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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 16th, 2007, 22:57 Posted By: wraggster
New DS game from Soakbox
Loop, twist and fly through imaginative worlds!
Use your stylus to dodge the awesome environments and keep the Ribbon alive.
Use gesture recognition to aid the Ribbon with an arsenal of different moves – from affecting the physics to invisibility
Enjoy!
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February 16th, 2007, 22:49 Posted By: wraggster
PopolDal has released a new game for the Nintendo DS:
This is my first try with PaLib so please be gentle
Here are the rules of the game:
Each player throw 6 poches (sorry i don't know the name in english)
1 point if on the board, 3 in the hole
When the 2 players have throw all the poches the one whit the more points keep the difference (EX: Player 1: 6 Player 2: 4 so Player 1 make 2 points)
The first to make 21 points win
Have fun!
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February 16th, 2007, 22:45 Posted By: wraggster
Bronto has posted a new release of his excellent Mail Application for the Nintendo DS:
Sorry for making you wait so long, but here it is, NDSMail 0.54d! I've been (and still am) pretty busy, and NDS development is very time-consuming...
The major issue (SSL) is still not fixed, but as the rest is quite stable I thought I'd give you something to play with. It is compiled with the latest Devkit, dswifi and libfat (DLDI), so even owners of the new-wifi-chipset DSLites should be able to use it. It also contains all the changes from the large overhaul of last autumn. Be sure to check out the attachment feature by sending some (preferably small, see below) jpgs to your DS.
I've created tons of unit tests, everything works fine on the pc (the lib is portable), I've even had someone check it with BoundsChecker. The problem only exists when using it on the DS. I have to find a way to run a debugger on the DS.
Also, the JPG lib causes some trouble with larger images, and I can't get hold of the original author.
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February 16th, 2007, 22:40 Posted By: wraggster
Our affiliates over at Neoflash have announced the start of their DS/GBA and PSP Coding Competition for Spring 2007, in my opinion the best coding comp of last year was Neoflash.
Heres the newspost from Dr Neo:
NEO spring coding contest 2007 for NDS(GBA) and PSP first announcement
* NDS(GBA) and PSP Game division
There will be 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There will be 10 winners for NDS(GBA) App and 10 winners for PSP App, total 10+10 winners.
For the NDS App, the main concept is for MK5 GIGA system / MK motion cart and NEO2/3 applications,it's mean you will have more chance to win with an Apps using the full hardware function.
The rule of NEO spring coding contest 2007 is very simple, just same with NEO summer coding contest 2006:
[1] You can enter the GAME contest and APP contest both.
[2] You must put the splash screen of "NEO spring coding contest 2007" to your production.
The top 10 prize list for NDS(GBA) and PSP contest,4 division are same:
The No.1 : Nintendo Wii one set or NDS Lite console one set or PSP one set (winner can choose) or us$200 cash.
More Info
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February 16th, 2007, 22:32 Posted By: wraggster
via dsfanboy
The Japanese website for Final Fantasy XII: Revenant Wings has unleashed a new trailer and, as you all know, we're huge Final Fantasy junkies here at The Fanboy. To access the trailer, you'll want to enter the site and head through the downloads section and click the third trailer. Upon it opening, you'll be greeted with footage that demonstrated the Active Force Battle in the game, showing you sprites duke it out in real time. The battle system looks amazing and only strengthens our desire for this game.
What about you?
Trailer Here
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February 16th, 2007, 22:29 Posted By: wraggster
via dsfanboy
Koei, ever the masters of careful, deliberate game design, have been judicious with their Shin Sangoku Musou (Dynasty Warriors) series, taking care not to saturate the market with incrementally-upgraded sequels and spinoffs, and sequels of spinoffs, that serve only to extract as much cash as possible from fans.
Oh, wait, we were thinking of someone else. That is exactly what Koei does. Their most egregious cash-in: this new Dynasty Warriors DS. Dynasty Warriors games aren't exactly renowned for their graphics, but this... is an insult to fans of the series. If we are being a little harsh on Koei, it's because every game they release that is not a Gitaroo-Man sequel (on the DS this time, please!) is like a jaggy little polearm poking us ceaselessly.
Note to developers: when you're thinking of making a DS game (and we've all been there, right?) please ask yourself if it really needs to be in 3D. If the answer is "yes," then ask yourself if it really needs to be on the DS. We love our little system (hence the title, focus and content of this site) but 3D can be a hit and miss affair.
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February 16th, 2007, 22:27 Posted By: wraggster
via dsfanboy
As you can see, these "Slim Skins" are available to those who recently got their hands on a DS Lite for the first time in Korea. Who wouldn't want to dress their DS Lite up in such colorful skins? We sure as heck want to! Of course, the skin pictured above is by far our favorite.
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February 16th, 2007, 22:13 Posted By: wraggster
GPF has released another build of the Commodore 64 Emulator for the Nintendo DS. Heres whats new:
ok I think I've made some definite improvements to the sound code, to me its the best sounding yet.
