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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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February 14th, 2007, 21:55 Posted By: wraggster
New from Divineo China
A true universal VGA box compatible with all consoles on todays market: Xbox 1, Xbox 360, Playstation 2, Playstation 3, Nintendo Wii.
Compatible with both PAL and NTSC system, it is available with European or US power supply. A plug and play installation will give you Ypbpr input with all consoles!
- Compatible with all consoles.(Wii™, PS3™, XB360™, PS2™, Xbox™ etc )
- Works on both PAL and NTSC system.
- Double scan conversion (31.5KHz for NTSC, 31.25KHz for PAL).
- Output resolution ; NTSC (60Hz) 858 x 525 PAL (50Hz) 864 x 625
- YpbPr (works for all consoles with Ypbpr input).
- Automatically memorizes your adjustments.
- Plug and play installation.
- With power supply (110V or 220-240V) and a Multi-Ypbpr cable.
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February 14th, 2007, 21:45 Posted By: wraggster
Finally, new details for Sadness on Wii have emerged after months of worrying silence.
The mysterious survival thriller for Wii will have to take on the roll of Maria having just survived a serious train crash, the latest issue of Game Informer reveals.
Maria has to watch over her little brother, Alexander, who was unfortunately blinded during the crash, but things take an X-Files-style turn when Alexander starts acting "odd".
Without weapons, Maria and Alexander have to make use of environmental objects in their struggle to survive the chilling events that await.
Although still we're still light on actual gameplay info, at least these emerging details confirm that work on the elusive thriller is ongoing, in a top-secret underground base, we assume.
via cvg
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February 14th, 2007, 21:44 Posted By: wraggster
Capcom's epic PS2 adventure, Okami, could be making its way if recent internet rumours are to be believed.
An "industry insider" has told IGN that the Japan-based developer is "seriously considering" porting the late PS2 classic to Wii.
This report comes despite a Capcom representative telling the site that a port is unlikely considering Clover Studios, who developed the game, is closing next month.
CVG called Capcom UK in the hunt for more info but was given the same official line: "There are currently no plans to bring Okami to Wii."
But we remain stubbornly optimistic - many of the innovative gameplay mechanics in Okami would suit the Wii Remote perfectly.
Suffice to say we'll be keeping a keen ear out.
via cvg
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February 14th, 2007, 12:05 Posted By: Darksaviour69
A brand new channel launches today for the Wii Menu providing a quick, easy and fun way to cast your answers to a multitude of different questions. The Everybody Votes Channel allows you to compare and contrast your opinions with those of friends, family and people from across the globe. With a regularly updated supply of new questions to ponder, this is a great way to discover not only differences between you and your family, but also between your country and others!
″If you have ever wondered whether many other people share the same opinions, preferences, likes or dislikes as you, then the Everybody Votes Channel is a quick and easy way to quell those curiosities″ says Laurent Fischer, Marketing Director, Nintendo of Europe. ″From whether people believe in aliens to what they would do if they had 1 million Euros, this quirky but addictive channel lets you find out what others think as well as being a great discussion starter with family and friends!″
This latest addition to the Wii Menu features different general poll questions for users to answer. Three questions will always be offered. These will then closed after a week and updated with new ones. When accessing the main page of the Everybody Votes Channel, users will be greeted with the current polls open and can then register their votes by clicking on their chosen one.
Within hours of the poll closing, the latest regional results of the poll will be made available and will be displayed for each region of the relevant country. Vote ratios for each question will be displayed on the Channel using hundreds of Miis to represent the different votes.
The previous twelve polls that a player has voted on are archived so they can check back on them after they have closed. Each time a new poll closes, if the user has voted on it, it is added to the archive and the oldest one on there is deleted.
In addition to casting a vote, users can also predict the outcome of the poll. Every correct prediction will be added to the player’s profile and used to calculate how tuned in they are with general public opinion, which is shown in the ″How Tuned In Are You? ″ section.
Users are able to register a total of six different players on each Wii console using Mii data and names from the Mii Channel, meaning that each member of the household can have their own say on a poll. The Everybody Votes Channel records all of the votes cast by a player and allows them to check their opinions against those of their family using vote results as well as their ″How Tuned In Are You?″ results. This allows users to compare numbers of consecutive wins and overall wins versus losses recorded.
As well as providing three different sets of general poll questions each week, the ‘Everybody Votes Channel’ also features worldwide poll questions. These are set twice a month and run for approximately two weeks, with live result updates appearing just hours after the vote closes.
