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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 7th, 2007, 02:05 Posted By: wraggster
JessTicular has updated his card game Spider Solitaire DS to version 2.0.1
Heres whats new:
Compiled under DevkitARM r20 and libnds 20070127
Fixed: When a large pile would extend very far off the bottom of the screen, it would wrap around to the top.
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February 7th, 2007, 01:47 Posted By: wraggster
GPF has released a new version of his Commodore64 emulator for the Nintendo DS, heres what he says:
well been working on getting the existing code moved to latest toolchain and libnds release.
Eventually it will have the ability to switch disk, right now I am kind of need some ideas on how best to do it, from a user standpoint. If I have some ideas I can start looking into the coding part
Well here is my latest version thats using the dldi patching code now, so hopefully will be able to work on most hardware now.
attached is an nds file that just needs to be dldi patched and copy that and the /rd directory to your media and put your d64 files and you can also place a snapshot created from the pc version and call it jjr.fss and that is loaded from the left trigger. right trigger still does a load"*",8,1 and then run
Please give me feedback compared to previous releases.
Thanks,
Troy(GPF)
Download and Give Feedback at the Release Thread in GPFs Forum here at DCEmu
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February 7th, 2007, 01:40 Posted By: wraggster
via dsfanboy
Nintendo and Southwest have teamed up to give away a DS Lite, as well as a copy of Brain Age: Train Your Brain in Minutes a Day! to Fifty of Southwest's Rapid Rewards Members. Southwest, as you may know, have made their fortune in the airline commute business by offering competitively-priced tickets. According to the press release, this is the first time Southwest has partnered with an outside company to, well ... reward its Rapid Rewards Members.
Still though, only 50 DS Lites? That's kind of chump change, when you think about it. Shouldn't it have been a more substantial number, even being a gift?
More Info
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February 7th, 2007, 01:37 Posted By: wraggster
via dsfanboy
Because it's important to have a trailer for one of the most beloved games of all time. We need that advertising. It's okay, though, because we're all about watching Final Fantasy videos. We don't even need a flimsy excuse.
Video Here
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February 7th, 2007, 01:36 Posted By: wraggster
Brief instructions for connecting a GPS module to DSerial have been posted to NaWiki. At this time raw NMEA strings can be read in the console. I will update my old Google GPS for DS hack to use this at some point.
Info at Natriums Site
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February 7th, 2007, 01:03 Posted By: wraggster
If the name Charles Martinet doesn't mean anything to you, then you obviously don't check out the credits when you beat games. Or, even worse, you hardly ever beat a game. Whichever case it is, we won't embarrass you and point it out (we're looking at you Todd), instead offering up that Charles Martinet is the man who voices everyone's favorite portly plumber Mario.
During an interview with The Sun, Martinet says (of Super Mario Galaxy) that it "is going to be the most exciting, amazing fun ever. I played a little preview of it and I had goosebumps of joy and was giddy with laughter." Of course he is going to say that, he has a job to protect. However, given the many who played it at last year's E3 and walked away with nothing but good things to say (including this blogger), we're sure he hit the nail right on the head.
He also goes on to say "It is like magic. This game takes it to a completely different level for Mario. I'm not allowed to reveal yet what I say in Galaxy but I can tell you there will be some surprises." We love surprises ...
via wiifanboy
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February 7th, 2007, 00:59 Posted By: wraggster
Via gamingdump
Re: http://www.gamingdump.com/showthread.php?t=612
IDENTIFIED PROBLEM: Web site uses a Nintendo trademark (Mario,Luigi) in the code of the page.
Dear Private, Registration,
We are an Internet monitoring agency representing Nintendo of America Inc. ("Nintendo"). We are writing to ask you to stop using the Nintendo
properties in the hidden text/visible text/meta tags and/or title and/or links of the above-referenced sexually explicit Web site. Nintendo's
customers include many children and their parents. Unauthorized use of Nintendo trademark(s)/work(s) is harmful to those customers and will
tarnish Nintendo's reputation.
We look forward to your immediate confirmation that you have taken the necessary steps to resolve this matter. To that end, you may email us at
StopInfringement@cyveillance.com.
Nintendo getting pissy or a fake email ?
