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April 3rd, 2007, 22:32 Posted By: wraggster
via joystiq
Think you're a hardcore Nintendo fan? Prove it. Book a plane ticket to Osaka, Japan, then beat cheeks to the Hankyu Department Store to see its "Nintendo Museum" exhibit. Also, create a time machine, because it's over.
Don't have the cash for the plane ticket? On the outs with Doc Brown? Thankfully, 1UP was on hand to allow you to vicariously nerd out.
Checking out the piece may also help you build a little geek cred, too. The next time your buddy tries to impress the moderately cute girl in the Zelda T-shirt at Hot Topic by telling her that Nintendo started as a playing card company, imagine referencing "Chiritori, the remote-controlled mini-vacuum cleaner." Oooh ... sick burn.
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April 3rd, 2007, 22:22 Posted By: wraggster
via gamesradar
Wii has clearly been a massive success, especially with non-gamers, and the launch last Christmas was peppered with stories of whole families enjoying sessions of Wii Sports. Yet, aside from Zelda, it does seem to lack the 'hardcore' appeal that consoles have traditionally thrived on.
Fortunately, Shigeru Miyamoto, director of Nintendo, has promised that "enhancements" are on the way for the Wii's interface that will make "games for hardcore players more fun and interesting", during a recent interview with US site GamePro.
Miyamoto also hints that Wii's online gaming - a clear pull for gamers - won't work "in a way that we have seen online up until now".
So what is Nintendo planning? We can't know for sure, but below we've pulled together a few ideas for enhancements that could give more 'real', dedicated gamers something to shout about.
Above: Virtual Console has arguably been the biggest pull for hardcore gamers
Online gaming
Obvious, but important. Although Miyamoto says Nintendo is more interested in the idea of gamers being constantly connected, and in the possibilities for new types of entertainment, than your average online approach.
So what about a Wii equivalent to DS game-sharing, letting you play online with friends who don't own the full game? Whatever Ninty's ideas are for innovation, though, a good old dose of regular versus or co-op online play is fairly essential for Wii's gamer-appeal.
Mii chatrooms
PS3 has Home, so why can't Wii's Miis have somewhere to hang out? The interest shown in Sony's new virtual space proves that gamers are interested in meeting up online, and being able to form communities and groups is important too.
A Habbo Hotel -esque location, where you can wander around as your Mii and interact with others, would bring a deeper level of gamer interaction to the pretty shallow set-up Wii has at the moment. Merely letting us vote on each other's avatars isn't going to cut it, Nintendo.
Gamer-focused Wii channels
Miyamoto reckons Wii's online plans will see more social-based stuff on the console, so what about a YouTube-style upload channel for user created in-game movies? Or a Spectator channel, which would cover official or sponsor-created tournaments and provide virtual coverage on them?
By appealing to every gamer's lust for bragging rights, Nintendo would help form a community based on the sort of one-upmanship caused by Xbox 360's Achievements system, only more visual and immediate.
Hardcore-friendly motion controls
Rather wave your arms around constantly during every battle in Wii's Zelda, or grab a copy on 'Cube and play with a more traditional style? We know which we prefer. We love Wii's controls, but it's all about the way they are used and presented. Fishing in Zelda on Wii, for instance, is brilliant.
If there were more games that used motion control beneath the surface - for lesser-used abilities or mini-games say - or in a more acceptable, convincing manner, we're sure the more serious gamer would find Wii a more comfortable home over long play sessions.
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April 3rd, 2007, 16:27 Posted By: wraggster
via kotaku
And only €149! So cheap!! Reader Tobi writes:
Two days ago I spotted the brand new Sony DS, yes it's right —THE SONY DS. As you can see in the attachment, there is a photo of a flyer from the local shop here near Kassel in the center of Germany... There is no website of this shop, but the company has other shops in other cities.
But do they have Sony Nintendo DSes, too?
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April 3rd, 2007, 15:34 Posted By: wraggster
Via Eurogamer
THQ has confirmed in its latest release schedule that we'll be seeing more wriggly Worms on handhelds this summer.
Worms Open Warfare 2 is due to appear on DS and PSP in July - just four months after the arrival of the first game.
Unfortunately THQ was unable to offer us any comment on what we could expect to change in this offering, but it will almost certainly attempt to iron out problems that stopped the original reaching its full potential.
Also new to our hive-mind was a listing for DS title Drawn To Life, scribbled down for a September release.
