|
|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
February 6th, 2007, 19:24 Posted By: wraggster
The latest issue of US tech/culture/politics magazine, Wired, tests Wii and PS3 and awards Nintendo's console a very favourable eight spots out of ten, compared to six spots for Sony's black beast.
Despite Wired describing the graphics of Wii's launch title games as 'downright janky' and pointing to the machine's lower-tech specs as a definite drawback, Nintendo's console wins out thanks to the potential of the Wii-mote and the ability to download classic Nintendo games through Virtual Console.
As for PS3, Wired gives a thumbs up for its sleek interface and its ability to double as a Blu-ray player, but a thumbs down for the absence of rumble in the Sixaxis controller, the amount of heat it generates and the fact that the launch games 'look no better than the Xbox 360's'.
via gamesradar
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 19:08 Posted By: wraggster
via engadget

Oh snap, now it's really on. Those WiiKey kids were so proud of themselves, with that DVD upgradability of theirs, but TeamCyclops just threw down with the announcement of the same functionality in its CycloWiz. Add that to the fact that the CycloWiz is already shipping (a couple more days left for WiiKey) and we can see potential Wii modders being plenty conflicted. At the moment, WiiKey is still the only chip with support for Wii imports of any sort, but we're figuring TeamCyclops isn't too far behind on that front. And Wiinja? Well, it remains to be seen if they have anything else up their sleeves, but at the moment it looks like they've got a lot of ground to cover.
For those interested you can preorder Cyclowiz the Nintendo Wii Modchip at Divineo USA and Mr Modchips(UK).
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 18:57 Posted By: wraggster
We know many of you are looking forward to Sonic and the Secret Rings, and remain curious as to how it plays, so here's a video to give you some idea.
As you'll see, it's bloody fast - like Sonic games should be. And that pace rarely lets up. You will also see some of the cool puzzles in the game, like the use of a slow-motion power-up that allows Sonic to zip past the blades of a giant spinning fan.
CVG remains hopeful that the overly twitchy controls we spoke of in our hands-on preview will be tweaked for the final product, which is due for release in March.
Trailer Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 18:50 Posted By: wraggster
The Wii's Classic controller does a good job at letting you control all your Virtual Console games. But if you're truly hardcore you'll want to play your VC games with the original controller, and thanks to new adaptors, you can.
RetroZone has put together adaptors that allow you plug NES and Super NES pads into the GameCube ports on your Wii, meaning that you can play your classic games the way they were originally intended.
They also work on GameCube consoles too, which could be cool for playing the Zelda Collectors Discs if the button configuration work.
The adaptors will go on sale at RetroZone's website some time this month for $19 (a few pennies over £10).
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 18:48 Posted By: wraggster
Wii outsold PlayStation 3 by nearly three to one in January, said Japan's game magazine publisher, Enterbrain.
According to the publisher, Nintendo sold around 405,000 Wii units last month, compared with around 148,000 units of PS3. Enterbrain reckons the figures are this way round because there's a wider range of games for Wii and PS3's higher price tag is hindering sales. Sounds about right to us.
"There could be a price cut for the PS3 by the end of the year, and more software titles will hit the market. I expect the PS3 to be doing better after a while," Enterbrain President Hirokazu Hamamura told Reuters. "Of course, the Wii will keep running ahead all the while."
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 18:45 Posted By: wraggster
Heres the press release and screens via comments
Join the revolution! The Gestahlian Empire, armed with the secrets of Magitek, threatens to enslave the world ... until a young woman named Terra frees herself from its control and joins a band of rebels known as the Returners. Armed with Terra's magical powers, the Returners struggle to uncover the secrets of the ancient War of the Magi and the source of the Empire's power.
Players command a ragged band of heroes in a desperate quest to free the world from the Empire's grasp. With Edgar's tools, Terra's magic, Sabin's fists and the skills of more than a dozen additional characters, the Returners need only one thing to seize victory from the Empire: you.
