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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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January 21st, 2007, 11:02 Posted By: wraggster
via joystiq
If you're depressed by recent tales of Wii-related death and injury, allow us to assuage your pain with a DS-related feel-good story from Japan (where else?). Kansai, Japan's Funky 802FM radio station yesterday interrupted its 24-hour funk regimen for DJ Mark'E (pictured) to make an important announcement: a stray Nintendo DS had been found in a park in Kyoto's Fushimi-ku ward. Some upstanding citizen had found the handheld and taken it to a nearby police box (they have "police boxes" in Japan), rightly assuming that a small child had dropped the DS. (This is a land where you can drop your wallet and expect it to be returned.)
Thanks to DJ Mark'E's repeated announcements, child and DS were reunited yesterday evening, tears were mopped, and this blogger was left wondering how the scenario would have played out in his native England. (Clue: no tears would have been mopped, but the finder would have celebrated with an exclamation of "bloody hell, what a freebie!") Three cheers, then, for Japanese citizens' sense of honour and stuff.
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January 21st, 2007, 11:00 Posted By: wraggster
via joystiq
Fans of the Barcode Battler and Megaman/Rockman, rejoice! TakaraTomy and Capcom have teamed up to bring Rockman Star Force players this odd contraption. Launching in Japan next month at ¥4,200 (US$35 in Earth Money), the Wave Scanner connects to the DS and interacts with Rockman Star Force Pegasus, Leo and Dragon by scanning collectible Rockman cards, which can then be used in any of Star Force's three constellations. It knackers the DS' portability, of course, but we have a nostalgic yearning for tabletop gameplay opportunities. This could be our first big chance since Game & Watch died.
Screenshot Via Comments
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January 21st, 2007, 10:36 Posted By: scorpei
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I've just released the review of the IcedCube, a full replacement shell for the Nintendo GameCube, that I made a while back. It took me some time to release it but here it is. I hope it will be useful for those interested in the GameCube scene. Read it here:
http://ngc.scorpei.com/IcedCube.html
Cheers,
Scorpei
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January 20th, 2007, 19:29 Posted By: wraggster
Firmware update from the Supercard team, heres whats new:
Saver Size Database: Update to 0001-0818 (2007.01.20)
NOTE: Copy to the MiscoSD SHELL folder, replace the old one. This file can help system choose the correct "Saver Size", if new games are not in the database, you can choose the Saver Size by yourself.
SuperCard DS(ONE) Operation System: SuperCard DS(ONE) OS 0220 (2007.01.20)
Usage: Delete old "shell" folder and "MSFORSC.NDS" file, download the new 1229 firmware, unzip it and copy to "SCSHELL" folder and MSFORSC.NDS to the root of TFlash/MicroSD.
NOTE: SuperCard DS(ONE) has a micro firmware, user should download the SC DS(ONE) OS to the ROOT of the flash memory card before use it.
Download at Supercard site
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January 20th, 2007, 19:27 Posted By: wraggster
More news from the CnCDS project.
The first units have rolled off a virtual production line! Still lot’s of work to be done but the basic mechanism is there I’ll work on buildings next and get the basics of their creation/placement down and then move on to the next area; combat!
I’ll have then at least touched all the fundamental parts of the game code; movement, building and combat. If I add a very simple AI it could make for a fun little demo of super-simplified C&C with a nice blocky abstract renderer
Note:
Just thought I’d explain the abstract renderer a little more. I’ve written the game code and the rendering code to be completely seperate. This allows me to use different renderers for the game. What I’m calling the abstract renderer is the one you can see in the screenshot a couple of posts back. I’ve written this renderer as a debug tool. It provides a simplified no-nonsense view of the game world and a bunch of debug info for me to work with. Eventually I’ll start to write the final renderer which will draw all the correct tiles and sprites and game interface you’d expect. Hopefully if I write it properly it will be possible to swap between renderers using a debug menu switch to change between debug and release game modes. Debugging features like this are really really important!
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January 20th, 2007, 19:19 Posted By: wraggster
New release from Firon
Heres the details:
DPGPlay is a player and demuxer for DPG0/1/2 files. It's Windows only, but this could be re-implemented pretty easily on Linux since what actually plays the video and audio is mplayer. Source is provided for both the program and the demuxer.
http://download.utorrent.com/DPGPlay_v3.0.7z
Changelog:
v3.0
-RGB21/15/18 being too dark is finally fixed.