Here you'll be challenged to grasp your stylus and populate the world with your creations, ranging from characters and animals, up to planets - literally painting the night sky.
You'll then be able to explore the entire world, battling through scrolling platform levels with your freshly made creations. And don't worry, if you're cack-handed like us, then you'll be pleased to know there are a slew of templates to use to get you started.
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April 3rd, 2007, 15:30 Posted By: wraggster
The Wii version of Mario Strikers is due out on 25th May, Nintendo said today, and will offer online multiplayer via Nintendo Wi-Fi Connection.
As with Mario Smash Football and SEGA Soccer Slam, from which it seems to draw "some" inspiration, Mario Strikers: Charged Football is a fast-paced game of five-a-side that sees players performing acrobatic special shots once they've built themselves up to it.
That'll be true here, but there are some twists. "Super Abilities" are a bit more elaborate, with Mario blowing himself up to huge proportions to trample the opposition, and Princess Peach taking photos that freeze the other team to the spot. "Mega Strikes", meanwhile, split the ball into five separate spheres that have to be defended to avoid a goal.
Your chosen team captain will be the main "named" character, like Mario or Luigi, as usual, but you'll also be able to pick three side-kicks from eight offered based on their specific characteristics, potentially adding a bit of tactical depth to a game that usually revolves around the main players.
Control is much as you'd expect for the most part, with movement on the Nunchuk's analogue stick, but this being the Wii there are a few nods to the motion sensor, with Wiimote flicks used to body-check opponents, while Mega Strikes from opposing players can be batted away from the goal by using the Wiimote to block them with a set of on-screen goalkeeping gloves.
You'll also be able to take advantage of various power-ups, with fouled players given special treats to help avenge themselves, including red spiky shells, or a chain chomp that chases the opposition around the pitch.
As for the multiplayer - which is in addition, we should say, to a multi-tiered three-cup single-player game and an exhibition-style "Domination" mode - you will be able to team up with a friend in a group of four to play two-on-two games on one console, as well as going online to take part in ranked and unranked matches against people across the world, with global leaderboards keeping track of your progress.
The fact that you can play two-on-two offline led us to wonder whether you could do the same on that old Internet. Sadly Nintendo hasn't got back to us about it yet, but we'll be sure to let you know when someone does.
via eurogamer
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April 3rd, 2007, 15:21 Posted By: wraggster
Shigeru Miyamoto says there's a lot of interest within Nintendo at the prospect of using Miis to expand the Wii's online offering.
"What we are interested in isn't so much the idea of creating a game that is online and networked in a way that we have seen online up until now," he told GamePro.
That ties in with what he told Newsweek when asked what he thought of PlayStation Home for PS3. "I wouldn't be surprised if we also did something along those lines further in the future," he admitted.
"In terms of taking the Miis and expanding them, that virtual kind of Sim-type experience," he then elaborated. "It's something that a lot of people have already done and shown interest in, and we have a lot of people internally who are interested in that type of a project too."
Earlier, Miyamoto had hinted to GamePro that the Wii might also see "enhancements" to its interface that "really make games for hardcore players a lot more fun and interesting". A swear box, perhaps. Wouldn't hurt.
via eurogamer
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April 3rd, 2007, 15:01 Posted By: wraggster
via cvg
Jennifer Strange died last year of water intoxication after entering a radio competition to drink water and resist the need to wee in order to win a Wii. Following the death, ten of the radio personnel were fired.
The death was investigated by the Sacramento County Sheriff's Department who have said that given the circumstances of the case, no criminal activity took place. It was just a horrible accident.
The District Attorney said, "The facts and circumstances of this ill-fated event do not support the filing of criminal charges against the radio station or any of its employees. "Jennifer Strange was an adult who was voluntarily participating in the radio contest. She knew what the contest involved when she entered it, and had the option to stop or discontinue her participation in the contest at any time.
"Finally, and most importantly in our decision not to file involuntary manslaughter charges, there were no observable indications or symptoms that Jennifer Strange was experiencing a serious medical emergency which would have required station employees to seek or administer medical aid to her." This was because the DJ was interviewing her live on air without any problem.
A laywer for the Strange family added, "I am not surprised by the district attorney's decision. We do not believe the conduct of the individuals rose to criminal intent. It is consistent with our viewpoint from the beginning that the decision maker responsible was the management of Entercom."
