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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 9th, 2007, 00:37 Posted By: wraggster
If your the owner of a CycloWiz or a Wiinja Modchip then this is the killer release for you.
SD Load is the easiest way to load Gamecube Homebrew and Emulators on the Wii Console and its now in a bootable iso for those who have Modchips.
Remember it only works on Modchipped Consoles, users without Modchips use the SD Load Method
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February 9th, 2007, 00:17 Posted By: wraggster
via wiifanboy
This image brings so many things to mind. The first thought that jumped into our head was the ultimate match of Wii Sports ever, where Godzilla takes on King Kong in a match of Tennis that is being projected against the Empire State building. The match ends with Godzilla being the victor, only because on the Game Point he turned to Kong and melted his face off with his laser breath.
If you think we're crazy, know that Godzilla's cheating tendencies have been well-documented the world over for many years.
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February 9th, 2007, 00:13 Posted By: wraggster
via wiifanboy
In a more disturbing, yet amazingly interesting, story involving Nintendo, we're told the tale of George (not his real name, obviously) and how he was locked up. What makes this story interesting to you, fine reader, is that the man went to jail for the theft of a massive amount of Nintendo software. It isn't mentioned if it's DS or Wii games, but either way it added up to a whole lot of dough.
In telling how he had gotten locked up in a Japanese prison, George informs us that "He saw an opportunity to make some money and he took it. ¥1 million worth of Nintendo game software was sitting in the warehouse in which he worked and he figured that they needed to be sold. He pocketed around ¥300k but within a few days it was fairly obvious to his bosses that he had done it."
more info
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February 9th, 2007, 00:10 Posted By: wraggster
via siliconera
I got my copy of Cooking Mama: Minna to Issho ni Oryouri Taikai! (Cooking Mama: Cook Off) a little ahead of schedule, it was on my desk today and it comes out in Japan in just a few hours. Cooking Mama: Cook Off plays similar to the DS version where cooking a meal is broken up into little parts like chopping up veggies and buttering pans. The main difference, besides more recipes, is the Wii remote control. In the game the controller “becomes” the cooking utensils. I shot this video of making Hamburgers because it emphasizes a lot of the ways the Wii remote is used in the game.
When you dice the bun you make a quick horizontal slice and then when you chop up the tomato you slide the remote vertically. One thing that caught me off guard is that I’m tempted to rotate the remote when I’m cutting vertically so the edge would face towards a non existent cutting board, but you don’t need to do that. Pulling the lettuce is a little tricky you have to slide the remote left or right, but not too fast otherwise you rip the piece off. When all of your ingredients ready you need to put them into the mixing bowl in an order determined by the window on the top left corner. It gives the players a glimpse of what item to put in. After that you make the burgers, by copying gestures at the bottom of the screen with the remote to mix everything. The last part with the pan has players flip the burgers by moving the remote forward and heat is adjusted by holding A and tilting the remote left or right.
Besides making hamburgers there are lots of other recipes like making chili shrimp, mochi, minestrone soup, and flan. As of now America’s cuisine is limited only to popcorn, hot dogs and hamburgers. Is that all we eat?
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February 9th, 2007, 00:07 Posted By: wraggster
via gonintendo
Reader Alex thought he would check Blockbuster’s Wii game listings while at work. He popped into the computer system and had a look at the upcoming titles. His list further confirms a few titles we have been discussing the past month or so.
Brothers In Arms: D-Day - June 21/2007
Cosmic Family - June 7/2007
Emergency Mayhem - April 15/2007
High School Musical with Microphone - August 07/2007
Samurai Slash - December 15/2007
Spelling Spree - June 14/2007
Surfs Up - May 24/2007
A couple interesting titles there. Brothers In Arms: D-Day pops up yet again, which we have heard semi-confirmations on, including an old leaked press release, as well as a more recent one. The other interesting bit is the inclusion of a microphone with High School Musical. We knew that this title was coming to the Wii, but it seems it will be along the lines of a Singstar or Karaoke Revolution title. (Makes sense seeing that it is based on Disney’s High School Musical). The question is, will it plug into the Wiimote, a USB port (nice catch Inque!) or the Cube port?
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February 8th, 2007, 23:55 Posted By: wraggster
New from SuccessHK is a great little FM Radio addon for the DS Lite, heres the info:
1) New compact design.
2) Easy set up and used by LCD display.
3) No need any batteries or extra power supply.
4) Stereo sound signal with full range of FM radio frequency.
The new FM Addon is selling at SuccessHK for USD 9.23.
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February 8th, 2007, 23:25 Posted By: wraggster
During yesterday's financial results conference call Activision president and CEO Mike Griffith made more specific confirmation of Guitar Hero on Wii. "[Activision] will aggressively target the Nintendo platforms consistent with our multi-platform strategy and Nintendo's expected growth. In fiscal 2008, we will double our offerings on the DS and the Wii, including Spider-Man, Shrek, Transformers, and Guitar Hero," Griffith told listeners. While this almost certainly indicates that Guitar Hero will arrive on Wii before March 2008, Griffith's somewhat vague statement still leaves open the possibility of a portable version on DS.
