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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 6th, 2007, 00:29 Posted By: wraggster
via dsfanboy
There's some updated news on Lost in Blue 2, including gameplay details. Notably, players can choose to navigate the game as either the male or female character, and Jack and Amy each have their own unique skills. Previously, we thought the setup was similar to the original Lost in Blue, with the girl serving as an unplayable character (at least, until you beat it once). Also, the sequel will feature a limited two-player mode via local wireless, in which players can compete in survival mini-games. We're hoping for things like "Outrun the Croc" so we can watch our pals brutally eaten. That's just good, clean fun.
Once again, the touch screen and microphone will be a big part of the game, but Konami promises to expand on touchscreen play for a more immersive and interesting experience. Let's hope for less drudgery and more fun.
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February 6th, 2007, 00:24 Posted By: wraggster
Dovoto just posted the names of who won the Drunken Coders Comp:
After much delay:
Clem
Rudolph Steady Go
Xmas Dash
TSOTS
Znax
Santa's Skidoo Scarp
Warcraft Tower of Defence
Ice Runner
Holliday Toss
NDS Puzzle
I will try to get a full compo page up with judge's comments and scoring on each game over the next few days. We all pretty much picked the same top 4 but after that it was a pretty tight race. Thanks for another great year and I apologize for the delay in judging. For those of you who did not make the top ten most of you just barely missed
Winners feel free to contact me and please list your prize choices in order of preference.If I don't hear from you in the next day or two I will track you down.
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February 6th, 2007, 00:18 Posted By: wraggster
via francescos
Pascal Game Development community has announced the 2007 PGD "Multiplexity" Game Programming Competition aimed to pascal developers. The big news of this year is that entries for Nintendo DS and GameBoy Advance are allowed! The compo theme is very interesting (a multi-genre game), prizes are very rich, so: pick up your fpc4gba or fpc4nds and start coding now!!!
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February 6th, 2007, 00:16 Posted By: wraggster
Double Z has updated his site with this news:
I've updated tutorial one to work with the most recent devkitPro release. I've also moved it to using the standard devkitPro makefiles which should make it much easier to track devkitPro changes. I'm working on updating the other tutorials.
More Info --> http://www.double.co.nz/nintendo_ds/
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February 6th, 2007, 00:14 Posted By: wraggster
CraigT has released a new version of SpeccyDS the Spectrum emulator for the Nintendo DS.
Heres whats new:
Here are the changes…
Upgraded to libfat, which inludes the DLDI driver.
Fixed .z80 loading routine. More .Z80 snapshots will now be accepted.
Fixed flag behaviour in DAA instruction to fix problems in Head over Heels.
Fixed HALT instruction (again!) to fix crash in Starquake.
Implemented a few undocumented instructions.
Optomised display routines.
Hooked up X and Y buttons.
Corrected Sinclair 1 and 2 joystick assignments.
It doesn’t contain everything I had planned, but hopefully it should keep you happy. Enjoy!
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February 5th, 2007, 23:55 Posted By: wraggster
New GBA Homebrew game from nagame:
I would like to submit my GBA program more succeeded.
It was created in December 2005 for "Drunkencoders Coding Competition"
I had gained the 2nd place.
A Web page was devoted to the game (in French) :
http://www.nagame.net/index_97-defi-de-noel.html
About the Game
The dwarves of the Playeradvance forum removed the mother Christmas!
Santa Claus, you must found your wife! Eliminate the 64 dwarves and finds mother Christmas with the key select.
Active member of the French community PLayeradvance.org the rom was introduced like gift at the members of the community.
Playing the Game
Control-Pad - Move the main player
A - Fire
SELECT - View mother Christmas
Download Here
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February 5th, 2007, 23:53 Posted By: wraggster
New GBA Homebrew release:
Hey there, I have another game I made recently. I has the nicest graphics yet, and pretty nice gameplay. Hope you all like it!
Use [R] and [L] to rotate ship
Press [A] to accelerare
Hold[B] to shoot
Keep enemies away from the bomb!
Use any means necessary, like ramming, shooting, whatever.
Download Here
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February 5th, 2007, 23:45 Posted By: wraggster
The DS Emulator for Windows called DeSmuME has now been updated with a new release.
Heres whats new:
General:
Added zipped (based on zziplib) and gzipped (based on zlib) rom support.
ARM:
Added relocation interrupt vector.
Added region access right checks.
Enabled LDC/STC instructions.
Fixed powersave (cp15) IRQ wait.
Fixed MOV instructions
GPU:
Added special color effects.
Added windowing feature.
Fixed transparent direct color backgrounds.
Fixed disabled sprites showing.
Fixed 8/32 bit access to gpu registers.
Fixed missing backgrounds
Support for master brightness
WIFI:
Added RF chip interface.
Added BB chip interface.
windows port:
Fixed address calculation in disassembler.
Added Force Maintain Ratio option for window stretching linux port (cli, gtk and gtk-glade):
All:
Added joystick support.
