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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 18th, 2007, 23:43 Posted By: wraggster
via wiifanboy
In our fit of righteous anger over the idea of delaying Metroid Prime 3 again, we missed an interesting aside Reggie dropped at the recent DICE conference -- the idea that old Nintendo Power content may turn up on the Virtual Console. While the idea of reliving some of our greatest memories of gaming journalism is intriguing, we're as yet undecided on how we feel about this one. We could go either way, depending on how it's offered. We are, after all, largely concerned with hoarding our money like the misers we are for games ... but if the price is right, we could throw down with some retro mags. How about you?
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February 18th, 2007, 23:19 Posted By: wraggster
Via joystiq
CVG decided to unleash the beast question: Is the novelty of the Wii wearing off? The drought is in full effect, but in all fairness, the same can be said for the PS3. The Virtual Console games are rolling out slowly, but old games to those who don't need to ask for mom and dad's credit card do not a console make. The Gamecube turned Wii games are good and fine, but where are the Wii games?
CVG says, "Most prominent is the first batch of games, many of which do a better job at exposing the obstacles of full motion control, rather than the benefits ... Red Steel is twitchy and occasionally clumsy, Need For Speed: Most Wanted is near unplayable, Far Cry got it all wrong, and the motion control in Marvel: Ultimate Alliance just feels tacked on."
The Wii is selling well enough and its Gamecube backwards compatibility, along with the VC, is a good distraction for many to not realize there isn't much of a Wii offering yet -- once again, the same can be said for the PS3. Oh well, don't be surprised to see more Wii backlash until there are some legitimate offerings this Christmas.
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February 18th, 2007, 22:50 Posted By: wraggster
via engadget
A thread over at the Nintendo of America forums has highlighted a potential problem with the Nintendo Wii's output of 480p signals using component cables. Over a dozen members have reported blank and flickering screens on a range of televisions from 30" Toshiba CRTs right up to 65" Sony XBR LCD TVs. The type of cable isn't limited to third party solutions from the likes of Mad Catz, Psyclone, and Joytech either: several reports indicate that the standard Nintendo component cable also exhibits the problem (no word on whether DIY will save you). Strangely, the problem -- which Tharealfofo states is "like nothing is connected" -- occurs in similar sections of certain games and applications: several forum members have mentioned that the screen goes blank during specific sections of Zelda, the Wii Channel, and in the Opera browser. Switching to 480i output in nearly all cases fixes the problem. The broad mix of configurations that are affected suggests that the problem is the Wii itself, so hopefully Nintendo will issue some form of update in the not too distant future. In the meantime, feel free to sound off in the comments about how being forced to view your games with interlacing is a breach of your fundamental human rights.
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February 18th, 2007, 18:33 Posted By: wraggster
Simon J Hall a Coder here at DCEmu has released the first release of the Port of Quake to the Nintendo DS
Firstly heres some screens
HELP SPREAD THE WORD ABOUT THE BIGGEST DS HOMEBREW RELEASE THIS YEAR
Press the DIGG IT Button
Now heres all the info:
The game
the program, working state and game data have been squeezed into the four megabytes of main memory it requires either shareware or commercial pak files, Amiga and PC paks have been successfully used total conversions and mods should work, assuming they respect the tiny memory size networking currently has been removed, but will return at a later date
Graphics
the majority of the software renderering has been moved over to using the 3D hardware
world textures are display nearly-correctly, there are however still plenty of texture-coordinate bugs!
fake-lightmapping is currently broken, and needs some time spent on it. As a result, the game is flat-shaded
there's no dynamic lighting yet
there are no textures on the Alias models yet
sprites and particles got hacked in yesterday (17/02/07) and are only partially hardware-accelerated, and have no textures
no water, teleporter or sky animations yet
Sound
sound effects support is about 80% finished, so expect to hear pops, clicks, the occasional screech etc
CD music is currently being investigated
the existing solution requires the CD soundtrack to be ripped to your flash card
uses an MP3 decoder, running on the second processor
...but the file streaming slows down the primary processor a bit too much
Tech info
uses the libfat DLDI interface, so should hopefully work on all supported flash cards
built using the latest toolchain, devkitARM r20
in-game performance is still not hot, but is being actively worked on - expect to see it run twice as fast in the finished build
performance is timed using a custom function-instrumenting profiler (a bit like gprof)
Downloads
Shareware Version of Quake
Binary and Source Download Via Comments - ADDED CONFIG FILE TOO
How to play
This mini-guide assumes that you are familar with the process of running homebrew on your Nintendo DS. If you don't know how to run NDS homebrew, look online for the answer...