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February 7th, 2007, 00:18 Posted By: wraggster
As skeptical as we've become about the prevalence of patches and updates delivered through online console services like Xbox Live, the alternative -- the old way -- is still far worse. Take Exhibit A: Bubble Bobble Revolution. Codemasters' DS puzzler was released with a crippling bug that would not permit players to pass level 30 in the game's New Age mode.
The result? More than four months later, Codemasters is finally issuing a recall, asking owners of the defective Bubble Bobble Revolution to ship their broken games back to the publisher (via pre-paid envelopes), and then wait for replacement cartridges, which begin shipping out February 23.
Xbox Live and its ilk may provide a cushion for lax QA testing, but bugs occur regardless. We'd much prefer a downloadable patch delivered to us a few weeks after a game's release than rely on a cumbersome work-around or snail mail replacement.
via joystiq
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February 6th, 2007, 23:56 Posted By: wraggster
Gamasutra is running an editorial wondering whether the Wii can save the adventure game genre. With the intuitive nature of first-person control and interaction the Wiimote/nunchuck combination provides, it's been an open question since the console's concept was announced whether or not the Nintendo could revive a much-beloved but sadly absent game genre. Scott Nixon writes of the future for point-and-click titles, talking about their hearty success on the DS (with Hotel Dusk and Phoenix Wright) and the requirements of design such games would make of the Wii. With word that a Wii developer for the Sam and Max series is being sought, the question isn't if but when adventure titles begin appearing on the system. Here's hoping they get a warm reception, from an audience ready for their reintroduction.
via /.
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February 6th, 2007, 23:54 Posted By: wraggster
via eurogamer
Rockstar is working on a follow-up to controversial 2003 stealth-action game Manhunt, where players were tasked with violently murdering gang members to help make underground snuff films.
It's due out on PlayStation 2, PSP and - believe it or not - Wii as soon as this summer, with primary development on the PS2/PSP versions going on at Rockstar's new London studio in conjunction with Rockstar North, while the publisher's Toronto studio has a go at the Wii version.
"With Manhunt 2 we have tried to create a game that stays close to the original concept of chilling suspense and stealth, whilst pushing the game design and storytelling forward," said Sam Houser, founder and executive producer of Rockstar Games.
"We are also excited to have our newest development team, Rockstar London, working on the title alongside our two established UK studios, Rockstar North and Leeds."
Manhunt 2 doesn't appear to have been rated yet, in case you're wondering.
The original Manhunt, originally a PlayStation 2 exclusive but also subsequently released on PC and Xbox, attracted a bit of controversy when it was first released - although apart from yards of frothing copy and Daily Mail headlines nothing much ever came from it. The press, eh? We have no real power.
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February 6th, 2007, 23:51 Posted By: wraggster
Ok, we're back again for the thrilling conclusion of how-to make your own Wii laptop! In today's final installment we'll cut the case for the laptop, install all the parts, attach the screen and sound amplifier, and then connect everything together. Hopefully the extra detail [which, Ben tells us, is far beyond what he usually provides on his own site. -Ed.] will give you a good insight into how these devices are created and provide inspiration for your own personal hacks.
Full info at engadget
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February 6th, 2007, 23:48 Posted By: wraggster
via engadget
With Nintendo's staunch resistance to anything outside the narrow focus of gaming -- though it looks like they're loosening up on that standard quite a bit with the Wii -- it's quite surprising they ever even gave a phone a second thought, but even more surprising they have a patent for just such a device dated November 2001. For some reason, it took the USPTO until June 2006 to issue this thing, so there's no telling if Nintendo still has any interest in its "Electronic apparatus having game and telephone functions,"
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February 6th, 2007, 23:44 Posted By: wraggster
via engadget

This 1st generation of Wii modchips was humming along so smoothly, but it looks like a recent Nintendo manufacturing modification has rained on their parade for the time being. While the chips do work fine in early Wiis, and that DVD upgradability should keep 'em humming for some time to come, the Wiinja, CycloWiz and WiiKey chips all fail to work with Wiis running the D2B Panasonic chipset, which shows up in certain Wiis, mostly ones purchased in late January / early February. The only way to check for the chipset is to pry open the Wii and look for yourself, and the incompatibility means that even the DVD upgradability won't allow current modchips to run on these systems. Both the CycloWiz and Wiinja teams have confirmed the problem, and are already working on new versions to get around the Panasonic chipset, but you might want to make sure your Wii is compatible before you blow your cash on a non-working modchip.