Fixed X and Y buttons.
gtk-glade:
Added joystick configuration.
Improved I/O registers viewer tool.
Added save and load states support.
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February 5th, 2007, 21:44 Posted By: wraggster
Turns out Driver: Parallel Lines is going to receive an enhanced port to the Wii, complete with updated graphics and gameplay changes. The game will take place during the late seventies, yet upon being imprisoned for 28 years, you're released to a new decade. Game features will include:
Open New York City: 35 missions spanning the years 1978 - 2006
There is to be over 30 different actions for the Wiimote, including driving and targeting
Features over 80 customizable vehicles such as cars, trucks and motorcycles
Upgrades have been made to the AI, graphics, physics and an as-yet-unannounced Wii exclusive special effect
The game didn't receive favorable scores on the PS2 or Xbox, so do you think some extra time being polished for the Wii will make a difference?
via wiifanboy
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February 5th, 2007, 21:24 Posted By: wraggster
RyanFB has released a new version of his excellent Megadrive(genesis) emulator for the Nintendo DS.
Heres whats new:
Updated for DKA r20 and latest libnds.
Switched to libfat with DLDI support.
Fixed bug where select key must be released quickly in order to go back to file selection menu.
Appended ROM check now only happens if FAT is unable to init.
Added untested Opera RAM expansion support, and RAM support for SCCF.
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February 5th, 2007, 20:25 Posted By: wraggster

After years of living in peace and harmony, the inhabitants of Timber's Island are shocked when their tropical paradise is invaded by a giant, hideous space pig! To thwart Wizpig’s nefarious plans, explore the sprawling island, unlock hidden racetracks, and drive, hover and fly against colorful characters in high-octane competitions!
Your host, a gregarious elephant named Taj, greets you in a grassy meadow. Drive over bridges, through sparkling surf and around volcanoes. Start racing. You'll have to speed through a huge variety of racing challenges if you want to unlock all the island’s secrets, complete the adventure and save your friends from the parlous pig. Diddy Kong Racing DS boasts a huge number of courses, including several all-new ones!
Diddy Kong Racing DS offers three types of vehicles: karts, hovercraft and airplanes. The drivers range from the quick and the small to heavyweights who specialize in bashing rivals off the course. Duel with classic DKR power-ups like oil slicks, gas clouds, land mines, super shields, speed boosts, homing missiles and magnets. In Diddy Kong Racing DS, you’d better be ready for anything under the sun!

Diddy Kong Racing DS for Nintendo DS™ is shipping today as US release version at US$ 39.90 only.
Buy from Play Asia
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February 5th, 2007, 20:13 Posted By: wraggster
via joystiq
These Miis from NBC's The Office just look freakishly identical. Especially Dwight, Jim (right of Dwight), Kevin, and Roy. Oscar's pretty good too. Amazingly, D. Schrute looks just as intimidating in Mii form as he does in real fictional life. Scary.
Photos here
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February 5th, 2007, 20:02 Posted By: wraggster
via gamesindustry
Nintendo has refuted claims that it failed to deliver the number of Wii units promised to Virgin Megastores for the console's launch on December 8.
The claims emerged after Virgin began taking pre-orders for PlayStation 3 last week. As GamesIndustry.biz discovered after contacting stores across the country, customers enquiring about the pre-order system are told that they can secure a console for GBP 50 - but are warned that they won't neccessarily receive their machine on March 23.
They're told that they may have to wait days or even weeks for their machine to arrive, with one customer service representative stating, "We can't make a commitment to the 23rd because Sony hasn't made a commitment to us."
All the representatives GI.biz spoke to said that Virgin was keen to avoid a repeat of the situation which occurred with the launch of the Wii, claiming that Nintendo failed to deliver the number of consoles promised for day one.
"It's because there was an issue with the Wii. Some stores didn't get the allocation they were promised until the next day after launch," one representative said.
Another claimed, "The full amount of stock we were promised never turned up," while other representatives said that the total launch allocation wasn't received until several weeks after launch.
Nintendo has disputed the claims with a spokesperson telling GI.biz, "All UK retailers were notified of their initial day one Wii allocations in October 2006, some six to eight weeks before launch.
"Nintendo delivered exactly what we said we would to retailers for day one and in many instances over delivered against the initial numbers retailers were expecting."
In addition, the spokesperson said, "Nintendo made multiple and regular deliveries to retailers across the UK in the days following launch to try and meet the huge demand for Wii as much as possible."
Virgin Megastores has yet to respond to requests for comment.
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February 5th, 2007, 19:43 Posted By: wraggster
via engadget
What's a Wii fanboy to do without a Wii to call his own? Hack one up himself, of course. Bigjohn8411 found himself in just such a predicament, so he scraped together a "Wii OS" launcher program for his PC just to feel like one of the cool kids. Other than accepting Wiimote input over Bluetooth via GlovePIE, the program is mostly a complete rip of Nintendo's own Wii interface, with Wii sound effects pulled out of YouTube videos, and the interface built from scratch, but referencing the real thing. Of course, that Red Steel button, it does nothing, but most of the rest of the launcher buttons shoot you right into that game's respective emulator. You can also toss in up to four of your own MP3s for background music if you find Nintendo's own to be a bit too sleep inducing. Now the only question is if Nintendo will be launching Chrono Trigger for Virtual Console before it hits this guy with a C&D. Somehow, we doubt it.
