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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 28th, 2007, 22:40 Posted By: wraggster
Doud has posted a new version of his game My Life:
Heres whats new:
28/02/2007 Final version 1.0:
The principal addition is the possibility to choose the size of the cells (1*1 or 8*8 px).
Two or three small correction bugs.
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February 28th, 2007, 22:35 Posted By: wraggster
New from Ashai Rey :
3DScreens
A proof of concept demo
This demo shows two images taken at a slightly different angle. Hold the DS at about 40cm armlenght and look cross-eyed at the images. Change your focus slowly till the two images merge into a thirth image in the middle and see the magic of a 3D image.
Please note: The screens of the DS are to far apart to use an other focussing technic where you stare into the distant.
Controls:
A for next picture.
D-pad left for switching left and right images
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February 28th, 2007, 22:23 Posted By: wraggster
via dsfanboy
They don't believe in wasting time over there at Level-5. The first game was just released in Japan, and not only do we have a sequel in the works for Professor Layton, but we're already seeing more images from the game. Yes, more -- we already saw a few when the sequel was announced!
We expect Professor Layton and Pandora's Box to have a firm release date by next week, and to be on shelves the week after. Okay, not really, but the sarcasm may not be too far off the mark. They're from scans, so may not be the best quality, but certainly good enough to see that the visuals are still uniquely gorgeous.
Screens Here
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February 28th, 2007, 22:22 Posted By: wraggster
It's being reported that Sega is working on a new Uno game for the DS that features touchscreen functionality. According to German site Gamefront, details on the Sega game are vague, and it's only rumored to be related to the popular card game. It would be no surprise to see a well-done Uno game (particularly if it included WiFi play), considering the success of the game on Xbox Live, but knowing the Japanese, it could be anything! One thing is certain -- this mysterious title is slated for a June release. We'll keep an eye out for further news clarifying this title.
via dsfanboy
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February 28th, 2007, 22:19 Posted By: wraggster
via dsfanboy
Remember when we posted about that NY Times crossword puzzler coming to the DS? Well, IGN got ahold of some screens for the game and it looks to be coming along swimmingly. As you can see in the screenshots, which have been embedded past the post break, players write the letter in on the bottom touch-screen, where it displays the completed word on the top screen. Other than that, the experience looks to recreate that feeling one gets from opening up the paper and solving the included crossword puzzle (sans ink all over the hands).
Screens Here
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February 28th, 2007, 22:18 Posted By: wraggster
via dsfanboy
Enterbrain conducted a survey of Japanese gamers about their network gaming habits, and the DS came out as the console with the most frequently used network features. 89.6 percent of respondents used network features at all, and within that category 21.6 percent did so on the DS. It beat the second-place console, the Wii, by only 1.9 percent. The most-used feature (41.6 percent) was online gaming.
We don't know if "network feature" refers only to Wi-Fi or also to local wireless multiplayer; we suspect the latter, and that the popularity of DS networking has a lot to do with the popularity of the DS itself in Japan. We imagine that many of the respondents who used networking on other consoles also owned DS systems, because everyone owns a DS.
No matter if it's someone's only system or just what they play on the trains, that's a lot of Bark Mode! Stop by our next Game Night and support online DS gaming in other regions! You know, just in case someone takes a survey.
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February 28th, 2007, 21:49 Posted By: wraggster
Via wiifanboy
Apparently, all one needs to run back-ups on their Wii is nothing more than a little technical know-how and an inexpensive cable. At least, we found this out whilst browsing YouTube today and coming across user Textb00k's video, that is. As you can see, in the embedded video available past the post break, this individual has apparently done nothing more than soldering a parallel port cable to the Wii's drive board and jacked it into his PC. The reward for his efforts is a back-up disc of Red Steel running on the console.
