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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 7th, 2007, 20:38 Posted By: wraggster
via dsfanboy
We've approached Lunar Knights with enthusiastic abandon because, from the beginning, it's looked good enough to warrant screaming fanboyism. Everything looked good. Everything looked right. But there's always a chance that the best-looking games can turn out to be not at all what's expected, so we awaited reviews of Lunar Knights with bated breath. From the looks of things, however, there's nothing to worry about.
1UP -- 90%: "Lunar Knights ... is refined and improved over that of the GBA games. Elements that didn't work, such as the solar sensor, have been abandoned; the annoying coffin-dragging sections have been traded for fast-paced space shooter sequences. Meanwhile, character-building features have been expanded; the graphics have been improved, with full-motion anime clips sprinkled throughout the entirety of the quest; the music is superb."
GameBrink -- 88%: "... a fun little ARPG presented in pretty much the same fashion as the previous GBA games but, with the introduction of the new weather and team system, the game has added depth to it. Excluding the side quests, the main scenario should give you several hours of fun!"
Keep an eye out; we'll update later in the week as more reviews come in.
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February 7th, 2007, 20:37 Posted By: wraggster
One of my all time fave games is nearly knocking on the DS release door, the DS is perfect for this type of game.
Check out the new screens via comments
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February 7th, 2007, 20:34 Posted By: wraggster
via dsfanboy
Turns out, the magnetic stand we covered wasn't the only hands-free option to the Japanese consumer as CAG's CheapyD chronicles in his video review of the stand offered up by Hori. CheapyD does his duty, and does it well, as he goes over every inch of the thing and finds it to be useful in his gaming.
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February 7th, 2007, 20:28 Posted By: wraggster
Commercial GBA Emulator for Windows and Dos gets an update:
Heres whats new:
Fixed immediate argument handling in MSR opcode.
Accelerated BX opcode.
Fixed and improved built-in debugger.
Added built-in configuration menu ([F5]). FIRE-L autofire switch has moved to [CONTROL]+[F5].
Introduced mode bits and the proper ResetGBA() function (state file format has changed).
Made VGBA reuse previously allocated memory if the new allocation fails. This should help VGBA-Symbian on the phones with small memory.
More Info
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February 7th, 2007, 20:15 Posted By: wraggster
Gary Coleman has released a new version of Genesis Plus the Genesis(Megadrive) emulator for the Nintendo Wii and Gamecube (You need to use the SD Load way to load Gamecube Emulator and Homebrew on your Gamecube without the Need for Modchips)
Heres whats new in this latest release:
What's New:
- fm timers fixed (fix music in castle of illusion, quackshot, undead line, wonderboy in monster lair, cal 50, turbo outrun, thunderforce 4 and maybe more)
- added serial eeprom emulation (save support now works fine in wonderboy5, megaman, nba jam...) (credits to Notaz, adapted from Picodrive code)
- added dma timing emulation (fix bottom screen in Legend of Galahad, disabled by default because it makes a lot of other games hanging, enable this in option menu ) (credits to Notaz, adapted from Picodrive code)
- hack: clear Vint pending after Hint (INT level 4) acknowledge (fix fatal rewind)
- hack: modify read_bus16 to return a different value at each read (fake fetch) (fix time killers)
- modified cpu execution timings, with more correct hblank and interrupts timing (fix iss deluxe, double dragon 2 and certainly more) (Based on Gens source code)
- modified busreq mechanism: better synchro between z80 & 68k (no need to dejitter anymore) (Based on Gens code)
- added sprite collision detection (fix Strider 2)
- modified byte writing in VDP DMA Fill operation to take the endianness in account (fix Contra Hardcorps graphics)
- added CPU type detection (50hz or 60Hz) according to game region (can be forced in option menu) and also added PAL timings support. Please note that it's still buggy, as there is a strange repeating noise in sound playback when playing a PAL game, I must have miss something.
