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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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February 16th, 2007, 16:54 Posted By: wraggster
A competition posted on the official Capcom website has set readers the task of petitioning for the developer to localise Phoenix Wright Ace Attorney 3 for the US, hinting at the coming of another sequel.
This comes as a surprise considering no prior announcements have been made.
To enter the competition, contestants have to use a provided comic-book template to devise a case for why they think Ace Attorney 3 should be released in the US.
Three winners will be selected based on creativity and humour, and prizes include Ace Attorney figurines and lapel pins.
CVG contacted Capcom for confirmation, who said: "We can neither confirm nor deny the existence of Ace Attorney 3."
However after the success of the first two games, and this hint coming from none other than the official Capcom website, CVG consider it a safe bet that Capcom will continue the franchise with another sequel.
Meanwhile, Phoenix Wright: Ace Attorney Justice For All will be released in Europe on March 16.
via cvg
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February 16th, 2007, 16:39 Posted By: wraggster
Publisher 505 Games today donned its mysterious black cape, mask and gaucho to announce it will be publishing The Destiny of Zorro exclusively on Nintendo Wii. The Destiny of Zorro, developed by California-based Pronto Games, is scheduled for an international release in late 2007.
Players will make an incredible action-packed journey through the sun-scorched coast and desert landscape of early 1800’s Spanish California playing as the infamous Zorro – the swashbuckling defender of the oppressed whose secret identity is the fictional wealthy caballero Don Diego de la Vega. Using the unique properties of the Wii controller, players can whip, slice and of course perform Zorro’s signature ‘Z’ slash move to bring his foes to justice.
The Destiny of Zorro draws inspiration from the Mexican, Spanish and Native Southwest American cultures prevalent in California in the early 1800’s – the time of the original Zorro. The multi-tiered story sees Zorro confronting the nefarious Calavera and his troops, defeating a plot to steal a great treasure, thwarting a power-hungry mob boss, and facing off against a rebel army. Players will discover the secrets behind the origin of Zorro himself. The game also carries forward some of the explosive plot lines suggested by recent Zorro properties, such as the recent blockbuster Hollywood movies.
“Swashbuckling Zorro is the perfect character for the Nintendo Wii,” commented Randy Angle, President and Creative Director Pronto Games. “We had a very short list of characters when we first considered making an action game for the Nintendo Wii… Zorro is a natural… using the Wii remote and the nunchuk controller players are in for a real treat as they slash and swing their way through Zorro’s story.”
Scheduled for a late 2007 release, The Destiny of Zorro, developed by Pronto Games and published by 505 Games, promises action, romance and, by use of the innovative Wii controller, the unique thrill of ‘becoming’ the great hero himself!
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February 16th, 2007, 16:38 Posted By: wraggster
Harvest Moon is arriving on Nintendo DS across Europe, so if you fancy yourself as a bit of a dab hand around the garden, now is the chance to put your green fingers to the test. Or if that doesn’t take your fancy, simply enjoy a peaceful life on your very own farm as Harvest Moon DS sows its seeds onto Nintendo DS on 13th April 2007.
Your farm in Forget-Me-Not-Valley is waiting for you - tend to the flocks, cultivate your own seed variants into the best produce available, explore different locations, hunt for hidden treasure or even fish in the river. Use the unique touch-screen on the Nintendo DS to raise and interact with the animals by petting and caring for them. In return the happy animals will reward you with higher quality milk, eggs and wool. The bottom screen on the DS displays the menu interfaces and status screens which can be easily navigated through using the Nintendo DS Stylus, whereas the second screen allows you to view a section of the town or farm in real time which is handy if you need to keep track on any mischievous animals that may have run away from the farm.
Planting seeds, harvesting crops in the right season and looking after your cows, chickens and sheep will help you in running a successful farm which in turn will help to release the Harvest Goddess and Harvest Sprites from the world that the Witch Princess has transported them to. Freeing and unlocking the Sprites is certainly a benefit to you as they will then help you with your daily farming tasks, and in return, leave you with more time to sit back and relax.