You need Quake's data files. If you own a copy, that's cool - you'll have full access to the game. If not, then you can download the shareware version of Quake (for DOS) from id's site. This will only allow you to play the levels from the first episode. If you want to play the full game, buy a copy - don't ask me (or others) where you can get these files.
In the root of your flash card, make a directory named id1
If you're using the shareware version, copy pak0.pak from that archive into the id1 directory that you just created
If you're using a commerical version, copy pak0.pak AND pak1.pak into that directory
You need a config file to tell the game how buttons are set up, etc. I know that my config file works, so download that from the link above and save it into the id1 directory.
Visit Chishm's DLDI page (above) and download the DLDI driver file which corresponds to your NDS booting method.
Download the QuakeDS binary package above, and extract the NDS file into the root of your flash card
You now need to patch that program so that it will be able to access the files on your card
For example, on my GBA Movie Player (CF) I download the file named 'mpcf.dldi' from Chishm's page.
I then run 'dlditool mpcf.dldi k:\QuakeDS.nds' - note K: is the volume where my Compact Flash card is mounted, yours will likely differ
Now do what you've gotta do to make an NDS start on your card
For example, on my GBA Movie Player, I need to rename K:\QuakeDS.nds to K:\_boot_mp.nds
Put the card in your booting hardware and turn on your DS!
Controls
The game is not currently finished, so there's no control customisation, bar what you can hack up in in_null.c and config.cfg. You will be able to properly change the controls in the finished version.
Current controls:
touching the screen changes the camera view
using the D-pad emulates the WSAD control method, so use up and down to move forward and backward, left and right to strafe left and right
B is bound to escape, so this will bring up/hide the menu
A is bound to enter, so can be used to select entries in the menu...and also jump
X/Y are weapon cycle up/down
L is fire
R is bound to god mode
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via simon hall
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February 18th, 2007, 13:03 Posted By: wraggster
Possibly one of the biggest releases for the DS and if successful could open a floodgate to a world of Strategy and Management games for the DS
The japanese version of Sim City DS arrives this week
Heres the packshot:
More info at Play Asia
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February 17th, 2007, 21:19 Posted By: wraggster
Robert Durbin has released a new game for the DS called Card Sharks.
Heres the release info
Card sharks is very simple, basically you bet an amount of money that the next card is higher or lower than your previous card. The goal is to get as much money as possible. A perfect score would be 32,000 if you bet it all on each choice. This includes the $400 bonus. If you bet all your money and lose after the 1st line, you lose. Minimum bets are $50, on the final bet its half your money. Good Luck. I may add an internet high score table if there enough interest.
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February 17th, 2007, 21:16 Posted By: wraggster
Samote has released a new version of his Beyond Good & Evil mini game.
Heres whats new:
New version, I added a basic AI, it is satisfied to return the metal discs towards the hole with sometimes of the errors.
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February 17th, 2007, 21:09 Posted By: wraggster
News from DrNeo
MK5 8G/16G GIGA cart upgrade core V1.23A
history:
* support the DLDI,and open the DLDI source code
* support CRC write checksum,read/write is more safety
* fix few roms running bug
* moonshell play movie more smooth now,and upgrade to V1.5
* support MK5 joypad and MK5 mouse,and open the source code
* dpgtools upgrade to v1.21 ,support more video format
how to upgrade:
[1] link your MK5 to pc
[2] unzip this rar pack,and copy all file to MK5 removeable disk,overwrite all old files
[3] disconnect PC,turn on nds and enter the menu,click and run "mk5_update_fat_new_V1.23A.nds"
[4] turn off nds,now upgrade finish,enjoy it!
more info: http://www.neoflash.com/forum/index....ic,3784.0.html
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February 17th, 2007, 21:05 Posted By: wraggster
If you've been on the fence about this whole Pokémon thing, just waiting to be convinced about the monster-collecting genre (thus giving away your rock-underside-located residential status) then Nintendo knows just how to tempt you: free junk. Preorder the new DS Poké-games, Diamond and Pearl, from the Gamestop -EB mega-retail conglomerate and you'll be rewarded with a stylus! Also included is a ... stylus ... holder! It's a holder for your stylus! (Back in our day, we had stylus holders too. We called them DSes.)
Naturally, both of these items are decorated with Pokemans, so friends who come anywhere near your DS-wielding hand or your designated DS Accessories Storage Area will be tipped off about your pathological need -- your addiction -- to catch 'em.
