|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
March 29th, 2007, 21:54 Posted By: wraggster
Nintendo's European marketing director has responded to criticism that the Wii doesn't have enough first party software support. His response is: we'll release the games when they're finished, and not before.
"I would say that these titles - and this has always been the Nintendo policy - will be on the shelves when the director says so," Laurent Fischer told GamesIndustry.biz. "If the development team says they need one more month or two more months to deliver a unique Wii experience, we're comfortable with that."
"At Nintendo I'm marketing director, but I'm proud to say that the marketing department has the last voice. When the product is out it's exactly as the creator intended," Fischer continued.
"It's the way the development studio dreamt it from the very beginning. Some companies may aim to release games at Christmas or for specific financial times of the year - Nintendo has nothing to do with that, it's never been the case."
Reasserting that both Metroid Prime 3: Corruption and Super Mario Galaxy will be out this year, Nintendo's marketing man also said that he felt the Wii had a "strong line-up of titles" already and pointed to the constant trickle of content onto Virtual Console.
He also addressed questions about supply and demand, claiming the company could have "smashed" its 6 million console target by the end of March given greater production capacity. Sadly he didn't go on to call Sonic fat or anything.
Via eurogamer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 21:49 Posted By: wraggster
President and chief operating officer of Sega Europe, Mike Hayes, today told CVG that it was the Olympics that inspired the recently-announced Mario and Sonic in the Olympic Games, and that the event "acts as a neutral ground for the two characters".
Discussing the partnership of gaming's two greatest icons, Hayes said: "Coming under the Olympic banner, I think the Olympics acts as a neutral ground for the two characters."
But both characters are very different, so how will Sega balance their abilities? Hayes explains: "We know that Sonic is fast and Mario is strong. Both characters have different strengths. But having the Olympics is the perfect territory to bring them together because they can use their different skills in the events that we're going to have, which include track and field events, table tennis, swimming and more.
"So rather than being in a Sonic or Mario world this is the perfect meeting place where both characters can bring out their own strengths in the different sports."
Discussing the origins of the idea, Hayes explains, "Obviously we were lucky enough to secure the Beijing 2008 Olympic licence about a year ago and so we were thinking about what we could do with that. Speaking to the IOC (International Olympics Committee), they really pushed home the spirit of sport for everyone, and their wanting to get younger people into the Olympics.
"So rather than just doing a simulation we thought that we had some great characters that young people love and are very iconic. The idea started there."
Let's just hope the young Olympic hopefuls don't take on Mario's mushroom-eating habits.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 21:42 Posted By: wraggster
Neigh, it can't be true, can it? Yes, yes it is. Koei is jockeying for position on Nintendo Wii with its G1 Jockey series.
Due out on June 29, Wii G1 Jockey will apparently offer an experience more realistic and intuitive than ever seen before with the series thanks to the Wii Remote and Nunchuk. Unsurprisingly, you use the Wii Remote to whip your steed, with the Nunchuk steering you around the race course.
Presumably, you'll have to push buttons to jump hedges, although we'd rather jump in the air. For fun, like.
"We're hoping that this game will make all horse racing games before it look like a right load of old pony" says Koei's sales manager Will Curley. Man, he cracks us up.
Anyway, obviously the idea in G1 Jockey is to ride yourself to jockey stardom and there's a career mode to take you from rookie to fame. You'll also be able to breed your own horses and develop them into racing kings.
Screens Here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 21:41 Posted By: wraggster
Hell officially froze over yesterday when Nintendo and Sega confirmed the existence of the Mario and Sonic crossover game we've been having whet dreams over since 1991. Thankfully though, it looks like it's not going to be just another Olympic cash-in...
According to Sega of America president and COO Simon Jeffery, Mario granddaddy Shigeru Miyamoto is "directly involved" in the Mario and Sonic game in a joint venture between Nintendo and Sega.
"The majority of the physical development is being done by Sega Sports Team, with very heavy supervision from Mr. Miyamoto and his team as well," Jeffery told Next-Gen. "That's what makes it particularly exciting for us," he added, in reference to Miyamoto being on board.
Mario & Sonic at the Olympic Games will be the first time the two former-rival characters meet in a game, with other characters like Yoshi, Knuckles and Tails also joining in on the historic occasion.