-Can simulate how DPGs look on the DS's screen (check "Simulate DS")
Both options require AviSynth.
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January 20th, 2007, 19:13 Posted By: wraggster
MoonShell is a multimedia player for Nintendo DS (Lite) consoles. It has support for DPG video files, MP3/NSF audio files and viewing JPG/Jpeg/BMP/PNG (non progressive) files, it also has support for TXT textfiles. MoonShell supports dualscreens and it has full support for the touch screen. MoonShell has plug-in system that allows to add any compatible plug-in just by copying the plug-in files to the appropriate folder. MoonShell also comes with several kind of useful plug-ins.
Heres whats new in this out of Beta release:
Version 1.6 2007/01/19
.for Basic change.
Folder name '/shell' was changed to '/moonshl'.
Skin folder name '/shell' was changed to '/moonshl/skin'.
file name 'global.ini' was changed to 'moonshl.ini'.
All disk driver changed to DLDI.
.for Basic.
The MoonShell message supports the multi language.
When skin.ini is selected, it is skin reload.
Removed functions at 'IMFS/EXFS/GBFS file system interface'.
The system menu was added.
An environmental setting is revokable in NDS.
Simple binary viewer was added.
'The L/R button is locked' item was added to the system menu.
Restore when the last folder is remembered, and it will start next time.
The StartPath item was deleted from the [System] section of 'moonshl.ini'.
'Change backlight bright' was added to the system menu.
.for Plug-ins.
The bug to which the plug-in system had been doing an important violation of the memory access was corrected.
Supported to the MSE plug-in.
Supported to the MSPV50 (Sound effects) plug-in.
.for Image plug-ins.
Enabled interpolation processing ratio is '31%, 37%, 43%, 62%, 75%, 87%, 125% and over'. Ignored '25%, 50%, 100%'.
Update to 'libpng-1.2.14'.
The enhancing memory can be used by the PNG plug-in.
.for Audio plug-ins.
Update to 'Game_Music_Emu 0.5.2' for NSF/GBS/HES/AY/SAP/KSS.
The number of tracks of NSF version 2 can be acquired.
[GMEPlugin] section was added of global.ini.
Supported to the TTA plug-in.
Supported to the AAC plug-in. (Not practical level.)
The memory leak bug of the OGG plug-in was corrected.
.for Text plug-ins.
Supported encode type to UTF-8 and UTF-16LE and UTF-16BE.
Supported to English word wrap by the text plug-in.
The text plug-in can have displayed on both screens.
The text scroll lines count can be specified with the manual.
.for DPG.
The bug to which the memory access violation was done with DPG decoding was mended.
The number of file reading buffers of the DPG reproduction has been expanded.
The same name as DPG file. '.bmp/.jpg/.png' file was found. CreateThumbnail.exe makes the thumbnail.
Moreover, it was changed variously in a small point.
Download HERE
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January 20th, 2007, 19:03 Posted By: wraggster
New final release of the Script to play Virtua Tennis on your PC using your Wiimote Controller:
The final version of the Virtua Tennis Script is released !!!
The script is excellent !! Try it !!
Download : Here
Download Virtua Tennis PC Trial : Here
Download Instructions : Here
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January 20th, 2007, 18:57 Posted By: wraggster
via joystiq
The bulls are humans and the people are the Wii -- go get 'em. It's no secret that attaining a Wii since Christmas has been far more difficult than originally anticipated. Anyway, between Gamestop's $50 Gamecube trade-in deal and the stockpiled Wiis at some retailers, expected to be "officially" announced in tomorrow's Sunday flyers, it might be a good idea to start getting a move on today and plan ahead to camp out if you're still trying to get the system. And, because Joystiq cares, please check your local weather report before camping. Please dress appropriately. The Wii is not worth dying for.
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January 20th, 2007, 18:42 Posted By: wraggster
via gizmodo
Yesterday in our Dealzmodo, we posted a link to a $40 Circuit City coupon, which could be used on a Wii if they were available this weekend. Then we saw this post on digg:
ADVERTISEMENT CORRECTION NOTICE
Circuit City is no longer participating in the AllConnect "Getting You Plugged In" Coupon Offers.
