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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 4th, 2007, 20:07 Posted By: wraggster
Via wired
Ben Herman, president of SNK's American division, has spoken to UK rumormongering site Spong about Virtual Console. In so doing he has spilled many interesting tidbits about how Nintendo is running things these days. The info:
Nintendo has all the data. "I know that Nintendo has all the code for NES and SNES titles, all of the manuals and so on. They have a pretty good filing cabinet and all they have to do is seek permission from the IP holder to put the game out over Virtual Console, then share the income."
No online party? "Nintendo is still not letting Wii third-party publishers include online capabilities in their games and it doesn't look like they will during 2007."
Arcade sticks? "Nintendo has told the games community to go out and developer peripherals that will work with whatever games are coming out for the Wii."
SNK's high-def ambitions. "There will be new arcade development, and the arcade development that was announced last year at the Tokyo Game Show, will include high-def content because unless you have a high-def product, you're not going to put out a PS3 of an Xbox 360 game."
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March 4th, 2007, 11:23 Posted By: wraggster

Datel have finally released their Games ‘n’ Music DS Card thats the first Nintendo DS Homebrew Supporting Cartridge thats under £20 and comes with a 128mb Micro SD Memory Card and also a CD of the best in Nintendo DS Homebrew, some games included are Bingo games which are extremely popular these days, Heart Bingo is a good online example of a Bingo game.
Heres the full info:Home brew games and music on the move with your DS!
With Games ‘n’ Music, you can put your Nintendo DS or DS Lite at the centre of your digital lifestyle. You can use it to launch home brew games written for the DS and readily available on the internet, listen to your happening sounds with the device’s integrated MP3 player or even watch videos. And you don’t need to modify your console to use it…
Games ‘n’ Music comes with a 128MB Micro SD card for you to store your games and data, and if that’s not enough, just slip in a new card and expand its capacity to up to 2GB. It’s really easy to use too. Just fit the Micro SD card into the USB adapter (supplied), plug it into your computer and drag and drop your files onto the card. It’s that easy!
Games ‘n’ Music contains everything you need straight out of the box. It even comes bundled with a 25-game CD, offering some of the best games the DS home brew scene has to offer, as well as a video conversion program for your PC (Windows XP or later required) to convert your movies and video clips to a format you can play back with Games ‘n’ Music. It’s the ultimate in digital entertainment!
As a webmaster of one of the biggest DS Homebrew websites on the net im pleased to see that companys are taking an effort into introducing DS Homebrew to the mainstream with a cheap device bundled with games and memory card.
HOT News
Today has also seen the release of a new Homebrew Launcher for the Wii pack from Datel, full details HERE
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March 4th, 2007, 11:00 Posted By: wraggster
Datel have finally released to retail the SD Media Launcher(1 Gig) For Nintendo Wii/GameCube. This Homebrew launcher for Wii lets you play all the latest Gamecube Homebrew on the Nintendo Wii and Nintendo Gamecube including many emulators and Honebrew games and apps, all available here at Wii News and Gamecube Emulation.
Heres the press info:

There's a wealth of really excellent home brew material out there for the GameCube, but how do you get it to run on your happening console? Our GameCube/Wii SD Media Launcher has the answer...
With GameCube/Wii SD Media Launcher, you can run all your home brew Cube software on an unmodified GameCube, or on a Nintendo Wii in GameCube Mode. All you need to do is download the program of your choice from one of the many web pages dedicated to amateur programming on the Cube (Google for 'GameCube home brew' to find dozens of sites). Drag and drop it onto the 1GB SD card supplied with the Media Launcher, then plug it into your Wii or GameCube. Launch the application CD on your console and the home brew program is run from there. Easy!
Everything you need is in the box. The pack includes a software CD, 1GB high-speed SD card, a USB SD card adapter and an SD media adapter to fit in your Cube's memory card slot.
Heres a Screen of the bits you get:

This is a great all in one solution for Homebrew on the Gamecube and Wii (excellent work Datel)
Buy from Divineo UK for £24.95 which is way cheaper than buying all the parts needed seperately.
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March 4th, 2007, 11:00 Posted By: wraggster
Datel have finally released to retail the SD Media Launcher(1 Gig) For Nintendo Wii/GameCube. This Homebrew launcher for Wii lets you play all the latest Gamecube Homebrew on the Nintendo Wii and Nintendo Gamecube including many emulators and Honebrew games and apps, all available here at Wii News and Gamecube Emulation.
