|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
March 5th, 2007, 23:37 Posted By: wraggster
New guide released:

features
Pages: 304
Comprehensive tactics for all Missions, including how to claim Gold Medals on every stage!
All Fire Souls located!
All Skills showcased, and tactics for each one provided.
Complete revelations, including hidden secret character locations!
Learn which Skills help you the most, and how to unlock them.
Buy from Play Asia
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 5th, 2007, 23:27 Posted By: wraggster
New Wii game released:

features
Soul of the SSX on the Wii: SSX Blur brings us the essence of the franchise - re-mixed, re-energized and fully realized.
On the Ground and In the Air: We are pushing the envelope and taking full advantage of the hardware's potential to give you a 'Wii-ified' SSX experience. Use the Nunchuck on-the-ground to carve down the slopes and huck into the air, while using the remote in-the-air to pull off spins, flips and tricks.
Paint your Uber Tricks: To unleash your uber tricks, think of yourself as an artist painting different shape outlines in the air for each aerial maneuver.
Feel the Groove: With dynamic music mirroring your experience, you will feel the tunes intensify as you stick your tricks and your groove meter starts to fill. Keep grooving to boost your speed and amp up your air.
The Mountain is your Playground: With 3 distinct peaks and 12 tracks all freshly styled, you can bomb down the mountain nonstop, top-to-bottom.
Mac is Back: Mac, Kaori, Psymon, Allegra, and many more of the SSX favorites, are all back and ready to rip. There will also be two brand-new faces for you to hit the runs with.
Motion Based Front End: Every second of your SSX Blur experience will be maxed out with motion. The UI is entirely motion-based with virtually no use of buttons. Aim the remote at the screens to navigate your way from one place to the next.
description
SSX™ Blur is everything you expect from the franchise, delivered in a totally unexpected way. Revolutionary controls take full advantage of the Wii's potential by putting you in total command of your skier or rider, on-the-ground and in-the-air, by translating every motion you make into the skills that create mountain legends. One of your hands controls you as you tear down the mountain; the other hand unleashes your virtually unlimited array of aerial maneuvers. This is the soul of SSX, remixed, re-energized, and fully realized.
Buy SSX Blur
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 5th, 2007, 22:51 Posted By: wraggster
New from SuccessHK

A special version of the hectic puzzle game featuring many beloved Disney characters. Featuring an original story within the classic Disney universe, players will be asked to help Jiminy Cricket and Tinker Bell in their quest to re-organize the famous Disney storybook vault after someone accidentally changed the stories. By piecing together three or more Disney-themed blocks with the Nintendo DS stylus and launching them from the touch screen, players will be challenged to create puzzle patterns while interacting with some of their favorite Disney characters, including Pirates of the Caribbean, Tim Burton's The Nightmare Before Christmas, Disney/Pixar Toy Story, The Lion King and more.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 5th, 2007, 22:45 Posted By: wraggster
New from SuccessHK

Sonic brings his trademark speed and attitude to the Nintendo Wii. The story begins with Sonic turning the pages of the classic book, "Arabian Nights". Suddenly, he is visited by the tale’s central character, the Genie, who reveals that the last several pages of the book have mysteriously gone blank. This mystical being grants Sonic the ability to travel into the book's world. Armed with his signature speed, Sonic sets off on an adventure to retrieve the missing pages, and set the world of the Arabian Nights back in order. Mimicking the energy and movements of Sonic, players actively perform specialized moves with the Wii controller, bringing their stamina and wide range of motion into the action!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 5th, 2007, 22:31 Posted By: wraggster
No, Odama isn't coming to the Wii. At least, that's not likely. But on the final day of the Japan Media Arts Festival, the game's designer Yoot Saito took a little time to publicly tinker with the Wii Remote, showing how the Remote and Nunchuk could be used to replace or enhance existing control schemes by running through a quick game of Odama with them.