Because an error in production regarding limitations occurred, we had no choice but to expire this offer. We apologize for any convenience or disappointment this may cause you, our valued customer.
But the plot thickens within the digg comments (yes, I read comments)...
"Actually this is not Gizmodo's fault. Circuit City just changed the coupon. My boss and I are both looking for Wiis and I told him about it right away. He printed the coupon and then I went back to my desk to print mine. I saw the "excludes video game hardware" blurb and went to show him. He does not have that blurb. Both versions have the same serial number. Good thing we have a photocopy machine."
So not only was the coupon less-awesomefied by no longer applying to consoles, but later pulled completely (no longer applying to anything). Should companies be allowed to change offers in this manner...and is it me, or do retailers not take the online sector very seriously?
Naughty naughty methinks :P
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January 20th, 2007, 18:36 Posted By: wraggster
News from Divineo China
Dragon has just released 3 new cables for the Wii: AV Cable, S-Video Stereo Cable, and Component-AV cable at rock bottom prices as always with Dragon!
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January 20th, 2007, 11:49 Posted By: wraggster
Sonic the Hedgehog is one of those franchises that gamers truly love, even while the individual games get consistently slammed in reviews. With the recent 3-D entries in the series, the overwhelming consensus is that Sonic has largely deviated from his 16-bit roots as a smack-talking speed demon. SEGA has added a whole cast of supporting characters to the mix, consequently placing the focus on timed platforming, combat, and exploration rather than on pure, unadulterated speed.
Sonic and the Secret Rings is the first Sonic title developed exclusively for the Wii. With this game, it is obvious that SEGA took all of these complaints about recent Sonic games to heart and devoted itself to creating a game that remained true to Sonic's roots, while at the same time making interesting use of the Wiimote. Sonic and the Secret Rings is set in an Arabian Nights-inspired setting, with Sonic and crew taking part in an epic quest, while tangling with mythical beasts and mysterious enemies. Of course, storyline has never been the strength of a Sonic game, and Sonic and the Secret Rings is absolutely no exception. While the storyline does serve to break up the level progression, it is far from being the focus of the game.
Full Article at IGN
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January 20th, 2007, 11:47 Posted By: wraggster
via ign
The Wii is already off to a rollicking success all across the world mostly thanks to strong first-party game offerings. Wii Sports and The Legend of Zelda Twilight Princess have been more than enough game to keep rabid Wii-ners satisfied up until now. Of course, all of that will change as we enter a lull in the release schedule approaching Spring 2007. Sure, Nintendo has a few first-party offerings slated to fill in the gaps, but the burden of supporting the system is going to fall on third-parties over next few months.
Enter EA. While the publishing giant has been known in the past to deliver lackluster ports to Nintendo systems -- much to the ire of diehard Nintendo fans -- its approach to Wii development has noticeably defied this trend. EA has seen fit to fill the lonely winter months of 2007 with some solid Wii-specific content. Although, EA has a slew of interesting games lined up to be released on the Wii, the premiere title among these is without a doubt SSX Blur.
SSX Blur is an exclusive Wii version of the popular snowboarding franchise. With SSX Blur, EA set out to combine the best aspects of older SSX games into one nice little package, neatly wrapped up with some solid Wiimote-controls. We recently got a chance to get our hands on a Wiimote and hit the slopes with SSX Blur, and we can state with some degree of certainty that it is a game to watch out for this spring.
Full article Here
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January 20th, 2007, 11:46 Posted By: wraggster
The latest ESRB ratings have come in, and with it a few more Wii surprises for the coming months. Though most of the titles hitting this list have already been previously confirmed, or were entirely expected by anyone with half a brain (Bonk's Revenge and Bonk III come to mind), we've snagged the latest set of rated Wii games for your snooping enjoyment.
ESRB Ratings for 1/19/07
Sproink - Windows PC/Wii, Rated E (21 Rocks, LLC)
Jewel Quest II - Windows PC/Wii, Rated E (21 Rocks, LLC)
Dragon's Curse - Wii, Rated E (Hudson)
Bonk's Revenge - Wii, Rated E (Hudson)
Bonk III - Bonk's Big Adventure - Wii, Rated E (Hudson)
Sonic and the Secret Rings - Wii, Rated E (SEGA)
Mario Party 8 - Wii, Rated E (Nintendo of America)
Xevious - Wii, Rated E (Namco Bandai)
via ign
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January 20th, 2007, 11:41 Posted By: wraggster
via ign
One of Capcom's most talented developers may have a chance to show his stuff on Nintendo's latest gaming machine, the Wii. Speaking with Japan's Gemaga, Keiji Inafune revealed that Capcom has an unannounced Wii title in development. He hopes to be able to show it this year.