Download Here
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February 7th, 2007, 20:13 Posted By: wraggster
Gary Coleman has released a new version of Genesis Plus the Genesis(Megadrive) emulator for the Nintendo Wii and Gamecube (You need to use the SD Load way to load Gamecube Emulator and Homebrew on your Wii without the Need for Modchips)
Heres whats new in this latest release:
What's New:
- fm timers fixed (fix music in castle of illusion, quackshot, undead line, wonderboy in monster lair, cal 50, turbo outrun, thunderforce 4 and maybe more)
- added serial eeprom emulation (save support now works fine in wonderboy5, megaman, nba jam...) (credits to Notaz, adapted from Picodrive code)
- added dma timing emulation (fix bottom screen in Legend of Galahad, disabled by default because it makes a lot of other games hanging, enable this in option menu ) (credits to Notaz, adapted from Picodrive code)
- hack: clear Vint pending after Hint (INT level 4) acknowledge (fix fatal rewind)
- hack: modify read_bus16 to return a different value at each read (fake fetch) (fix time killers)
- modified cpu execution timings, with more correct hblank and interrupts timing (fix iss deluxe, double dragon 2 and certainly more) (Based on Gens source code)
- modified busreq mechanism: better synchro between z80 & 68k (no need to dejitter anymore) (Based on Gens code)
- added sprite collision detection (fix Strider 2)
- modified byte writing in VDP DMA Fill operation to take the endianness in account (fix Contra Hardcorps graphics)
- added CPU type detection (50hz or 60Hz) according to game region (can be forced in option menu) and also added PAL timings support. Please note that it's still buggy, as there is a strange repeating noise in sound playback when playing a PAL game, I must have miss something.
Download and Give Feedback Via Comments
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February 7th, 2007, 19:35 Posted By: wraggster
A new release of WiiCR has happenned today, heres the info and whats new:
WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.
Heres whats new
Fixed video_objects not loading.
0.3.2-RC4 released
Fixed dl filename issue
Resolved text links not working with html op characters in lsdir by swapping to a form and using js to submit the link (icons1 only atm).
Improved shoutcast support (will give preference to urls using port 80 and no path).
Added asx movie file extension list (asx's will play now).
Users can now restrict directory access by listing the full path to the directory in restricted.txt
Download Here --> http://wmc.sourceforge.net/wiki/index.php/WiiCR
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February 7th, 2007, 19:32 Posted By: wraggster
Weird article from wired
I have an apology to make. In the past, I've made fun of anti-video-game lawyer Jack Thompson for his views on gamers, his rudimentary grasp of logic and the distinct scent of brimstone that surrounds him. I see now that I was wrong. So very wrong. Video games truly are nothing more than attractively packaged training devices for youthful violence, mayhem and nose-thumbing. What pulled me out of the sub-basement of denial and into the glorious, shining foyer of light? Well, I finally managed to buy a Nintendo Wii (or, as I prefer to call it, the Murder Appliance).
Sorry, I know that's not very catchy. It's hard to come up with a properly macabre pun on "Wii." "The Grim Wii-per" maybe? No, let's stick with Murder Appliance.
It takes only a few minutes with this gruesome plastic box of death to realize exactly how insidious it is. Every aspect of it is designed with one thing in mind: transforming innocent, wide-eyed, polite young people into slavering psychopaths.
Let's start with the much-ballyhooed controller. (Studies indicate that the Wiimote is the most ballyhooed video-game controller of all time by 3.5 kilohypes.) Is there any remaining doubt that it was designed expressly as a weapon? Nintendo needed to reinforce its control strap just to keep it from getting loose, werewolflike, and busting up all your home furnishings. To date, the remote has destroyed more than 400 television sets, 78 stereo systems, three bay windows and a monastery that was home to some exceptionally rowdy monks.
At 40 bucks each, the only thing keeping Wiimotes from replacing Glocks as the gang-banging weapon of choice is the fact that you can't actually find them for sale anywhere. Mark my words, someday soon you'll be walking down a dark alley, or at least navigating a poorly lit cul-de-sac, when a thug will emerge from the shadows and tell you that unless you hand over your wallet, you're going to have a D-pad-shaped dent in your skull.
And the controller attachment? It's called a nunchuk, the weapon of choice for antisocial youth with a collection of Bruce Lee movies and an inflated sense of their own dexterity. Enough said.
Now let's move on to the "games." What sadist came up with the "sports" included in the game? Each one is clearly designed to train people for the task of reducing other human beings to pink pulp. For instance, take this so-called "bowling." What practical application could there be for throwing massive, dense balls at people? Yes, in the game they're called "pins" but I think we can all see that they're supposed to represent toddlers. And this "baseball" game -- it's nothing more than a ritualized gang war, with rival gangs attempting to kill each other with stones and truncheons. And there's also "boxing," which appears to involve people hitting each other, I'm not sure. I broke my TV with the remote before I got that far.
The point is that we never had violent games like this before video games came on the scene. People played nice games like "pass the parcel," "postman's knock" and "soggy biscuit." It takes the shriveled, degenerate mind of a game developer to come up with "entertainment" like this.