Heres the press info:

There's a wealth of really excellent home brew material out there for the GameCube, but how do you get it to run on your happening console? Our GameCube/Wii SD Media Launcher has the answer...
With GameCube/Wii SD Media Launcher, you can run all your home brew Cube software on an unmodified GameCube, or on a Nintendo Wii in GameCube Mode. All you need to do is download the program of your choice from one of the many web pages dedicated to amateur programming on the Cube (Google for 'GameCube home brew' to find dozens of sites). Drag and drop it onto the 1GB SD card supplied with the Media Launcher, then plug it into your Wii or GameCube. Launch the application CD on your console and the home brew program is run from there. Easy!
Everything you need is in the box. The pack includes a software CD, 1GB high-speed SD card, a USB SD card adapter and an SD media adapter to fit in your Cube's memory card slot.
Heres a Screen of the bits you get:

This is a great all in one solution for Homebrew on the Gamecube and Wii (excellent work Datel)
Buy from Divineo UK for £24.95 which is way cheaper than buying all the parts needed seperately.
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March 4th, 2007, 10:50 Posted By: wraggster
Newly released at Divineo UK
Wii Steering Wheel housing
Easy fit design
High gloss polished finish
Compatible with all tilt controlled driving games
Officially licensed by Nintendo™
More info at link above
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March 4th, 2007, 01:03 Posted By: wraggster
Last years Neoflash Coding contest was a great success with excellent PSP and Nintendo DS/GBA Games and Applications being entered and this year DCEmu is to be a partner and member of the Judging Team for this years Coding Contest. The top prize in the contest is a Nintendo Wii.
As well as helping to judge the contest there will be a poll here at DCEmu so you the community can have some say.
Now theres only 3 weeks till the contest end and some of our DCEmu Coders did very well in the last contest (if memory serves me right Deniska won ).
Full Details on the contest at the Neoflash Forums Here
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March 4th, 2007, 00:27 Posted By: wraggster
News from Zoozen
If you have ever attempted any repair or improvement of any kind, you know that the right tools can make the difference between a good experience and a bad one. The Access Pro Toolkit by Zoozen has everything you need to get into your console and accessories. It is the only toolkit that includes tools for every console and handheld on the market today. And it includes unique and custom tools that are only available from Zoozen.
This tool kit includes the tools you need for the:
* Microsoft products, including: Original Xbox, Xbox 360 and accessories like the Xbox 360 wired controller, and the Xbox 360 wireless controller. Special tools: the OneSnap, the only one-piece Xbox 360 case separator, and a special long neck tamper resistant Torx bit.
* Nintendo products, including: the Nintendo Wii, GameCube, GBA, DS, DS Lite, and most accessories like Nintendo Cartridges, Gamecube controllers, and power supplies. Special Tools: Triwing bits in two sizes and two sizes of rare Linehead Nut Setters in hardened steel. Also has the correct tools for most of the retired Nintendo game machines (those not currently for sale in the marketplace).
* Sony Products, including: PS3, PS2, PStwo, and PSP and many accessories (for example: Sony controllers).
* The Access Pro Tool Kit also has the correct tools to open most third party products.
The tools are all housed in a convenient plastic case that keeps all the parts just where they belong. And, duplicates of most bits are provided, just in case you drop a bit behind your desk during a critical procedure.
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March 4th, 2007, 00:14 Posted By: wraggster
Robert Durbin has made an update to his game Press Your Luck,
Heres whats new:
I now made it so Press Your Luck will display the top 10. Most of the changes were server side, but I fixed a small bug that wouldn't display the top 10 correctly on the DS.
Download Here
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March 4th, 2007, 00:13 Posted By: wraggster
Robert Durbin has updated his Deal or no Deal game
Heres whats new
v.1.01 (03-3-2007)
added an internet highscore table for top 10 players
rewrote the code a lil bit to take less space and faster
Download Here
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March 4th, 2007, 00:11 Posted By: wraggster
Tom has updated his Game Collection for the DS:
Changes:
New DevkitPro, PALib and libfat
If it says "Could not initialize FAT driver", then try to patch it with a .dldi file from here
Background music from modarchive.org
All games can be controlled with the stylus, except Tetris. If anyone has a suggestion how to solve this, post it!
