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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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February 9th, 2007, 20:23 Posted By: wraggster
D3Publisher will unleash its own Pokémon-style adventure in the form of Fossil League: Dino Tournament Championship.
When it comes to cloning a franchise, Fossil League takes it to the extreme. You play as a boy called Taiga who travels through time to complete his Dinopedia by collection dinosaurs.
Once you catch the ferocious lizards, you can train them up but putting them into battle with other dinos in a turn-based battle system that is just like Pokémon, except it's in 3D.
The game plays the educational card, because it's full of real facts about the dinos that you catch, but no-one cares about that. What you will care about is the multiplayer mode which lets you play others in quirky mini games, but not swap beasts like in Pokémon. Hmmm...
Look out for Fossil League on shelves in April, for the cheaper-than-usual price of £19.99.
Screenshots Here
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February 9th, 2007, 17:24 Posted By: wraggster
Are you one of those gamers that think Nintendo's Wii is nothing but a short-lived gimmick that will soon be gathering dust faster than a shelf full of UMD movies? Well, Nintendo's chief ass kicker, Reggie Fils-Aime, has hit back at cynical doubters.
In an interview with games journalist and author, Dean Takahashi, when asked whether Wii's novelty would ultimately peter out, Fils-Aime pointed out that DS also attracted its fair share of gloom mongers in the early days. Of course, no one needs reminding of just how hot cake successful the touchy handheld has been since then.
The Nintendo pres also affirmed his faith in developers and their ability to continue creating novel uses for the controller and, when reminded of some critics suggesting that Wii is limited in terms of game play, he said "I wonder if they saw Zelda? It has 90 hours of game play."
Certainly from where we're sitting it doesn't look like the happy wheels are going to be falling off the Wii wagon anytime soon.
via gamesradar
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February 9th, 2007, 17:12 Posted By: wraggster
Super Mario World and Zelda II: The Adventure of Link are Nintendo's two additions to Virtual Console in Europe today.
The much loved platform and much never-played RPG are up for 800 and 500 Wii points respectively.
They're joined by Turbografx-16's Vigilante, in case you're hungry for more, which is there for 600 Wii points.
You can find them all in the Wii Shop, listed under latest additions. There are now 46 titles available via Virtual Console in Europe, and Nintendo says more than 1.5 million games have been downloaded overall, worldwide.
via eurogamer
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February 9th, 2007, 17:06 Posted By: wraggster
Bethesda's Pete Hines has been talking about the developer's hit RPG series Oblivion and the numerous console versions to Shack News. Hines says that although the company would like to get the game on Wii, the hardware's not really up to it.
"This time around we did Oblivion and again we designed a game that's really going to push some limits and would do the things we thought next-gen consoles might be able to do. When 360 dev kits were available, we did it on them because it was available. It's not really going to run on a Wii for example, but if it could we would put it there."
via cvg
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February 9th, 2007, 17:04 Posted By: wraggster
via cvg
D3Publisher is bringing another Bejewelled-influenced puzzle game to DS that incorporates a story-driven RPG mode to the experience.
Set in a land known as Etheria in an age of warlords, Puzzle Quest: Challenge of the Warlords places you in the role of a sword-wielding warrior who must save Etheria from evil.
You move your character around an overworld map by tapping the stylus on the various village locations. You don't explore them in 3D - you speak to people, visit shops and acquire missions all via menu screens.
When you encounter a battle, the Bejewelled puzzle kicks in. You take turns with your opponent to swap icons on a grid to line up three or more identical icons in a row. When you do, they disappear and the points earned count as damage to your opponent.
Conversely, if you can't be arsed with all that RPG stuff, you can get straight down to the puzzle action with the Instant Action option.
Mixing RPG with a puzzler is an interesting way of refreshing an already used-and-abused puzzle concept. But can you handle ANOTHER Bejewelled game?
Puzzle Quest will hit DS and PSP on March 16.
Screens Via Comments
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February 9th, 2007, 16:54 Posted By: wraggster
Over one million copies of Legend of Zelda: Twilight Princes on Wii have been snapped up in the US ALONE.
Perrin Kaplan, NOA's VP of marketing and corporate affairs, confirmed to IGN that it is the first title to break the million mark in that territory.