In case the name didn't give it away it's all based on the upcoming Beijing Olympics, where players can participate in events such as swimming, the 100m dash and table tennis.
Miyamoto being on board has certainly raised our expectations for the project, but we still can't get of that childhood desire for good old Sonic Vs. Mario deathmatch.
Mario & Sonic at the Olympic Games is out this Christmas.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 21:41 Posted By: wraggster
Hell officially froze over yesterday when Nintendo and Sega confirmed the existence of the Mario and Sonic crossover game we've been having whet dreams over since 1991. Thankfully though, it looks like it's not going to be just another Olympic cash-in...
According to Sega of America president and COO Simon Jeffery, Mario granddaddy Shigeru Miyamoto is "directly involved" in the Mario and Sonic game in a joint venture between Nintendo and Sega.
"The majority of the physical development is being done by Sega Sports Team, with very heavy supervision from Mr. Miyamoto and his team as well," Jeffery told Next-Gen. "That's what makes it particularly exciting for us," he added, in reference to Miyamoto being on board.
Mario & Sonic at the Olympic Games will be the first time the two former-rival characters meet in a game, with other characters like Yoshi, Knuckles and Tails also joining in on the historic occasion.
In case the name didn't give it away it's all based on the upcoming Beijing Olympics, where players can participate in events such as swimming, the 100m dash and table tennis.
Miyamoto being on board has certainly raised our expectations for the project, but we still can't get of that childhood desire for good old Sonic Vs. Mario deathmatch.
Mario & Sonic at the Olympic Games is out this Christmas.
via cvg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 21:00 Posted By: Shrygue
via Nintendo Wii Fanboy
Gametech has created another head-scratching Wii accessory (in that it's baffling, not that it scratches your head for you). This time, it's the Taore na Sheet W (Collapsing Sheet W): a set of adhesive rubber feet that secure your Wii stand and sensor bar to their locations, and, just to be sure, secure the Wii to its stand.
With no controller cords to trip over, we had to think about who the target audience for this product was. Well, we didn't have to think about it for too long before one of our cats knocked a picture frame off of the coffee table. This product makes a lot of sense for cat owners!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 19:32 Posted By: Shrygue
via Computer and video Games
Nintendo is seeking to partner with additional manufacturers to boost the production of the Wii in an effort to better meet demand.
The availability of Wii has been near non-existent around the world since the console launched last November, with many stores still fulfilling huge pre-order backlogs and any shelved units being snapped up immediately.
At the moment, Nintendo solely relies on manufacturer Foxconn Precision Components to produce the consoles which, reports DigiTimes, is clearly not meeting demands.
Nintendo hopes to rectify the problem by partnering with one more manufacturer, increasing the rate at which it can produce the machines. Asustek Computer, who manufacture PS3s, and Xbox 360 manufacturer Wistron, are among the considerations, with Compal Electronics and Inventec also pitching for the partnership.
With two manufacturers churning out Wii consoles we hope you might actually be able to stroll into a shop and buy a Wii some time before 2009.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 19:30 Posted By: Shrygue
via Computer and Video Games
Wii television commercial has been brought to the attention of the Advertising Standards Agency (ASA) after receiving several complaints from viewers that found the "depiction of violence in the ad offensive and disturbing".
The advertisement highlights the unique motion-sensing capabilities of the Wii Remote by showing players of varying ages swinging the Remote like a sword to make an on-screen character kill enemies with a sword. Other scenes showed the player using the Remote like a gun.
The ASA received 17 complaints from viewers who found the images disturbing, particularly of one of a player slashing the Wii Remote which cuts to an in-game man falling to the floor clutching his head.
One viewer said the scenes were reminiscent of hostage videos released by terrorists in Iraq, although the ASA ruled that "viewers were unlikely to link the ad to recent events in Iraq."
Others said the advertisements should not be show later, when children won't be watching.
Speaking on behalf of the ASA, Leo Burnett defended Nintendo saying that the sword-fighting scenes, which were taken from Legend of Zelda: Twilight Princess, were cartoon-like, lacking blood and containing fictional monsters, reports VNU.
The agency concluded that viewers would recognise that the ad was intended to promote videogames for Wii, which are designed to be played by gamers of all ages.