Now we at DCEmu arent interested in Piracy but this could be a way for an Homebrew breakthrough, interesting news, lets hope the hackers can provide the goods we need
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February 28th, 2007, 21:19 Posted By: wraggster
Heres the press release:
Konami Digital Entertainment GmbH has announced it will launch Yu-Gi-Oh! World Championship 2007 for Nintendo DS in April, offering users an opportunity to play the ever-popular Trading Card Game against friends via the Nintendo machine’s wireless and Wi-Fi facilities.
The official game of the annual Yu-Gi-Oh! World Championship Tournament, the DS title offers a stunning simulation of the Trading Card Game, with users constructing, organising and dueling using the stylus. Every aspect of the Trading Card Game has been faithfully recreated, and the DS game includes all 1600 of the latest cards, allowing for even more attacking, spell-casting and defending possibilities. Also, owners of the Yu-Gi-Oh! GX Spirit Caller for DS will be able to trade entire decks between the two games and, after beginning the game, can access every card in Yu-Gi-Oh! GX Spirit Caller via the game’s card recipe.
Yu-Gi-Oh! World Championship 2007 also includes a wealth of dueling possibilities. An extensive array of options allow for single-player duels against a host of CPU-controlled opponents; Limited Duels wherein only certain cards are available; and Survival Duels where the aim is simply to beat a succession of duelists for as long as possible. The social element of the Trading Card Game is also enhanced via wireless and Wi-Fi modes, allowing players to compete with friends or against players from all over the world.
Wireless games can be played between two players with copies of the game, while the Wi-Fi mode opens the challenge to players from all over. Cards can also be traded and swapped via these wireless options as players look to strengthen their packs, and Yu-Gi-Oh! World Championship 2007 also supports the Nintendo Wi-Fi’s Voice Chat feature, allowing players to chat to each other before each duel. In keeping with previous Konami titles, the game also comes with three limited edition Yu-Gi-Oh! cards for use in the Trading Card Game.
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February 28th, 2007, 21:03 Posted By: wraggster
New from Play Asia

features
Features 6 characters based on the video game
Contains 1 out of 6 available figures (shipped randomly!)
Limited availability
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February 28th, 2007, 20:58 Posted By: wraggster
New from Play Asia:

features
Contains 1 out of 6 New Super Mario Bros. Pouch (shipped randomly!)
Official item
Limited availability
Price: US$ 2.99 (~1.54 GBP)
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February 28th, 2007, 20:25 Posted By: wraggster
New from Divineo China is the news that the WiiKey Modchip is now in stock and shipping
Heres the info (DCEmu Isnt interested in piracy so no discussion of that thanks)

The Wiikey modchip for Wii.
- Direct boot of wii backups
- Direct boot of GC backups
- Direct boot of homebrew in GC mode
- Supports all currently available console/drive versions
- Supports D2B chipsets
- Sophisticated (true) update mechanism via DVD (future proof, expect cool features to come)
- Direct boot of different NTSC region Wii games/backups on US and JAP consoles
- Partial support for NTSC region Wii games/backups on PAL consoles
- Boots different region GC games/backups (partially without swapping)
- Supports multi-disc games for BOTH Wii and Gamecube
- Supports DVD-R / true DVD+R and +RW support (no bitsetting required!)
- Improved readsettings for recordable media
- Built-in audio fix
- Supports fullsize 4GB discs for gamecube homebrew
- Stealth mode
- 512 byte EEPROM to store configuration
- Quicksolder interface - no wires required
- Unique disc backup application via sdcard
- Compact design, best quality components, rock solid high speed controller
- Professional ESD packing
- Recovery mode - Can recover from a bad flash
Buy from Divineo China
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February 28th, 2007, 20:14 Posted By: wraggster
EA has given new details on its city-building game, SimCity, after announcing its existence back in August 2006.
The SimCity franchise has been around for years but the DS version looks like breathing new life into the city-building game. As well as creating and controlling you very own city, the game will take advantage of the stylus and built-in microphone controls of DS.
You'll have to blow into the microphone to put out fires in the city and sign off on mayoral proclamations with your stylus. Players can also communicate with each other using the wireless data exchange feature. There'll also be several recognisable international landmarks available to place in your city.