This obviously doesn't include Wii Sports, which was packed in with the console that is well on its way to the 1.5 million sales mark in US. Kaplan also reaffirmed that Nintendo is on course to sell its target six million Wiis by the end of March.
via cvg
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February 9th, 2007, 16:51 Posted By: wraggster
via cvg
It's impossible to take a rubbish screenshot of Metal Slug Anthology, because there's never a moment when it's not kicking off.
Aliens are flying in blazing lasers all over the place, gruesome guts fly as commando dudes get sliced in half and massive explosions fill the screen. Just look at these eight new Wii screens.
See the chaos? That's what we're all about. This is the one game that we DON'T want to use with any motion controls whatsoever. And with a list of controller configuration options - including a Classic Controller option - we won't have to.
Metal Slug Anthology will be keeping it old-school on Wii and PSP from March.
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February 9th, 2007, 07:39 Posted By: wraggster
New from Play Asia:
The Gestahlian Empire, armed with the secrets of Magitek, holds the world in chains—until a young woman named Terra frees herself from its control and joins a band of rebels known as the Returners. Armed with her magic powers, they struggle to uncover the secrets of the ancient War of the Magi and the source of the Empire's power.
The introduction of espers marks a significant addition to the franchise. The espers have different powerful effects, ranging from healing the whole party to attacking large groups of enemies with different physical or elemental attacks.
Square-Enix's popular RPG hit Final Fantasy VI Advance (originally released as Final Fantasy III for SNES in the US) is in stock today, shipping as US release version at US$ 39.90 only. Also still in stock is the Japanese version, available at US$ 48.90 respectively.
Game features:
Fourteen playable characters. Divide them into separate parties, splitting adventuring time between each.
Summon the power of the espers, magical creatures enslaved by the Empire.
Improved graphics, a new translation, and a remixed soundtrack.
Study your foes with the Bestiary, then face them all in continuous battle in the Soul Shrine.
Relive your favorite songs in the bonus music player.
But at Play Asia
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February 9th, 2007, 01:37 Posted By: wraggster
Guyduke posted this news/release:
I just finish my first nds game called "Atomix". it is still a BETA version, but the game play is finished.
I've still have some stuff to do like: some graphics, or display some explanations to know on which button to press.
I have reproduct an old game built in 1990 by softtouch and distributed by Thalion.
This is a puzzle game, the aim is to build the molecules. The difficulty is that when a atom is moving, it stop only on wall or on an other atom.
I test it on a DS-Xtreme, and I don't know it my game works on other product .
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February 9th, 2007, 01:33 Posted By: wraggster
Robert Durbin posted this news/release:
This game has 1-3 players. Ill try to explain how the game works for people that may not know...
You are given 5 spins in this version. Your goal is to get as much money as possible while avoiding the whammies. You use the stylus to stop the board when its in "motion." In a multiplayer game you can pass spins. when you pass spins you MUST pass to the person in 2nd place or first place. any passed spins MUST be taken and passed back before a players "earned" spins can be used. When everyone has run out of spins the game is over and person with the most money wins. This game does not feature a questions round like in the gameshow. Also this game does not have the 4 Whammy rule as i got lazy.
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February 9th, 2007, 01:28 Posted By: wraggster
News from DrNeo:
MK5save - savetype.sdb assitant (win/dos) by cory
Not sure how handy this will be, but I modified a different exe I had worked on previously to allow one to add ROMs easily to the save list. Various save types can be found on scorpei's wiki and in offlinelist, and in some cases with the dumper app. Otherwise it is mostly trial and error.
It's a drag and drop app, you drop your ROM's on the exe and go through each one to either add it to the list or modify the entry if it already exists. Don't worry about the src.zip in the package, it isn't necissary unless you want to modify it (compiled with msys/mingw on a windows box).
It should be pretty solid, aside from the fact the number of files you can drop at once is limited by the combined lengths of the file names. I can do 20 or so at a time with really long names.
more info: http://www.neoflash.com/forum/index....ic,3741.0.html
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February 9th, 2007, 01:22 Posted By: wraggster
New release from douddu59
Here my first project NDS, My Life.
This project takes again a TP of Pascal whom I made with the IUT, called the play of the life. This application is not exactly a play, but a cellular automat imagined by Conway in 1970. It is at present, most known of all the cellular automats. More on the principle of operation, go on the subject wikipédia, Règles section.