Summon the power of the espers, magical creatures enslaved by the Empire. Enlist several new additions to the roster, like Leviathan, Cactuar and Gilgamesh, to help tackle challenges like the all-new Dragon's Den dungeon.
Just because the adventure ends doesn't mean the action has to. Players can study their foes in the Bestiary and then face them all in a continuous battle in the Soul Shrine, or enjoy their favorite songs in the bonus music player.
Featuring bonus content, a new translation and a remixed soundtrack, FINAL FANTASY VI ADVANCE is the definitive version of this classic role-playing game.
Game storyline: Ages ago, the War of the Magi pitted three gods against one another. They waged battle by enslaving magical beings called espers and using them as soldiers in their battle. After the war's end, the gods freed the espers, who then retreated to a new world of their own. Centuries later, the Gestahlian Empire has breached the boundaries of the espers' world and captured many espers, using their magic to fuel the Empire's Magitek research program. When an enslaved woman named Terra frees herself from the Empire's mind control, she joins a band of rebels called the Returners, who seek to enlist the aid of the espers in their struggle to prevent the Empire from taking over the world.
How to progress through the game: FINAL FANTASY VI ADVANCE is a turn-based RPG with gameplay broken down into two distinct phases: exploration and battle. In the exploration phase, players wander through towns or dungeons, sail through the sky or travel across the "overworld" (anywhere outside of a dungeon or town), speaking with the people they meet to gain clues and advance the story. In certain locations, players will get into battles, either randomly (when wandering freely) or by design (when they fight a creature as part of the main story). Players can equip their characters to customize their arms and armor as well as their relics and magic.
Characters:
Heroes: Terra, a young former slave of the Empire who is connected to the espers. Locke, a treasure hunter (read "thief") skilled at stealing from enemies. Edgar, King of Figaro and master of various tools. Sabin, twin brother of Edgar who abandoned his claim to the throne to pursue a life of freedom as a martial artist. Shadow, a mysterious assassin who travels with his dog, Interceptor. Celes, a Magitek knight who abandons the Empire after she learns of Kefka's plan to poison an entire kingdom. Mog, a world-traveling moogle who has left the caves where his people live to see more of the world beyond the caverns. And many, many more!
Villains: While there are many enemies, Kefka and Ultros stand out as the most memorable. Kefka starts as a court mage for the Gestahlian Empire – he receives the power to wield magic during an infusion of esper power that drives him insane. Ultros is a large, purple octopus who serves mostly as comic relief, providing challenging battles but also proving to be somewhat ineffectual as a villain.
Special features: FINAL FANTASY VI ADVANCE features 14 "main" characters, even though the players can have only four characters in their party at any time. The story branches in several key points, and the player must break the party into separate groups, splitting time between each of the groups and seeing their aspect of the story. Each character possesses a special ability, like Locke's Steal (which grabs items from enemies) or Mog's Dance (each dance has a different effect).
Players find and equip magicite crystal pieces to their characters. Magicite teaches spells to the characters equipping it and allows them to summon espers in battle as well. The espers have different powerful effects, ranging from healing the whole party to attacking large groups of enemies with different physical or elemental attacks.
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 18:36 Posted By: wraggster
Heres the US press release for Wii Play:
Wii Play includes nine quick and addictive games that are easy to pick up and play and hard to put away. Thanks to the intuitive controls of the Wii Remote, even the most inexperienced gamers will have no trouble mastering the controls. Every game features a multiplayer mode, so friends can compete for the high score or go head to head to see who's the best. Wii Play comes with a Wii Remote so that friends can join in the action.
Wii Play features nine separate minigames, including:
Shooting Range, a point-and-fire game of target practice in the Duck Hunt® tradition.
Billiards, a nine-ball game of pool with stunningly realistic physics that uses the Wii Remote as a pool cue.
Find Mii™, in which players scan the crowds to find the right Mii. Miis created by players and their friends make an appearance.
Tanks!, in which players command a toy tank on a miniature battlefield in a gantlet of 100 missions.
Other games include Pose Mii, Table Tennis, Fishing, Charge! and Laser Hockey.