SimCity DS is scheduled for a worldwide launch this summer. Check out this first screen EA kindly sent along.
Screen Via Comments
via cvg
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February 28th, 2007, 20:11 Posted By: wraggster
Space Station Tycoon is a management sim in which you build and run a space station.
The game is being developed by Wahoo Studios who were previously responsible for Outpost Kaloki X on XBLA, to which this bares many similarities.
Just like its Xbox counterpart, the focus in this game is on managing your money, investing in building outposts to increase business and, in turn, increase your income.
"The basic goal of building a station to serve customers and some of the economic elements will be very familiar to players of Outpost Kaloki X, but even the basic mechanics, like how customers make their buying decisions, have undergone an overhaul", Wahoo Studios designer, Jeremy Throckmorton, told IGN.
Namco Bandai Games producer, Ben Cole added: "With Space Station Tycoon on the Wii, we have the opportunity to really bring to life the game we've all envisioned. For example, we've taken the opportunity add a whole slew of features we've always wanted to put into this type of game. Things like off-the-wall characters, station customization, and a whole slab of humour."
The quirky characters you meet will have you perform a range of bonkers scenarios, "like putting together a heavy metal concert for Frankengull and Voodoo Chicken", Cole reveals.
Expect the game to launch on Wii in Summer 2007.
via cvg
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February 28th, 2007, 17:26 Posted By: Darksaviour69
Alekmaul post on his site (translated via babelfish)
Here, the new version is available. It has step badly of modifications following the requests collected a little everywhere on the forums, as well French as of other countries. It has especially 2 innovations of size:
- the first is the addition of DRZ80 like CPU out of assembler, thus all the program goes much more quickly but is less compatible than version 1.0: (
- the second is a revolutionary system which enables you to create the list of compatibility of the plays that you test via the DS ^^, you send even in WIFI the result of your test. The list is updated on the site in real time!!!
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February 27th, 2007, 22:50 Posted By: wraggster
Robert Durbin has once again updated his Press You Luck game for the DS:
v.1.12 (02-27-2007)
Top 5 internet leaderboard is now sent to the nds so can view the top 5 scores right after you post your score, whether it makes the top 5 or not. please note tho you gotta reset your ds if you wanna connect again, havent figured out how to close wifi the correct way yet, sorry
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February 27th, 2007, 22:48 Posted By: wraggster
New from Cory1492:
DLDI enabled tool that will dump your DS firmware, Arm7 and Arm9 bios to your device. For more info on what DLDI is, see here.
Currently only tested on a NA DSLite using EZ4LD GBA slot card and EZ5 DS slot card.
More Info
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February 27th, 2007, 22:44 Posted By: wraggster
Brandon has released Powder for the DS, heres the info:
First, this release has full DS support. The annoying issues of the borders of the screen have been fixed. Save game support should be present. I have mapped X & Y buttons to Start and Select as those buttons are a bit out of the way in the DS. As an added bonus, there are character dump files generated and the second screen is used as a message history! Admittedly, this is not as good as I'd expect a roguelike designed ground up for the DS to be. However, as a port, I feel it is now possible that DS owners may prefer it over running the GBA version.
Second, this release should fix the late game crash bugs! Yes, bugs, because I found quite a few of them. I ran extensive stress tests by creating a late game character, randomly creating a map, and running it for a hundred moves with the standard mob AI controlling the avatar. I then simulated a few hundred THOUSAND games this way. As you'll see from the bug descriptions, some of the found errors were very esoteric.
Third, I also managed to sneak in some features (which, no doubt, have introduced new bugs :> I am very happy with the addition of the Dark Ritual spell that I feel fits well with the goal of the Necromancer: spells that are situation dependent and require controlling your environment to gain full effect.
* [DS] Save game support works if your card supports libfat (which should be most cards). The save game is stored as POWDER.SAV so should work across platforms. Doing a character dump on the DS will also save a NAME.TXT file of the dump, just like it does in the SDL build.