I have thus repirs my algos, re-coded out of C the whole, to add some “options”…
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February 9th, 2007, 01:10 Posted By: wraggster
via ds-x
Due to much demand, we are releasing a DLDI driver, with source, for the DS-Xtreme. We originally planned to also release a "pre-DLDI" libfat driver, but unfortunately that code has now become dated, and it would be trivial to derive a new libfat driver from this DLDI code.
The source should be commented well enough to follow, but if anyone has any questions, feel free to post them in our home-brew discussion forum here!
--Aphex
Download dsxdldi.zip here
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February 9th, 2007, 01:07 Posted By: wraggster
via siliconera
With the card saber you can slide the top off and unsheathe your DS games like a Power Ranger or futuristic ninja. It holds three DS games and a GBA cart. For the amount of games it holds, the Card Saber DS is bulky, but anyone who buys this isn’t getting it because it’s practical. It’s being sold for 850 yen ($7).
Screen Via Comments
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February 9th, 2007, 01:02 Posted By: wraggster
via flamewaradvance
Game announcements for the DS are made nearly every other day. If it isn't about a new Square Enix game heading to the DS it's about a wild indie title. If it isn't about a wild indie title it's about a crazy, ambitious PC port. And if it isn't about that, it's probably about homebrew hentai games.
Amidst all this news and the speculation that follows it, one often tends to miss or forget some of the announcements that actually go on to have a major effect on the handheld in due time. BioWare's in-the-works game for the DS is one such announcement. Having first heard of this over at Kotaku a few months back, I'd been keeping an eye out for any new info on the game that turned up.
Alas, the gentlemen over at BioWare find it fun playing hard-to-get and no further mention of the title was made again. Feeling the need to extinguish the flames of curiousity that burned deep within my gamer's soul, I got in touch with BioWare's Handheld Game Group Project Director, Dan Tudge to see if he couldn't throw us impatient BioWare fans a bone. While Dan didn't reveal much about the game directly, he did answer some questions a few of you might have on your minds regarding this ambitious project.
So, without further ado:
Q: What drew BioWare’s attention to develop for the DS? Have you put any thought into developing games for the PlayStation Portable?
A: We’ve been looking at getting into the handheld space for quite a while now, but we were waiting for the right time, the right technology, and of course the right ideas to develop into a quality game. Both the DS and the PSP have very compelling capabilities, but ultimately the DS was better suited to our ideas for creativity and innovation. We may decide to develop something for the PSP down the road, but for now we’re quite excited about what we’ve got planned for the DS.
Q: With the success of the DS, major franchises (such as the Dragon Quest series) shifting over to the portable market, and the significantly lower development costs associated with the platform, do you see your company putting a larger focus on handheld titles?
A: We’ve got a long and successful history of making great games on both PC and console, so I don’t see us putting any less of a focus on those platforms. As long as we stay focused on making the best story-driven games we can, we’ll develop for whatever platform allows us to do just that, and of course it may vary from game to game.
Q: Coming to the topic at hand, what setting will the game use? Medieval? Futuristic?
A: I could tell you, but BioWare would kill me. We’re not revealing anything about the game just yet, but stay tuned…!
Q: Would you call this project an action/RPG or a "traditional" RPG?
A: Again, I really can’t talk about that right now. I can tell you that BioWare is committed to delivering the best story-driven games in the world and as such you can expect a rich and enjoyable experience.
Q: Is BioWare planning a format comparable to Neverwinter Nights, KOTOR or neither?
A: Again, I can’t really comment on what the game format will be, however the DS does provide us with the opportunity approach design in ways we previously have not considered.
Q: What can you tell us about the title? How do you plan to utilize the DS's capabilities?
A: We haven’t announced the IP yet so like I say, we can’t reveal very much about the game at this point, but I will say it’ll be a terrific debut for BioWare in the handheld space. As for how we plan to use the DS’s capabilities? In order to provide the experience BioWare fans have come to expect, we are pushing the DS hardware to levels people have never seen. We have an extremely experienced team of BioWare and industry veterans working hard on squeezing everything we can out of the DS.
Q: Do you plan to use both screens?
A: Of course, it wouldn’t be a DS game otherwise, right? Just don’t ask how we plan to use them, because we’re not revealing that just yet.
Q: How do you plan to tell the game's story on the DS? For example; Mass Effect really seems to be pushing interactivity in story-telling and going with a cinematic approach. What can we expect to see on the DS?