Default icon was replaced and description slightly changed. But I don't know how they look because my Supercard SD doesn't show them.
I didn't change anything in the save/load code, so you can use your old highscore file if you have one.
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March 4th, 2007, 00:07 Posted By: wraggster
News from the makers of the Free Web Browser for the Nintendo DS:
Heres the newspost:
Yeah, I figured it would be time to give you an update...
Just to make (almost everybody happy): It will work on any card that uses DLDI.
I will also post a picture of the browser fully working soon. (Probably Monday).
Oh, and the last thing: There will be 4 different versions. They are somehow the same, but they differ in size. We don't know the exact sizes yet, but the difference is the amount of space that can be stored in the file. That is "to be honest" the only thing that's left to do here (and some parts of the interface, but that's not that important). The biggest file will probably have around 100 mb of space to store images, favorites, pages and maybe Flash in the future. If you don't have enough space on your Flash Card, you can always use a smaller one.
PS: I can't wait untill it gets released! I would love to hear your reactions, so we can expand it even more!
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March 3rd, 2007, 23:52 Posted By: wraggster
via wiifanboy
Details on Blazing Angels have been thin, and the game's release date was shaky for a long time as well. Given those factors, it's understandable that rumors can sprout from the tiniest things -- like a WiFi logo on a placeholder box at IGN. We've seen placeholder boxes start a ruckus before, but this time there may be more too it than a simple mistake.
Blazing Angels was, as far as we know, slated to be online all along. It's not unpossible that we'll see online dogfights, but it may be very, very unlikely. However, this game was originally slated for an earlier release, so maybe we can cross off at least one "very" from that statement. We know online devkits went out, and that with the game's delay ... well, we can definitely understand the speculation.
Reggie Fils-Aime said the Wii should be online by Q2. But here's the thing -- that article didn't specify whether we're talking about the second quarter of the fiscal year or the year by the calendar -- and either way, late March is on the cusp. So it's actually more feasible than, say, hell freezing over this afternoon, but maybe only just.
However, you'd think if Blazing Angels were slated to feature online competitive play, Ubisoft would be promoting this game in spectacular, heretofore unseen ways. But let's not forget that lately, when it comes to the Wii, sometimes things get sprung on us out of nowhere.
Go Nintendo has a collection of information from different sources that refer to online play, and it's difficult to determine if this is generic info (since this is a cross-platform title) or specific to the Wii. We've e-mailed our Ubisoft rep and hope for a response, or something that clarifies the situation, but it's late on a Friday afternoon, so hopes are not high when it comes to getting a straight answer today.
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March 3rd, 2007, 23:51 Posted By: wraggster
via spong
As you may be aware, Nintendo made a somewhat muted announcement that was to see SNK titles hitting the Wii Virtual Console. No games, franchises or a release date was known. We spoke to SNK US boss Ben Herman to find out more.
"Nintendo is going to be adding Neo Geo games to Virtual Console," Explained Herman. "The games will be available at some point this year. I can't say exactly when. I expect that we'll be putting out a certain limited number of titles per month.
"I can't say which games or franchises will come available right now, though that is being worked out in Japan as we speak. Of all the MVS and AES games in the Neo Geo Library, I'd say that any of them would be available.
"I know that Nintendo has all the code for NES and SNES titles, all of the manuals and so on. They have a pretty good filing cabinet and all they have to do is seek permission from the IP holder to put the game out over Virtual Console, then share the income. When this was announced, I said to you, wouldn't it be great if they could put the Neo Geo system on there. I didn't mean the arcade system, rather the AES home system. Right now I don't know if the focus will be on AES or MVS, even though they are largely the same, but the fact that the Neo Geo is being added is a very exciting thing."
So how will this news impact on SNK's traditional business areas of delivering home versions of its coin-op offerings? We're aware that SNK has encountered some trouble in the US domestic market with platform holders over content issues with modern released of older titles... "It's difficult to say," continued Herman. "If you're dealing with a customer, who wants to download games through Virtual Console, that's great. I think that if anything, it's going to make our consumers who know us, as well as a lot of new players who do not know us, become much more familiar with the SNK franchises."
