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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 20th, 2007, 21:06 Posted By: wraggster
via wiifanboy
Remember how we used to say that our console was the better one because it didn't incite violence among its fanbase? That was fun while it lasted. Now all we have to go on is the price and selection of games.
37-year-old Kazunari Tanaka is accused of trying to shoplift a Wiimote and a CD from a Bic Camera in Nagoya, Japan. When security guards accosted him, he (allegedly) started punching, leaving both guards injured.
We won't blame the Wii for this crime, although we're sure someone will. People shoplift every day.
The Wii doesn't inspire crimes against anything but televisions (against which it instills a murderous rage).
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February 20th, 2007, 21:04 Posted By: wraggster
Electronic Arts gets credit for making the first football game on the Wii. However, Madden NFL 2007 never came out for the Wii in Japan, so Nintendo is getting the first shot at bringing the genre to Japan with Eyeshield 21. Here is a little bit on how the motion controls are going to work in the game.
full details at siliconera
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February 20th, 2007, 21:03 Posted By: wraggster
For the Wii and DS via gonintendo
Wii:
Excite Truck - Feb 22nd
Sonic and the Secret Rings - March
Bionicle Heroes - March
Kororinpa - March 1st
DragonBall Z: Budokai Tenkaichi 2 - March 2nd
SSX Blur - March 15th
Tiger Woods PGA Tour 07 - March 15th
World Series of Poker: Tournament of Champions - March 15th
Rapala Tournament Fishing - March 22nd
Teenage Mutant Ninja Turtles - March 22nd
Wing Island - March 29th
Blazing Angels: Squadrons of World War II - March 29th
Prince of Persia: Rival Swords - March 29th
Medal of Honor: Vanguard - March 29th
DS:
Hotel Dusk: Room 215 - Feb 22nd
Kirby Squeak Squad - March 1st
Phoenix Wright: Ace Attorney - March 8th
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February 20th, 2007, 21:03 Posted By: wraggster
For the Wii and DS via gonintendo
Wii:
Excite Truck - Feb 22nd
Sonic and the Secret Rings - March
Bionicle Heroes - March
Kororinpa - March 1st
DragonBall Z: Budokai Tenkaichi 2 - March 2nd
SSX Blur - March 15th
Tiger Woods PGA Tour 07 - March 15th
World Series of Poker: Tournament of Champions - March 15th
Rapala Tournament Fishing - March 22nd
Teenage Mutant Ninja Turtles - March 22nd
Wing Island - March 29th
Blazing Angels: Squadrons of World War II - March 29th
Prince of Persia: Rival Swords - March 29th
Medal of Honor: Vanguard - March 29th
DS:
Hotel Dusk: Room 215 - Feb 22nd
Kirby Squeak Squad - March 1st
Phoenix Wright: Ace Attorney - March 8th
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February 20th, 2007, 20:46 Posted By: wraggster
via spong
New research commissioned by Liverpool John Moores University has shown that kids who regularly play Wii games burn up a significantly larger amount of calories than kids who play other consoles, or spend their time passively watching TV.
Not really surprising news for anybody who’s had a good workout on Wii Sports or WarioWare: Smooth Moves of late, but still good to hear nonetheless.
The study, headed-up by John Moore’s researcher Professor, Tim Cable, claims that regular use of Wii could help kids shift 27lb (12.25kg) a year.
Prof. Cable said: "Through our testing it is clear that the motion sensor-controlled console can make an impact on a child's heart rate, energy expenditure and the amount of calories burned… Research from GameVision's Consumer Intelligence Report shows that, on average, gamers in the UK currently spend around 12.2 hours a week playing computer games. Therefore, it is important to promote as much activity as possible during this time."
Cable’s study was based on measuring the impact of playing Wii and of playing a traditional non-motion-controlled console on five girls and seven boys, aged between 13 and 15.
15 minutes of play using a traditional controller increased the subject’s energy expenditure above resting values by an average of 60%. With a Wii controller this was increased to a whopping 156%.
Heart rates also increased to 130 beats per minute while playing Wii, compared with 85 beats per minute with a traditional console.