However if all that just sounds like too much hard work and all you want to do is enjoy the calm, relaxing and social aspect of living in Forget-Me-Not-Valley by building up relationships with up to 25 villagers through chatting to them and giving them presents, then Harvest Moon DS is still the game for you.
April 13th 2007 is the date to put in your diaries as Harvest Moon DS ploughs its way across Europe on Nintendo DS at an estimated retail price of around £30.
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February 16th, 2007, 16:37 Posted By: wraggster
This week Wii’s Virtual Console has shifted up a gear to delight speed freaks across Europe. To celebrate the launch of high-octane off-road racer Excite Truck on the Wii, Virtual Console users will be able to rediscover ″Excitebike™″ the classic game that inspired it. Launching on the Nintendo Entertainment System in 1986, this fast paced racer was one of the first titles to allow players to adjust the pitch of
their bike after a jump to correctly land as well as being one of the first ever racing games with a Track Builder. Excitebike is now available to download from the Wii Shop Channel for 500 Wii Points.
Wii owners will also be treated with a selection of other Nintendo classics. The original home console appearance of Kirby can once again be enjoyed, in ″Kirby’s Adventure™″ originally for the Nintendo Entertainment System. This title features vast worlds, unlockable bonus levels and addictive minigames. It is available to download for 500 Wii Points.
″R-Type III™: Third Lightning″, an adrenaline filled side-scrolling shooter which made its debut on the Super Nintendo, is now available to download for 800 Points. This game was arguably the best in the R-Type series and saw the introduction of a refined weapon charging system.
New Adventure Island originally for the Turbografx (PC Engine), is also now available to download for 600 Wii Points. This adventure title, originally released by Hudson on the NES as Adventure Island Classic, is the first in a highly successful series of titles.
These great games will join the 49 classic titles already available for the Virtual Console in Europe.
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February 15th, 2007, 22:03 Posted By: wraggster
via engadget
It may not throw as much caution to the wind as the Nintendo Star-mote we spotted a couple of months back, but this so-called "Pongle" Wii controller concept from Hayes Urban eschews its fair share of modern video game conventions nonetheless, hearkening back to simpler video gaming days instead. It's not all old school, however, with an integrated gyro adding some motion sensing to the standard twist and turn action, and a built-in speaker providing a "more immersive experience." Of course, the chances of it ever actually turning up in a form we can get our hands on are pretty slim, which is all the more saddening given our sudden craving for a game of Breakout.
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February 15th, 2007, 19:41 Posted By: wraggster
The Japanese game industry is seeing some interesting times, with the Wii and DS dominating the sales charts while Sony's platforms falter. Famitsu recently asked analysts with Japanese firms Daiwa Securities, Nomura Securities and Mitsubishi UFJ Securities to share their thoughts on how things are shaping up for the game market as the 2007 fiscal year winds down.
Daiwa Securities' Eiji Maeda pointed to Gundam Musou and Virtua Fighter 5 as key software titles for the end of the fiscal year. He believes that sales of these two titles are important for the PlayStation 3 as a whole, and that other software manufacturers should be paying attention to them. Nomura's Yuta Sakurai also made mention of Gundam Musou as a key title for the end of the term, but added Monster Hunter Portable 2nd to the list. He feels that this game will push PSP hardware.
Everyone seems to be down on the PS3 and up on the Wii. Maeda believes Sony won't be able to get actual sales of six million PS3s by the end of the term. In contrast, he believes Nintendo will be able to ship out six million Wii units (2 million to Japan, 3 million to America, 1 million to Europe) and that the demand for the system won't die down for some time. Sakurai believes Sony's worldwide PS3 shipments will reach the 4.5 million mark, and stop there, while Nintendo will be able to ship 6.5 million systems. He also feels that the Wii supply problem won't clear up by the end of the term.