So no conflict between the boxed SNK releases? "No. I think that if we were to release games that have not been available on modern systems... There are a lot of games that people want from us that we have been unable to release for whatever reason, and it would be a nice opportunity to deliver these games. There'd be a lot of money involved in releasing a version of a game that has limited or niche appeal. This way, if people want to buy something, they can just buy it. \
"I think that when we're added to Virtual Console, if people don't know Neo Geo, they're going to see it on Virtual Console, look at it, taste it and in that sense, it's going to be a very good thing for SNK's visibility and the world rediscovering who we are."
How does this impact on the deal with Sony, being penned out right now, for Neo Geo content on the PlayStation 3? Will certain titles be exclusive to one system's online offering?
"What I would say is, right now, I personally have not seen anything to suggest that there will be any exclusivity of titles for either machine. Microsoft has been very selective and is not looking for everything... Sony is just getting started. Nintendo is being careful, with NES and SNES titles, not to over-saturate the market. Microsoft has shown us that online games can be a strong part of a machine's offering. Nintendo is still not letting Wii third-party publishers include online capabilities in their games and it doesn't look like they will during 2007. So the best chance they have at building an online presence appears to be what they're doing with Virtual Console.
"You have two platforms out now that run high-def games and a lot of our catalogue merchandise is not in high-def, obviously. There will be new arcade development, and the arcade development that was announced last year at the Tokyo Game Show, will include high-def content because unless you have a high-def product, you're not going to put out a PS3 of an Xbox 360 game. Right now we have PlayStation 2, PSP, Nintendo Wii and DS, for which I would like to get more product, though we have the first DS product coming out this spring... These are great platforms and we're participating in many of them."
So, any exciting peripherals for the VC? There's speculation that we might see a huge dirty wireless arcade stick...
"Two things: One, Nintendo has told the games community to go out and developer peripherals that will work with whatever games are coming out for the Wii. Two, there's a number of peripheral companies. It's their job to do this and those are the companies that will work on that. Of course, one nice thing Nintendo did was to release the Classic Controller..."
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March 3rd, 2007, 23:43 Posted By: wraggster
David Hawley has posted a ton of info of how to edit your Mii, heres an excerpt:
Overview
Nintendo This should try to explain how Mii's with different coloured pants can be created through an explanation of the Mii ID.
Mii ID's
Before we start you need to understand how to change the Mii ID. The basic format of the Mii ID is a hexadecimal in the form xx-xx-xx-xx. This is easily edited with any Hex editor, I used HxD.
If you don't know how the binaries are formatted the Mii Data Specification is very helpful.
Quick Mii ID guide
0x00000000 - 0x1FFFFFFF Creates Special Mii - Gold Pants
0x20000000 - 0x3FFFFFFF Creates Normal Mii - Black Pants
0x40000000 - 0x5FFFFFFF Creates Special Mii - Gold Pants
0x60000000 - 0xBFFFFFFF Creates Normal Mii - Black Pants
0xC0000000 - 0xDFFFFFFF Creates Foreign Mii - Blue Pants (uneditable)
0xE0000000 - 0xFFFFFFFF Creates Normal Mii - Black Pants
More Info --> http://www.davidhawley.co.uk/blog.aspx
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March 3rd, 2007, 23:35 Posted By: wraggster
via play nintendo
Through various forums, I've been able to compile a list of games we SHOULD be seeing this Monday on the Virtual Console.
*Sword of Vermilion - Genesis
Elevator Action - NES
Super Ghouls 'n Ghosts - SNES
Excitebike - NES
*Game has been confirmed.
It appears that Excitebike, Super Ghouls 'n Ghosts, and Elevator Action have all been found on Nintendo's servers. Sword of Vermilion has already been confirmed through Sega's Virtual Console page. Tecmo Bowl is also being speculated.
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March 3rd, 2007, 23:30 Posted By: wraggster
via palgn
Nintendo has updated the demo games at its Wi-Fi enabled locations, meaning DS owners can now take their DS along to one and try out the likes of Dr Kawashima's Brain Training: How Old Is Your Brain?, Big Brain Academy, Clubhouse Games, Mario vs Donkey Kong 2: March of the Minis, Hotel Dusk: Room 215 and Elite Beat Agents.
You can also download extra items for Animal Crossing DS, as well as a special function for Nintendogs which lets you use bark mode without havng someone else physically there to play with.