More Info
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February 5th, 2007, 19:35 Posted By: wraggster
An article from CVG that doesnt look good for us wii owners:
Epic VP Mark Rein has been speaking to Wired News about the success of the Unreal Engine 3, especially since the firm recently licensed it to a Japanese developer for the first time.
Here are the highlights from the interview:
It's also tough to ignore the success of the Wii at this point. Do you guys have any plans to be in that space?
Rein:: Hey, we're in that space! Red Steel, Splinter Cell -- those use our previous engine technology. But it's not in our plans to bring Unreal Engine 3 to the Wii. It's really designed for next-gen, high-definition.
It can't be easy to get Japanese developers on board, because they traditionally use their own engines.
Rein: It's definitely a challenge to convince Japanese developers to work with a third-party technology like ours. But Square Enix, they're the granddaddy. I'm hoping that'll be pulling the stopper out of the drain, and we'll gradually crack that nut. We've been looking to hire somebody in Japan, to be our representative there.
It's really hard to find somebody who speaks really good English, knows our technology well, is native Japanese, has an engineering background, can answer complex questions. We're looking; the job's open.
You obviously love the Xbox 360. Do you love the PlayStation 3?
Rein: Yeah, absolutely. I think they're both great machines. I don't understand all this crazy negative backlash toward PlayStation 3. It's like, people aren't happy that there aren't enough machines, and then they're not happy that there are? Get over it! You want to be able to buy the damn thing!
via cvg
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February 5th, 2007, 17:18 Posted By: wraggster
Are you a fan of Alien Syndrome, well even if your not check out the 3 yummy screens of this up and coming game for the Wii via the Comments
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February 5th, 2007, 17:02 Posted By: wraggster
The latest Wii Virtual Console update has just hit in the US with a surprise for lucky yank gamers; Mario's stellar Super NES outing Super Mario World along with a pair of token downloads for Mega Drive and Turbo Grafx.
Mario's 16-bit adventure is available stateside for the usual price of 800 Wii points. Meanwhile, Turbo Grafx bruiser Vigilante is up for 600 points and Genesis effort Gain Ground for 800, neither of which we remember.
Hopefully this will pave a path for a massive UK VC update this Friday, as the US now has two SNES classics (Zelda: A Link to the Past being the other) that us poor Europeans have been deprived of. We'll have our fingers crossed.
via cvg
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February 5th, 2007, 16:59 Posted By: wraggster
via cvg
Wii owners could have more Wii Remote-operated swordplay to look forward to with blade-ninja Zorro making his debut Wii appearance in The Destiny of Zorro.
Pronto Games say the game will focus on being "instantly engaging" and fun. The developer also says: "The visuals are high quality, as are the audio and storyline." Yes, that would be nice.
Other than that massively insightful statement, no further gameplay details have been announced. We speculate you'll be swinging the Wii Remote in some sword-like fashion.
Zorro will do battle against a dual-sword-weilding skeleton bloke known as Calavero, pictured below.
Pronto games previously developed titles for mobile phones and handheld consoles (including Dungeons and Dragons: Eye of the Beholder for GBA).
The Destiny of Zorro is due to release this Christmas. With good visuals. And good audio. Oh... and a good storyline.
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February 5th, 2007, 16:54 Posted By: wraggster
via cvg
The team behind Eledees, one of the most unique titles on Wii, is working on its second title for Wii - a tilty 3D adventure tentatively titled Dewy's Adventure.
Just like Eledees, Dewy's Adventure is a weird one. You play as Dewy, a magical water droplet with the ability to control the elements.
In its fairytale plot, a once peaceful land has been wrecked by an evil force. A sacred tree (ANOTHER sacred tree, should we say) called the Elder Tree creates Dewy to with the hope he can return peace to the land.
We'd have created an army of Jedi, or Arnold Schwarzenegger, but we clearly don't think like sacred trees.
The game will take advantage of the Wii Remote to tilt environments to control Dewy, creating inclines in the ground for Dewy to move through. Could be interesting.
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February 5th, 2007, 16:51 Posted By: wraggster
According to a listing on the ESRB website, Capcom's 16-bit classic Super Ghouls 'n Ghosts is heading to all three next-gen consoles.
We're assuming that the rock-hard platformer will be appearing in the form of a download on Xbox 360, Wii and PS3's respective online services, with the Xbox Live Arcade version likely featuring the fancy leaderboards and high-definition mischief we're used to on the service.
Capcom was unfortunately unavailable to comment on the report when we picked up the phone, but we'll be sure to let you know if it decides to throw some confirmation our way.
via cvg
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