Miis illustrate the global vote ratio and a bar graph shows the results for each different country globally. Players can sort these results by vote percentage, country or in order of prediction accuracy.
An additional feature of this channel is the ″Suggest a Question″ section, which allows players to suggest a poll topic they would like to see on the service. Each player is allowed to make up to one suggestion a day, the best of which may be converted into a poll question by Nintendo.
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February 14th, 2007, 00:50 Posted By: wraggster
Today The Game Factory, famed publishers of Care Bears: Care Quest and Franklin the Turtle: A Birthday Surprise, announced a partnership with Build-a-Bear Workshop to bring a game based on the animal creation station to the Nintendo DS. A staple of many a mall across the country, Build-a-Bear Workshops allow teddy bear enthusiasts to piece together unique stuffed animals right in the store.
The game will operate much like the store, allowing gamers to build, care for, and dress their own furry companions. There are also 20 mini-games to be unlocked and played with your bear.
Developed by Neko Entertainment (Franklin the Turtle), Build-a-Bear will utilize the DS touch screen, microphone, and Wi-Fi multiplayer.
via ign
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February 14th, 2007, 00:33 Posted By: wraggster
News/release from Alan:
I called it a mini game because I was really going to release it in a bigger game collection, like a minigame collection. But I guess I never got around doing that.
Anyway, here it is. Programmed it in C, powered by PAlib. The goal is to save as many people as possible from falling out of a building, with a trampoline, and get the highest score. The game will reset when you lose over twenty people.
Hope you enjoy my game!
- Alan
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February 14th, 2007, 00:02 Posted By: wraggster
GPF our resident Dreamcast and Nintendo DS Coder has on his Coders Site posted these screens and also some news regarding the port of the classic FPS game to Nintendo`s console:
Heres what he posted:
LOL, its still needs a lot of work, no sound and its pretty slow. I need some time to try to remove SDL and use libnds directly and see if I can make it faster.
Troy(GPF)
Keep your eyes on GPF`s Site here at the DCEmu Network --> http://gpf.dcemu.co.uk
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February 13th, 2007, 23:31 Posted By: wraggster
LDAsh posted this call for help:
I've been wanting to work on a Nintendo-handheld homebrew project for a while now. I was talking with a chap (whose name I won't mention) about aiming for a big serious commercial project, but he has since given up responding to my e-mails so I've gone ahead and continued working on it by myself anyway. I have put together a small PC alpha version and am currently looking for playtesters familiar with NintendoDS and its gameplay styles who are willing to give some detailed feedback about the project, what they want in a new NDS game and how we could improve it, and more importantly looking for programmers who are interested in and able to help me get this project together and playable on NintendoDS hardware, and so hopefully later try our best to get it published.
It's a futuristic top-down shoot 'em up, you control a nasty hover-tank vehicle equipped with multiple weapons (primary and secondary) and your aim is to destroy the bad guys and rescue the good guys, completing various objectives along the way and working your way through massive military bases, research facilities and outdoor environments on other planets in our solar system. Typical stuff, really. My job and focus is on the graphics, I've had a few years experience with high-quality 3D rendering and that's how I'll be doing most of the graphics for this project. Instead of cartoonish graphics like many other NintendoDS titles, I really want to push for gritty prerendered 3D graphics with a lot of shiny metals and special effects, some of which you'll see already working in the first alpha. If the project evolves enough, I'll be very committed to filling the project with some lovely full-screen prerendered video cinematics and cutscenes throughout the game.
Here is the team website, plenty of examples of previous work and other current projects:-
http://www.violationentertainment.com/
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February 13th, 2007, 23:16 Posted By: wraggster
via dsfanboy
Jeux France is reporting a juicy rumor about espers in FFXII: Revenant Wings. Not only is Shiva rumored to be included, but the super hot (cold?) ice goddess is bringing along a few members of her family. Apparently, there will be others, like a male version (Shiva's husband), and a young female child Shiva. We're not sure what role these might play, but it definitely makes for an interesting rumor. Jeux France expects confirmation (or negation) soon.
If this is true, we just hope that Little Shiva finds a few more scraps of clothing, or it may change the game just a little, and we'll be facing another one of these situations.
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February 13th, 2007, 23:15 Posted By: wraggster
via dsfanboy
The DS Lite, which launched last month in Korea, is already following a certain Big N exec's mantra and is busily kicking ass and taking names, despite some issues. In its first week, the DS Lite boasted sales of 32,000, and if the handheld's performance elsewhere in the world is any indication, expect every single person in South Korea to have at least one by this time next year.
