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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 2nd, 2007, 17:01 Posted By: wraggster
via cvg
Zany boxing series Ready 2 Rumble is returning thanks to 10Tacle Studios.
Ready 2 Rumble is memorable for its comedy overtones and caricatures of celebrities that stepped into the ring to duke it out. The new game is heading to to-be-announced platforms, with development handled by Japanese studio AKI.
Like previous titles in the series, the new outing will star plenty of caricatured celebs. 10Tacle Studios has also said the voice of Michael Buffer, famous boxing ring announcer, will feature.
Hopefully we'll have more details soon.
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March 2nd, 2007, 16:52 Posted By: wraggster
via engadget

If you liked the NES Paul, you'll flip for the Family Computer Guitar, an impeccably hand-crafted working electric guitar done up in a retro-tastic Famicom style. You might take a look at the body and think, "Huh? Where'd the other controller go?" Check out the other end where you'll find the headstock, a.k.a. the other controller, cleverly placed as if it were removed from the console. Paper templates were used to ensure accuracy when shaping the controller and console parts, which were later painted and adorned with decals to yield a most authentic look. Anyone who gets to rock this axe better have a list of Famicom jams ready.
more info
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March 2nd, 2007, 16:42 Posted By: wraggster
Divineo China have announced that they have it lots of colours condoms for your Wii Controllers,
Heres a pic of the pink one:

Available in several stylish colors, this silicon sleeve comes in a set of 2 pieces, one for Wii remote and one for Nunchuck. Beside the design improvement, it also protects your controller against scratches and small shocks, and also improves your great with its high quality silicon material
Specifications & extra information
- Pressing buttons with suitable cutting provides convenient control.
- Elastic soft silicon material provides the best protection.
So whos gonna slap a condom on ?
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March 2nd, 2007, 16:36 Posted By: wraggster
It's a good day for Sega fans. UK Wii owners can now download the legendary Sega Megadrive scrolling beat-'em-up, Streets of Rage, from the online Wii Shop.
Fans of the classic will remember it as one of the best side-scrolling brawlers of its time. Up to two players choose to control either Axel, Blaze or Hunter and hit the crime-infested streets to bust some serious arse using flamboyant fighting skills and whatever items come to hand.
Also from the Megadrive camp comes the Sega-developed RPG adventure, Sword of Vermilion, and a scrolling shooter that lets up to two players to blast their way through hectic enemy-filled stages.
Turbografx also gets a piece of the action with Chew Man-Fu. This is a basic single-screen game that sees you kill all the enemies on the screen with bouncing ball weapons in an effort to foil the curse of villain Chew Man-Fu, who plans to rob the world of egg roles, fried rice and other snacks which, we imagine, would be devastating.
All three Megadrive games cost 800 Wii points, while Chew Man-Fu will set you back 600 points.
via cvg
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March 2nd, 2007, 07:43 Posted By: wraggster
New game released for Wii:

features
Fast, frenetic gameplay with Sonic in constant motion
Exotic settings and creatures inspired by the Arabian Nights tales
Branching paths for extensive gameplay variety and replayability
A variety of party games for up to four players
description
Sonic brings his trademark speed and attitude to the Wii™ in his first solo adventure since 1991. In Sonic and the Secret Rings, Sonic finds himself in the colorful and vibrant world of the Arabian Nights tales. There he embarks on his most outrageous journey to date through an expansive 3D world brought to life with realistic water reflections, light bloom, and lifelike physics.
Sonic and the Secret Rings makes custom use of the innovative Wii remote to create a truly immersive gaming experience. Mimicking the energy and movements of Sonic, players actively perform specialized moves with the controller, bringing their stamina and wide range of motion into the action! Players will hurtle Sonic forward by rotating the controller from side to side and perform combo moves with a flick of the wrist. This, combined with a dizzying sense of speed, will quickly draw players of all ages into the action!
Buy at Play Asia
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March 2nd, 2007, 07:41 Posted By: wraggster
New DS Game released:

features
Deep, challenging labyrinths that change every time you enter!
Use Talismans to cast spells or power up your equipment!
Customize and power up your weapons, which gain strength over time!
description
Finally, a dungeon RPG strong enough for a man… but played as a hot chick! Bust out those nunchucks and get back to the old school, hardcore, monster bashing we all grew up on! See if you have what it takes to conquer the impossible levels and gruesome bosses. After all, does it get any better than the feeling of cold steel at the palm of your hands?