Minigames:
Shooting Range: The player shoots down targets ranging from clay pigeons to ducks to UFOs. In the final stage, the Mii a player is using appears on the screen, wandering in a field and being abducted by UFOs. If the player shoots that UFO down, the abductee returns to the field. To shoot targets, the player points at them with the Wii Remote pointer and presses the B button to fire. Players earn bonuses for not missing any shots.
Find Mii: The player must find and select specific Miis from a crowd within a set amount of time. If the player has any user-created Miis, they appear in the crowd as well. The crowds grow larger and start moving as the player clears more levels. The player selects Miis by pointing at them with the Wii Remote and pressing the A button.
Table Tennis: Players rally the ball back and forth, shooting for the longest sustained rally. In the multiplayer version, players compete to score points, as in traditional table tennis. Players use the pointer to move the paddle. The paddle swings automatically when the ball is close.
Pose Mii: The player moves his Mii on the screen, rotating it and changing its pose to match the silhouettes inside falling bubbles. The player must pop the bubble by matching its pose before the bubble hits the bottom of the screen. The Wii Remote's pointer moves the Mii, and twisting the Wii Remote rotates the Mii on-screen. The A and B buttons change between three different poses.
Laser Hockey: Players move paddles on an air hockey table, trying to hit the puck past the opponent's goal. The puck's motion is affected by the angle of the paddle and the speed with which the puck is hit. The Wii Remote pointer moves the paddle, while twisting the Wii Remote rotates the paddle on the screen.
Billiards: The player must sink all nine balls in the proper order. In single player, if a player fails to hit the correct ball or sinks his cue ball, the player's score drops; in multiplayer, the other player can place the ball anywhere on the screen before taking a turn. The Wii Remote pointer marks where the cue will strike the cue ball. While the cue is marked, moving the Wii Remote back and then swiftly forward slides the cue into the cue ball. The +Control Pad controls where the ball is aiming.
Fishing: Players must catch the fish indicated at the top of the screen. This game uses the Wii Remote: The pointer moves the hand holding the fishing pole. Moving forward places the hook farther out in the lake, while moving back places it hook closer. When a fish bites, the player yanks the Wii Remote back, pulling the fish out of the water. A "bonus" fish appears in a window on the screen, and catching that fish earns double the points.
Charge!: The player controls a charging cow, guiding it into scarecrows and knocking them over. Players control the cow by tilting the Wii Remote on its side and turning it like a steering wheel. Tilting forward speeds the cow up, and tilting back slows it down. Quickly raising the Wii Remote make the cow jump.
Tanks!: The player controls a tank and must shoot other tanks. The shots rebound once off the walls before disappearing. The player controls his tanks with the +Control Pad (Note: players can also use the Nunchuk's control stick to steer the tank) and aim the tank's cannon using the Wii Remote's pointer. The A button fires the tank's cannon, and the B button drops a mine with a large blast radius.
How to progress through the game: Each minigame in Wii Play teaches players another aspect of the Wii Remote. The first time playing, a player must complete a game before the next game opens. Shooting Range is first, and the games unlock in the order listed above. Players also can earn medals (bronze, silver, gold and platinum) as they improve their scores. High scores and accomplishments are posted to the Wii Message Board (see below). In most two-player games, players compete for the highest score. However, in Laser Hockey and Tanks!, players compete directly against one another.
Special powers/weapons/moves/features: Players can use Miis they've created in the Mii Channel in each minigame. Their personal high scores will be recorded for each Mii, and those scores will be posted to the Wii Message Board as well. Wii Play comes packaged with a Wii Remote.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 18:34 Posted By: wraggster
New press release from Nintendo:
When Wario™ sees a television series about a thieving master of disguises, he dives through the TV screen, steals the thief's quick-change wand and takes over the whole show. Episode after episode, he breaks into exotic locations, like a luxury liner, watery ruins and an Egyptian pyramid!
Draw Wario's eight disguises: By sketching a symbol on Wario, the player puts Wario in outfits that give him powers, such as Thief Wario's tackles and Cosmic Wario's laser blasts. The player also uses the stylus to wield the powers.