UFJ's Hiroshi Murakami thinks that the current retail state, where PS3's are readily available and Wii is nowhere to be found, will continue for a while. The Summer of 2007 will be the biggest fight for the PS3, he believes. Murakami believes strongly in the scenario of the PS3 being the number one system 3 to 5 years from now, and expects this state to come into view at the end of 2007.
Outside of the next generation, the analysts offers some interesting thoughts on the DS. Sakurai believes that the system saw its Japanese sales peak in 2006 and that sales will gradually go down from here on. However, he believes that the system's flame was lit in Europe over the holiday season, and that 2007 will be the breakout year over there. Murakami believes that while the DS's success will continue throughout the term, the end of 2007 is a bit unclear. There's the possibility that the light users will move away from the system. He feels that Dragon Quest IX will be the big test.
via ign
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February 15th, 2007, 19:29 Posted By: wraggster
Ratx has released a new version of his rom trimmer:
Heres a new version of the trim.exe which outputs the file as blah.trim.nds. No other changes made, windows and linux versions included. If you find an image that this prog over trims please contact me.
Changes:
v0.1 inital version
v0.2 reworked to be faster and hopefully more accurate
v0.22 fixed output filename to be blah.trim.nds
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February 15th, 2007, 19:27 Posted By: wraggster
Aurelio has released the first version of an Operating System for the Nintendo DS, its an early release but shows lots of potential
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February 15th, 2007, 19:13 Posted By: wraggster
GPF has released another build of his awesome Commodore 64 emulator for the Nintendo DS,
Heres whats new:
OK this is just a test build with sound disabled wanted to see how the menu systems works for some of those troublesome cards.
I tested this build on my m3sd with 81 D64 files, and for one of my test was with the game WorldGames and I was able to switch from disk1 to disk2 when it asked and they game worked
I commented out the audio code from launching, maybe its faster? maybe the menu works now?
Troy(GPF)
Download at the release thread Here --> http://www.dcemu.co.uk/vbulletin/sho...677#post356677
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February 15th, 2007, 19:08 Posted By: wraggster
via wiifanboy
It sucks to be South African today, as distributor Futronic confirmed that it has ceased distribution for Nintendo in the region. Adding on to the horrible amounts of pain one must endure living in the region and just finding out this news, there are no plans for another distributor to pick up the slack and take over duties, with even Nintendo's South African domain not even offering relief.
Even worse is that the only light at the end of tunnel for South African gamers is the rumor that Nintendo of Europe could pick up the duties, however the possibility of that happening is pretty slim.
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February 15th, 2007, 19:05 Posted By: wraggster
Action Replay DS is about to undergo a hack attack! With Trainer Toolkit, you can become your own hacker and create codes to use on your DS games with Action Replay!
Trainer Toolkit is designed exclusively for serious DS gamers, amateur programmers and aspiring game hackers. It provides you with all the hardware and software necessary to create your own game-busting Action Replay codes.
Trainer Toolkit is your induction into the underground world of game hacking. With straightforward instructions designed to help you create your first codes and detailed information about code hacking so you can create many more, Trainer Toolkit gives YOU the power to make things happen. Some codes are found easily, but others require perseverance, dedication and skill. But one thing’s for sure; with Trailer Toolkit in the right hands, nothing is impossible.
Just look at all these powerful features!
- Dev-board’ card which inserts into the GBA port on the DS - including a high-speed USB 2.0 port for rapid dumping of memory (a full 4Mb dump takes around 20 seconds, subsequent searches can take only a couple of seconds).
- ‘Game Trainer’ PC software CD.
- Action Replay DS ‘Trainer Card’ which inserts into the DS cartridge.
- Intelligent search with all standard expressions (equal to, not equal to, greater than, less than, inside range, outside range, incremented by etc) against previous values or a defined value.
- Limit search to specified memory range.
- Multiple search types (8, 16, 32, 64bit and floating point).
