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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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February 26th, 2007, 22:43 Posted By: wraggster
via siliconera
A couple of extra TurboGrafx-16 / PC Engine games coming to the Wii Virtual Console next month. Japan gets: Syubibin Man, Fire Pro Wrestling: Combination Tag, Double Dungeons and Galaga ’88. North America and Europe are also getting Double Dungeons and they are getting Splatterhouse. Double Dungeons isn’t exactly exciting news, it’s a basic first person RPG where you explore 22 dungeons collecting gold and fighting monsters. It might temporarily quell the desire for RPGs on the Wii Virtual Console, but not for very long. Splatterhouse is a little bit of a surprise. After three games, Namco Bandai put their ultraviolent Friday the 13th inspired beat-em up to rest. The game has Rick explore a haunted house carrying weapons like a 2×4 that slams poltergeists into the background. Galaga ‘88 (aka Galaga ’90 outside of Japan) is a remake of the classic shoot ‘em up Galaga where the enemies have new attack patterns and lets players rescue two captured ships during boss fights to make one super outer space shooting machine. Since Galaga ’90 has appeared on arcade compilations it is probably going to appear on the Virtual Console in other regions sometime in the future.
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February 26th, 2007, 22:42 Posted By: wraggster
via tvg
Rockstar must have surely known that it wouldn't take too long after the announcement of Manhunt 2 before a certain Miami lawyer began sniffing around. After a campaign of negativity bordering on hatred towards Rockstar Games, an "alleged" post on a Manhunt forum from the man himself claims:
"Miami attorney and anti-violent video game activist Jack Thompson has been asked by individuals in the United Kingdom to help stop the distribution of Take-Two / Rockstar's hyperviolent video game Manhunt 2 in that country due out this summer. The game will feature stealth murder and torture. The last version allowed suffocation of victims with plastic bags.
The original Manhunt was responsible for the bludgeoning death of a British youth by his friend who obsessively played the game. The killer used a hammer just as in the game he played. Take-Two / Rockstar, anticipating the firestorm of criticism with the release of the murder simulator sequel, is lying to the public on both sides of the pond in stating this week that the game had nothing to do with the murder.
Take-Two is also stating that the sun does not rise in the east because Take-Two makes no money from its rising in the east. Take-Two has been repeatedly found in the U.S. by the federal government to be guilty of fraud, so what would one expect it to say.
Jack Thompson has agreed to this request from the U.K. Look for this effort to begin shortly given the summer of 2007 release date."
Of course, the original Manhunt was at the centre of a dispute in the UK, linked to the murder of Stefan Pakeerah, by his friend Warren LeBlanc in 2004. Despite calls from conservative media publications and the game being pulled from high street retailers, the police denied that any link existed and it eventually was discovered that the victim was the owner of the game.
Expect further details and controversy to appear shortly.
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February 26th, 2007, 22:33 Posted By: wraggster
Dolqube posted this news:
The wii scans AR and rejects it because it thinks its ntsc region. Thats where all the problems are coming from.
THIS SHOULD WORK WITH ANY VERSION OF AR
AND IMPORTS ALSO
i was playing for a while seeing if i could get a game to reboot into ar
for example in pso when it returns from the web page mode with no avail
but i found a hole in the wii itself.... hehehe
------------------\
Dolqube's disc trick|
------------------TUTORIAL-------------------------
1. put an orig gc game into the wii.
2. hover the remote over the start button.
3. press the eject button.
4. press start at last second. ie. before the button is disabled
5. swap discs really fast .ie get it started before blue light comes on.
6. away we go AR and imports. note: AR not needed for imports
good luck all. hope they dont patch this. no more updates for me.
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February 26th, 2007, 22:21 Posted By: wraggster
New press release:
Electronic Arts announced today that the company is developing MySims™, the first game in a revolutionary new line from the developers of the blockbuster franchise The Sims, designed especially for the Wii™ and Nintendo DS™ platforms.
MySims introduces a charming cast of whimsical characters while delivering the creativity, customization and classic open-ended gameplay that has enchanted Sims players worldwide. Players begin by creating their own toy-like Sim that reflects their personal style and attitudes. From pig-tails and baseball caps to dreadlocks and Mohawks, the options are endless and the style is unlike any Sims game to date. By unlocking cool new clothing, hairstyles and accessories, players explore the game’s incredible depth of customization and expression… and the characters are just the beginning!