He was pretty impressed by the added immersion the Wii Remote could offer, as he says gesture controls can make games feel more realistic. Not that Odama is a game whose controls could have gotten any worse, mind you, but it's nice to see at least some devs tackling the subject of Wii Remote integration seriously.
via kotaku
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 5th, 2007, 22:26 Posted By: wraggster
Just in case you were confused between the convenience store and the upcoming Namco game, we secured two exclusive videos showing the game in action. Though the clips are short, it is clear that some sort of hasty, brain stimulating gameplay is taking place, a la Brain Training or Wario Ware. Click the movies tab above to see for yourself.
Movies Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 5th, 2007, 22:17 Posted By: wraggster
A highly reliable source just sent in this image of a Nintendo DS using WiFi -- rather than GPS -- for geopositioning data (sorta like that iriver W10 we mentioned back in January). Not sure when this might be commercialized, but it would potentially make it possible to add location-based data to DS games without requiring some sort of GPS add-on.
Screens Via Comments.
via engadget
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 5th, 2007, 22:14 Posted By: wraggster
Divineo USA have added both the Wiikey and the Cyclowiz v2 Nintendo Wii Modchips to their store:
Heres what they posted about the Cyclowiz:
We received the Cyclo-wiz v2 today and we'll ship all pre-order tomorrow.
The v1 is still in stock in limited quantity. If you dont have a Wii with a D2B chipset, you can use this version and enjoy a rebate on your purchase.
Like we said, we check all v1 before shipping them, to be sure they are fully working.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 5th, 2007, 19:32 Posted By: wraggster
Chishm has posted a sweet new app for the Nintendo DS, an Action Replay Clone that lets you cheat on Commercial games and even the codes used are the Action Replay Ones, excellent free clone for the Nintendo DS.
Spread the Word
Heres the details:
This is a homebrew Action Replay DS clone. The first release is version 0.1. It should be able to run any ARDS code, with one small exception. Since I wrote the cheat engine from scratch, any code that modifies the ARDS cheat engine won't work.
There are 3 added codes that don't exist on the ARDS:
C100000000 00000000 - this is the cheat list terminator. It is added to the end of the cheat list after it is loaded, so you don't need to worry about it.
C200000000 xxxxxxxx - relocates the cheat engine to xxxxxxxx.
C300000000 xxxxxxxx - changes the hook address to xxxxxxxx. The hook can be any address that is loaded then branched to. For example, you could hook the third word in:
Code:
ldr r0, . + 8
bx r0
.word 0x0200AC90
Codes are loaded from the file "/cheats.cht" on the root of your flash card. All libfat supported cards should work. All codes are loaded; this is version 0.1 after all. The codes should be in a format similar to:
Code:
Infinite Lives
220eca80 00000063
Infinite Mario Time
b20ecf40 00000000
10000008 0000001e
d2000000 00000000
The layout doesn't matter, the data values should be 8 nibbles long. Anything that isn't interpretable as hexadecimal is ignored.
If you find any codes that don't work, and don't rely on specific quirks of the ARDS, mention them here so that I can try to fix them.
Thanks go to:
kenobi - that AR code doc saved me heaps of time
Parasyte - thanks to you, hooking couldn't be simpler
bLAStY - provided the dumps I needed
cReDiAr - gave me the last missing piece required to boot a DS game
Everyone else who helped me along the way
Big thanks to Datel, for creating the original ARDS and the code DB to go with it.
Version 0.2 is now available. This version fixes an issue with type F codes and adds the ability to choose which cheat file(s) to load.
Download Both Versions and Give Feedback Via Comments
Spread the Word
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 5th, 2007, 19:13 Posted By: wraggster
Goldeneye 007 is the game every proper N64 fan wants to see running in slick hi-res on the Wii's Virtual Console, but with all the licensing issues, can it ever happen?
Can any of Rare's own franchises appear on the VC? It's the question that we all want to know, so one avid rare fan took the next step by posting on a Q&A page on Rareware's website. And here's Rare's response in full:
"This is where we finally edge into territory that could see Scribes neutron bombed from management level. The only Rare-developed title on Virtual Console right now is the original Donkey Kong Country, and unofficially there's a strong likelihood that its sequels will follow.
"But the Donkey Kong series of games is a Nintendo-owned franchise starring an established Nintendo character, whereas something like Banjo isn't (and even Diddy Kong Racing is less clear-cut), so it's nowhere near as easy to call.