The ASA said: "We noted that the ad featured scenes from many different games, several of which were family-oriented and involved, for example, playing golf, tennis and baseball, fishing and bursting balloons.
"We considered that the scenes from Red Steel did not feature explicit or graphic violence and were only one part of the ad, which primarily promoted a games console aimed at people of all ages and running games in a variety of genres."
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 17:34 Posted By: wraggster
Publisher 505 Games is today delighted to announce that the highly-anticipated Wii version of Cooking Mama has risen perfectly in the oven and is cooling on the cake stand ready for its final decoration! Players will be able to take a bite, exclusively on Wii, on May 11th.
Already a smash hit on Nintendo DS, players will feel the heat in the Wii kitchen this time around as they don the apron of a budding young chef under the watchful gaze of Mama. Create dishes from a dazzling menu of everyday snacks and gourmet meals using the sensitive and sophisticated Wii remote and nunchuk controllers. The combined control inputs allow for much greater sensation of realism and depth when preparing dishes for the kind but perfectionist Mama, and is just one of a whole breadbasket full of new additions and features for the Wii version of the mega-selling cooking simulation.
Gameplay features include:
· Stylised 3D visuals. Now you can chop and peel in full 3D for a more stylised game experience
· Multiplayer challenges. Challenge a friend or the CPU to a two-player cook off
· New “Challenge mode”. Prepare a dish in its entirety from start to finish and be graded at the end, rather than at each stage of preparation
· The combination of nunchuk and Wii remote allows for exciting new ways to interact and play, sometimes even using the whole body!
· Recipes from ten different nations. Learn how to prepare famous dishes of the world from everyday snacks to gourmet treats
Cooking Mama, from developer Office Create is scheduled for release on May 11th, priced around £39.99, from publisher 505 Games.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 17:32 Posted By: wraggster
It’s time to put on your thinking cap and prepare to immerse yourself in fun and addictive puzzles as Picross DS launches across Europe only on Nintendo DS. Players will have to have speedy fingers and even faster minds to conquer the many puzzles available. Picross DS will offer the ultimate in light puzzle entertainment, only for the Nintendo DS when it launches on 11th May.
As the latest in Nintendo’s Touch! Generations Series, Picross DS offers quick and accessible entertainment for everyone, irrespective of age or experience. This title joins hugely popular games such as Dr Kawashima’s Brain Training: How Old Is Your Brain? Nintendogs and 42 All Time Classics, all of which enjoyed massive success with gamers and non-gamers alike.
In the game’s main Picross Mode players must reveal a hidden image that lies beneath the puzzle by filling in a grid with squares and crosses to complete patterns. Variety is the spice of life and Picross DS does not disappoint with a staggering 300 puzzles available to play at your leisure. These games range from the elementary five by five grids, to highly complicated twenty by twenty grids which will keep even the most hardened gamer happy. Finishing all these challenges will keep you busy for weeks. There is no need to worry if you get stuck by one of the more devious challenges as you can opt to receive clues to help finish puzzles as well as give yourself a head start with a roulette style hint function that reveals one line of the puzzle.
Once the main game is mastered the puzzling action is by no means over. My Picross mode allows players to create their very own puzzles to challenge or share with friends. Using the Nintendo DS stylus and easy-to-use touch-screen, players can design Picross DS puzzles of all sizes. What’s more they can even design the image beneath the puzzle which is released upon its completion. Once created these puzzles can be shared with friends using the Nintendo DS wireless connectivity or the Wi-Fi Connection service.
For Players looking for a quick distraction on a regular basis Picross DS features a calendar based Daily Picross mode where players are challenged to take on several quick puzzles every day. The fun and addictive puzzles in this mode all feature the smallest five by five grids and are designed to see how quickly players can analyse and complete five small puzzles. Each days results are then plotted on a chart that shows the player’s progress over time. Playing Daily Picross DS mode for periods of consecutive days will unlock all new modes including No X’s, Error Search, and Memory.
The fun doesn’t stop there with a selection of touch-screen minigames available to be unlocked and played in the main Picross Mode. These games all utilise the Nintendo DS’s unique features with skill and reaction based challenges to complete against the clock.