Also, it wouldn't be Pokémon if there were no incentive to buy both games -- in the case of these bonuses, the styli each have a different little Poké-mascot on top: Dialga for the Diamond version and Palkia for the Pearl version. We assure you that those are real Pokémon names and not rare diseases. Or maybe both? We don't have medical degrees.
via dsfanboy
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February 17th, 2007, 21:03 Posted By: wraggster
via dsfanboy
Happy News about Games Related to the Romance of the Three Kingdoms Day! So far, it's been a solemn event that we've observed respectfully, thinking about how ugly DS games affect us all. But we've got marginally better news for you, so don't take down your traditional NGRRTK Day decorations. Hori have released some relatively nice DS accessories in a black-and-gold color scheme to tie into the release of Sega's new card-based arcade adaptation Sangokushi Taisen DS, including a stand, a DS card case, and a stylus. Sure, they're not totally new items-- the stand looks to be the same design as the one reviewed by CheapyD, but they're black, with goooooolden eeeeemblems on them.
We like the blackness of this set, but we aren't sure about advertising any affiliation with Sangokushi Taisen DS or any other arcade-fad card games. Also, we like to keep our DS systems in our gentle, loving hands while we play, not relegated to a cold, unfeeling stand. It's a DS-fan thing; we have a very positive opinion on the concept of touching.
More Info
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February 17th, 2007, 20:40 Posted By: wraggster
via marketnews
Marketnews isn't really the place you’d expect to read about the latest fitness centre, but the Bulldog Interactive facility for youths is a perfect example of the growing trend toward electronics in fitness. The facilities combine video games with getting in shape by using exercise equipment that’s fed through gaming systems, like Sony’s PlayStation 2.
Founded in February 2005 by Halifax, NS resident Holly Bond, Bulldog Interactive Fitness, Inc.’s mandate is to help combat childhood obesity, and the general lack of activity displayed by youth today. Kids these days are more apt to stay indoors and conquer the latest video game with their friends, or surf the ‘net, than to engage in outdoor sports activites.
"I know what happens when you run out of tricks: TV, Internet, snacks, MP3 players, cell phones, cameras... it's tough getting kids active and there aren't many options out there," explained Lisa Franschman, owner of a new, 5,000 sq. ft. franchise location that will celebrate its grand opening this weekend in Thornhill, ON. "Parents can just drop their kids off and go do their errands. They can rest assured that when they leave their children at our facility, we will cater to every child and make him feel special."
Members at any of the four locations can get fit while having fun on a video dance machine, cycle live against Bulldog members in other facilities, or race against friends (or the computer) using bikes connected to Sony PlayStation 2 consoles and games: their pedaling activates their virtual car in the game, while the handlebars allow them to steer! Both Toronto locations (two others are in Nova Scotia) are also equipped with the new Nintendo Wii gaming consoles. Other technology-related activities are available. For example, a wall that illuminates in random spots, prompting the child to swat a tennis ball in its direction. The gyms are designed exclusively for youth aged from three up to teens, and certified youth trainers are on hand, supervising at all times.
“Parents are encouraged to just drop their kids off,” Bond told Marketnews. “The kids tend to be better behaved when the parents aren’t there!”
“We [also] work on [kids’] self-esteem, and a by-product of this is that they lose weight if they need to, develop muscle tone, and their school grades go up: the list of benefits is long,” enthused Bond.
For more information, visit www.bulldoginteractivefitness.com.
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February 17th, 2007, 20:15 Posted By: wraggster
New from Divineo UK
An ergonomic rechargeable power grip for DS™ Lite.
Perfect for hard core gamers with long gameplay outdoors or on the road, it also improves grip, making high scores on the go just got easier!
• Enjoy longer periods of gaming without having to recharge;
great for road trips or flights
• Built-in rechargeable lithium-ion battery provides up to
8 hours of additional play time
• Ergonomic design provides user with a more comfortable,
less strenuous grip, enabling longer gaming sessions
• Existing DS lite AC adaptor simultaneously charges handheld
and Charger Grip
• Easy installation and removal
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February 17th, 2007, 17:30 Posted By: bandit
The CHUCKii Wii-mote is targeted at the lifeblood of the Wii console and basically, one does not even consider twice when purchasing an additional Wii-mote to supplement a 2 or 3-player game such as most games in Wii Sports. With this in mind, some of us prefer to bring along our very own wii-motes to our friend's place for a challenge but will hate to get your wii-motes mixed-up with your buddy's. Or perhaps, you prefer a customised look to your varied repertoire of styles. At Xtreme Enterprise, we understand your need to be different. Hence as promised, we roll out the initial prototype of the CHUCKii Wii-mote to our worldwide audiences. Colorwise, expect them to match our CHUCKii - Nunchuks as a set(Caution: As this is only a prototype, you may not like what you see. Images below are not suitable for unimaginative people). Enjoy!