You may recall that another Activision CEO, Robert Kotic, suggested as much last September when he stated that Guitar Hero would appear "on every significant new format." We assume that if Guitar Hero were to transition to DS, it would be a simple game of tap-the-dots, but on Wii there are some fresh possibilities for a guitar peripheral that might include attaching the Wii Remote for added motion and guitar position recognition.
via joystiq
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February 8th, 2007, 23:23 Posted By: wraggster
via joystiq
As part of a new series on super-obscure games that should come to the Wii's virtual console, the prototype hounds over at The Lost Levels have unearthed Buzz and Waldog, an unreleased game from Korean company Daou Infosys. The colorful, well-made platformer was to be released by a mail-order publisher without an official license from Nintendo, putting it in rarefied company of those sleek black Tengen cartridges and crappy religious games.
Unfortunately, the game never actually made it to market, though a few review copies did leak out. That's no reason for you not to enjoy it, though --The Lost Levels has released the ROM and a series of YouTube videos showing off the Mario/Sonic/Bonk inspired gameplay. Good stuff.
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February 8th, 2007, 23:10 Posted By: wraggster
Activision's CEO confirmed that the music-emulating Guitar Hero will be making its way to the Nintendo Wii. That is interesting an all, but this brings up further questions about the hardware that will accompany the game on the Wii. Surely Activision has something up their sleeve to incorporate the WiiMote into a guitar similar to Wii Sports accessory pack. Then what kind of crazy motions will the player have to do? Will it be wireless? I can only imagine the awesomeness of Nintendo Wii Guitar Hero.
via gizmodo
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February 8th, 2007, 22:44 Posted By: wraggster
Right now it seems to be nothing but good news for Nintendo. At the end of January, the company reported record results for fiscal-year 2006, shortly after raising its profit forecast by 20 percent for the year. Not only that, but the Wii is currently outselling the PlayStation 3 in Japan at a rate of four to one.
But it's not only Nintendo that benefits from this success--peripherals companies are reaping the rewards, too. Tokyo-based Mitsumi Electric, a manufacturer of human-interfacing devices, has raised its net profit forecast for the financial year ending March to 10.2 billion yen (approximately $84.54 million), reports Reuters. The 59 percent rise in the forecast is primarily due to the Mario factory, with results "far above market expectations" on sales of key parts for the DS and Wii.
The company expects sales to top 276 billion yen ($2.27 billion), up from its previous forecast by 15 billion yen ($123 million), and approximately 9 billion yen ($74 million) will come from game components.
Mitsumi, which was founded in 1954, is the maker of Nintendo's motion-detecting controller, and it also makes a variety of peripherals including remote controls, mice, keyboards, and other game controllers.
Mitsumi shares gained 96 percent in 2006, and it also enjoyed a 14.9 percent jump on the Nikkei to 3,090 yen ($25.5).
via gamespot
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February 8th, 2007, 17:38 Posted By: wraggster
It's a sad day for Nintendo fans, as the Kyoto games giant has announced the closure of Nintendo Power, the Super Famicom and Game Boy store download service previously available in Japan. Phew...
The Nintendo Power service allowed Japanese gamers to download various Super Famicom and Game Boy games onto special flash RAM cartridges, via shop download kiosks - and due to their single-state nature piracy wasn't much of a problem either.
A similar service for the Nintendo 64, 'iQue' was launched in China in 2003.
Various classics such as Super Mario World, Donkey Kong Country 1-3 and Kirby's Dream Course were available on the service, but download kiosks (the ones left anyway) needed to attain the ROMs are now being dragged out of Japanese stores and taken to the big Shibuya corner shop in the sky.
via cvg
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February 8th, 2007, 17:31 Posted By: wraggster
EA has closed its Japanese development studio, currently working on the DS version of Theme Park. Don't worry though, it seems as though the game is finished and ready to ship.
Word comes from 1UP who quotes a source as saying, "When we were developing for the Xbox 360 and PS3 and things weren't going smoothly, I had my worries -- but ever since we switched our focus to the Nintendo DS, things seemed to be going well."
So what's the problem? "After almost three years in existence, the only game to come out of EA Japan was Theme Park DS, which only took about a half-year to develop since it was a port. So, yeah, that wasn't a great track record."
Ea has yet to respond to the reports.
via cvg
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February 8th, 2007, 17:29 Posted By: wraggster
In response to the commercial success of Wii and DS, Activision, the company which had the most Wii titles available at launch, will double its support for Nintendo consoles.
During a conference call to analysts, Activision CEO, Bobby Kotick, said: "Activision recognised the Wii opportunity, and we had one of the largest lineups at launch. In fiscal 08, we will double our product offerings on Wii and DS as we plan to be even more successful on these platforms."
Along with announcing that the currently Wii-exclusive Tony Hawks Downhill Jam will be ported to Wii, he goes on to say: "To date, there has been strong consumer response to all three next-generation consoles, which truly are delivering new gaming experiences to broader, more diverse audiences than ever before."
via cvg
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February 8th, 2007, 17:28 Posted By: wraggster
via cvg
Rockstar has moved quickly to defend the recently announced Manhunt 2, firing a pre-emptive strike before the inevitable controversy war initiates.