Search history window with full ‘rollback’ to any search result.
- Text search, find & replace.
- Add and save search areas.
- Whole projects can be saved and reloaded.
- Add codes to the ‘Run-list’ - a built in Action Replay engine so that you can test your codes real-time.
‘Poke’ values ‘one time’ to addresses in RAM.
- All code types (16, 32bit etc.) can be run simultaneously in the Run-list.
- ‘Watch locations’ window.
Disassembly view.
- Hex view (with real time auto-refresh).
- Upload and download binaries.
- Update trainer firmware.
- Wizard based ‘Beginner Mode’ for people new to the scene.
But how hard is it to crack your own codes? Well, as Einstein once said, “Everything should be made as simple as possible, but not simpler”. Trainer Toolkit is as straightforward as it can be, but the beginner has lots to learn. Even someone who’s never hacked a code in his life should be able to produce straightforward codes such as Infinite Lives or No Timer within an hour of taking Trainer Toolkit out of the box, but more complicated codes and enhancements may take a little practice. There’s lots to learn, but that’s what makes it exciting…
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February 15th, 2007, 19:02 Posted By: wraggster
Modchipstore.com are the worlds first store to sell the Wiikey Nintendo Wii Modchip
Heres the details:
The incrdible, fantastic, Wiikey modchip for the Nintendo Wii has arrived! This is one of the easiest modchips to install on any system. A quicksolder pattern on the PCB board removes the need for wires. All you need to do us solder onto the designated parts and you're finished!!! This awesome chip also boasts upgradeablity via Disc or DVD!
Other Features include: An optional off feature and LED to let you know when your Wiikey is on or off
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February 15th, 2007, 18:57 Posted By: wraggster
via NG
A recently translated interview with Nintendo figurehead Shigeru Miyamoto outlines the game design icon’s stance on a variety of topics, including his take on the competition, game violence, innovation and positioning Nintendo to take the lead with the Wii.
CNN’s TV show Talk Asia conducted the interview in early December, just before the launch of the Wii last year (the show was just translated today), but much of what Miyamoto said is still relevant to what Nintendo’s strategy is today with the Wii and DS.
“I do think we are too conscious of competition,” he admitted. “There are many companies today that can be compared to Nintendo. But I think that Nintendo should be unique and become a company that cannot be compared with the other corporations… I don't think there is a company equivalent that has the know-how or skills with the technology behind the games, or has the history and experience in the entertainment industry, and or has such abundant and motivated staff… And as long as we maintain that edge, we will always have an advantage over other companies.”
Miyamoto also said that risk-taking is engrained in Nintendo’s culture. He said that “It is always fun to try something new,” adding that risk-taking is key to opening up new markets. “I feel strongly that we can have a chance in taking the lead in that market,” he said.
Nintendo also hasn’t been known for creating violent games, that is, unless you consider a nasty butt-stomp violent. Miyamoto said that “there are a variety of ways to entertain people.” He continued, “Nintendo has many ways of entertaining people without the use of violent expression. So I do not have to worry in making such [violent] games.”
Although the audience for videogames has grown older, Miyamoto’s approach toward the medium is still focused on children, particularly when it comes to the representation of violence.
“My personal thought is, and I think it is the same with Nintendo, that before thinking about how to handle violence in videogames, I think it is important to think about pain people feel. For example, you would not laugh at people with disabilities. There are bullying problems in Japan.
“Looking at the overall picture, it is important to understand and feel the pain that people might have. We make our games based on that philosophy, using means other than violence. But we also have to take a careful approach, even in the circumstances when we are not portraying direct violence. I think it is always important to give children a product with a careful approach,” he said
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February 15th, 2007, 18:50 Posted By: wraggster
New from SuccessHK
* Lets you incorporate your Mii characters into fun minigames
* Wii Play compilation comes bundled with a Wii Remote!
* Game Genre: Action/Adventure; Game Sub-Genre: Action
* 1-4 Player Capability
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