camera got their shipments in on Friday (they also sometimes get some on Mondays and Wednesdays, but Friday are for the big orders). So she called this morning, and sure enough, they had gotten a shipment, but wouldn't reveal when they would go on sale, or where they would make people line up. The wife had gone through the same thing 2 weeks ago — when she scored a pink DS lite — so she told me to head there around noon, and to try and find out what would be happening.
I got there at 12, asked some staff behind the counter in the games section (insisting I had called, because they were just about to say that they didn't know anything before that — the filthy liars), and was told that I had to "hang out" for a while, as they didn't know when they were going to go on sale. Maybe 40 minutes later, two staff with bright green Bic vests ran out from behind the counter with signs that said that DS lites were about to go on sale, and then started forming a line along the staircases (the game section at the main Bic Camera store in Ikebukuro is on the 3rd floor). I was the fifth in line — some guys got there quicker than me — and a few minutes later they started handing out tickets for the color you wanted (I was the first to ask for a Crystal White). Then, 10 minutes later, they started guiding us to the sales counter, and... DS lite GET!
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February 2nd, 2007, 18:56 Posted By: wraggster

via kotaku
Simon over on Game Set Watch points out that New York-based game importer NCSX is raving about DS guitar "game" Utaeru DS Guitar M-06
With 16 chords to use at any time from a library of 120, users may strum out a song relatively easily if you're familiar with basic guitar playing. We were able to play the Main Riff I for "Fast Car" by Tracy Chapman and "Torn" from Natalie Imbruglia this morning by following guitar tabs found on the web. In addition to its function as a guitar, the software also includes a library of 20 songs and a listening-then-repeating exercise."
"On the touch screen, a thick crop of vertical lines represent the guitar string. It's pasted against a black background so that the focus is the line itself. To play, strum the line with your touch pen or finger and you'll hear a twang. Change chords with the D-pad by moving it in the direction of the chords shown on the top screen and the tone of the twang changes every time you move the D-pad to another chord."
I'm not so sure about changing chords with the D-pad, but I'm loving the rest of this.

Buy at Play Asia
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February 2nd, 2007, 18:38 Posted By: wraggster

via engadget
So, you're a man's man, and while you might very well enjoy a game of Wii Tennis now and then, or launching a plunger or three at those dagnab Rabbids, you're getting tired of looking like a spazmo kid while you're at it. We're not sure about the spazmo part, but it won't be hard for people to take you seriously when you start waving this Wiimote gun mod thing around. Due to the limitations of machine translation, we're not too sure on the details of this hack, other than the fact that the trigger has been indeed wired to the Wiimote's B button, and that the original gun is an alarmingly realistic BB number that most likely would not be legal in the States without some sort of orange paintjob, and even then, we don't really recommend doing anything stupid with your own version of this -- don't even try and deny it, we bet you're already ordering up the materials -- 'cause Jack Bauer might just have to take you down.
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More Details
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