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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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February 20th, 2007, 02:22 Posted By: wraggster
JimmyL has released a new version of his awesome RTS game for the Nintendo DS:
Heres whats new:
Time to start with a new version number since I'm actually adding features and not just fixing bugs. This new version just contains one new feature, namely unit groups. I added 9 slots for remembering/setting active groups. To use them, have a group of units or a building selected, tap an empty slot at the top left you want to assign it to and you're done. Tap the number again to reselect those units, tap it with the group already selected to center the screen to their location, and hold the number for a half second to erase the grouping
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February 20th, 2007, 02:11 Posted By: wraggster
via joystiq
O~3 Entertainment's efforts to bring Radio Allergy to North America have been slowed, slightly. The throwback shmup will be delayed a month, now scheduled to ship in limited quantities on March 20 (available through Amazon). Hoping to unload its stock of the budget GameCube shooter as swiftly as possible, O~3 has wisely tacked on a "it'll play in your Wii" reminder (meaning: you'll still be piloting with your WaveBird).
So how often is your Wii just a GameCube?
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February 20th, 2007, 02:08 Posted By: wraggster
via water cooler
Back in November, I revealed in a column at Serious Games Source that despite their stated intention to support independent work, Nintendo wasn't planning to review independent developer applications for Wii dev kits until January 2007. We just got an update from Nintendo of America, and it looks like those of us interested in making Wii games, but who don't have a publisher contract, will have to wait even longer.
According to our contact, the Wii Independent Developer Program is "on hold" until the end of the month, because "the Wii publishers are taking all of the available inventory, and more." In other words, Nintendo doesn't have enough kits to cover the demand for all those crappy licensed games, let alone more original work. I've confirmed that others heard the same story at D.I.C.E. last week.
The dev kit situation mirrors the Wii itself. Last November I also lamented about the absurd fanboy commitment required to obtain a Wii, and I wondered how Nintendo could claim to appeal to ordinary people if nobody could get a device. Today, three months later, it's still almost impossible to get a Wii -- or a DS for that matter, the two game consoles most likely to appeal to the so-called "non-gamer."
I still have a lot of interest in developing for Wii at the studio, but the lack of dev kits combined with the lack of retail units makes me worry. Is Nintendo's story about mass-appeal just marketing rhetoric? At the rate we're going, independent games of any kind won't be a reality until 2008 at least, and we still don't know how likely Nintendo is to license unusual games for the system. Maybe by that time the retail stock situation will have resolved itself, at least. There's no point making games for a machine nobody can buy.
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February 20th, 2007, 01:50 Posted By: wraggster
Heres whats posted on the official site
The DS-X sales department is delighted to announce that the DS-Xtreme 4Gb is now in full stock since its inception onto the market. For many months the company has strived to fulfil the phenomenal demand and is now finally clear of back orders. Fans of the DS-Xtreme will be pleased to here that their local retailer is now enabled to possess sufficient stock of the product to promptly fulfil orders. Thanks must be accredited to retailers and customers for their levels of patience in the build-up to this stage.
You can BUY this latest new flashcart for the Nintendo DS from Divineo Spain, Divineo Germany, Divineo USA, Divineo China, Divineo UK
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February 19th, 2007, 19:48 Posted By: wraggster
Kyuzumaki has released a new version of his rom editing tool for the DS, excellent for homebrew editing:
Heres whats new:
RomeR v1.0.1.2 Changes:
New simplified settings menu
Default behaviors altered
Can now extract rom icons to png file
Return characters altered to be NDS compliant
Rom trimming & graphical represantation of empty space
(This is the safe method but be aware if the graphical display is weird i.e. [used space] > [rom size] or [used space] = 0 then don't try to trim it!)
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February 19th, 2007, 19:45 Posted By: wraggster
New release from Fostorial, heres the release info:
It's my first attempt at DS program so be gentle. It's top trumps, plain and simple. The game has two decks, comic book legends and video game characters, with a viewer for each deck.
The controls are totally stylus based and they should work since they work with my R4 and that seems to be the thing that has the most trouble with the stylus. Just tap the catergory you want to go with.
I have tested this on a R4 DS slot 2 device with a DS lite. Any one tries on anything else and finds problems let me know.
I would appreciate any feedback (especially good ) on it as a whole or any bugs you find with it.
It is in the beta stage at the moment, I still need to put the statistics in the collection viewer and its missing the third deck but that's mainly because I can't decide what to have as a third deck. I'm also gonna implement 2 player when I get the chance.