"Especially when you also consider the existence of Xbox Live Arcade. So right now, the best answer we can offer (for either download service) is 'it's possible'. I like your sausage casserole mix, by the way."
Random sausage casserole reference aside, that's the state of play, so we can continue to dream.
Elsewhere on the Q&A page Rare's representative spoke more specifically about Goldeneye, explaining that it's "caught up in a convoluted web of rights", but that this "doesn't mean it won't happen, just that a lot of people with a lot of different perspectives are involved."
Who do we have to kidnap to make it happen, Rare? Just name names.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 5th, 2007, 18:31 Posted By: scorpei
Just finished my review of the CycloWiz V1. Sorry for the giant delay but I'm afraid because of both slow shipping and the lack of the update (I was waiting for it but decided not to a day or so ago ) my review was delayed quite a bit.
http://wii.scorpei.com/CycloWiz.html
.jpg)
"....thankfully I was able to fix it by chipping away the bridges with my trusty leatherman (a very, very sharp knife). Although fixing a defective unit isn't very hard I highly suggest (if you have limited experience) you return it to your reseller in exchange for a new unit.
Second as my unit was a V1 unit I am not able to fully test the latest greatest version of the CycloWiz. The Cyclo team have promised to release an update soon that will pull both units to the same level and as soon as that update is here I will update my review accordingly (I was originally planning on waiting until the release of the update). Also, as I do not have every game available (I simply do not have the budget) I was unable to test the CycloWiz with every available title. I am however able to test it's general performance (as with the Wiinja V1). So let us see how the CycloWiz V1 holds up."
As soon as the update is released I'll make sure to revise my review accordingly .
~Scorpei
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 5th, 2007, 17:43 Posted By: wraggster
New from Divineo UK

- Official accessories for Wii™ Console.
- Silicon Protection for your Wiimote™ and Nunchuk™
- ´Soft Touch´ coating for improved comfort
This pack includes the following:
1 x Silicon ´Double injection´ protection for your Wiimote™
1 x Silicon protection for your Nunchuk™ controller
Red, Blue and Black Colours Available
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 5th, 2007, 17:39 Posted By: wraggster
Today Nintendo adds three new classic games to the popular Wii™ video game system's Wii Shop Channel. The games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
Elevator Action (NES®, 1-2 players, 500 Wii Points): This is a multidirectional, scroll-type spy-action game that is a blast from the past. Control a spy and sneak alone into a building to steal the secret papers hidden there. Use a pistol, kicks, an elevator and even the lights to take out the building's guards. The gun-fighting action is full of thrills. Players will need speed and timing to get on the elevators, move between floors, steal the secret papers and escape from the basement parking lot.
Super Ghouls 'n Ghosts™ (Super NES®, 1 player, 800 Wii Points): The third game in the legendary Ghosts 'n Goblins series of video games, Super Ghouls 'n Ghosts follows Arthur in another quest to rescue the princess, his fair maiden and damsel in distress at large. Players take control of Arthur and defeat the creatures of the night to save the day once more. Discover what glory awaits those brave enough to take on the armies of Super Ghouls 'n Ghosts.
Sword of Vermilion™ (Sega Genesis, 1 player, 800 Wii Points): Sword of Vermilion is about the role of Erik's son, who takes on a quest of revenge to defeat Tsarkon and free the world of Vermilion from evil. In the town of Excalabria, the people went about their business and tended to the fields. One day, vicious fighting broke out everywhere as the army of Cartahena, led by the wizard-king Tsarkon, swarmed all over the town. The townsmen were overwhelmed. The castle of King Erik V collapsed. Erik summoned his bravest, strongest and most faithful warrior, Blade, and gave him his infant son and an ancient family heirloom, the ring of wisdom. He ordered Blade to save himself and the child while the castle burned. Blade traveled to a small village named Wyclif, where he settled down and raised the child as his own son. Eighteen years later, the son of Erik begins his quest. Save the world of Vermilion and fulfill the prophecy of the Malaga fortune-tellers!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 5th, 2007, 17:16 Posted By: wraggster
Concerns regarding accuracy issues with motion control continue as an EA producer told CVG they're "messy".