Source: NDS-Central
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February 17th, 2007, 12:43 Posted By: wraggster
Amponzi has released his own build of the DeSmuME DS Emulator for Windows, heres whats new:
Preliminary foundation established for 3D support
Some FAT issues fixed
Minor bugfixes
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February 17th, 2007, 12:37 Posted By: wraggster
IT IS AMAZING WHAT you can get out of a drunk Nintendo executive. Who would have thought Nintendo knows anything about CPUs and GPUs?
The bit I got the other day was that the Wii GPU has full hi-def capabilities even if they are not exposed.
The reason you don't see it is twofold, the fact that the console can't really push HD rez at reasonable frame rates and the fact that it would cost more. The latter will probably become a moot point with the first Wii refresh but the former problem is really here to stay.
What it comes down to is that the Wii may be the best console out there, but don't look for 1920 * 1080 games pushing full rez. If anything, SD or maybe widescreen upscaled is about all you will see, but for me, I just want HDMI outs
via THEINQ
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February 17th, 2007, 12:20 Posted By: wraggster
via insert credit
Nevermind that this looks a bit like a blog post, I found this humorous. Reading some UK Resistance comments today, I came across something interesting - the SNES is outselling the PS3 on amazon's video game sales section right now (which realistically means very little in the grand scheme of things, but who can resist?).
I took screenshots, because of course this isn't going to last. When I checked the SNES was at 15, and the PS3 was at 51. Right now it's more like 13 and 32, but still! Must be a virtual console-inspired resurgance. Also worth noting that the Wii, DS, and 360 are all still selling better than the SNES. But where's the Genesis? As of right now, Model 1 is #148, Model 3 is #829 (but that's its own fault). The superior Model 2 is at a ridiculous #1,968 - probably due to not having a picture by it when you search.
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February 17th, 2007, 11:08 Posted By: wraggster
News from Divineo USA
Yesterday, Team Cyclops announced that some chip had the point A, B and C connected together.
Today we received a new batch of CycloWiz and the majority of the chips from this batch had this problem.
The Divineo.com team will repair all defective chip, so our customers can be sure they will receive a fully working one.
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February 16th, 2007, 23:19 Posted By: wraggster
via ign
Today, Namco Bandai announced that Trioncube for the Nintendo DS has gone gold and is ready to enter production. Trioncube is an action-puzzle game designed to challenge players' reflexes as they race across the galaxy to rescue a beautiful princess from the clutches of the evil Hellmetal.
"Trioncube will offer players a thrilling and action packed puzzle game that will have them coming back to their DS time and time again," said Yoshi Niki of Namco Bandai. "Its distinct visual style and captivating gameplay will make it tough to put down."
Trioncube places players in the cockpit of the intergalactic battleship, Penko. The goal of the game is to stack 3x3 blocks, called Trioncubes, and thereby create a chain reaction which will power your Penko. The larger the chain reaction, the more fuel is produced, and the faster you will reach your final destination.
Trioncube features eight different planets in Arcade Mode, 45 missions in Story Mode, an Endless Mode for long-lasting fun, as well as several other modes of play. Players can earn coins in each of the game's modes which can then be redeemed for new effects and screen art to customize the game.
Trioncube is set to hit store shelves across North America on February 20, 2007.
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February 16th, 2007, 23:17 Posted By: wraggster
Via IGN
Australian gamers will find three new Virtual Console titles available for download when they turn their Wiis on today. The games are R-Type III: The Third Lightning (Super Nintendo), Excitebike (NES) and Kirby's Adventure (NES).
R-Type III represented a decent step forward for the classic side scrolling shooter series, with tweaked weapons, two buttons for shooting, and two new Forces. As a shooter fan would expect, it also provided quite a challenge.
Excitebike continued Nintendo's strange NES naming scheme that saw a whole host of boringly literal game titles like Soccer and Hockey hit the streets. At least Excitebike had a little more excitement baked right in. It was a great game too, challenging the player to make it through motocross courses in the best time possible by managing their bike's temperature and landing jumps smoothly.
If Kirby wasn't so pink and so cute, you'd think he was a villain. After all, this is a character that literally consumes enemies to gain their powers. That's not cool. In Kirby's Adventure, HAL Labs made good use of this ability (in fact, it was the first time he had this ability), as Kirby waddled his way across Dream Land to try and restore its inhabitants' dreams. This is a classic NES platformer, and especially notable for its bizarre food-related World names, such as Vegetable Valley, Butter Building and Yogurt Yard.
Nintendo of Australia also released two new Virtual Console titles last Friday - Zelda II: the Adventure of Link (NES), and one of the greatest platform games of all time, Super Mario World (SNES).
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