A: Obviously the Xbox 360 is a much different system both in design and hardware, and Mass Effect is taking advantage of that in a really big way. BioWare has always looked for ways to innovate and deepen the story-driven experience and we have some fantastic ideas planned for story-telling on the DS.
Q: Will there be a multiplayer component to the game? If so, will it use Wi-fi?
A: We haven’t announced any plans for multiplayer or WiFi, but we’ve talked about it and agree there are some very compelling opportunities there. We’ll see…!
Q: What unique challenges have you encountered working on a portable platform and what specific challenges has the DS presented you with?
A: The DS is a very sweet piece of hardware that continues to provide us with opportunities to be creative. We are obviously working with a much lower system spec than the other projects in development at BioWare, however for a large majority of the team, the system specs are very reminiscent of our early years in the industry.
Q: Finally, what will the game look like in terms of style? And will it be 2D or 3D?
A: The DS provides us with the freedom to choose from a multitude of styles as well as the ability to use either 2D or 3D or even a combination of both! At BioWare, design is the driver and any decision on style (2D, 3D etc.) will be determined by our desire to build the best story-driven games in the world.
There you go. Not much information about the game itself but more than enough to fulfil the needs of any good speculator. Also, note they never mention if it's an RPG or not. Everyone just assumed it was. Many thanks to Dan and BioWare's Public Relations Coordinator, Erik Einsiedel! May the force be with you both.
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February 9th, 2007, 00:59 Posted By: wraggster
We thought it would happen and now we have confirmation that a sequel for Touch Detective, which is being called Touch Detective 2 1/2, is on the way (to Japan, at least). Of course, with the lukewarm review scores the critics gave the game, there's a possibility that Atlus might not bring it over to the states and other territories. Personally, we'd be disappointed, because even if the puzzles were a bit frustrating, the characters in the game were a riot.
via dsfanboy
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February 9th, 2007, 00:56 Posted By: wraggster
via dsfanboy
A new trailer for Death Note has hit You Tube, furthering our excitement for this odd game. Well, perhaps the game isn't so odd, it's the source material. See, it all revolves around Light Yagami, who finds a notebook imbued with the power of death. By writing names into the notebook, those people find themselves dead soon after. Of course, he decides to use the notebook for good to rid the world of criminals, however the police are hot on his trail and suspect he is a serial killer. Good stuff, if you ask us.
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February 9th, 2007, 00:54 Posted By: wraggster
The latest issue of EGM has a preview of games coming to the US for all current systems. In the DS section Phantom Hourglass is listed for fall, and Tingle is listed for 2007 as well. I am sure they are referring to Tingle RPG, which has been translated for European release. It wouldn’t make much sense for Nintendo to go through all the hassle of a translation, and not bring it over to North America. Awesome news indeed, I have been hoping that this title would make it here! Thanks to Falcofan88 for the heads up!
via gonintendo
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February 9th, 2007, 00:52 Posted By: wraggster
via dsfanboy
And here we go again ...
A local Fox News affiliate in Milwaukee, WI is showing parents the "dangers" of the Nintendo DS Pictochat. Of course, their arguments explaining the dangers of the handheld lack any kind of credible backing. See, they explain that you can communicate, via Pictochat, with another DS over "long distances," stating that due to the lack of advertising for this feature, parents should be worried about molesters contacting their children over the DS.
Honestly, if that's going to happen, they have to be relatively close, like say in your neighborhood. Now, if a convicted child molester lives in your neighborhood, you're going to know about it. Also, if their is someone planning an evil deed of that nature, they're going to find a different way other than using a DS. Not only does the recipient of the message have to be in Pictochat (which I'm sure a child is rarely going to be in, they want to play games!), they have to be within wireless range.
How does the reporter prove that horrible things can happen? He uses the Pictochat feature with two children. While they're upstairs in their room, he sits downstairs. We won't even bother going into the ridiculous "proof" THAT provides. After that, he goes to a shopping mall and attempts to debunk Nintendo's documented 65 feet range for wireless communication. Of course, he is successful in sending messages up to 300 feet, but what does that prove? Following his logic, even in that range a predator is going to have to be within somewhat close proximity, with their DS in Pictochat constantly looking for children (the odds of a predator finding someone are also insanely slim). This guy makes it sound like there are a roving pack of molesters going from town to town, trying to find children in Pictochat so he/she can get addresses. Get real, guy!
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