I hope that reenabling sound doesn't break the menu or the emulator again lol, I've tested it on my ds-x and my m3sd and seems to work fine on the couple games I tried.
Well of to play some M.U.L.E.
Enjoy,
Troy(GPF)
Download Here --> http://www.dcemu.co.uk/vbulletin/sho...374#post357374
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February 16th, 2007, 21:58 Posted By: wraggster
Talk about Modchips coming along like buses, the latest Wii Modchip announced has all the features you would expect but no price or when it will be available.
More info when it comes in.
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February 16th, 2007, 21:55 Posted By: wraggster
via 1pstart
Midway has released a couple of screen shots from Mortal Kombat: Armageddon for the Wii. The purpose of these screen shots are to educate you, the buyer, into seeing how this next chapter of the Mortal Kombat series will take advantage of the Wii remote.
Here’s what Midway has to say about Mortal Kombat: Armageddon for the Wii:
Scheduled to ship in April 2007 with the most complete roster ever, including more than 60 fighters from the entire Mortal Kombat® universe (past, present and future), a revolutionary Kreate-A-Fighter mode and Kreate-A-Fatality mode, plus a brand new Konquest mode and Endurance Mode, Mortal Kombat®: Armageddon™ promises to be the most complete, intensely lethal, fighting experience ever!
….seriously, does anyone have any idea why game companies are doing this? I have been staring at these screen shots for the past 15 minutes, and I’m sure a move or fatality will not be as easy as waving my Wii remote to the right, then left in a zig zag fashion. When will the developers learn that when it comes to the Wii, the best way to show off what’s going on is through video of some dope playing the game…not pictures!
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February 16th, 2007, 21:33 Posted By: wraggster
MTV News spoke with Nintendo President Reggie Fils-Aime last week at DICE to discuss Wii shortages, production increases, and specific game releases. Having all but said, "Read my lips, no more Nintendo droughts," in the past stating an "early 2007" release of Metroid Prime 3 on Wii, the gaming exec was less committal this time around.
Regarding first-party heavyweights, Fils-Aime said, "They're coming. But we're being very strategic when we're going to launch them. And we're making sure our licensees enjoy success on their titles and that the spacing makes sense." Okay. Let's keep hope alive. He continued, "[Gamers] need to recognize that when we release [Metroid Prime 3], it will be perfect. And if that's a little later than folks would have liked, I'm hoping they're going to be happy." Uh oh. That's sounds like code for "this bad boy ain't coming out for a while."
via joystiq
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February 16th, 2007, 21:32 Posted By: wraggster
via joystiq
Ring, ring ... ring, ring. Have you recently been disturbed by Aeris' dinnertime calls? GameStop's automated insider dialed up Opposable Thumbs to drop a hot tip: Twilight Princess now has a $35 trade-in value -- "if you're finished with it, why don't you bring it to the store and trade it in?"
Apparently GameStop, which controls most of the US's used-games market, is squirreling away as many of those one million Zelda copies in circulation as it can, just in time for ... spring? GameStop's spam-calls might indicate that the retailer is not reaching its double-sale quota. GameStop is probably having trouble buying back copies of Twilight Princess (so it can sell them again for a solid profit); likely because consumers are holding on to the game. And so the calls go out.
Inside the store is one thing -- but pestering your loyal customers on their phones? That's just squirrelly business practice.
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February 16th, 2007, 21:24 Posted By: wraggster
via kotaku
Arts and craft? With a gaming theme? Keep 'em coming. We love it.
Reader Mike, he knows this. With some help from his girlfriend, he not only fashioned himself this adorable, snuggly quilt, but a cute little matching pillow to boot.
Guys, we love the Nintendo stuff, we really do, but it'd be great to wake up one day and find a picture of a Sonny Bonds tissue box holder waiting for me in my inbox. Just for something a little...different.
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February 16th, 2007, 21:19 Posted By: wraggster
via kotaku
Some people look at an empty bit of plastic packaging and see trash. Others see the culinary potential inherent in the translucent shell. People like flickr user Balakov, who decided to see what happened when he filled the shell of his empty Wii Play wiimote and extra nunchuck controller with delicious white chocolate.
Unfortunately they are using sponges to fill out the mold due to lack of chocolate, but those sponges could easily be replaced with raspberry cream of some sort. Mmmm. In the end, it's just more proof that everything is better is you fill it with molten chocolate.
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February 16th, 2007, 21:14 Posted By: wraggster
via insert credit
I remember the dark days of the Barcode Battler, ruffians ripping barcodes off packaged goods to find the most uber monster they could. Bandai, it seems, have outdone themselves with a range of toys that detect natural magnetic fields which then unlock uber monsters to play with. Entitled, Treasure Gaust (I am assuming the latter is an Engrish attempt at spelling gaussed) these toys are pretty rudimentary.