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February 19th, 2007, 19:39 Posted By: wraggster
Robert Durbin has released a new version of his Card Sharks game
Heres whats new:
I made a minor update to the game on 2-18-2007. It now features a startup screen, and some sounds.
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February 19th, 2007, 19:36 Posted By: wraggster
Robert Durbin has released a new version of his Press Your Luck game
Heres whats new:
I fixed some annoying bugs, involving trading spins on a 3 players game. also made it so when you click on most buttons they wont activate until you release the stylus, this caused some probs where you may spin or pass when you didnt intend too, cause the buttons would change on you and they would detect the stylus and consider it a click.
I have made a new version with an online scoreboard using WIFI..
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February 19th, 2007, 19:29 Posted By: wraggster
Robert Durbin has released a new version of his Deal or no Deal game
Heres whats new:
I made a version that has sounds from the game, but its not working perfectly, sometimes sounds dont play or they do other wierd things.
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February 19th, 2007, 19:00 Posted By: wraggster
Another update from the CnC DS site:
Ok this is a hastily written update, mucho busy! Can’t believe a week has gone already, the time has really flown! The reworking under the hood is mostly done now.. I’ve changed the way I handle units and buildings so its even more unified which has simplified a few things. The debug menu code changes are pretty much done, which is good.
The weapon reloading code is working, but I’ll probably change it again in the future. There’s some cases when a weapon charges before it fires that the system can’t do, e.g. an obelisk. Otherwise a unit can happily fire and destroy another unit now. Oh and you can select buildings now to see their health. Oh did I mention armour types in an earlier post? There are up to 8 different armour types right now though that number can grow as needed.
I cant wait for this game - wraggy
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February 19th, 2007, 18:36 Posted By: wraggster
via joystiq
Tired of waiting for Nintendo to produce a solution, Chris Williams, a PhD student in Mechanical Engineering, made his own clip to attach a Wii remote to the Classic Controller, handily solving one of our Wii annoyances. All it took was three hours of labor and some high-tech equipment to make Williams something of a hero in Nintendo circles.
Photo Gallery
"I thought you guys might be interested in a little weekend project of mine. I fabricated a clip that attaches the Wiimote to the Classic Controller, using the 'mysterious' 3rd shoulder button.
"I've always hypothesized that the 'mystery' button (un)connects an as-of-yet unreleased clip that would allow you to attach your Wiimote to the Classic Controller. The idea being that such a thing would be good for (a) getting the Wiimote out of the way and (b) for any games that may want to have a mix between dual-analog controls and motion-sensitive controls.
"I'm working on my PhD in mechanical engineering, and as such I spent some time in my research lab over the weekend working on graduating. I figured that while I was there, I'd spend some time trying to bring this hypothesis to fruition. So, using the lab's Stereolithography machine (a type of rapid prototyping machine), I made a clip. It took about an hour to draw in CAD, and it took the machine about 2 hours to make it.
"You feed it a CAD model, the computer slices it into cross-sections, and then the part is built one cross-section at a time. SLA does this by tracing a UV laser over a vat of photo-polymer resin -- a viscous material that solidifies once it is exposed to concentrated UV light. One layer is made via a series of laser scans, the part is lowered deeper into the vat, a new layer of resin is spread over it, and the process repeats itself. "
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February 19th, 2007, 18:34 Posted By: wraggster
via joystiq
One of Famitsu's criticisms of Fire Emblem: Dawn Goddess, which is released in Japan this Thursday, is that the game makes no particular use of the Wii's Remote. This could have been a GameCube release. But it's not, and yet there remains a perfectly adequate way to play Fire Emblem: get a Classic Controller (which is just what the girl in Nintendo's latest TV ad has done). Click through to see the TV spot and notice the girl's surprisingly honest facial expression -- does Classic Control mean profound boredom?
Vid Here
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February 19th, 2007, 18:29 Posted By: wraggster
It's President's Day here in the United States of America, and while a quarter to a half of the country takes a day to exchange presents, dress up like their favorite head of state, and generally celebrate until the kids go to bed and the fake Abe Lincoln beard and fishnets come out (just me?), Nintendo is busy bending space and time to bring you the latest in old stuff for you to play on your Wii.
This week features the highly overrated Donkey Kong Country, where you get to maneuver plastic simians of varying size and shape around a plastic world, collecting plastic bananas. The series always struck me as slightly creepy...if 2D had an uncanny valley, this was probably it.
