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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 13th, 2007, 17:28 Posted By: wraggster
Divineo China have let us know that the Cyclowiz Modchip has a new version out that works on all Chipsets of the Wii including the D2B chipset.
Divineo China are selling the modchip for $39
Heres more info:
This is the latest version of Cyclo-Wiz, now compatible with ALL models of Wii consoles available on the market (including D2B).
Play imports (only JAP/USA), backups, and more, all in an easy to install modchip at a low price for a high production quality
Specifications & extra information
- Very easy to install : It takes less than one minute to solder a CycloWiz mod. Thanks to the quicksolder patterns on the PCB, no wires are required during the installation. Simply align the CycloWiz PCB over the drive PCB and solder the PCB at five different points. You're still free to use wires instead of quicksolder if you want to.
- Stealth even when the mod is enabled: Its advanced stealth mechanism makes the drive act as if it was not patched. When playing backups, the main Wii CPU doesn't receive even one byte of data that would differ from an original disc.
- Play GC Homebrew and GC Imports
- GC homebrew code boots directly, like backups. GC imports can be played using a boot disc. (*)
- Built-in Audiofix (GC games using streaming are working flawlessly, no patch needed): CycloWiz includes code to play correctly games using audio streaming. While all GC mods offer this feature, it was harder to implement on Wii. No patching required.
- Multi-Disc games support: CycloWiz is totally transparent when it comes to changing discs. GC multi-disc games are working, and if multi-disc Wii games are to be released, they'll work just fine.
- DVD-R / DVD+R support: Both 8cm and 12cm discs are supported.
- Optional chip disable wire: Are you paranoid enough so that stealth mode is not good enough for you? Don't worry, using an extra wire you could enable the mod just when you want to, by turning on the Wii while pressing the reset button.
- Multipurpose LED: CycloWiz LED will help you troubleshoot your installation in case of an installation problem. If it's ON it means that the chip is working, if it flashes it means there is an error, and if it's OFF it means the chip is not powered correctly.
(*) While adding a swap-free import feature would have been trivial, the chip could be easily detected then. It was decided that beeing stealth was more important, so using a boot disc is required.
Specs:
- FULLY UPGRADABLE via dvd.
- Quicksolder (no wires required)
- Plays Homebrew (GC format)
- Play GC Imports (swap needed)
- Plays Wii CDR/DVD±R
- Plays GC CDR/DVD±R
- Built-in Audiofix (no patch needed)
- Compatible with Multi-Disc
- Optional chip disable wire
- Stealth mode.
- Multi-purpose LED
- ESD packing.
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February 13th, 2007, 17:17 Posted By: wraggster
via cvg
Check out the rollercoaster-like courses and high-flying leaps of faith in store for the Wii-exclusive SSX Blur, due out here in UK on March 16.
SSX Blur uses the Wii Remote and Nunchuk in interesting ways to get your boarder racing down the mountainous slopes and performing insane tricks almost entirely by using subtle movements.
CVG came away from our early hands-on preview pleasantly surprised by how intuitive - despite being initially confusing - the controls turned out to be.
As you take a gander at these new screens, bear in mind that they don't do the game justice. We played it on a 32" LCD screen and the stretching geometry and fluffy snow looked great - and that was through a crappy AV composite cable.
Screenshots at link above
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February 13th, 2007, 17:12 Posted By: wraggster
After having revived the N64 classic, Diddy Kong Racing, on the DS, Rare looks set to continue its support for the handheld with future projects that could include miniaturised versions off Viva Pinata and Kameo.
Shane Kim, Corporate Vice President for Microsoft Game Studios, told 1UP.com: "A Kameo or a Viva Pinata on a DS makes a lot of sense in a lot of ways from a franchise perspective."
Despite a luke-warm reception at retail, Kim says: "I think it's fair to say that we're going to continue to invest in that property [Viva Pinata].
"Whether that is in the form of a sequel, a product line extension or through merchandising, whatever the case may be, that's something that we're going to stick with."
He later comments: "Whether you're talking about [publishing games on] mobile or the DS -- you probably won't see it on the PSP, though."