Transforming the traditional Sims gameplay for the Wii and Nintendo DS platforms, MySims moves the player to a delightful but disorganized town where – thanks to the easy and unique controls – they can re-shape everything and make it their own. The town is rundown, but the player can make it much more dynamic. Using a selection of building blocks, unique patterns and engaging creativity tools, players can design furniture and appliances, architect new homes and businesses, and re-define the entire MySims landscape!
As players explore and build up the town, they will get to know dedicated, long-time residents like the always-busy Mayor Rosalyn P. Marshall and Buddy – the mostly-lazy hotel Bellhop. Once things start to look up, they’ll meet and choose from a variety of colorful, would-be residents. Will they build a restaurant for Gino Delicioso the Italian Chef, or will they help Ocean Breeze set up his Yoga studio instead?
Design is everyone’s domain in MySims. From building a new Pizza Oven for Gino to putting the finishing touches on a new roof for Buddy’s busy hotel, each completed task will help the town grow. As it expands to new areas, players will receive special building blocks, decorations and patterns which help customize their unique creations. From furniture and buildings to the town as a whole, every choice informs how residents and visitors feel and behave.
“We want MySims to provide a creative play experience like never before on a video game system,” said Executive Producer Tim LeTourneau. “By giving players the tools to create literally any kind of world they want in MySims, we’re reinforcing the idea that the players create the magic. Will the town support a plethora of spooky, mysterious townsfolk – or buzz with the laughter and smiles of fun-loving Sims? It’s your call! In MySims, what players make… makes all the difference!”
MySims will be available for the Wii and Nintendo DS platforms in Autumn 2007.
About MySims
MySims is the first game in a revolutionary new line from the developers of the blockbuster franchise The Sims™, designed exclusively for the Wii and Nintendo DS platforms. Explore a whole new world that’s yours to transform with MySims. Socialize with the locals and uncover all sorts of useful and surprising treasures hidden throughout the town. Accessible and intuitive controls make it enjoyable to create Sims, build their homes, and interact with other Sims and their world. For more information check out www.Mysims.com
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February 26th, 2007, 22:21 Posted By: wraggster
New press release:
Electronic Arts announced today that the company is developing MySims™, the first game in a revolutionary new line from the developers of the blockbuster franchise The Sims, designed especially for the Wii™ and Nintendo DS™ platforms.
MySims introduces a charming cast of whimsical characters while delivering the creativity, customization and classic open-ended gameplay that has enchanted Sims players worldwide. Players begin by creating their own toy-like Sim that reflects their personal style and attitudes. From pig-tails and baseball caps to dreadlocks and Mohawks, the options are endless and the style is unlike any Sims game to date. By unlocking cool new clothing, hairstyles and accessories, players explore the game’s incredible depth of customization and expression… and the characters are just the beginning!
Transforming the traditional Sims gameplay for the Wii and Nintendo DS platforms, MySims moves the player to a delightful but disorganized town where – thanks to the easy and unique controls – they can re-shape everything and make it their own. The town is rundown, but the player can make it much more dynamic. Using a selection of building blocks, unique patterns and engaging creativity tools, players can design furniture and appliances, architect new homes and businesses, and re-define the entire MySims landscape!
As players explore and build up the town, they will get to know dedicated, long-time residents like the always-busy Mayor Rosalyn P. Marshall and Buddy – the mostly-lazy hotel Bellhop. Once things start to look up, they’ll meet and choose from a variety of colorful, would-be residents. Will they build a restaurant for Gino Delicioso the Italian Chef, or will they help Ocean Breeze set up his Yoga studio instead?
Design is everyone’s domain in MySims. From building a new Pizza Oven for Gino to putting the finishing touches on a new roof for Buddy’s busy hotel, each completed task will help the town grow. As it expands to new areas, players will receive special building blocks, decorations and patterns which help customize their unique creations. From furniture and buildings to the town as a whole, every choice informs how residents and visitors feel and behave.
“We want MySims to provide a creative play experience like never before on a video game system,” said Executive Producer Tim LeTourneau. “By giving players the tools to create literally any kind of world they want in MySims, we’re reinforcing the idea that the players create the magic. Will the town support a plethora of spooky, mysterious townsfolk – or buzz with the laughter and smiles of fun-loving Sims? It’s your call! In MySims, what players make… makes all the difference!”
MySims will be available for the Wii and Nintendo DS platforms in Autumn 2007.