Then there's the 1-2 rhyming punch of Streets of Rage (Genesis) and The Legend of Kage (NES). The first is one of the classic side-scrolling beat-em ups, and the second is game starring a ninja desperately in need of pants on a quest to save a princess from some evil. Darn that evil.
Finally we have New Adventure Island (TG16), the fourth Adventure Island game which plays almost exactly like every other game in the series, only this one is much more...Turbo-Grafxy.
There you have it, four old games made new by the magic of having to pay for them again!
via kotaku
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February 19th, 2007, 18:26 Posted By: wraggster
via kotaku
The deadly flying wiimote epidemic of 2006 very well could have been avoided if only Nintendo had maintained the same safety standards it had back in 1982. Kotakuite Astrofox has unearthed evidence proving that the venerable company once dedicated itself to saving its products and customers from the vile infant scourge.
I just found my original donkey kong game and watch and it had all the documentation with it. You thought Nintendo of 2007 was paranoid, try Nintendo 1982. Stickers specifically designed to keep babies from breaking open the unit, and feasting on the sweet sweet batteries inside.
Back in '82 I may have been only nine years old, but I still remember the horrible things the packs of roving babies would do...the atrocities. Whole car batteries devoured as onlookers cried out for something...anything to protect their precious power cells. I shudder to think what the world would be like if Nintendo hadn't discovered anti-toddler sticker technology. We owe them a debt we can never repay, so the next time you take a wiimote to the forehead, you just thank your lucky magic stars that the batteries inside are safe.
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February 19th, 2007, 18:21 Posted By: wraggster
Suda 51 has promised that he'll work as hard as he can on making No More Heroes, his latest project for Nintendo's Wii, at least as splatter-happy and violently entertaining as Rockstar's already-infamous Manhunt 2.
The oddly-monikered creator of the crazy-great Killer 7 swears that he'll try his best "to make No More Heroes as violent, or even more violent than Manhunt 2!" during a recent interview with website IGN.
Elsewhere the head of developer Grasshopper Manufacture sums up his new edgy, fruitloop-tastic project as an assassin's coming-of-age tale. We're sold already.
via gamesradar
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February 19th, 2007, 18:15 Posted By: wraggster
via eurogamer
Nintendo Wii's European Virtual Console could play host to games that were never released here, Nintendo has confirmed.
"There is always the potential for games that haven't seen the light of day in Europe to be on the Virtual Console. The Virtual Console is the perfect platform for them," a Nintendo UK spokesperson told Eurogamer this morning.
"Obviously any game not ever released in Europe would have to under go the PEGI and BBFC ratings process," he added.
That doesn't just mean first party games either. We asked whether Nintendo could speak to the possibility of third party titles, like Super Nintendo RPG Chrono Trigger, finally being made available to European gamers.
"I can't speak for third parties, but if it's the right game then there's absolutely no reason why it should just be a first party game," the spokesperson told us.
That comes on the back of comments in the US, made by Nintendo of America vice president George Harrison, who said that the platform holder was "open" to previously unavailable Japanese games being released in the US "if we can get them translated properly".
The news may signal a shift in Nintendo's thinking, with representatives having previously indicated that Virtual Console would initially stick to versions of games released specifically in the target territory.
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February 19th, 2007, 18:09 Posted By: wraggster
FPS fans eagerly awaiting the release of Metroid Prime 3: Corruption could be in for quite a wait, with Reggie Fils-Aime pledging that it won't release until its perfect.
The Nintendo of America president told MTV News: "The focus on 'Prime 3' is to make that the stellar game for a first-person experience on the platform.
"What that means is we're going to make sure it's perfect when we launch it."
Could it become the next Twilight Princess, which was delayed for almost two years? Reggie counts on you considering the wait to be worth it, saying that if the release is "a little later than folks would have liked, I'm hoping they're going to be happy. They certainly seem to be happy that we took our time with 'The Legend of Zelda: Twilight Princess."
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CVG walked away decisively pleased after hands-on time with the demo Retro put on show at E3 2006, so the release can't be that far off. Unless it's delayed to add an online multiplayer mode, which would be nice.
A Nintendo UK correspondent has today told CVG: "We've made no announcements to when MP3 will arrive in the UK."
Fils-aime also apologised for the ongoing difficulty of finding a Wii, reaffirming that production of the console has been accelerated to one million consoles per month, and will see further increases in future.
via cvg
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February 19th, 2007, 18:07 Posted By: wraggster
via CVG
Since news of the first Wii mod chip, Wiinja, arose last month, competing hackers have stormed the net with Wii-cracking alternatives, but none with such an attractive proposal as the WiiXT.