The worst of it is this, though: The Wii actually encourages gamers to get exercise. Up until now, murderous gamer rampages have been kept to a minimum by the fact that a good rampage requires you to get up and be mobile for a while, something most gamers are loath to do. By combining games with movement, you're breeding a generation of gamers who have no problem with standing up, waving their arms, and increasing their pulse rates. There's nothing to stop them now! In the near future we'll all be reduced to cowering in our homes, fearful that a murderous gamer gang will arrive to collect "power-ups," by which they mean our severed heads. Thanks, Nintendo. Thanks a lot.
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February 7th, 2007, 19:13 Posted By: wraggster
This evening Nintendo sent strap replacement information directly to Wii owners who have an internet connection. Using the Wii's mail function, Nintendo sent an email to Wii owners regarding replacement straps: "Nintendo has received some reports that when consumers swing the Wii Remote with the original version of the wrist-strap using excessive force and accidentally let go, the cord connecting the controller to the wrist strap can break."
The wrist strap replacement program has been in place since December. The interesting thing here is that Nintendo sent the information directly to consumers, albeit a little late, instead of solely depending on the press to disseminate the information. When Microsoft extended the warranty on the Xbox 360, we don't recall if any post was made on the Xbox Live network informing consumers. We appreciate that Nintendo sent this email out to consumers. Next time though, it might help to do it during the scandal, rather than three months later.
via joystiq
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February 7th, 2007, 19:09 Posted By: wraggster
via joystiq
In a roundtable discussion before the Wii's release, Nintendo designer Takayuki Shimamura declared that "in all of the endless testing which Nintendo has done on [Wii Sports bowling], no one has ever achieved a perfect score!" This factoid didn't last very long -- since the system's release dozens of players have posted YouTube videos of their own perfect games, complete with anti-climactic confetti endings.
But while this seemingly impressive feat has now become commonplace, another Wii Sports bowling challenge remains seemingly unachieved and practically unachievable. We're speaking of a perfect score in the "Power Throws" training game, which steadily increases the number of pins at the end of the lane from a base of 10 to a staggering 91 pins in the tenth frame. Their are 445 total pins to knock down, but the game doubles the frame score for each strike, making a score of 890 the perfect ideal.
Despite our best efforts, we could not find documented evidence of such a score online. The best we could find on YouTube was an 804, and even this impressive player used the well-known cheat to strike out on the last frame. A couple of players on EliteScores.com have claimed to max out the score, but neither submitted so much as a screenshot as proof. Gaming scoreboard Twin Galaxies doesn't even track the Power Throws minigame yet, probably because no one has bothered to send in a VHS tape of their achievement as per the rules.
Any Dcemu Members get anywhere near the 890?
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February 7th, 2007, 18:54 Posted By: yaustar
[via CVG ]
"Nintendo has developed a programming system that will allow small independent developers to make games for Wii download service.
"We cannot confirm at this time in what format the new content will be delivered, but in the future there will be original games available for download through the Wii Shop."
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February 7th, 2007, 18:44 Posted By: wraggster
Detectives seem to be stampeding on to the Nintendo DS these days. First, it was ace attorney Phoenix Wright's courtroom dramas, then the film-noir style Hotel Dusk: Room 215--not to mention Touch Detective.
The latest investigator to snoop on the handheld is Nancy Drew, in her new interactive adventure titled Nancy Drew: Deadly Secret of Olde World Park. The game will use the touch screen to search for clues, undertake tasks, talk to other characters, and play minigames.
In the game, Olde World is a new multi-million-dollar theme park created by billionaire Thaddeus Belmont, and designed to bring jobs and tourist dollars to the sleepy small town River Heights. However, on the night before the park is due to open, Belmont has disappeared, and Nancy is called in to investigate.
The story is told over 15 chapters, and tasks will become more and more difficult as the game continues. Minigames include a task designed to build conversational rapport with witnesses to get them to reveal information by choosing how to question them, with options ranging from light-hearted to accusatory. Others include a lock-picking game, and sneaking using shadows to access new areas.
Nancy Drew: Deadly Secret of Olde World Park is developed by Gorilla Systems, published by Majesco, and due for a European and US release in Q4.
via gamespot
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February 7th, 2007, 18:26 Posted By: wraggster
If you've got four-player Wii sessions regularly on the go, you probably chomp through Duracells like Andy goes through pies down the chip shop.
Keeping your Remotes powered up can work out expensive but it won't be a problem for long. Nyko and Sanko are about to release recharging docking stations that let you recharge your Wii Remotes when you're not playing.