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April 3rd, 2007, 14:58 Posted By: wraggster
Following the shock announcement that the ultra-brutal Manhunt 2 is coming to the family-orientated Wii, Nintendo's Reggie Fils-Aime has said he expects "even more support out of Take-Two".
In an interview with Newsweek, Fils-Aime acknowledged the importance of support from developers like Rockstar, saying: "they bring content that we just don't do."
He went on to explain "In the case of Take-Two and Rockstar, it was a series of conversations, predominantly with Paul Eibeler, around what made sense for them, what makes sense for us, and frankly, those conversations continue.
"I fully expect we will see even more support out of Take-Two in total," he went on to say. "They have fantastic capabilities in sports - sports other than the Mario genre of sports Nintendo doesn't do - so it's a match that needs to happen."
Reggie also spoke about Nintendo's pledge to aid first party devs in producing games for its platforms.
"We acknowledge that Nintendo needs to do a better job sharing technical expertise and sharing insight from our own creative process," he said. "What we are doing is having our very senior developers spend time with publishers and their development arms helping them understand our platform, and hopefully leading to better games."
We imagine Miyamoto is furiously up-ending tables at third-party development offices as we speak.
via cvg
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April 3rd, 2007, 14:54 Posted By: wraggster
Shigeru Miyamoto has reassured fans that despite Nintendo's new granny/girl audience pitching, the Wii will still cater for hardcore players - and there are a number of system enhancements planned with us serious gamers in mind.
Speaking to US mag Gamepro, the Mario daddy said that there are "other enhancements to the Wii interface and developments being planned that are going to really make games for hardcore players a lot more fun and interesting."
"A lot of people have the misunderstanding that Nintendo is not interested in network gaming," he hinted.
"What we are interested in isn't so much the idea of creating a game that is online and networked in a way that we have seen online up until now".
At GDC earlier this month Miyamoto promised a new Wii Channel where players can showcase their Miis, though to us that doesn't sound quite hardcore enough to be what he's referring to here.
What could it be then? Is Nintendo finally taking online gaming seriously? Are holograms the answer? Let us know what you think in the comments section below.
via cvg
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April 3rd, 2007, 14:52 Posted By: wraggster
Disney Interactive has released the first screenshots of Pirates of the Caribbean: At World's End - and we've never seen such a huge visual leap between two Wii and Xbox 360 counterparts.
As you can see from the supplied evidence the 360 version is shaping up quite nicely, while the Wii edition, with it's sub-PS2 character models and ticket to jaggy hell, needs to be thrown overboard. We'll let you guess which screens are which.
As for the game itself we'll have to wait and see how that turns out - the last Pirates game from Disney was passable so hopefully this will improve on the creaky template.
Screens Here
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April 3rd, 2007, 04:11 Posted By: wraggster
Anarcho Mario has updated his game for the DS:
New features:
Nicer fonts and faster simulation thanks to the last PAlib version.
Invisible keyboard bug when saving fixed ! (big up to Mollusk!)
Color mode added !
*2 *4 and %2 zooms added !
Patterns updated. Now with 211 cool patterns !
Saving optimised.
And of course, lot of small bug fix.
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April 3rd, 2007, 04:08 Posted By: wraggster
New firmware for R4DS flash card:
1. Automatic recognize slot 2 adapter, support NDS and GBA games card. (credit to cory1492)
2. Customable frameset for loading slot 2 GBA games. (save your gbaframe.bmp to _system_ directory)
3. Backup/Restore game saves. (press SELECT to switch to Display Savefiles, choose the SAV file and then press A to backup, chose the BAK file and then press A to restore)
4. Support deleting file and empty directory. (Press X to del while highlighting the corresponding file or directory)
5. Bug fixed for 0970 save problem.
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April 3rd, 2007, 04:06 Posted By: wraggster
Pete posted this news/release:
Hey guys, I have recently completed work on a homebrew game for university work, its not completely done but I REALLY need some testing. Its called GoBlue! and the aim of the game is to avoid as many of the enemy ships as possible by dragging the little blue sprite around. You can take out the enemies by tapping your stylus on them.
Bugs I know about at the moment are:
1. Having to restart system at end of game
2. Graphical glitches after longer periods of play
3. The ludicrous difficulty XD
4. The enemies spawning right on top of you
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April 3rd, 2007, 04:03 Posted By: wraggster
Chishm has made a small update to Nitro Hax, the action replay clone for the DS
The cheat engine is now only called on Vblank, and not any other interrupt.