Work on 360 continues as ever at Rare, as Kim explains: "Right now the number of things that Rare is looking at on 360 includes a number of 360 prototype projects," Spencer said. "Some of them involve games that we've shipped before; some of them involve new ideas."
via cvg
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February 13th, 2007, 07:41 Posted By: wraggster
Newly released today:
Bundled with a Wii Remote, Wii Play offers a little something for everyone who enjoyed the pick-up-and-play gaming of Wii Sports.
Wii Play is made up of nine games that will test the physical and mental reflexes of players of all ages. Whether you pick up the Wii Remote to play the shooting gallery that harkens back to the days of Duck Hunt or use it to find matching Miis, a world of fun is in your hands!
In addition to the shooting gallery and Mii-matching game, Wii play offers billiards, air hockey, tank battles, table tennis rally, Mii poses and a cow-riding race.
Buy at Play Asia
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February 13th, 2007, 01:44 Posted By: wraggster
Cyberced has updated the table footie game for the DS:
heres whatsnew:
Collisions between the players and the edges function
Improvement of graphics (the baby foot is now in beech)
Installation of the “blocks” (I do not know too much how that apelle) black which block the players when one draws the cane towards us and who normally rebondisent against the springs.
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February 13th, 2007, 01:42 Posted By: wraggster
Oxtob has updated DSMidiWifi, heres whats new:
There were some serious problems with KaosDS which caused a delay in the sent MIDI messages after some time of usage. It turns out the new devkitPro r20 makes some changes that fix the problem. So, I updated all three DS apps to v1.1.
Download Here
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February 13th, 2007, 01:36 Posted By: wraggster
New from ratx for those with the Slot 1 Supercard One flash cart:
This is a batch script and utilities to patch your own wallpaper into the latest english msforsc.nds. It basically replaces the existing sclogo.b15 with your own file. It also removes the bootup error screen. The limitations are that your wallpaper.png has to be less than or around 18k to 26k as a png. Please read the readme.txt.
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February 13th, 2007, 01:25 Posted By: wraggster
Lucas who took over the Licks Media Player project for Nintendo DS has released a new version, heres whats new:
New in this version:
- Shuffle mode
- Fixed a bug that may cause freezing when mp3 is finishing
- Animated progressbar
- Much better quality volume control
Known problems:
- FLAC playback have some problems
If you are experiencing freezing, try formatting your card and copying everything again. That solves a lot of problems with corrupted FATs. If it still doesn't work, try holding A or B (or both) when starting the program (that'll disable loading of ID3 tags and playlists, respectively).
If you're still experiencing problems when starting, hold START while starting, and post the last message on screen.
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February 13th, 2007, 01:12 Posted By: wraggster
Smeahas released a platform game for the Nintendo DS:
I begin a new project, a little different from my FPS, but *normalement* less better, and even better once not completed. Of course I will continue to work on my FPS… but not immediately. I think of concentrating on this new project - which has a name not revealed with the passage - for the three next months, or not. Ca will depend on my mood. I thus put FPSonline in standby, time to advance in this new project. The project is started already a little. It is a play in side scrolling, with decorations in tiles, 2D thus, and characters/object in 3D (a little in New Super Mario Bros).
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February 13th, 2007, 00:58 Posted By: wraggster
GPF has released a new version of the Commodore 64 emulator for the Nintendo DS
Heres whats new:
OK here is a new version that implements picodrive's file chooser to select which disk you want to mount on drive 8.
also I think I fixed the select button for select which joystick port you want.
Download at the Release Thread Here at DCEmu
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February 13th, 2007, 00:55 Posted By: wraggster
More news from the CnCDS Project:
I’ve been working ‘under the hood’ a bit. I want to continue work in the weapons code but I’ve been ‘forced’ to rework the debug system and do some research on path-finding. This is good because I’d have to of done it at some point anyway but I didn’t want to do it now because it’s not contributing directly to the next game ROM release. Sorry guys! The research on path finding has been very interesting though because I’ve confirmed some of my earlier ideas (as unoriginal as they are) will work. I’ve prototyped them out and they seem to do what I expected. The debug system changes will be totally transparent to you guys but will help prevent memory fragmentation and save some precious RAM
Anyway I got the laser beam actually attacking now, but the next step is reload times. I’ve got a system outlined that should let me define all sorts of interesting firing/reloading patterns. Can’t wait to show you!