However, there's a DS game now on the way that uses the same technology. Yes, that's right; the terrifying popularity of the DS Lite in Japan coupled with kids fervently searching the country for the ultimate magnetic field...I...I can't comprehend that level of merchandising carnage. Just...can't. Personally, I think it's a novel feature to use in a game mainly because you can't see magnetic fields and kids (predominantly) will be forced to search for them (unlike games such as Boktai that worked off, well, sunlight).
No release date is set but it's penciled in as Q1 2007, so that should give people in Japan enough warning to fortify their homes and don body armor (preferably de-magnetised body armor, obviously).
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February 16th, 2007, 21:04 Posted By: wraggster
Divineo UK have posted news that they are back in stock of the DS Xtreme Flash Cart.
Heres more info about the cart for those who dont know what it is:
The DS-X (DS-Xtreme) is a revolutionary storage, homebrew and media player flash cart compatible with all DS Lite and original DS consoles.
Offering a SINGLE unified solution which allows you to do the unthinkable and push the limits of Nintendo’s ™ top selling handheld console. The DS-X does NOT require the use of a passme, external memory or any unsightly GBA cart, just one intelligently designed piece of kit, the same size as an ordinary DS cart, giving an unrivalled experience to any DS enthusiast.
Its plug and play in its finest hour, an in-built USB port on the DS-X paves the way for you to communicate easily between the DS-X OS and your computer. Drag ‘n drop all your favourite media and homebrew as you please directly onto the included 4GBit (512-Mbyte) memory with minimal effort as the DS-X will be instantly recognized by your machine.
Does NOT require anything else to operate. All is in the cart, and the USB cable to connect to your PC is INCLUDED!
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February 16th, 2007, 17:24 Posted By: wraggster
Mario creator Shigeru Miyamoto has warned that Nintendo pays too much attention to the actions of its rivals, suggesting that the company should focus more on its unique strengths.
Speaking in an interview with CNN, Miyamoto said, "I do think we are too conscious of competition. There are many companies today that can be compared to Nintendo, but I think that Nintendo should be unique and become a company that can not be compared with the other corporations.
"Our former president himself has said, 'Do not try to compete with the others, try to be the only one, set yourself apart from others.' We are able to spend as much budget as needed for the challenge of creating something that makes us "the only one."
"That is why Nintendo puts as much money as possible into such projects and big challenges. Our company thinks that there is never a big enough budget for such challenges."
Miyamoto referred to the DS and the Wii as examples of the way Nintendo innovates and opens up new markets. Both machines have been a huge success for the company, which expects to have sold 23 million DS units and 6 million Wii consoles by the end of the financial year.
"A new market will open up when you introduce something that people have not expected. I feel strongly that we can have a chance in taking the lead in that market. Nintendo, historically, is a company that takes risks," Miyamoto said.
"I don't think there is a company equivalent that has the know-how or skills with the technology behind the games, or has the history and experience in the entertainment industry, and or has such abundant and motivated staff.
"I believe that with our people, we are able to make games that can be accepted by the public for a long time. And as long as we maintain that edge, we will always have an advantage over other companies."
via gibiz
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February 16th, 2007, 17:24 Posted By: wraggster
Mario creator Shigeru Miyamoto has warned that Nintendo pays too much attention to the actions of its rivals, suggesting that the company should focus more on its unique strengths.
Speaking in an interview with CNN, Miyamoto said, "I do think we are too conscious of competition. There are many companies today that can be compared to Nintendo, but I think that Nintendo should be unique and become a company that can not be compared with the other corporations.
"Our former president himself has said, 'Do not try to compete with the others, try to be the only one, set yourself apart from others.' We are able to spend as much budget as needed for the challenge of creating something that makes us "the only one."
"That is why Nintendo puts as much money as possible into such projects and big challenges. Our company thinks that there is never a big enough budget for such challenges."
Miyamoto referred to the DS and the Wii as examples of the way Nintendo innovates and opens up new markets. Both machines have been a huge success for the company, which expects to have sold 23 million DS units and 6 million Wii consoles by the end of the financial year.
"A new market will open up when you introduce something that people have not expected. I feel strongly that we can have a chance in taking the lead in that market. Nintendo, historically, is a company that takes risks," Miyamoto said.
"I don't think there is a company equivalent that has the know-how or skills with the technology behind the games, or has the history and experience in the entertainment industry, and or has such abundant and motivated staff.
"I believe that with our people, we are able to make games that can be accepted by the public for a long time. And as long as we maintain that edge, we will always have an advantage over other companies."
via gibiz
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February 16th, 2007, 17:10 Posted By: wraggster
New from Divineo China
- High quality 3rd party product.
- Compatible with NDS and NDS Lite.
- Backup the game save data from the NDS cartridge to PC computer.
- Write the game save data from PC to the NDS cartridge
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February 16th, 2007, 17:07 Posted By: wraggster
New from Divineo China
A high quality leather cover from Hori for Nintendo DS Lite. You can play your console while it stays protected inside the leather cover. Choice of 3 colours.
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