Buy at Play Asia
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March 2nd, 2007, 01:40 Posted By: MangledLftThumb
This is my 1st NDS homebrew project using devkitpro & PAlib. I had some trouble handling sound & sprites. The movement system leaves alot to be desired but, it was fun. Enjoy.
download and give feedback via comment
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March 1st, 2007, 23:18 Posted By: wraggster
via dsfanboy
Capcom released a ton of screens today for the new Megaman ZX sequel, Rockman ZX Advent, and they show exactly what we want to see in our Megaman games: running from left to right and shooting at robots, all delivered in gorgeous hand-drawn 2D. We could look at stuff like this all day. Coincidentally, that's kind of our job.
In the first ZX, kids use "Biometals" ("Livemetals" in the Japanese version) to transform into robots similar to X and Zero from the Megaman X series, as well as a fused ZX form. The kids from last time, Vent and Aile, have been replaced by a pair of functionally-identical crimefighting children, called Grey and Ashe.
They operate a new Biometal, called Model A, which enables transformation into a dual-wielding robot seemingly based on Axl from Mega Man X7, a game that we're glad is on the PS2 (so we don't have to like it).
Screens Here
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March 1st, 2007, 23:14 Posted By: wraggster
via dsfanboy
We're puzzle junkies. Yes, we love the genre and are always keeping our eyes out for new and interesting puzzle games. Tetris, Puzzle Fighter and Lumines are some of our most favorite games of all time. That's how even with the Disney theme stamped all over this title, we're still interested in Meteos: Disney Magic. Sure, we kept a realistic head about us and kept thinking of how it wouldn't be better than its predecessor. But then they changed how the game would be played and we became interested again. Then we forgot about it for a bit, but Mizuguchi's interview came and our interest was renewed yet again.
Now, the game has released and although many of the reviewing outlets haven't made their determination on the game's worth, we wanted to start this topic in the hopes that anyone who has gotten their hands on the game would speak up and let us know how it compares to the original. So, without further delay:
IGN (80/100) says the game improves on the original: "Meteos: Disney Magic does a really good job moving the design forward. Now let's bring back the alien worlds and take this sucker online."
Nintendo Power (75/100) sees the experience as being improved also: "Meteos: Disney Magic does more than provide a Mouseketeer-friendly facelift to one of the DS's best puzzle games; thanks to the ability to move blocks horizontally, the sequel has a thoroughly different dynamic than the original block launcher."
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March 1st, 2007, 23:13 Posted By: wraggster
via dsfanboy

Eventhough he owns a PSP, Joystiq reader Zach sent in this beaut to the fine folks over there, looking for some props on his masterpiece. Well, he gets them here at DS Fanboy (we'll overlook the PSP) as we wouldn't mind one bit fusing a DVD player with a NES. It's just yet another way we could instill more Nintendo into our lives (never a bad thing).
What do you guys think? Senseless butchering of a timeless console or an ingenious method of putting some life back into dead technology?
Photos Here
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March 1st, 2007, 22:36 Posted By: wraggster
via palgn
Sometimes, fiddling with your new toy can be useful. And it seems that by fiddling with their PAL Wii, some clever chaps have achieved something not thought possible with an un-modified console. A user of a certain forum (that we won't name because of some questionable activities there, legally speaking) who goes by the handle 'dolqube' apparently decided to experiment with his Wii console's GameCube boot function. And he found that it's actually possible to run original NTSC GameCube discs on a PAL Wii console without modification, and without the use of Datel's Freeloader software.
The method goes like this: Pop a PAL GameCube disc into the Wii, and head to the 'Disc Channel'. A GameCube logo should be up on the screen. Point the Wii Remote's cursor over the 'Start' option so it's highlighted, and while keeping your hand steady, press the eject button on the Wii. For about one second, the 'Start' option will remain active. In this window of time, hit the A button on the Wii Remote and then swap out your ejected PAL GCN disc with an NTSC (Japanese or USA) disc, which the Wii will accept into the drive.
If you get it right, the Wii should boot up in GameCube mode and run your NTSC game! We've tried it with several different games from both the USA and Japan, and after learning the timing, we got every game running on our PAL Wii first time.