Speaking to MCV, a spokesperson for the company said that the sequel is clearly aimed at an adult audience and that "Rockstar submits every game to the appropriate bodies for rating and classification".
"We anticipate that it will receive an 18+ rating", the spokesperson said.
"Manhunt 2 is a chilling and compelling drama and is only appropriate for people who are old enough to play it," they continued.
"We are aware that in direct contradiction to all available evidence, certain individuals continue to link the original Manhunt title to the Warren Leblanc case in 2004. The transcript of the court case makes it quite clear what really happened. At sentencing the Judge, defence, prosecution and Leicester police all emphasised that Manhunt played no part in the case."
The spokesperson went on to say that Rockstar respects people who have different opinions about the horror genre and video games "but we hope they will also consider the opinions of gamers".
Manhunt 2 has been announced for PS2, PSP and Wii.
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February 7th, 2007, 22:28 Posted By: wraggster
Like many people i wanted to add extra Wiimotes so that more people can play on my Wii console, but in the UK we pay far too much for controllers, so i decided to import one from Play Asia - one for a Jap Wii, now i decided to take the risk and well it arrived yesterday and now im playing with a Wiimote that cost me a lot less than buying in the UK
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February 7th, 2007, 21:31 Posted By: scorpei
Hey all,
Just popping in to say I've finished my review of the Wiinja .
"The Wiinja is a small PIC chip that connects to the Wii's DVD drive. The chip (should) also allow(s) running GameCube homebrew (by booting SDload from a DVD, which in turn can start an application/game that can read from the DVD drive) such as the MFE distro of GameCube linux (which requires a DVD). As with the GameCube however you will need good DVD media (or possibly tweak your POT if possible). Installation should be fairly simple (though disassembling your Nintendo Wii, and soldering to the small solder points, could prove a problem for unexperienced users) as it only requires soldering of 5 wires (see below). Let 's see how the chip performs!"
Read it here
Cheers,
Scorpei
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February 7th, 2007, 21:00 Posted By: wraggster
mateom199 posted this news/release:
Hoping to stir up some interest in this NDS GB/GB emulator, I added libfat support to it, with a pretty rudimentary file explorer (thanks to PicoDriveDS) and adjusted a few lines of code so it will compile with DKP r20.
It seems that theres a bug somewhere in the code causing slightly corrupt
graphics, I wasn't able to track it down but I haven't been looking for very long.
Unfortunately, I know little asm and even less about the Gameboy's Z80 processor, so I don't imagine I would be much help in coding speed optimizations and the such. Hopefully someone with more knowledge on the the subject can help improve this emulator.
attached is both the modified source and a binary (.nds and nds.gba).
KNOWN ISSUES:
Graphics slightly corrupt
Many ROMs will crash it - tested with Mega Man 1, works fine (slow though)
ROM's must end in ".gbc", spaces in filenames not tested.
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February 7th, 2007, 20:55 Posted By: wraggster
Deal or no Deal is a game by Robert Durbin that seems to have daily updates.
Heres whats new:
Everyone sorry for all the bug fixes but I am still pretty new to all of this. I also made it so you cannot even attempt to select your own case, it now skips when you try to select any case, before i had a message complain if you try to choose your own case. now you cant even try to do that, unless you select it using your stylus.
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February 7th, 2007, 20:51 Posted By: wraggster
Lucas has took over the discontinued Licks Media Player Project, heres what he posted:
I got myself a DS last month, and a flashcart last week... Looking through the projects, I liked Licks Media Player (ipod-like player) very much, but unfortunately it was discontinued
So... I just decided to finish it . In the end, it became a complete rewrite. No more C++, only pure C. At ths time, I only have some basic functionality, WAV playback (files must end in .wav) and libmad playback (files must end in .mp3).
There's 3 different play modes, mode 1, mode 2 and mode 3 SELECT alternate between these modes, but you have to PAUSE/UNPAUSE so the mode will be applied. If you happen to test, please, send feedback on which one you think sounds the best. (these modes basically do some linear oversampling, just like moonshell).
I'm labelling this alpha2 version, it's still very experimental.
New feature: playlist support. Some bugfixes and some rewrite in the graphics code.
For using playlists, you MUST use relative paths, no absolute paths. Also, you CAN'T use ".." in your paths (e.g. /abc/d/../e).
I've moved to more common .zip files for the precompiled binaries, so no more confusion!
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February 7th, 2007, 20:47 Posted By: wraggster
BassAceGold has updated his Atari Boxing game
Heres whats new:
Well theres not much new in this version except a few bug fixes and the addition of AI!
Its not perfect and needs some more work but it still puts up a challenge if your horrible at the game to begin with
Anyways in this version just press select while fighting to switch begin multiplayer and single player.
Theres no fancy menu and the match doesn't restart when the switch was made, but i plan on adding something of the sort to fix that.
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