In an average kid's gaming week, based on GameVision's estimate of 12.2 hours, this means there is a potential 1,830 calories burned per week when using Wii which works out as 40% more than when using a traditional controller.
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February 20th, 2007, 20:43 Posted By: wraggster
via techeblog
Not all Nintendo DS systems look boring. These five examples take creativity to a whole new level. Highlights include the NES Controller mod, MegaDrive, and more. Which one do you like best?
All Case Mods Via Comments
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February 20th, 2007, 20:39 Posted By: wraggster
via arsetechnica
One of the major selling points of this newest generation of consoles is the ability to buy casual and classic games and download them directly to your console. The 360 has seen success with the Live Arcade gaming service, and Nintendo is undoubtedly doing well enticing gamers into reliving their youth via the Virtual Console service on the Wii.
There's no question: gamers love it, and sales are strong. However, one surprise has nipped us a few times, and according to your e-mails, a few of you have been surprised too. As it turns out, many of these games aren't completely faithful to our memories and to the originals they represent. Most of the differences are minor, and some are even improvements. Here's a rundown of some of the bigger gotchas we've run across to date:
Mario Kart 64 (Wii Virtual Console): The $10 downloadable version of Mario Kart 64 does not let you save ghost data in the time trials. The culprit is the lack of emulation of the memory pack slot on the back on the N64 system—a problem likely to strike other Nintendo 64 games. For Mario Kart, the missing feature isn't a show stopper, but racing against your best times was an addicting and popular way to play the original on the Nintendo 64.
Kid Icarus (Wii Virtual Console): This is a classic from the original NES, and while the graphics and sound are great on the Wii, you won't be able to use the popular cheat codes from your youth. We're not sure why they were taken out. This may not matter to some, but the memories of the codes are a big part of what made this game special. Who could forget DANGER !!!!!! TERROR HORROR or PAKING PAKING PAKING PAKING? There are other codes that work, but this subtly reminds you that you're not quite playing the game you remember.
Starfox 64 (Wii Virtual Console): Many gamers remember Starfox 64 for the fact it came with the rumble pack, allowing the controller to shake and buzz along with the game. Nintendo has said that rumble won't be supported in Virtual Console games, so if you like rumble in your games Starfox 64 will be different from your memories. While only some N64 games supported rumble, it was a big part of the Starfox 64 launch, and will be missed. Starfox 64 has no announced release date yet, but it and several other rumble-originals are expected later this year.
Frogger (Xbox Live Arcade): This is a harder one to quantify, but enough people have commented on it in reviews that we feel it's worth touching on. The game play just feels off. The download features updated graphics, but even in the original graphical presentation the game has a slightly different feel from the arcade original. If you're a huge Frogger fan and grew up giving the machine quarters, you can probably get used to the change, but be aware it's not exactly the same game you remember. Deaths seem to come a little easier, upping the overall difficulty.
Contra (Xbox Live Arcade): When people think of Contra they think of the Konami code (up up down down left right left right select start) and thankfully the code works in the downloadable version of the game. The gotcha this time was the fact that the download is based on the arcade version of Contra, not the widely known and loved NES port. While this is more of a bad decision than a glitch, some players have felt ripped off when they realized this wasn't the version of the game they remember. This is why demos are important, and companies should note which version of the game they are selling.
The D-Pad (Xbox Live Arcade): While not a game, we have to comment on the Xbox 360's controller. The Wiimote is a good fit for NES games, and Nintendo sells a classic controller for other games, and even supports the GameCube controller. The 360 controller is another matter entirely: the d-pad is terribly imprecise and the analogue stick is worthless in games like Street Fighter 2. Play a game of Pac-Man at the arcade and then try the same game on a 360 controller. The frustration will be immediate. In many cases playing with original controllers is enough of a reason not to play these games via official emulation at all. There have been persistent rumors that Microsoft might release a wireless joystick to combat this. We'll see.
Close, and the cigar?
How much these differences matter to you is a matter of opinion; some are going to pick and choose what games to buy based on what is included or missing while others may never notice a difference. What's clear is that it's harder to get an authentic experience using these download services than many people originally expected. In fact, some of you take these matters quite seriously, as reader mail and forum feedback shows.