Picross DS also allows users to fully customise their game environments to suit their tastes with a variety of different skins available to unlock, with themes ranging from nature to sporting or video game heroes. There is also a highly addictive multiplayer mode so you can show up your friends and settle old scores. In multiplayer mode up to five players can compete against each other and the clock to finish puzzles first in Multi-Picross Mode. And, thanks to Nintendo’s Wi-Fi Connection Service, players can take part in Online Battle mode with another player from anywhere in the world!
Nintendo’s unique Wi-Fi Connection Service also provides access to a nearly endless supply of new puzzles to download. Users can upload puzzles they create in My Picross mode for other players to browse and download online and can also download official puzzles from Nintendo.
So get ready for quick and quirky puzzle solving fun as Picross launches across Europe on the Nintendo DS on the 11th of May at the estimated retail price of around £30
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 17:29 Posted By: wraggster
1+1=2 and 5-3+6=8 – sound like homework for kids? No way! Genius DS – Equal Cards challenges the minds of both old and young with a stack of colorful numbered cards that must be sorted until you arrive at the correct sum. A variety of difficulty levels and the addictive gameplay make Genius DS – Equal Cards a terrific game for the whole family. Use the time you spend sitting at the airport or in your doctor’s waiting room to train your brain! Enjoy this unique brain enhancer on Nintendo DS®!
Genius DS – Equal Cards is a great teaching tool for the young generation of Nintendo DS® players. Children will use skills they have been taught at school while having fun and competing against their friends to solve math puzzles!
“With Genius DS – Equal Cards, G-Stars is presenting a real treat among the popular brain trainers available for Nintendo DS®, offering the perfect introduction into this genre,” comments Gerald Kossaer, Vice President G-Stars.
Genius DS – Equal Cards will be available in summer 2007!
Features:
4 different game modes, from formulas to towers built out of numbers
Innovative and exciting gameplay
Learn to solve complex puzzles to improve your brain performance!
Easy controls and game menu
Use the innovative Nintedo DS® user interface to master the challenges
Multiplayer VS Mode
Screens Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 17:28 Posted By: wraggster
Norwegian Cruise Line (NCL) today announced it is the first cruise line to offer guests a chance to experience Nintendo's red-hot Wii™ video game system on board its ships. Since its launch in November 2006, the Wii system from Nintendo has become one of the most popular game systems. With an easy-to-use motion-sensitive controller, Wii draws new players into the world of video games in a very 'real' way.
Wii systems are currently on NCL's newest ship - Norwegian Pearl - and all NCL America ships. Wii will be rolled out on the rest of the NCL fleet by next month. The systems are equipped with Wii Sports™, offering five distinct sports experiences: tennis, golf, baseball, boxing and bowling. Other games available on the ships include Wii Play™, WarioWare™: Smooth Moves and Excite Truck™.
"With its active, engaging and inviting game experiences appealing to every age from kids to parents to grandparents, the Wii from Nintendo is a natural fit for Freestyle Cruising," said Colin Veitch, NCL's president and CEO. "With the addition of Wii to our on-board activities, we can now offer bowling, boxing, golf, tennis and baseball across the entire fleet. Cheering, yelling and high-fives will be highly encouraged."
"Millions of people around the world continue to discover the fun of playing Wii with their friends and families," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Norwegian Cruise Line is a great partner, as they offer us direct access to non-traditional gamers. Our partnership reinforces how Wii's social phenomenon continues to grow, from the centerpiece of gaming parties, to a workout supplement, to a fun facet of vacation cruises."
On each ship, Wii systems/setups will be located in the atrium and other public rooms allowing guests to gather and play against each other while viewing the game on large video screens. Each ship's Kid's Crew facility will also feature two Wii kiosks providing kids-only fun. The ships will also host tournaments and other activities around the games.
"This partnership with Nintendo is an industry first and another innovation for NCL," Veitch said. "This continues our mission to dismantle the traditional cruise experience and deliver the most exciting and most customizable experience at sea."
Screen Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 15:17 Posted By: hmong
Here is the scan with much better quality! Can't wait til the game comes out!
Nija Gaiden - Dragon Sword
Scan Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 03:02 Posted By: TeenDev
Hi,
I have updated my MMD FAT lib. Here's the entry from my blog:
Here is the update for libFATwert. It contains no changes except that it should work on DKA r20 and the newest libnds.