This latest mod chip claims to, among other things, enable your Wii to play DVD video discs. If true, this is a major revelation for Wii owners that wished Nintendo had included the most basic of multimedia functions with Wii in the first place.
It also claims to be region free, and operate in stealth mode which renders it undetectable by any anti-modding software Nintendo may release.
However, phony announcements are a common occurrence in the modding scene. Until a chip is shown and tested, you have to take the 'creator's' word for it.
Reader comments posted in the report on Engadget downplay the chip's authenticity: "Just the fact that they claim stealth + region free is bull, if region free were enabled the stealth goes out the window. Believe me, its total bull", says one poster.
Another says: "It wouldn't work. The drive spins counter-clockwise." DVD discs spin clockwise when read, in case you didn't know.
We don't make a habit of opening consoles to find out which way the disc spins. But if you are one of those modding types, let others know if you think the WiiXT could be for real.
If the chip is real it will go on sale for around the $60 mark soon.
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February 19th, 2007, 18:02 Posted By: wraggster
Donkey Kong Banana Kingdom looks like a spiritual sequel to Jungle Beat, a brilliant 2D-style platformer on GameCube made unique by its use of the Bongo controllers.
Donkey Kong will hit Japanese arcades housed in a huge three-player arcade cabinet. With nothing but two buttons on the control panel of the cabinet, a similar control style to Jungle Beat, whic saw player hit the button repeatedly to run left and right and is likely.
The three player functionality will presumably allow players to compete in what looks like a series of mini games. Unfortunately, the official Japanese website doesn't offer much firm info for us English-speakers due to a lack of plaintext for Babelfish translate to work its magic on.
Capcom was not available for comment at the time of writing, but we'll be chasing them for the likelihood of this making it to UK shores.
via cvg
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February 19th, 2007, 05:24 Posted By: bandit
Nintendo® has introduced the world to the new generation of video gaming with the launch of Wii. The Wii has totally revolutionized the way the consumer plays video games and has completely widened the demographic of those who enjoy them.
Thrustmaster has developed accessories to help gamers get the most from the Wii Remote and Nunchuck, therefore enhancing and extending play of this radical console to ensure the fun never stops.
PROTECT YOUR PLAY!
T-Protect NW, Price: $9.99
(Available in black and white)
We’ve all read the news surrounding Wii mishaps including stories of people accidentally throwing controls at pets and smashing their TV screens from overzealous gaming. Well, Thrustmaster has taken it upon itself to develop an answer!
The T-Protect NW gives your Wii Remote and Nunchuck maximum protection from wear and tear, while optimizing gaming comfort. The slick silicone casing offers better grip to prevent the controller from slipping from your hand and damaging your home. This is the indispensable protection accessory for your Wii Remote, Nunchuck, not to mention your home!
CAREFUL!
T-Care NW, Price: $14.99
(Available in white only)
The days of getting your wires crossed are over!
The T-Care NW storage stand takes care of the Wii Remote and a Nunchuk, with no wires left in your way. It slides discretely next to your console, completely blending into its environment, and thanks to its refined design this is the perfect matching accessory for your Wii.
Another great feature of this sleek accessory is that you’ll never lose your controller as you’ll always know where it is. The Nunchuk’s wire is stored in the stand so you’ll never be tangled again. Once you’ve taken it out, just connect and start playing. Less time untangling, more time gaming!
PS: T-Care NW also comes with a set of silicone protectors for one Wii Remote and one Nunchuk.
DON’T STRESS IT - STAY IN THE GAME
T-Charge NW, Price $24.99
(Available in black only)
What’s the most frustrating thing in the world of Wii? It must be running short of batteries mid game and not having them within reach immediately. Arrrhhh!
The T-Charge NW is the ideal recharging solution. This stand includes a charger for two AA rechargeable batteries at the back, which connects to your console’s USB port. You can play using two charged batteries, while at the same time recharging the two other included batteries, ensuring the fun never stops!
T-Charge NW comes with a set of black silicone protectors for one Wii Remote and one Nunchuk, and 4 rechargeable AA batteries.
THE FULL MONTY!
T-Charge + NW, Price $34.99
You can also pick up the T-Charge + NW, a pack containing one T-Care NW and one T-Charge NW. The ideal solution for storing, protecting and recharging your two controllers!
Source: Thrustmaster
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