About MySims
MySims is the first game in a revolutionary new line from the developers of the blockbuster franchise The Sims™, designed exclusively for the Wii and Nintendo DS platforms. Explore a whole new world that’s yours to transform with MySims. Socialize with the locals and uncover all sorts of useful and surprising treasures hidden throughout the town. Accessible and intuitive controls make it enjoyable to create Sims, build their homes, and interact with other Sims and their world. For more information check out www.Mysims.com
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February 26th, 2007, 22:16 Posted By: wraggster
via joystiq
Ubisoft rode the back of the hot-selling Wii in January to boost its sales by 78%. As previously reported, the publisher placed early bets that Wii would be a big seller announcing numerous games as a result. So far, the payoff has been a hefty one.
I'm betting, however, that Ubisoft can thank the sheer amount of junk games it threw at Wii owners for the spike in sales as other conservative publishers offered little to no games. And though not the case with all of Ubi's Wii games, a clear majority saw little to no effort during production. I mean, whoever released Far Cry on Wii (read: it was Ubisoft) should be stoned. That game was garbage.
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February 26th, 2007, 22:07 Posted By: wraggster
More news on the MSX and NeoGeo coming to Wii:
via gamesradar
Games for the NEO GEO and MSX formats will be made available to download onto Wii as Nintendo expands its Virtual Console service.
The update, which is currently only confirmed for the Japanese Virtual Console, is due to be made in spring.
Nintendo had previously announced that the MSX was on its way to the Virtual Console, and Nintendo's official Japanese website has confirmed that two games, Eggy and Aleste, will be among the first available for the format. MSX games will cost 800 Wii Points.
The Virtual Console will also see increased third-party support with companies Spike, G-Mode, Pony Canyon and SNK all pledging to throw games at the service.
This should mean heaven for fans of 2D beat-'em-ups with games like Samurai Shodown, Art of Fighting, King of Fighters and SNK vs Capcom all possibilities for Wii.
And the coming of MSX brings with it the possibility that legendary space trade sim, Elite, could make its way to Wii.
Nintendo has "no further details at this time" in regards to when we might see these updates.
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February 26th, 2007, 20:59 Posted By: wraggster
via gibiz
Ambitious new games publisher Xider is to release 12 titles throughout Europe in 2007, GamesIndustry.biz can reveal.
Bone, previously a download only title from developer Telltale Games, will be getting a retail release from the publisher, with the company focusing on the PC and Nintendo DS markets.
Other PC titles due include World Basketball Manager 2008 from Icehole, Deck 13's adventure sequel Ankh: Heart of Osiris and Brainfactor Entertainment's RPG World of Chaos.
The publisher is also preparing a number of games for the Nintendo DS, with titles to be announced shortly.
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February 26th, 2007, 20:46 Posted By: wraggster
via engadget
Unfortunately there's one console among the current gen that still needs fretting about that other kind of region "protection", but the Wii separates PAL and NTSC consumers regionally no more. Well, kind of. SYNDiCATE supposedly has a Wii patcher that plays NTSC titles on PAL Wii units, which is just great for all those PAL-rocking countries that have Wiis, as well as those not yet fit to suffer from Wii shortages because Nintendo hasn't even launched there yet. As always, download and install at your own risk. While we'd be very interested to hear of your results when trying out the patch, we certainly won't be any more than a shoulder to cry on should you brick your unit.
This release doesnt work with official games and you need a modchip but lets hope the likes of Datel can release a freeloader for the Wii using this breakthrough ?
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February 26th, 2007, 20:25 Posted By: wraggster
New from Divineo China comes a Mario and Star Themed Mouse for your Computer,
Spread This News
Heres the screens:


The Mouses are retailing for $17.95 each. Only for collectors methinks 
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February 26th, 2007, 20:11 Posted By: wraggster
New from Divineo China

Keep your Wii console cool and increase its life span with this power cooling system, that use the console own power and adds 2 USB port to your Wii.
Features:
-Avoid console over heat
-No battery is needed
-Built in 2 extra USB slot
-Can adjust the speed of the cooling fan
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February 26th, 2007, 20:04 Posted By: wraggster
via cvg
Diddy Kong Racing DS will be available in the shops on April 20 in the UK, Nintendo has confirmed.
Diddy Kong Racing was the nuts when it launched on N64 just before Christmas back in 1997 and there's been a lot of talk that the Rare-developed handheld version doesn't live up to the original.