Explore environments: Wario travels the globe in 10 missions that span nine exotic locations. The player must attack many enemies found in each location and also use Wario's disguises to get past puzzling obstacles.
Play minigames to unlock chests: To pick the lock of each chest, the player must play one of eight stylus-driven minigames that grow more difficult as the game progresses.
Game storyline: Over the 10 episodes of "his" new TV show, Wario travels the globe in search of treasure to steal. Along the way, he discovers that there's a far greater prize to be had: an ancient artifact that grants wishes. Now if he can only find it before his rival, the master thief whose show (and powers of disguise) he's stolen.
How to progress through the game: Using the Thief Wario disguise, players run, high-jump and tackle their way through each episode. They'll need to switch to other disguises, frequently one after the other, to fight and puzzle through rooms full of obstacles and enemies. Players use buttons to run and jump while using the stylus to affect Wario and his environment, and they can watch the top screen map to keep their bearings in the levels.
At the start of the game, players will have only one disguise (Thief Wario) and will discover more as they proceed through the game. Players can return to previous episodes with the power to use all currently held disguises, making it possible to explore more areas and gather even more hidden treasures. Each episode ends in a boss fight that challenges players to use a variety of disguises to defeat it.
Characters: Wario is joined by his new sidekick, a wand that lets him change into eight different disguises. He's also pursued by the master thief who wants his wand back, and who still has plenty of high-tech tricks up his sleeve. The episodes also feature more characters in search of the ancient artifact, plus dozens of new creatures. Wario's friendly new wand helps him switch disguises. Players use the stylus to draw a key piece of each disguise onto Wario to activate the change. The wand explains how to sketch these quick-changes in a tutorial.
Special powers/weapons/moves/features: Wario opens locked treasure chests by completing one of eight random minigames that grow harder, faster and more complex as the game progresses. If the players succeed, they'll get the treasure, key item or disguise power-up found specifically in that chest. If the player fails, the chest remains locked, the chest spits out exploding bombs and the player may return to try the chest (with a different minigame) again.
Screenshots Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 18:31 Posted By: wraggster
All the info from Nintendo:
The world's most popular party video game is getting a lot crazier in Mario Party 8. Whether you're shaking up cola cans or lassoing barrels, you and your friends will be drawn into the action like never before using the Wii Remote™.
Play with motion control: Players row their way through a river race, punch a statue to pieces, steer race cars, mopeds and go-karts and handle a balancing pole while walking a tightrope.
Play using the Pointer: Shoot at Boos in a haunted house, rag and drop toppings in a cake-decorating competition, select the correct answers in game show challenges.
Play using the Wii Remote's buttons: Players jump and pummel their way through a football brawl, hop and run across a field of spinning platforms
Mario Party 8 also includes dozens of new minigames, six new party boards and many new game modes. In a series first, players can transform their characters into many forms, such as player-smashing boulders and coin-sucking vampires. Mario Party 8 also includes "extra-large" minigames like Star Carnival Bowling and Table Menace. One to four players can play Mario Party 8, each with a Wii Remote.
Game storyline: In Mario Party 8, a whimsical ringmaster has invited Mario™, Peach and the rest of the crew to his carnival, a perfect setting for the dynamic spectacle of the Wii game play. Mario Party 8 keeps the surprises coming with minigames that draw upon the Wii Remote's motion, pointing and button control in a variety of ways. Players always know how to jump into the action by watching an animated tutorial that shows how to use the Wii Remote.
How to progress through the game: Following tradition, Mario Party 8 takes the social, strategic game play of board games and adds breaks for quick, action-oriented minigames. In the main mode, players travel across six boards in search of Stars, landing on spaces that are helpful (example: giving coins) or a hindrance (example: sending Bowser in to mess with the player). Several variations for these boards tweak the main goals to enhance game play for solo sessions, two-player games and three- to four-player games.
In addition, Mario Party 8 includes four more minigame-infused kinds of board games, such as Tic-Tac Drop, where players earn the right to put the next mark on the board by winning a minigame.