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February 13th, 2007, 00:51 Posted By: wraggster
via dsfanboy
If you haven't picked up Lunar Knights yet, you can kick back and watch this video instead to get your fix. It's better than sitting around snacking on the Valentine's Day chocolate you're supposed to be saving for that special someone on Wednesday.
It's us, right? We know. We like you, too.
Video Here
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February 13th, 2007, 00:48 Posted By: wraggster
via dsfanboy
Next month's Game Developers Choice Awards are set to feature someone very close to our hearts. Shigeru Miyamoto, the daddy of all good things Nintendo, is going to receive this year's Lifetime Achievement award. The official announcement lauds Miyamoto's two decades of contributions to Nintendo, highlighting his involvement in all the best games ever. Previous recipients include Yuji Naka and Will Wright, and while they're great and all, frankly we're surprised they don't hook Miyamoto up with this award every year.
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February 13th, 2007, 00:46 Posted By: wraggster
via dsfanboy
With the news of the American site launch for Final Fantasy Fables: Chocobo Tales hitting us, more website-related news arrives in the form of the Japanese website launch for Professor Layton. The real news, however, is that the website is home to some interesting things, namely screens and experience videos.
More Info
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February 13th, 2007, 00:45 Posted By: wraggster
via dsfanboy
The American website for Final Fantasy Fables: Chocobo Tales (previously known as Chocobo and the Magic Picture Book) has launched, providing us with a better explanation of the game's story, as well as characters. The entire site itself lacks full accessibility at the moment, however Square Enix have been kind enough to grant us some wallpapers and other goodies to tide us over.
More info
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February 13th, 2007, 00:21 Posted By: wraggster
via ketchup site comes a new Atari ST Emulator for the Nintendo DS, heres the translated info:
StyxDS is an emulator Atari ST for Nintendo DS. It is based on castaway of Jhoenig.
The speed of emulation is currently 60% on average.
With you Xenon 2, Rick Dangerous and other plays of legend.
Among the functionalities, one finds:
- Support of the discs to the format .st
- Management of the sound.
- Support DLDI
Level use, it is enough for you to copy the Romanian one and the discs in the root or the /roms/st repertory of your chart flash, patcher the nds with patchor DLDI and of launching this homebrew from your Nintendo DS
All the roms 1.x and 2.x should function but that which I use for my developments is the v1.02 (tos102fr.img). It is necessary to re-elect it in tos.bin.
It is a version alpha! They comprise many bugs and I of it am conscious.
Do not ask me the ROMANIAN nor the discs. Google is your best friend to find an image of your favorite plays (All the releases of the Automation group are, for example, available after 3 clicks on the site of the emulator Steem Engine).
My future improvements will aim at the acceleration of the CPU, the management of the files .msa (the .msa are convertible in .st starting from the software available on the site of Zorg) or of another software usable in line of order, the improvement of the sound, the saves-states, a keyboard a little more ST friendly
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February 12th, 2007, 23:58 Posted By: wraggster
You wait for ages and 5 come along in a few weeks, a new chip in the making called Wiibuster does everything you would expect from a modchip.
When we know its for real ill give more info.
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February 12th, 2007, 23:53 Posted By: wraggster
via wiifanboy
During an interview with Reggie, he reiterates that Pokemon Battle Revolution is still set to launch the Wii's online functionality in the US. He backs up this statement by also offering up that third parties are now finally starting to receive online dev kits, giving the hope that we could all be enjoying online gaming in the coming months.
Of course, Reggie doesn't go on to describe which third parties had received these kits or confirmed any other titles beyond Pokemon Battle Revolution, so we'll be sure to update you as soon as these games are revealed.
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February 12th, 2007, 23:52 Posted By: wraggster
via wiifanboy
Bad news for European gamers: Cooking Mama: Cook Off was originally scheduled for late March, but rumor has it that the game has been pushed back over a month to May 10th. Tragic!
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