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February 13th, 2007, 23:08 Posted By: wraggster
via Zoelen`s site:
A small demo that shows a panoramic view
This demo detects the DSerial card with tiltsensor. If you got that then you can hold the DS as a book and move the images around just by tilting the DS.
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February 13th, 2007, 22:56 Posted By: wraggster
Via stephens weblog
So, things aren’t exactly moving along as fast as I’d like… Here’s the status of a few things that are near the front of my queue:
* Apprentice Exam, round 2 - I’ve just been lazy putting this together… it’s about half done, I will finish the other half and post it sometime. Not sure when exactly, yet.
* Spartan-3E logic analyzer - Hardware side on this is done now (not completely tested) - Software side is started, but not usable yet. Once it gets to be usable, I’ll continue work on Wii RE’ing.
There are a handful of other things I’m doing too, but they’re not quite as interesting or important… I’ll update when more gets done.
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February 13th, 2007, 22:36 Posted By: wraggster
Amponzi has released a new version of his unnofficial release of the DSEmulator for windows.
Heres whats new:
- Fixed potential memory leak
- Fixed issues with hardware sound buffering on some cards
- Slight graphical fixes
- Other bugfixes
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February 13th, 2007, 22:20 Posted By: wraggster
TG-16 Virtual Console game Military Madness, though a bit of a cult-favorite, has been plagued with numerous bugs since release. Scrolling glitches galore have caused many a gamer many a problem, but Hudson has taken advantage of this crazy new idea that's been rolling around these days: updates.
Yes, a wonderful "update" button will greet any owners of the game who journey to its page in the Wii Shop Channel, and a glorious button it is. This technically opens up the possibilities of adding new functionality to games already released on the VC ... Wi-Fi enabled Mario Kart 64, anyone? We can dream, right?
via wiifanboy
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February 13th, 2007, 22:13 Posted By: wraggster
The Pensive Gamer have done a great article loooking at homebrew on the Wii and the future of it:
Of all the current generation console makers, Nintendo appears to be the most reluctant when it comes to legitimate homebrew. They currently do not have an official strategy unlike Sony and Microsoft. While they said games by independent developers will happen fairly soon through a new Games Channel, I would guess 'independent developers' doesn't mean 'amateur/homebrew developers'. I'm sure we will find out at this year's GDC.
While Nintendo may not have an official homebrew strategy, the Wii appears to be the first of the current generation consoles to be hacked (no soldering required) to support homebrew applications and emulators. However, the only avenue suitable for mass market homebrew is the optional download of the Opera 9 web browser. The browser is currently a free beta but will apparently cost $5 dollars a few months after its official release.
The Web Browser
Nintendo's choice of Opera makes a lot of sense. Opera is feature rich and is available for numerous platforms including mobile phones and even the Nintendo DS. What is curious is the need to download it. Why not include it in the Wii, particularly when a less feature rich version of the Opera 9 browser is included and used by the Shopping Channel?
Perhaps it was the need to pay royalties or the fact it was going to take more time to perfect. Regardless, a downloadable browser that supports JavaScript, CSS and Flash (up to version 7) certainly provides a wealth of possibilities, like the PS3. Unlike the PS3 there is more talk of people doing web-based Wii homebrew. There are sites tracking usable Flash games, people figuring out how controller input gets mapped to JavaScript and Flash, and even media centers.
We are talking about web applications so many, if not all, of these applications and games will work on the PS3. However, people are building the sites and applications because of the Wii and as I mentioned in the PS3 article, you can build experiences sðecific to the console using user agent detection. Perhaps that is what WiiAim will do.
Console detection is important since there is a big discrepancy in the screen resolution offered by the Wii, which is primarily designed for standard definition television, and the PS3, which is primarily designed for high definition television. So if you are looking to build web sites or applications specifically for the Wii this design guide may be of help.
If there is anything to be concerned with, and this applies to any console based web browser, it's security. All web browsers have security holes, it is just a matter of finding them. Given the Wii's web browser is Opera 9 it has a high chance of having Opera 9 security holes.
In fact a vulnerability was already found early this year. The vulnerability can cause the Wii to crash requiring a power on/off to fix the problem. This may point to a weak or non-existent sandbox around the browser, which in turn could mean the potential to either brick the Wii or have the Wii run unintended code upon visiting a malicious web page.