* [DS] Screen is now centered around DS actual screen, giving you a half tile extra visibility in X and a full tile in Y.
* Fireballs will always hit those in their range of influence when they explode. The spell version has been nerfed in damage while the red dragon variant has been boosted.
* Casting reclaim soul on oneself no longer can get the unusual message "Yourself is not in control of you." Instead, one is referred to the laws of thermodynamics.
* New spell: Dark Ritual.
* A new room.
* Zapping wands of Create Monster has a chance of creating a tame monster.
* Living Frosts have a better death message.
* Maximum AC bonus for artifacts is +99 to avoid possibility of infinite loop.
* Maximum enchantment for generated items is +/- 50 to avoid possibility of infinite loop.
* Add a stress test mode to try and track down rare occurences.
* Semantic error meant that creatures would wake up and you would wake up whenever any noise occurred, not just 10% per noise level. Sleep is made even more powerful.
* Fix crash & possible infinite loop in the code to find if one mob is a tamed creature of another. I'm hoping this was the late game crash...
* Fix crash if a creature died due to teleport during its heartbeat or died due to automatically searching during its heartbeat.
* Fix crash due to buffer overrun with the message: "You parry the very scary creature's poisoned silver dagger with your holy +2 flaming sword Whizshock." I had to increase the global temp buffers as well. One would think I would have learned by now not to use fixed buffers?
* Fix crash when someone zaps a wand of ice, killing themself in the process, but then hitting someone else.
* Fix corruption of mobref tables if you died of poison, but your life was saved by an amulet, but you suffered from a temporary intrinsic that is cleared by death (strangle, aflame, etc), but you had another intrinsic that timed out that very turn and occurred immediately after the cleared intrinsic. How is that for a rare edge case?
* Fix a crash where you die due to worn silver damage, but your life was saved, but your life was saved by the very item that caused you silver damage.
* Fix a bug where if you had life saving by carrying an item, life saving would not be granted as I'd fail to find the item to delete.
* Fix a bug where if you died due to falling into the pit created by a greekfire potion, one would still be affected by the actual greek fire itself.
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February 27th, 2007, 22:35 Posted By: wraggster
Guyduke has posted an update to his game for the DS:
I maked a stable version of my game.
I have still to :
make the menu to ask the name of the player.
green background.
help screen.
etc ....
List of changes:
Display of screen "Quit&Save" by pressing "start" touch.
Change file to add save information.
Delete a save game.
Finish graphic of all atoms.
Display solution in the right place (not too on left or right)
make level 12 and 24.
Finish graphique bloc of all level.
optimise code about display some graphics.
Display more information about which touch to press in game or menu.
some minor change
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February 27th, 2007, 22:24 Posted By: wraggster
New update from the CnC DS Site:
Wow time’s moved fast, I must apologise for the slow progress of late! I’ve got the new devkitpro installed but I’m having a problem with all my ROMs crashing dualis (maybe I should try no$gba?). I’ve got a little cash-flow problem from last month too which has delayed me buying a new homebrew card so I can’t test the ROM on the DS either. Because I’m lazy and avoiding the ‘hard work’ that is finding out why the DS build doesn’t work I’m still plugging away at the PC build.
I’ve fixed a couple of bugs in the game code and started to add support for sub-cells. This is what I’m calling the points within a cell that a unit can occupy, such as infantry. I’m not sure if I’m approaching it properly right now but the way I have keeps the pathfinding simple. The problem seemed simple at first glance but I’ve not found an elegant way incorporating it into movement. Infantry want to move toward the closest free subcell space so the search pattern for free spaces is different depending on what neighbouring cell you’ve come from. I want to find an elegant way of doing that search without a nest of IF and SWITCH statements. I’m just getting it to work first though, then I’ll go back and make it nicer later.
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February 27th, 2007, 22:14 Posted By: wraggster
A New version of Omalone with fixed sound has been released.
OMalone is the first abalone game playable on Nintendo DS.
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