What's great about this trick is that unlike many 'disc swap' import tricks in the past (such as those that worked on the Sega Saturn and the original PlayStation) this one doesn't require any physical modification of your console, and probably won't even harm it since the Wii is simply using its own disc loading mechanism the whole time. Apparently the reason it works is that the Wii takes a couple of seconds to power itself down to GameCube mode, but for the sake of brevity it tells the disc to boot before the transformation is complete. It is the window between the two that allows this trick to work.
But will it work with imported Wii discs? PALGN's resident 'import crazy man' Chris Sell has tried and can't get it to work. So it seems not for now, but we'll keep you updated.
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March 1st, 2007, 22:34 Posted By: wraggster
via playnintendo
Alright, so unfortunately Husain himself wasn't able to post this story, but give full credit to him on the following:
So here are the questions asked:
1. So here's the big question; when will we be getting the full version of the browser to download on Wii?
2.The biggest problem (Which is still very small) to do with the Opera browser is that typing can be very slow (Especially for Novices). There was a rumor that keyboard drivers were a possibility. Does that stand?
3. A question asked by many is if the "safe zone" (Black bar above screen) will still be there in the final version. Can you tell us anything about that?
4. The browser has a very unique and natural sense of going online, with the exception of tabs. We noticed tabs were not on the Nintendo DS browser either. Is there a reason for why?
5. We know Flash 7 is used because it is the most offical version, but will Java be used in final version?
6. Will there be a wider variety of viewing media in the final version, or is Flash the limit?
7. Our last question is will there be any updates to the browser after this version, or is this it?
And here are the answers...
Hi Husain,
I can help you out with a few questions, but for the rest you'll have to wait for the final version of the browser to be announced, as we are under NDA with Nintendo.
First, I'm glad to hear you enjoy the browsing experience on Wii! We believe you'll soon find the browsing experience on Wii to get even better.
1) Opera and Nintendo are planning the release for the final
version of the browser for late March/early April.
2) You will have to check with Nintendo on their plans to offer a
keyboard. Opera would not be involved in this.
3-6) Cannot answer at this time.
7) The browser for Wii will be regularly updated.
Sorry about the limited answers, but it's the best we can do right now.
Thanks, Berit
Take note that the keyboard fact is still a possibility, seeing as Opera doesn't really have much to say about it. The release date now has a possible early "April" entry there (a bit different from the previously made solid "March" statements), and it appears that the Opera browser will have regular firmware updates... possibly for the keyboard function soon to be implemented?
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March 1st, 2007, 22:24 Posted By: wraggster
Vicious Cycle Software Inc. today announced that the Vicious Engine®, the company's powerful middleware solution for cross-platform development, has joined Nintendo's WiiTM Third Party Tools Program.
The Vicious Engine is a middleware solution for creating games across multiple platforms. The tool's ease of use and wide array of features separate the Vicious Engine from the competition as an approachable technology that does not require a large staff of full-time programmers to maintain.
"Wii is a remarkable platform with boundless potential," said Eric Peterson, president of Vicious Cycle. "As a Wii middleware solution, the Vicious Engine will provide developers with a practical approach to exploring the unique and creative possibilities of Wii. Our technology allows developers to focus on what makes Wii special-fun gameplay and innovative peripheral integration."
The Vicious Engine's capabilities allow developers to create games with ease and speed while still delivering top-notch quality. Point-and-click scripting, Wii RemoteTM and Nunchuk integration, intuitive AI (Artificial Intelligence) development, straightforward platform conversion and the ability to powerfully render complex, dynamic scenery efficiently are just a few of the many features of the Vicious Engine.
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March 1st, 2007, 19:37 Posted By: wraggster
via gamesradar
It's hard to believe, but today is the tenth anniversary of the UK launch of Nintendo 64. Has it really been that long since we stood as teenagers in the then-new Virgin Megastore and watched in awe as some kid manoeuvred his way skillessly across a spectacular landscape in PilotWings 64? Apparently so.
Of course, as we all know, the console was eventually overrun by the PSone horde, despite N64's superior technology. Blurry graphics, a 'child's toy' image and a severe shortage of new games all contributed to its premature demise. But we, like thousands of fans across the country (and millions across the world) saw past its relative shortcomings and rejoiced at its innovation and charm.
So now we look at its legacy - the innovations that helped shape gaming as we know it today. Ladies and gentlemen, please raise your glasses to... Nintendo 64.
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March 1st, 2007, 19:18 Posted By: wraggster
via cvg
Codemasters is gearing up to launch its action-focused flight sim on Wii with a new in game video of the dogfighting shenanigans.