It's worth noting that with these newer downloadable systems, there's plenty of positives, too. Convenience is king, and being able to even play these games is a huge boon to many gamers who no longer have old systems and the games that go with them. The quality can be quite impressive, too. Opposable Thumbs recently reviewed a new NES clone system, and after comparing the graphical output of each one, the Wii's picture was even better than the original. It's an old cliché that you can't go home, and maybe in this case without tracking down classic systems and original carts, you'll never be able to experience the games exactly how you remember them. Depending on your point of view, that could be a plus or a minus.
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February 20th, 2007, 20:34 Posted By: wraggster
New special offer from Play Asia:
Weekly Special: Capcom's Gamecube™ classic Biohazard Zero at US$ 12.90 only - offer valid for 1 week
From the publisher: Biohazard Zero takes place in 1998, before the events of the first Biohazard game. During the cinematic opening sequence, the S.T.A.R.S. Bravo team's helicopter is forced to crash-land outside Raccoon City. When the team splits up to investigate, rookie cop Rebecca Chambers seeks shelter from the rain in a dilapidated train. It seems that all the passengers are dead until she comes face to face with an escaped convict named Billy Coen.
When the mangled bodies filling the train start to come to life, an unlikely duo is formed. Rebecca and Billy may not have much in common, but they know they must work together to survive. The two must disembark from the train and explore new locations. Eventually you will learn the secrets of the Raccoon City saga.
Capcom's Gamecube™ classic Biohazard Zero is now available at discounted US$ 12.90 only. This title also contains a free 51 block memory card.
More details at Play Asia
Remember that Gamecube Games from any region can be played on Nintendo Wii and Gamecube With the Freeloader
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February 20th, 2007, 20:34 Posted By: wraggster
New special offer from Play Asia:
Weekly Special: Capcom's Gamecube™ classic Biohazard Zero at US$ 12.90 only - offer valid for 1 week
From the publisher: Biohazard Zero takes place in 1998, before the events of the first Biohazard game. During the cinematic opening sequence, the S.T.A.R.S. Bravo team's helicopter is forced to crash-land outside Raccoon City. When the team splits up to investigate, rookie cop Rebecca Chambers seeks shelter from the rain in a dilapidated train. It seems that all the passengers are dead until she comes face to face with an escaped convict named Billy Coen.
When the mangled bodies filling the train start to come to life, an unlikely duo is formed. Rebecca and Billy may not have much in common, but they know they must work together to survive. The two must disembark from the train and explore new locations. Eventually you will learn the secrets of the Raccoon City saga.
Capcom's Gamecube™ classic Biohazard Zero is now available at discounted US$ 12.90 only. This title also contains a free 51 block memory card.
More details at Play Asia
Remember that Gamecube Games from any region can be played on Nintendo Wii and Gamecube With the Freeloader
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February 20th, 2007, 19:53 Posted By: wraggster
via cvg
Capcom refugees from the recently-closed Okami developer Clover have been moved to work on Resident Evil 5 and Keiji Inafune's mysterious Wii project, Capcom has confirmed.
"Some of the team that worked on Clover titles are now helping Takeuchi-san on Resident Evil 5, helping Inafune-san on a new title for the Wii", Capcom's vice president of marketing Charles Bellfield reveals to Gamasutra.com.
"I think it's very much the skill set still stays in the company when those individuals stay and, unfortunately, three individuals chose to leave," he said, referring to Clover veterans Shinji Mikami, Atsushi Inaba and Hideki Kamiya who left Capcom to form new studio Seeds.
"What actually happened is Mikami-san, Kamiya-san and Inaba-san chose to leave the company and do something else and the rest of the Clover team was just incorporated back into the rest of Capcom's development talent pool," he says.
Apparently the move wouldn't have a caused a big shake-up for the respective teams, because Capcom doesn't have dedicated strict boundaries between its development teams. "Everybody does work on a variety of content and games at Capcom," Bellfield notes.
With a good few years of development and an even bigger team pushing things along, we can't wait to see what sort of state the new Resi is in. But will it be able to live up to number 4 without Mikami's direction? Our fingers are crossed.