Characters: Mario Party games are a celebration of all things Mario, so you can play as 14 classic characters, the widest selection yet for the series, including newcomers Hammer Bro and Blooper. You'll also bump into many old friends and foes that span 20+ years of Mario games.
Special powers/weapons/moves/features: Beyond using the Wii Remote's motion and pointer control, this eighth game in the Mario Party series goes its own way with two major changes:
Players can transform their character using candy power-ups. Examples: When Peach eats Bowlo Candy, she'll turn into a Peach-faced ball and bowl over characters to get their coins. When Wario™ eats Vampire Candy, he'll sprout wings and fly off to suck the coins from all other players.
* A more engaging view of the action puts the player "on the board" with his traveling character, no longer far above the whole board looking down.
Charactar Art Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 07:00 Posted By: JKKDARK
The Gekko official forum was finally added. If you didn't know, Gekko is a GameCube emulator for PC.
The webmaster said:
It's finally here! Quite a few poeple had asked for a forum and with the spam issues we were having with the comments on the mainpage news, I went ahead and created Gekko's official forum. 
It took me all last night and this morning to integrate the news and comments system to the forum, learning PHP as I go.
A new button has been added in the header bar completely to the right to access the forum. It will now be mandatory to register to the forum to be able to post comments on news. (Helping us avoid the issues we had earlier )
Finally, you will notice that the forum currently uses the default template. I am no artist but I will try to wip something up when I have the chance in the next few months.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 02:30 Posted By: wraggster
Noda has released a new version of his DS game of the Mod Tower Defense for Warcraft 3.
Heres some screens:
 
Heres the game info
Here is the promised quick release which should fix some bugs and R4/M3 simply compatibility
-04/02/2007 : v0.31 beta
+ now use latest devkitpro (r20) with latest libnds, libfat & palib
= stylus precision & jumping problems fixed (thanks to latest libnds)
= stylus problems with R4/M3 simply should be fixed (thanks to latest palib)
= corrected the bug that make the map selection screen froze when there was more than
10 maps (FAT version) .
Warcraft arrives on DS via Homebrew
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 01:07 Posted By: wraggster
Tepples has released a new version of his Tetris game for the DS:
LOCKJAW is a tetromino stacking game that lets you set the rules. It's a free software implementation of the Soviet Mind Game, a highly popular computer puzzle game that involves guiding tetrominoes into a well. (That is, LOCKJAW is to Tetris as GNU is to UNIX.) It includes over 20 options for making variations to the game rules, as well as "gimmicks" for practicing specific skill areas.
Changelog v0.31 (2007-02-03):
Draws the score and next pieces before blitting the playfield in case a front-end draws the score or next pieces inside the playfield.
In Baboo!, speed curve Zero sets the level to the number of keypresses so far.
Blocks within a piece are drawn connected once they lock.
Baboo! no longer double-counts console buttons passed through the joypad reading code.
README: "color=image" clone-and-hack error fixed.
README: Explains black rectangle in upper left corner as an con for stop.
README: Explains controls on DS.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 01:03 Posted By: wraggster
Robert Durbin has released an update to his Deal or No Deal game:
I made a new version, nothing really fancy but now you can use controller to select a case, and use A,B,X,Y to confirm your choice. Also when you get choices like deal or no deal or Trade or keep, you can use the L and R button to choose them. I did this cause some users (R4 and M3 simply) cannot use the stylus.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 01:00 Posted By: wraggster
A new release of Comic Book DS has support for DLDI. heres the full changelog:
# 2.0 (04/02/2007):
New DS: Renaming the .cbds files is not necessary anymore. The .cbds files can have any name (eg : "La Vie de Norman.cbds" and can be placed anywhere.
New DS: The Library screen is more reactive to user inputs. When the book is not opened yet, the filename is displayed.
New DS: Current page name is displayed during image load.
New DS: Do not wait for key release anymore in Thumbnails and Library screens. This allows a quicker thumbnails navigation while keeping the key pressed.