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February 6th, 2007, 21:25 Posted By: wraggster
Press release from Datel:
Turn your Wii or Cube into a Happening Media Machine with MAX Media Player!
You know how it is. You’ve got the family around, drinking your wine and munching their way through your groceries, happily chatting about a previous family meeting. Thing is, you’ve a great home video of the event. You filmed uncle Harold making a fool of himself dancing to MTV, your kid brother tripping over the dog and your cousin and her new boyfriend snogging on the sofa when they thought no one was looking. You just have to show them to your folks…
Trouble is, the movies are on your computer, and your computer is elsewhere in the house. In a tiny room. Which is full of your junk. There’s no way you can squeeze the entire family around your PC, so what do you do? Easy! You use MAX Media Player, and watch them on the GameCube or Wii that’s sitting under your living-room tellie…
With MAX Media Player, you can play movies and more on Nintendo’s next-gen Wii console, or on their last-gen bundle of fun, the GameCube. Just transfer it to the supplied 1GB Micro SD card using the USB Adapter supplied. Then plug your Micro SD card into one of the two memory card adapters, for the Cube or the Wii, and you’re away. You can at last play your happening movies on your console, in the comfort of your living room, without having to create a home network.
But MAX Media Player isn’t just for movies. You can also play MP3s with it – just the thing if you need some digital music to get the party started!
MAX Media Player features everything you need to turn your Nintendo GameCube or Wii into a fully-functional media box. You can store all sorts of data on your 1GB Mini SD card, transferring your music and movies using the USB connector supplied. You then slot your Mini SD card into the SD Media Launcher or the SD Adapter, depending on whether you’re using a Cube or a Wii, then you’re ready to play! There’s even a hand controller in there so you can manage your movies and music without getting out of your chair!
In shops soon
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February 6th, 2007, 19:42 Posted By: wraggster
New Commercial DS Release:

Players take their elite strike fighters to the skies and hunt down a mad dictator before he takes over the world.
After being driven from his seat of power, a vicious dictator has fled to a remote, mountainous region to plan a military uprising. Mysteriously, the opposing army's forces have received reinforcements, leading to speculation that an unknown nation is lending military assistance to the uprising. An ace pilot in an elite strike-fighter wing has been tasked with crushing the opposition forces and returning peace to the troubled region.
Jet Impulse (aka. DS Air) for Nintendo DS™ is available today at US$ 48.90 only.
Game features:
As Nintendo's first realistic flight shooter on Nintendo DS, Jet Impulse lets players customize their fighters with a state-of-the-art weapon loadout.
Send wave after wave of enemy fighters to their doom in dogfights over land, sea and air.
Meet a wingman for co-op play and soar to victory over Nintendo Wi-Fi Connection.
Buy at Play Asia
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February 6th, 2007, 19:35 Posted By: wraggster
This whole "SURPRISE!" deal with the Virtual Console release schedule is getting a little tiring. It's nice to know these sort of things in advance, so things like family holidays and all-night drinking binges can be planned accordingly. But if anyone, and Australians in particular, were hoping for a little heads-up from Nintendo, prepare...for DISAPPOINTMENT.
Our developers [are] working very hard to convert historic games to the latest technology, as fast as possible.
As a result, game releases are subject to change right until the last minute. Therefore, we will not be publishing future releases for the Virtual Console titles.
Right. But...these games are confirmed as being completely untouched. So they're not being converted at all. Why the silence, Nintendo? Do you pull the names out of a hat?
via kotaku
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February 6th, 2007, 19:31 Posted By: wraggster

As of today, Thanko are taking reservations for their USB Wii Remote Chargers to be released at the end of this month. Priced at 3,480 yen each (or 6,480 yen for two), these plug into the back of your Wii and, you guessed it, charge your Wii Remote (along with two bespoke AA lithium ion batteries included with the charger). It takes about 3 and a half hours to charge the batteries, which then last for a good 25 hours.
To be honest, it's amazing that Nintendo didn't include this kind of functionality with the Wii in the first place.
via insert credit
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