Instead of the usual mundane techie flight sim formula, Codemasters has taken influence from games like Burnout and Black to make an adrenaline-fuelled aerial shoot-'em-up with a focus on action and meaty explosions.
Read more about it now in our hands-on preview
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March 1st, 2007, 17:28 Posted By: wraggster
via cvg
The Grim Adventures of Billy and Mandy is a four-player fighting game with characters and scenes based on the Cartoon Network show - another one for the kids.
Players will do battle using weapons and items in the destructible arenas. It sounds similar to Powerstone which, if you don't know (criminal), is an awesome arena battle game originally on Dreamcast.
Here are five new screens that introduce four of the game's wacky characters, The Boogeyman, Nergal, Irwin and General Skarr.
The game is due out on Wii on March 16.
Screens Via Comments
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March 1st, 2007, 01:12 Posted By: JKKDARK
via cubed3
In what has been quite a busy day for news, a new games publisher has revealed its DS plans and a rumour has appeared about Sega resurrecting the Daytona racing franchise. First of all there is news of Xider stating it will release twelve games across the DS and PC throughout 2007. However, before getting your hopes too high, none of its DS projects have been announced yet. What is interesting to note, though, is that it will be bringing Telltale Games' previously download-only title 'Bone' to retail on PC, plus a sequel to Ankh. With Telltale's current love for Nintendo's Wii, could that be spreading over to the DS as well, via Xider? You can only hope so...
As for the Sega news, long-running UK Industry favourite EDGE recently held an interview with Sega's Racing Studio in which there was a suggestion made that a new entry in the Daytona racing series could well make an appearance...at some point in the future...and that the team is definitely a big fan of previous Daytona games. Vague? Most definitely. So certainly do not hold your breath for this one.
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March 1st, 2007, 00:20 Posted By: wraggster
via wiicade
WiiCade is proud to announce the immediate availability of software that unlocks Nintendo Wii Remote functionality previously unavailable to online video games. This Application Programmer Interface (API) allows Flash developers to utilize the full range of buttons on the wireless remote device. Additionally, the API gives developers the potential to detect multiple, simultaneous button presses without interfering with the pointing capabilities of the remote; a feature not seen in previous APIs.
The intuitive nature of the API provides a wealth of other conveniences and advantages. One of the most innovative features of the API is that it automatically uses keyboard keys to emulate the functionality of the Nintendo Wii Remote on desktop computer systems. This allows games that utilize the remote to be played on a desktop computer without any additional code. Since the API offers the full range of buttons on the Nintendo Wii Remote, it also provides a clear method of circumventing the A button’s inherent rapid-detection limitations. A limitation that has been crippling to many online games.
By far, the best feature of the API is its easy-to-understand interface. Developers wishing to make their game Wii-ready only need to follow a few simple steps that are outlined on the WiiCade.com website. First, they download the ActionScript interface and include it in their working directory. Next, they paste a few common lines of code to initialize the “WiiMote” object. Lastly, the developer replaces their “Key.isDown” API calls with “WiiMote.isDown” calls, as outlined in the interface's documentation. This prepares the game to be exported and uploaded to WiiCade, where the rest of the work will be handled by server-side files.
It can be found Here
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February 28th, 2007, 23:01 Posted By: wraggster
Damian Yerrick has updated his Tetris Clone for the DS:
Heres whats new in this version:
LOCKJAW Changelog v0.32a (2007-02-25):
Changed a CPU yield behavior that was affecting battery efficiency on the GBA and DS front ends.
Removed Low Rider gimmick in favor of option for well height.
Option for well width, like Shimizu's Tetris Semipro-68k. Combine this with a low well height to simulate BIG mode of TGM and Heboris.
Options for entry delay and sideways delay have "max" added to their description to clarify things.
All speed options given in Hz or G are given in both.
Added option for soft drop speed.
Some shared code moved to file "ljgbads.inc".
Unavailable hold piece is grayed out.
Lock delay = no lock works.
Fixed frames/ms display of delays.
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February 28th, 2007, 22:52 Posted By: wraggster
Beda has posted an update to his Snake DS clone:
Heres the update:
Good, I know that you all await it, benefitting from a cyclone which me cloitre at home for Saturdays I have finally finished it! There remains right bugs graphic corrected but largest is made.
27.02.07 Version 0.09:
Just bugs graphic A to correct
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