BugFix DS: The Stylus (touch screen) can now be used with R4DS and M3 Simply.
BugFix DS: Sometimes, the selection frame of miniature mode was not displayed.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 00:55 Posted By: wraggster
A New firmware has been released for the DS Linker flash cart, heres whats new:
New feature:
# 1.Fixed the problem of Pocket Mater black screen when enter underground world.
# 2.Adjusted the icon of 3D menu speed.
# 3.Fixed the "goto Menu" problem.
# 4.Fixed some FAT file system problem, so DSLinker need to be formated after upgrade.
# 5.Now, hold SELECT can pass through to 3D menu when DSLiner Writer is in slot 2. (for USB 2.0 Writer only)
# 6.With this new function, NDS console can be a USB pad with DSPAD program. This USB pad can work with all PC game.(for USB 2.0 Writer only)
# 7.Added /DSYSTEM/AUTORUN.BIN file, it's a USB plug-in, use hold SELECT pass through to 3D menu, system will run AUTORUN.BIN automatic.(for USB 2.0 Writer only)
Usage: Please follow the "readme" file in the package to update the firmware of DSLinker.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 00:51 Posted By: wraggster
Mollusk has updated his Map Viewer application for the Nintendo DS.
Heres some info
How to use :
1. Flash the rom on your linker
2. Copy gif files you want to use as maps in directory /Maps/
3. Load the homebrew, it'll list all gif files in that directory
4. Click on a map, it'll load up in a few seconds, and you can move around/zoom/etc...
All commands are written on the homebrew when you load it
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 00:46 Posted By: wraggster
papafuji has released DS-Frotz v1.2, heres the full info:
DS-Frotz is the port of Stefan Jokisch and David Griffith's Frotz, based on the GBA version from Jonas Minnberg. It can play the majority of Inform files in z3, z5 or z8 format (up to V6 Inform format), with some bugs included... The source code is included in the package... The version 1.2 of DS-Frotz includes :
a multi-game main menu
a multi-interface inputs : grafiti or keyboard (no voice recogition yet, sorry...)
a multi-files in SRAM save/load (up to 5 files)
and a brand new text-completion functionnality
includes : MiniZork, Freefall, The Magic Toyshop & the source code of DS-Frotz
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 00:36 Posted By: wraggster
via dsfanboy
A Nintendo-developed dogfighter, Jet Impulse, has recently opened their official website for perusal. The game formerly known as DS Air is, for the moment, Japanese-bound only; this will change, however, when we threaten Nintendo with deadly force.
Two videos adorn the pages, highlighting both game mechanics and opening cinematic. We've been hankering for more air since Star Fox Command ended so very quickly; hopefully, this title can make the trip stateside before long.
Videos Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 00:34 Posted By: wraggster
via dsfanboy
The official Japanese website for Final Fantasy XII: Revenant Wings has been live for a bit on the series of tubes that make up the internet. Now, through this wondrous website, one may access a nice little trailer on the main page, as well as some cool downloads.
The downloads include desktop wallpapers and a promotional video from Jump Festa 2007. Other things, such as the game's prologue and character descriptions, are in Japanese and able to stand up to our most deadly translation bots.
More Info
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 6th, 2007, 00:31 Posted By: wraggster
via dsfanboy
No doubt, Diddy Kong Racing has been in the spotlight for the last couple of months, due to some excellent features and the promise of repeating the success the game enjoyed on the N64. With custom-track creation and countless other wonderful features, we've waited long and patiently for this game and hopefully the majority of reviewers out there won't find the game as lacking as the below two have:
Nintendo Power (75/100) finds that the game has some appeal, however maybe not as much as it needs: "Like its predecessor, Diddy Kong Racing DS has a Mario Kart game to compete with, but also enough unique features to make it a kart-racing contender." [Mar. 2007, p.87]
GameSpot (67/100) says that the game might just have too much to do: "Diddy Kong Racing DS is a decent racer with plenty to do and some interesting new content, but the seemingly endless amount of tasks you must complete to enjoy all of it may irritate anyone who simply wants to race."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
next » |
|
|