Remember: This DOES NOT support GnM
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 29th, 2007, 02:47 Posted By: TeenDev
In case you haven't read my newest blog entry, we need testers that are willing to test a GnM FAT driver we are developing, I've been reading up on FAT access and ASM in the last couple of weeks, so I was thinking of writing the first GnM DLDI driver (or libFATwert driver, as it easier in some ways). I'm guessing Datel probably copied off some Slot-1 card just like how they copied off the GBAMP, so that FAT access is probably very similar to one of the popular Slot-1 cards. I relize this will take a while, because most of us are very busy so just bare with me. So if you are willing to help us test a GnM FAT driver email us at teendev@tondopro.com
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2007, 21:10 Posted By: Shrygue
via IGN
Capcom is holding a Gamers Day event on April 12 to showcase at least part of its 2007 lineup and several Wii projects are expected to be on-hand, including the tentatively named Treasure Island Z. In addition, some reports indicate that the studio may choose this venue to unveil the anticipated Wii survival-horror sequel, Resident Evil: Umbrella Chronicles.
Capcom's senior director of strategic planning and research, Christian Svensson, hasn't confirmed whether Umbrella Chronicles will be on-hand at the event. But he did reveal that the title will support both 480 progressive-scan and 16:9 widescreen modes whenever it finally ships for Nintendo's new console. Svensson was unsure if the game would run in Dolby Pro Logic II, though.
Very little has been confirmed officially about Resident Evil: Umbrella Chronicles, but some details have been pieced together based on reports from Famitsu and comments from Capcom officials. The title is being led by Masachika Kawata, who handled the port of Resident Evil 4 to PlayStation 2. According to Famitsu, the title will consist of two parts, including a more traditional survival horror experience that transpires between Code Veronica X and RE4, and another mode where gamers can play as various characters from the universe and traverse areas from the previous projects.
Capcom's American branch has remained reluctant to speak about the game, since details generally come from Japan first or, alternatively, are announced worldwide at official events, such as the company's forthcoming Gamers Day. We've got our fingers crossed for more.
Leave feedback via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2007, 21:02 Posted By: wraggster
News/release from Josath
Basically all it does is copy from EEPROM to FAT, and copy from FAT to EEPROM.
Super basic text UI.
Reads the game ID from the header to auto-name the backup save files.
There are a couple other basic features I will add (like support for SRAM, and a hex viewer)
It MAY work for some slot-1 card users, because I have a bunch of pauses in there (so you can insert the right card at the right time). But I've heard that it wont work for some cards because inserting the slot-1 flashcart causes a reset. (the reset never happens with a commercial game cart it seems, I can pop my metroid cart in & out all day long with no reset, so this is quite odd)
Let me know if it works, or if it wipes out your precious save games
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2007, 20:53 Posted By: wraggster
Ashai Rey has updated his Japanese learning application for the DS.
Heres whats new:
v1.1
Used the correct naming. Thanks to KEN
Bug fixed to prevent a hang when no colom is selected.
Learning the basics of the Japanees language couldn't be easier.
Full use of the touch screen and sound.
Learn from one alphabet to the other and back. Learn how to write the character and how it's pronounced.
Hiragana
Katakana
Romanji
Nigori
Maru
Writing
Speech option
Repeat option
Selectable sets
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
March 28th, 2007, 20:38 Posted By: wraggster
via dsfanboy
We don't usually sit around wishing we lived in Japan, but sometimes there's an overriding temptation that throws everything into a tailspin ... and wouldn't you know that dastardly Square Enix is behind it. The source of our agony? That the fabulous franchise festival known as the Square Enix Party 2007 is going to go on without us. The pain.
Thanks to the series of tubes that connects us with Japan, we at least have loads of video to look forward to -- and now that SE has announced a formal list of titles that will be available at the event (both playable and video-only), we're starting to get a little excited. Playable games on display include FFXII: Revenant Wings, Itadaki Street, It's a Wonderful World, and the new Crystal Chronicles for the DS. That may in fact be more Final Fantasy than we could shake a stick at. Also verified: an unknown Final Fantasy title, but we have to admit that it may be attached to those other guys. We won't begrudge them that; we've got plenty of games here to drool over.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
next » |
|
|