Jay Balmer, associate producer for EA's new skateboarding sim entitled Skate, told CVG: "If you're well-behaved with the controller, the motion control will be super cool. It won't just be steering [in Skate]; we're going to put a lot more into the motion controls than just steering," speaking of the inclusion of motion control in the PS3 version of Skate.
"But it's very messy," he goes on to say, referring to motion control as an interface. "All of the sensors are active and all reporting information at the time, so we really have to find a way to filter what comes through on the motion controls so that everyone can have fun with them.
"Like I said if you're well behaved with the controls they work great but if you're jerky or jumping around the signal becomes very messy," as Wii owners will probably have frustratingly found when toying with their new console. We know we have.
"It's the reality for the Wii, as it is for the PS3," says Balmer.
Does that mean motion control is a rubbish idea? Balmer doesn't think so: "I think they still pay off. I think it's a great feeling to be using motion controls. It's just difficult because you don't always get what you expect."
Getting motion controllers to function properly is a challenge for developers, and as we delve deeper into the Wii/PS3 generation, we're bound to see some developers get it right while others get it disastrously wrong.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 5th, 2007, 17:07 Posted By: wraggster
Nintendo has said in a consumer email that it will give further details of a DVD playing Wii in "the latter half of 2007".
Nintendo and Sonic Solutions revealed last year that both companies would team up and launch a DVD playing Wii at some point in the future. A Go Nintendo reader sent the Big N an email asking about it's the new model of Wii coming with DVD playback and when it will be released.
The response? "As you know, Nintendo and Sonic Solutions have made an agreement to allow Nintendo the use of Sonic Solutions' DVD technology in a future version of the Wii console. However, launch details, like where (regions or countries) it will sell, release date, or price (although it will be more expensive than the original version) are currently unavailable and won't be revealed until sometime in the latter half of 2007. It will not be available as an add-on attachment."
The email then goes on to deter anyone owning a DVD player (but let's face it, who doesn't?) from buying the new Wii. "For those who already own a DVD player at home, the launch version of Wii will be the best choice. This version of the console is more affordable and you'll be able to enjoy Wii games immediately."
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 4th, 2007, 20:38 Posted By: wraggster
via dsfanboy
Strategy RPG's seem like a natural fit for stylus controls, which is one reason we're glad to see Hoshigami coming to the DS. Another reason is that we missed it back on the Playstation when it came out in 2001, and we want to try again to like SRPG's.* Maybe we'll like them better on a cool console?
It's somewhat more likely, since in addition to stylus control, the new Hoshigami has wireless item trading. Importers will be able to make their own decision on May 24th.
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 4th, 2007, 20:25 Posted By: wraggster
Infantile Paralysiser has released a new version of their Media Player for the Nintendo DS Called Moonshell.
Heres whats new:
Version 1.7 beta0 2007/03/04
The DPG video decoder do speed-up.
OGG was supported with DPG audio. (Only very low bit rate.)
Version 1.7 beta1 2007/03/04
'Touch panel GUI draw bug' in DPG playing was corrected.
The bug that was not able to be ended with DPG/MP2 was corrected.
The GUI drawing bug when starting was corrected.
Start DPG playing from resume. The color bug was corrected.
Download Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
March 4th, 2007, 20:11 Posted By: wraggster
Interesting tidbit of info from a Gamedaily interview with ID Software`s Steve Nixon:
The Wii is interesting. I think the Wii is fantastic. I think it's great that Nintendo did something really unique with the control system. They've made it really more mass market friendly. Mouse and keyboard combinations or controllers can be baffling for people who haven't played games since the Atari 2600. So I think what they did, the more intuitive they can make games for that system, that my mom can pick up and get into in 5 or 6 minutes, that's fantastic and it's necessary in growing the market. But where we're at, since id's always been about taking revolutionary steps in graphics technology, the Wii's really not a great platform for that part of our strategy because there's just not a lot of horsepower there. We've looked at what would make sense, some of our older technology, to get up and going on the Wii, because people have expressed interest in licensing tech from us that would be for Wii games, so we're still figuring out how we can do that. Some of our brands could end up on the Wii. But our new stuff, the next-generation stuff we're doing, there's no way that it could run effectively on the Wii.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
next » |
|
|