This isn't scare mongering, the Wii just happens to be the first of the current generation consoles to have such a vulnerability revealed. Of course, I don't expect too many people to do their online banking via their Wii.
In general, seeing console vulnerabilities isn't much of a surprise. Traditionally consoles were closed gaming systems but today all the consoles are online and getting features that blur the line with a traditional computer. Hopefully all three console makers have done adequate vulnerability assessments of their system software and will patch adequately.
Bottom-line: In the PS3 article I mentioned web-based console homebrew being a wild card with potential. It is the Wii that is leading this charge. I doubt Nintendo will officially support it, but Wii owners are definitely making a mark. While security issues may eventually be a concern, the big thing that may stand in the way is that the web browser must be downloaded and will eventually have a small fee.
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February 13th, 2007, 22:04 Posted By: wraggster
via wired
So I'm watching the World Business Report on BBC World and there's a story about Google being attacked by media conglomerates about copyrighted videos on YouTube. Apparently the BBC have decided to get their AP feed from Nintendo these days...
I wonder if the News Channel is still filled with creepy stories about sex crimes. Speaking of which, I wonder if they'll release Wonder Momo on the US Virtual Console.
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February 13th, 2007, 21:53 Posted By: wraggster
New Weekly offer from Play Asia, heres the details:
Metroid Fusion is a side-scrolling action/adventure game with an intriguing sci-fi storyline and stunning graphics. Controlling a bounty hunter named Samus Aran, players explore vast futuristic environments in a mission to destroy an army of deadly parasites.
Metroid Fusion expertly mixes action and adventure elements to create a rich, highly stylized gaming experience. Like the original Metroid titles, Samus begins the game in a weak state and must locate power-ups to slowly become stronger. Almost everything Samus uses is upgradeable, including bombs, missiles, suits and the arm cannon. In addition to the old favorites, Metroid Fusion delivers several new power-ups as well.
Nintendo's Gameboy Advance™ classic Metroid Fusion is now available at discounted US$ 11.90 only.
Game features:
Explore huge side-scrolling futuristic environments crawling with secrets and new enemies!
Upgrade Samus's suit with amazing power-ups like the Morph Ball, Space Jump, Screw Attack, Varia Suit, Wave Beam and more.
Connect with Metroid Prime for Nintendo GameCube to access cool special features!
Follow Samus Aran through an engrossing storyline brought to life by thrilling cut-scenes.
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 1 unit per customer.
Buy at Play Asia
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February 13th, 2007, 21:50 Posted By: wraggster
Newly released at Play asia:
features
Officially licensed item
Limited availability
Contains 1 out of 6 Nintendo DS Lite Card Case (shipped randomly!)
Buy at Play Asia
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February 13th, 2007, 21:41 Posted By: wraggster
Forget about the old "ICARUS FIGHTS MEDUSA ANGELS" code. Ain't gonna work with the Virtual Console version of Kid Icarus released Monday. A warning attached to the game download states: "The original Kid Icarus allowed players to use secret passwords; however, Virtual Console does not support these passwords."
The omission of these codes is likely a result of the original cartridge depending on an included module to process the codes; Virtual Console was not designed to emulate this specific component. Similar to Mario Kart ghost data or rumble feedback, Kid Icarus codes are dependent on hardware external to the game file. It simply isn't cost effective for Nintendo to patch VC to support these apparently minor features; unless the service encounters a backlash. You willing to stand up for those cheat codes?
via joystiq
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February 13th, 2007, 20:16 Posted By: wraggster
via eurogamer
A man known only as "Mgoblue" has uploaded the entire script of The Legend of Zelda: The Twilight Princess to the internet, a document so large it engulfed 212 pages of our common word-processor.
It contains absolutely everything, even the author's own feelings regarding the Zelda series as a whole. Naturally you should be aware of the consequences before you follow our internet trail to the guide, as it does contain spoilers, although the epic piece is split into chapters and sections for easier navigation.
It really is a beautiful beast. Sit by our fire, let us read you an excerpt:
FADO
Hey! Link! You there?
Hey, you mind helpin' me herd the goats?
They ain't listenin' to me lately!
Hey, where's Epona?
It's the second project by the self proclaimed "arteest", the previous being a highly-rated Star Fox Assault guide. We think it's all a little weird, but we can't fault his effort.
He also seems to be quite open to emails; ready to talk about anything Zelda.
"I can probably recite every line of dialogue front and back and while burping and can espouse all the crazy timeline theories that abound and what it all means in the grand scheme of things," he adds at the bottom of his creation.
What would you ask him?
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