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April 3rd, 2007, 04:01 Posted By: wraggster
Costello has released a new Web Browser for the DS:
I've compiled an alpha version of DSHobro. It contains both the PC server application, and the DS homebrew client.
So, what's available in this version?
connection & authentication
visit any website by entering the URL with the virtual keyboard
you can clic on the page
See, it's very basic. I haven't implemented scrolling yet, and I also need to make a zoom feature, because for now it's absolutely impossible to read the text See, this is what I like to call a "proof of concept" version. In its current state you won't have any real use for it, but you can still have a little fun and find the thousands of bugs. Yeah, it's not very stable but this is mainly due to the relative lack of reliability of the DS WiFi libraries & wrappers, and more generally the DS WiFi hardware components.
Also, you can use the browser remotely. For example, if you start the server application on your PC, go out and connect to a WiFi hotspot with your DS, you'll still be able to use the browser by connecting to your PC, that is if you know your PC's IP address!
You don't need to DLDI-patch the homebrew. It doesn't need to load or save anything (yay, means it won't corrupt your card).
I will probably not update DSHobro simply because I'm starting a much more interesting project which, as I said before, will include a web browser. I'll let you know more as soon as I'm allowed to!
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April 3rd, 2007, 03:55 Posted By: wraggster
Archeide has released a new version of the excellent Snes emulator for the Nintendo DS:
Heres whats new:
This intermediate release fixes the critical issues that appeared with SNEmulDS 0.5 alpha. It also includes a better GFX engine, and the new SNES mouse emulation mode.
Here is the complete list of changes:
* Fixed the critical sound bug (should go back to SNEmulDS 0.4f sound)
* Better GFX engine (use dynamic memory allocation)
* SNES emulation mode (see below)
* Fixed a bug in decimal ADC instruction (FZERO chronometer is now ok)
* The number of cyles used by DMA is counted correctly (more games boot)
I removed the ARM7 entry addresses, it seems to break ninjads, and is not necessary for others (i hope!).
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April 3rd, 2007, 03:47 Posted By: wraggster
via dsfanboy
We gamers are hard on puzzlers, but we can't help it -- we've seen so many great ones, particularly on handhelds. Thus, it takes something really phenomenal (or at least really addicting) to rack up notable scores. Unfortunately for Konami's Honeycomb Beat, it looks like a mixed reception. Fortunately, the low price -- Honeycomb Beat weighs in at just $20 -- may make it a safe bet for puzzle addicts.
Game Informer (70/100) found the game fun, but awfully slim on features. "I liked puzzle mode the best, but wanted a little more. There is nothing else to this game. I guess you get what you pay for, but even at $20 it would have been nice to see a two-player mode."
Games Radar (70/100) thinks HB is engaging, but could do more: "Honeycomb Beat's pretty damn fun for what it is, but can also be maddening mostly because the difficulty spikes about halfway through the Puzzle Mode. Still, it'll give your brain one hell of a workout without having to shout "Blue" repeatedly into the DS' mic."
GameSpy (40/100) thinks it feels half-finished: "Although these two modes are very different and require different strategies, there's not a whole lot to them. The gameplay also isn't engaging enough for extended play sessions. As soon as you start growing tired with the two available modes, the lack of variety really starts to become apparent. A few extra modes would have gone a long way in extending the life of this one."
We're sensing a theme here.
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April 2nd, 2007, 23:20 Posted By: wraggster
Lino has released a new version of his Nintendo DS Emulator for Windows thats supporting Commercial DS Games and many at full speed.
Heres some screens:
Spread the Word
Here's the changelog:
Fixed a bug in EEPROM management.
Fixed a bug in RTC functions.
Fixed a bug in Extended Draw Mode management. Fixed a bug in Bitmap Sprites management.
Fixed transparent color backgrounds.
Fixed a bug in EXTKEYIN register.
Fixed a bug in DIVREM_RESULT register.
Fixed a bug in 3d stacks.
Fixed a bug in 3d coordinates trasformation.
Fixed a bug in texture management.
Fixed a bug in GXFIFO register.
Fixed a bug in load rom.
Fixed a bug in Display Capture Control Register.
Fixed a bug in plugins management.
Fixed a bug in SWI5 functions.
Added Background Mode 6.
Added 4x4-Texel Compressed Texture management.
Added Textures Coordinates Transformation Mode.
Added Alpha channel for 3d layer.
Added keys configuration dialog.
Added Increase CPU Speed options.
Added RLUnComp function.
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