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February 20th, 2007, 19:42 Posted By: wraggster
Attention, all planetary patrol officers. Disney Interactive Studios just released the first set of Spectrobes into the galaxy, so be on the lookout! You must unearth, awake and nurture these prehistoric creatures on the Nintendo DS to save the universe from the villainous Krawl.
Disney Interactive Studios will be releasing details and images for sets of four Spectrobes creatures leading up to the game’s availability on Tuesday, March 16.
Forms -- There are three forms for each Spectrobe based on their growth. Typically, Spectrobes are acquired by excavating them in fossil form and then awakening them into child form. From child, they are evolved into adult form and their final stage, which is called evolved.
Attributes -- Spectrobes are creatures of light, and light is often represented by red, green and Blue. Corona is red, Aurora is green and Flash is blue.
Each Spectrobe has only one of these attributes. The important thing is the power relationship between these:
Corona is strong against Aurora.
Aurora is strong against Flash.
Flash is strong against Corona.
Here are the profiles of these newly released Spectrobes:
Inkana is a guard type Spectrobe. He fuels himself with energy derived from magma. His hard fossil-like shell serves as excellent defence against attacks.
Form: Child
Attribute: Corona
Length (feet): 1.3
Weight (lbs): 39
Grilden may be a velocity type Spectrobe, but he has awesome attack power. His body blades can plow through groups of enemies and his Hurlicane attack is nasty.
Form: Adult
Attribute: Aurora
Length (feet): 6.8
Weight (lbs): 705
Gekikro has great speed in the sky and is also a master of magic. He's also a recovery Spectrobe. He's excellent at hand-to-hand combat and is a well-balanced, loyal ally.
Form: Evolved
Attribute: Corona
Length (feet): 7.5
Weight (lbs.): 970
Samurite is one of the most reliable Spectrobes. He has an imposing air and great determination. The crescent swords attached to his arms can mince most anything.
Form: Adult
Attribute: Flash
Length (feet): 5.2
Weight (lbs): 485
Charactar Art Via Comments
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February 20th, 2007, 19:40 Posted By: wraggster
The Gamefactory have released a load of screenshots for their Bratz Ponyz game
Check them out via Comments
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February 20th, 2007, 02:43 Posted By: wraggster
Archeide has posted a new release of his Snes emulator for the Nintendo DS, heres whats new:
It has been a long time with no real updates of SNEmulDS.. This first release break this silence, and i hope it will please everyone. First of all, the main change is the integration of the CPU engine of SnezziDS. In fact, I wanted to make my own CPU engine in ASM, but i rapidly saw that i couldn’t do better than bubble2k did. I recognize his work as a masterpiece in DS homebrews. I personnally added some new features from the original C CPU of SNEmulDS: speed hacks, memory protection, and ROM paging/dynamic reloading (giving Large ROMs support for Slot-1 cards). All combined CPU engine and speed hacks give a great boost in speed.
There are also various changes:
Implemented MODE 7
Partial line by line engine for MODE 7 games
Implemented MODE 3,4 (256 colors)
Now SNEmulDS uses devkitpro 20 and libfat library from chishm with DLDI support, for better compatibility
Improved ROM paging, reducing bugs for Large ROMs (> 3 Mo)
Fixed memory leaks (And consequently, fixed famous “Unsupported Large LoRom” bug)
Three level of speed hacks : no speed hacks, medium speed hacks, full speed hacks. Each level give various compatibility and speed enhancements.
Fixed various bugs
Now SNEmulDS sources are under GNU license, to be compatible with snezzids
Get it here : (don’t forget to patch it with your DLDI driver, SNES games are loaded from SNES directory)
Download and Give Feedback & Compatability Reports Via Comments
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February 20th, 2007, 02:38 Posted By: wraggster
New release from MrSid
Here is yet another Commodore 64 classic for the Nintendo DS. And this time it's something with a special connection to Nintendo.
As you may know, Giana Sisters was a blatant rip-off of Super Mario Bros, so Nintendo sued to get the game removed from the shelves.
Today I bring Giana Sisters back onto Nintendo turf.
