Ok this is a hastily written update, mucho busy! Can’t believe a week has gone already, the time has really flown! The reworking under the hood is mostly done now.. I’ve changed the way I handle units and buildings so its even more unified which has simplified a few things. The debug menu code changes are pretty much done, which is good.
The weapon reloading code is working, but I’ll probably change it again in the future. There’s some cases when a weapon charges before it fires that the system can’t do, e.g. an obelisk. Otherwise a unit can happily fire and destroy another unit now. Oh and you can select buildings now to see their health. Oh did I mention armour types in an earlier post? There are up to 8 different armour types right now though that number can grow as needed.