Inafune most recently brought Xbox 360 owners Dead Rising and Lost Planet. Both were critical and commercial successes throughout the world, making interest in his future projects high.
His role on this new title is unknown. He may have direct involvement, or it may be just a general Capcom project.
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January 20th, 2007, 11:38 Posted By: wraggster
via wiifanboy
We love all sorts of game-related videos, from straight up footage to fan-made homages, but videos that blend several elements from pop culture are always fun. Continuing the theme from last week's dramatic look at Super Smash Brothers Brawl is a similar video, though much lighter in tone. This one features those super cute Elebits and music from Naruto.
Video here -->
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January 20th, 2007, 11:32 Posted By: wraggster
via wired
Stop me if you've heard this one before: a writer pitches an idea to their editor, the editor approves, the writer starts to research it, and bam, an overlooked fact downs the whole thing. Such was the case with a post planned for earlier this week, entitled "No Wii Point Password Protection? Thanks a lot, Jerks." Then I discovered you can password protect those Wii Points, after all. Oops.
Turns out it's a rather simple process to boot:
1. Hit the Wii Options button in the lower left-hand corner of the Wii Menu and navigate to Wii Settings.
2. Click the arrow on the right side of the screen to bring up Page 2, choose Parental Controls.
3. Go through the process of creating a PIN and a secret question.
4. In Other Settings, select "Yes" when asked about restricting the use of Wii Points. Go ahead and limit use of Internet Channel, News Channel, and the highest gaming rating allowed if you're feeling adventurous.
Why any sane, childless person would bother with this after the jump.
The Wii Shop Channel doesn't retain credit card information on the server a la Sony and Microsoft, so there's no worries about fraudulent charges by other users. I'm also aware that many, like myself, only purchase Wii Points when there's something they actually want, the odd leftover sum typically not enough to buy a NES game.
But then Christmas came, and with it, a deluge of Wii Point Cards. Because I'm horrible at keeping track of flimsy plastic cards, I made sure to redeem them all right away, which left me with something like 800 million Wii Points on my account. And considering the Wii's popularity among drunken college students, well, I really don't want to come home and find out someone thought Urban Champion sounded like, so totally awesome, dude. Plus the more standing between me and the impulse purchase of yet another shooter, the better
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January 20th, 2007, 11:28 Posted By: wraggster
Shash hs once again updated his blog with news about his DeSmuMe exploits - DS Emu for Windows:
As stated in the comments, I've not been feeling well for the past 10 days or so, so not much done related to coding/testing. I'm starting to feel better, so I'll be able to post screenshots of really new stuff, and not from the 1.5 months old 3D core :P
Anyway, as promised on comments, here are some screenshots (last two ones are personal choice, I just loved how the game looks):
As you can see, blending it's still not fixed: I don't know if I'll ever fix it in the current renderer, I've to rewrite some stuff from scratch, and that should fix almost all blending problems 
Screens Via Comments
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January 20th, 2007, 11:15 Posted By: wraggster
New bundle from Linkers4U.com

Product Features
Built-in RUMBLE system
Particular RUMBLE system, ALL GAME CAN BE RUMBLE
100% DS games compatibility with perfect save function.
High speed R/W system, support high speed flash memory card, without any slow down.
Bundle with Kingston 1GB microSD card
More Description
The SuperCard Lite RUMBLE (microSD) is a New revolutionary flash kit that uses a standard microSD memory card for its primary memory. MicroSD memory is relatively cheap and is normally used for equipment like digital cameras, but now you can use your microSD memory card for your Nintendo DS Lite!
New to the SuperCard is the Rumble Pak, have fun playing your games while your system shakes!
The SuperCard Lite RUMBLE (microSD) allows for more than just gaming. Now you can use watch movies, play music, browse pictures, read E-Books and more!
The price is a very reasonable USD 50.49 or about 25 pounds from Linkers4U.com
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