Video =
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February 20th, 2007, 02:34 Posted By: wraggster
ttursas has again updated his homebrew game for the DS, heres whats new:
What's new in v0.2.2:
* The project has a new name: "Explosion of an Aeroplane".
* Incorporated the dswifilib bugfixes (DSLite related) done on 11-Jan-2007.
* When the current special weapon runs out of ammo, the next one with ammo is automatically selected.
* Added third flight model: OUTER SPACE.
* It's possible to select the base color for the plane in the plane selection screen.
* Redrew the missile sprite, and flying missiles now emit smoke particles. The missile sprites are also rotated correctly.
* When out of gas, the turbo boost works as the normal acceleration.
* Added a template banner (icon) to the ROM, though it seems that M3 cannot show it. DS-X shows it correclty.
* Added support for delayed particle spawns (very easy to create a lot of particles that appear later).
* Added heat seeking missiles.
* It's possible to destroy the AI turrets with missiles and bombs.
* If you press L+R in less than 0.5s after your plane has started to explode, it fires some (50% chance per bullet) of
the remaining special weapon bullets into random directions.
* Made the zooming zoom more away from the playfield.
* The bombs get the plane's initial Y speed.
* Added enemy missile launchers.
* If you press the name of the level in the PLAY menu screen, the level will be reset.
* It's possible to zoom out and in into the plane in PLANE SELECTION menu screen using X and B, and corrected the Z-scaling.
* The plane selection and the plane colors are saved in SRAM.
* After respawning the plane is invulnerable during the first frame of the new life as well.
* Changing layers uses only 50% of a gas tank, not 100%.
* The level is reset when a multiplayer match begins.
...
I'm off to Egypt with Markus, to scuba dive once again! Anyway, in the next release
we'll try to do the following things:
* Add support for 1024x1024 4 color levels with one layer
* Double the level graphics via zooming
* Instead of gas the layer change could consume batteries
* Synchronize the play options so that all clients use the same settings
* The player should get minus points for killing himself
* Add a map screen
... and more levels, airports, etc?
Download and Give feedback Via Comments
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February 20th, 2007, 02:30 Posted By: wraggster
via dsfanboy
Sometimes, we sure love the series of tubes through which information flows. There we were, happily slaving away in this tiny cell, listening to the shouts of our overlords, and we stumbled upon screenshots of pirates. Awesome, we thought, we can lure people into another round of pirates v. ninjas. But before we could enact this sinister plan, we headed over to the developer's site and there we found more screenshots for more games. Ain't life grand?
The company, Digital Embryo, is also responsible for the upcoming port of Cake Mania for the DS, and their site profiles some of the other DS titles they've got cooking, from Intergalactic Casino (shockingly, filled with casino games) to the aforementioned Pirates of Emerald Islands. Though from these few screens, the games don't look too involved, they are characterized by a crisp and colorful style. Hit the jump to check out Pirates and a few of the others.
Screens via link above
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February 20th, 2007, 02:29 Posted By: wraggster
via dsfanboy
As if there weren't plenty of ways to mod that old DS Phat of yours already, someone has figured out a little trick that allows you to use it as an extra pair of speakers. Using a line-in cable and his DS Lite as an audio source, GameTrailers user (and avid site reader) MaHe1 manages to bust out the mp3s while playing a little Mario Kart DS. Hmm, we wonder where else he could play Mario Kart DS ...
Video Here
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February 20th, 2007, 02:27 Posted By: wraggster
via dsfanboy
Rumor alert! NamcoBandai is allegedly planning a load of new, and new-ish, games in their Tales series for Nintendo consoles. The rumor gives titles for three new (potential) games, one of which is headed for the DS. If internet rumormongering is to be believed, Namco is working on a 2D sequel to the oft-ported Tales of Phantasia.
We can't comment on the veracity of the rumor's specifics, but it seems likely that more Tales games are headed, in abundance, to every platform that Japanese gamers like. Not only has the series already made its dual-screened debut, RPG-spamming has been their modus operandi since before the DS was popular. Now that the most popular console in Japan by far is also the cheapest to develop for (being a handheld), continuing the trend seems like a Tale of the Obvious.
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