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March 3rd, 2007, 23:29 Posted By: wraggster
via kotaku
Here's a hot deal for all you Castlevania fans out there. Amazon.com is currently offering Castlevania: Portrait of Ruin for the DS at the low, low price of $21.99! Also available is the sometimes hard to find Castlevania: Dawn of Sorrow for $20, which seems to be the regular going rate for this title now. Both games are eligible for free shipping so you can get both of these solid Castlvania DS titles delivered to your doorstep for a mere $41. If you haven't checked out either of these games yet, they are well worth having, especially at such a cheap price. So, fire up that credit card and get your Castlevania on!
Castlevania: Portrait of Ruin [Amazon]
Castlevania: Dawn of Sorrow [Amazon]
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March 3rd, 2007, 23:16 Posted By: wraggster
via /.
IEEE Spectrum is running an article on the inventor of the motion sensor that the Wii uses. The microelectromechanical system (MEMS) gives Wii its core ability to sense motion in the controller. What's really interesting is where Benedetto Vigna wants to take this technology. He has plans to make the sensor smaller and tougher, and hope to place it inside of things like shoes, textiles, and medical devices to aid in data collection. He continues, 'Then I want to make a three-dimensional gyroscope, to measure rotation around three different axes. Today, such products are quite big, a cube 10 centimeters on a side. We want to do this in less than a 30-millimeter cube, to serve as an image stabilizer in cameras and to track a person's position in the intervals when he can't get a GPS signal
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March 3rd, 2007, 00:46 Posted By: TeenDev
Me and LiraNuna had a little contest today if you want to call it that. We made DLDI conversions of Tales of Dagur. Of course LiraNuna has been coding a lot longer than me so LiraNuna "won". (By 5 freaking min.) News via LiraNuna's Blog: http:liranuna.drunkencoders.com
"Due to some request made, I have decided to throw a quick DLDI support to Tales of Dagur.
There’s a known bug that prevents game reset after the "Game over" screen. If anyone finds a fix for that, Please do not hassist to notify me.
Thanks goes to DragonMinded for libfatdragon."
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March 3rd, 2007, 00:13 Posted By: wraggster
Disney's next big animated feature's been a long time coming, but we're finally going to see Meet the Robinson hit the theaters later this spring. With big kid's movies come videogames attached to the brand, and Meet the Robinson is no different -- Disney Interactive will be releasing a bunch of games based on the film. We recently had the opportunity to romp around within the Nintendo DS version, which is a completely separate game from the Wii and PS2 versions in development at Avalanche.
The Nintendo DS game's being worked on by Altron, a Japanese studio that's very familiar with the Nintendo handheld platform. The game the team's created for Disney Interactive is a touch-screen focused over-the-shoulder action adventure that puts heavy emphasis on the Will Robinson's arsenal of gadgetry...something that fans of the movie will be quite familiar with.
The game's story is similar to what's been created for the console -- instead of a game that's a by-the-numbers retelling of the film, this game's more of a spin-off that revolves around the movie's characters but tells a new tale. Meet the Robinson starts in the past (as the Robinsons are huge on time travel) where Wilbur screws up the time line somewhere down the line and must fix a future gone completely screwy.
Players control Will using a combination of the D-pad and touch screen. Will's maneuvered via the directional pad, and enemies are targetted with a tap on the touch screen. The camera will lock onto the targetted enemy or object until the target's unlocked or simply destroyed by Will's firepower. Players can fire weapons and activate gadgets either by the system buttons or, better yet, via on-screen buttons so that players don't have to leave the touch screen. Shoulder buttons are used for rotating the camera for when you're not locked onto an object. Obviously with your hand off the system it'll make it difficult to hit the other shoulder button to rotate the camera the other way, which is why the developers added a virtual shoulder button on-screen to do the job. If that's not enough, simply tapping the L button will snap the camera in the direction Wilbur's facing.
The Nintendo DS version actually looks really impressive, offering an incredibly detailed 3D engine running at a fast and smooth 60 frames per second rate on the lower screen. The game is more about action than platforming -- in fact, like in Zelda, players don't have to worry about jumping. Wilbur jumps automatically in context to where he is...whether it's just across a gap in the floor or when he's trying to climb up a ledge.
Outside of the main adventure, players can take part in Charge Ball, a version of a futuristic sport that's a lot like a cross between Breakout and Discs of Tron. This sport can be played against the computer or against another player on a second system. It's not a bad diversion, offering a quick pick-up-and-play competition that's not easy to dominate.
via ign
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