Nyko's offering charges two Remotes on a single dock, whereas Sanko are producing single-Remote docks that plug into the USB ports on your Wii to draw their power. Both take around three hours to charge to give you 25 hours of constant use.
Both packs come with NiCd rechargeable batteries which should give you thousands of recharges.
Neither kits have been given firm release dates yet but Nyko's kit is expected to hit US stores within the next month, and Sanko has already priced their docks at 3,480 yen (£15) for a looming release in Japan.
The wait continues for a UK announcement, but of you're desperate for some rechargeable Remote action (and you know you are), get on the import sites.
via cvg
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February 7th, 2007, 18:22 Posted By: wraggster
Rockstar Games has released the first Manhunt 2 trailer - following today's announcement - which you can watch via the magic of our wonderful video player on the right.
It doesn't give much away but the movie does offer a glimpse at the sequel's edgy and dark atmosphere, which you'll be immersed in when your Tesco bagging people's faces later this year on PS2, PSP or Wii.
Trailer at CVG
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February 7th, 2007, 02:47 Posted By: wraggster
Crave Entertainment today announced the development of the new Nintendo DS pet simulator, Purr Pals. Unlike Nintendo's own Nintendogs series, Purr Pals focuses on the feline variety of pet, allowing players to adopt, care for, and raise kitten playmates.
Purr Pals features 40 breeds of kittens to choose from, each with its own unique personalities. Gamers must use proper care and training techniques to modify their kitten's behavioral traits. The game also features voice-command support, as well as several mini-games which can be played with the kitten.
Purr Pals will be arriving on the DS in late March 2007 for a suggested price of $29.99.
via ign
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February 7th, 2007, 02:44 Posted By: wraggster
Today, Conspiracy Entertainment announced that it intends to begin developing games for Nintendo's newly released Wii game console. Conspiracy is already a publisher of games for the GBA, GameCube, and DS.
"Nintendo's Wii platform is an exciting evolution in the explosive video game market. Its unique design, ease of use and key features such as interactive TV channels bridges the gap between seasoned 'gamers' and their non-gaming friends and family," said Sirus Ahmadi of Conspiracy. "We plan to publish games for a variety of users, including a whole new audience of first-time players worldwide. As a long-standing publisher for Nintendo's gaming platforms, Conspiracy Entertainment takes an early position in creating games for new hardware platforms as quickly as possible, and we intend to do just that for Wii."
Conspiracy is searching for game licenses and developers currently working on Wii titles. The company has not provided any specifics regarding release dates, but Conspiracy remains hopeful about releasing its first Wii games in the first half of 2007.
via ign
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February 7th, 2007, 02:21 Posted By: wraggster
Alekmaul has released a new Sega Master System and Game Gear emulator for the Nintendo DS:
This version has DLDI support
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February 7th, 2007, 02:16 Posted By: wraggster
Bug has updated his Flying Pig game for the DS:
Today i am releasing a BIG update to my flying pig game!!!
Update Includes:
Multiplayer
Levels
Graphics
Ok, lets start with the new multiplayer feature. To use this you only need one DS as both players play on the same DS. Player1 controls there pig using the usual controls. Player2 uses the ABXY buttons to stear and the R butoon to shoot.
Levels- The game now includes three different levels for you to enjoy, once you get to the third one it just carrys on forever.
There has also been a small update to the games graphics, hope u like my extreme paint skills when you die!!!
PS. I know about the small graphic errors after a level change, they go away after a little bit anywayz, Im working on fixing them.
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February 7th, 2007, 02:13 Posted By: wraggster
Mollusk has again updated his Map Viewing app for DS:
Heres whats new:
Here's an updated version of the MapViewer. Changes aren't that important :
New GUI, looks better It's made by DayDream, and it's a WIP, I might add directories in that list to navigate throughout the whole card...
Switched to a nice 8bit font instead of tiled font, looks better too. Names should fit in the screen better too. Spaced by 12 pixels instead of 8, should be easier to select the right image.
Added a quick code to avoid the image jumping around when you try to let the stylus down without moving. So now you need to move by at least 2 pixels for it to register the movement. This makes the whole movement a bit less fluid when moving slowly, but nothing major.
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February 7th, 2007, 02:10 Posted By: wraggster
Robert Durbin has posted yet another new update to the DS Game:
Heres whats new:
Ok i fixed the small palette prob where it doesnt make the current case red, not sure about the crashing prob but maybe this will fix that problem too. Please keep me updated, its working for me on my G6lite and my MK5. I also included the full source with all the includes needed for the graphics, it should compile, if you keep the correct directory structure.
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