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February 26th, 2007, 20:01 Posted By: wraggster
via cvg
Japan's government will sell off a hefty 1.987 million shares of Nintendo held by government-controlled The Banks' Shareholdings Purchase Corp.
This resulted in the company posting the biggest decline in share value in three weeks, taking a fall of 2.7 percent.
The sale, as reported by Bloomberg, was prompted by Nintendo to boost liquidity and increase the number of individual shareholders.
The shares will be prices between March 5 and March 8, however as of Friday 23, Nintendo valued the stake at 67.3 billion yen (around £283 million).
Quick... get the shrapnel tin out.
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February 26th, 2007, 19:52 Posted By: wraggster
After updating his personal blog with impressions of Wii, it looks like the Sony games director has come under attack from the Nintendo faithful for towing the company line.
The fact that he's working on the awesome-looking God of War 2 probably doesn't help his cause either: "Apparently Kotaku picked up on the posting that said I was disappointed about my Wii...and now the Nintendo fans are all ripping me a new one," begins Barlog's personal blog.
"First let me say I am not so quickly judging and writing off the wii..I am just saying what I played was not doing it for me. I think it is a good system...I just did not get bowled over with a sense of 'Oh my god this is the future,'" he continues.
Barlog insists he doesn't tow the company line in any shape or form: "I ****ing love my 360...I love it. I really hated most of the launch games save for Condemned...but now there is some good stuff (Gears,Oblivion, Dead Rising, Lost Planet...bad story but fun game)...so stick that in your towing the company line pipe and smoke it!!!"
via cvg
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February 26th, 2007, 00:52 Posted By: DanTheManMS
New release from Archeide:
SNEmulDS 0.4 alpha contained a lot of stupid bugs that i fixed in this beta release. There are still bugs, but i think it worth a try for most users, because a lot of games were broken. I also added a manual background layers selector.
Here is the complete list of changes:
* Fixed the broken BREAK and COP instructions
* Fixed the ROM write protection by using the protection unit of the ARM9 (thanks to bubble2k for pointing me that)
* Fixed the Emulation flag at startup (problem with DKC3)
* Stupid again, SNES’s RAM was not in the cached memory, speed up games (10-20%)
* Reduced memory consumption, now ROM memory is static (no more malloced), should remove ROM overflow and RAM overwriten problems
* Added an experimental “line by line” engine (buggy, slow, unstable, uncomplete… maybe useful for a few games)
* Added a manual background priority selector (can be choosen in options or with START+LEFT+RIGHT+UP or START+LEFT+RIGHT+DOWN for automatic)
* Added another speed hack option : “Interrupt speed hacks” that should be better than “Full speed hacks” for some games. “Middle speed hacks” is now “Cycles speed hacks”
As usual you may have to patch it with DLDI drivers, for more information see here : http://chishm.drunkencoders.com/DLDI/
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February 25th, 2007, 22:10 Posted By: wraggster
New release from Tom:
This is my first game for the DS. It's a collection of 6 mini games, which can be played in different variations (levels). The game offers 2 modes:
Time Mode
Play games until the time is elapsed (This mode exists because the game was intended to fill the time during commercial breaks on the TV).
Highscore Mode
Play only one level of a game again and again until you reach the highscore.
The mini games are:
TouchIt: Touch the squares at the screen; 12 levels
Snake; 12 levels
Farm: Pr: 8 levels
Breakout; 8 levels
Tetris: 10 levels
Frogger: 4 levels
There is also an in-game-manual.
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February 25th, 2007, 22:08 Posted By: wraggster
New release from Mollusk:
Here's one of my latest creations : Twist. Nothing special about it, and I probably won't continue working on it (will probably be part of a bigger project in the end).
Rules are simple : DON'T TOUCH THE WALLS !!
How big a score can you get ?
Staying near the beginning of the passage gives much more points but make it go faster, while staying in the back slow downs the scrolling and gives little to no points
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February 25th, 2007, 22:05 Posted By: wraggster
Robert Durbin has posted another update of his game Press Your Luck for the DS
v.1.10 (02-25-2007)
Fixed some minor bugs
Made the game board rotate
Due to changes in the game, server side score list will be rest and the old version will no longer be able to post hi scores
Download Here
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February 25th, 2007, 22:03 Posted By: wraggster
Lucas has once again updated the application formerly known as Licks Media Player:
Heres whats new:
It's just a small bugfix with handling non-ASCII chars from RC3.
I uploaded 1.01 which fixes a bug with EZFlash.
But I promise I'll post detailed changelogs from now on.
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