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April 5th, 2007, 22:12 Posted By: wraggster
via gamesradar
Okay, so the actual quote was, "I am amazed we're allowed to make a game like this for Nintendo Wii," to avoid the risk of misquoting Jason Bone, Lead Combat Designer on Scarface at Radical Games speaking to us as he demoed the game to GamesRadar recently.
But the message is pretty clear either way you read it - the Scarface Wii team has absolutely no intention of toning down the ultra-violence in the 'family console' version of Brian De Palma's apocryphal film.
Is the Wii really the place for dismemberment by chainsaw, lewd hand gestures and coke-fuelled swear-fests? That's not for us to judge. However, following our hands-on experience with the game at Radical's Vancouver office recently we found that the team has certainly created a more visceral and terrifyingly tactile experience than any other console version could manage.
As Bone explains with a certain relish: "Aiming a gun with the Wiimote is the closest you can get to killing a filthy cock-a-roach without getting of your couch."
Quite.
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April 5th, 2007, 22:05 Posted By: wraggster
via eurogamer
Europe's Virtual Console will have to keep on waiting to get its grubby little rose-tinted mitts on Lylatwars - the game known to most as StarFox 64 - despite its arrival on the American version of the service this past Monday.
Instead of seeing the Nintendo 64 title debut on Friday, 6th April, Wii owners who fancy a bit of retro will have to make do with the SEGA trio promised to us last month: Sonic Spinball, The Story of Thor and Vectorman. All three are Megadrive conversions, and all three cost 800 Wii points. Check in with the original announcement for game details.
The absence of Lylatwars means that the N64 is still only represented on the service by three games: Super Mario 64, Mario Kart 64 and The Legend of Zelda: Ocarina of Time. Expect Lylatwars to cost 1000 Wii points, as with the others, when it does eventually appear.
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April 5th, 2007, 22:04 Posted By: wraggster
via engadget
While the Wiimote is probably exceeding Nintendo's wildest expectations in terms of its popularity among gamers, the little controller that could has also developed quite a following in the modding community -- with the proper scripts, you can control anything from an RC car to a Roomba to a software drum kit. Well now you can add research tool to the Wiimote's list of accomplishments, as scientists at the University of Western Australia have successfully employed it to navigate immersive 3D environments created by a projector and three-meter-diameter dome. By modifying the popular DarwiinRemote OS X app, Paul Bourke and his colleagues at the University of Western Australia found themselves with a cheap tool to fly through space simulations, cruise around a visual representation of supercomputer node activity, and even tour 360 degree VR maps of real world buildings. The team concluded that the Wiimote is a good-but-not-great substitute for the controllers normally used in these simulations, but at a fraction of their cost, it opens up this method of data manipulation to a whole new world of users.
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April 5th, 2007, 21:47 Posted By: wraggster
WWII FPS series, Brothers in Arms, is on its way to Wii and DS and we have the first shots of the game running on the two-screen handheld.
These episodes of the series will follow Sergeants Baker and Hartsock as they lead their squad of paratroopers during the chaotic Normandy invasion.
Obviously, aiming on the Wii version, titled Brothers in Arms: Double Time, is done with the Wii Remote, but more interestingly you will be moving the Remote to make hand signals to squad mates to communicate during the heat of battle.
Brothers in Arms DS has you using the stylus to aim, similarly to Metroid Prime Hunters - which is currently the shooter to beat.
But these DS shots, which show a mix of shooting and driving action, are looking promising.
Look out for BiA DS in Summer, and the Wii version a few months later in Autumn.
Screens Here
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April 5th, 2007, 21:47 Posted By: wraggster
WWII FPS series, Brothers in Arms, is on its way to Wii and DS and we have the first shots of the game running on the two-screen handheld.
These episodes of the series will follow Sergeants Baker and Hartsock as they lead their squad of paratroopers during the chaotic Normandy invasion.
Obviously, aiming on the Wii version, titled Brothers in Arms: Double Time, is done with the Wii Remote, but more interestingly you will be moving the Remote to make hand signals to squad mates to communicate during the heat of battle.
Brothers in Arms DS has you using the stylus to aim, similarly to Metroid Prime Hunters - which is currently the shooter to beat.
But these DS shots, which show a mix of shooting and driving action, are looking promising.
Look out for BiA DS in Summer, and the Wii version a few months later in Autumn.
Screens Here
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April 5th, 2007, 21:44 Posted By: Shrygue
via Nintendo Wii Fanboy
eSOL, a company that offers engineering solutions for companies that look to outsource that stuff, have just announced that Nintendo is using their "PrFILE2" FAT file system and "PrUSB/Host" USB host stack middleware products. What does this mean for us? Well, it could mean plenty of things.
First of all, each technology allows for a different aspect of the Wii to be utilized. The company's "PrFILE2" file system provides "file management functions which read and write data of theSD memory card, as well as other media." This could mean any number of things; Nintendo could even see eSOL's middleware tech as allowing faster read and write speeds to the SD card slot on the Wii. Nintendo could also have plans for using the file system as apart of a future add-on for the system. Really, speculation is the only thing to reign here.
eSOL's "PrUSB" USB Host stack is where we think this story gets more interesting. In adding their tech for more USB functionality in the Wii, it's possible Nintendo could be looking to issue their own USB HDDs down the road. Or, they could have ideas for other peripherals. Again, speculation is the name of the game here.
Finally, our hopes and dreams of Nintendo performing a system update on everyone's Wii, allowing for support of third-party USB HDDs, gain some more credibility. What else would Nintendo be acquiring eSOL's USB tech for? Certainly this is the most far-fetched idea of ours, as if anyone is going to make a profit on adding the functionality for USB HDD support on the Wii, it's going to be Nintendo.
Leave feedback via comments.
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April 5th, 2007, 20:13 Posted By: Shrygue
via Joystiq
With the announcement of Resident Evil 4 and Umbrella Chronicles for the Wii, coupled with the still unreleased Virtual Console titles Duck Hunt and Hogan's Alley, it's time to start asking, "Where's the Wii Zapper?" Gamestop has listed the Wii Blaster for $20 and what we strongly believe to be a placeholder date of May 1. Although, this isn't necessarily the most improbable date with the Resident Evil games expected to have a summer release.
The Gamestop listing has no photo of the what the Zapper Blaster looks like now. The last time we saw her she was behind glass at E3 with a "work in progress" sign. We're really looking forward to having a gun, these first-person shooters just don't feel natural with a Wiimote. Now give us a game that allows for dual wielding Blasters and that's a guaranteed $50 going to that publisher!
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April 5th, 2007, 19:42 Posted By: Shrygue
via Games Industry
Nintendo has raised it's full year sales estimates from JPY 900 billion (EUR 5.6bn) to JPY 966 billion (EUR 6.08bn), following tremendous sales and profit success lead by the DS handheld.
This is the fourth time the company has upped it's estimates for the year ended March 31, with actual profits due to be reported on April 26.
The company also expects foreign exchange profits to reach JPY 20 billion (EUR 125m), rather than the JPY 10 billion (EUR 62m) loss previously forecast.
Following the announcement shares outperformed the Nikkei average, closing at JPY 34,350, up 2.1 per cent.
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April 4th, 2007, 15:34 Posted By: wraggster
Dungeon Master is coming to the DS, heres the info:
We aim to make a game engine compatible with all versions of Dungeon Master, but also Chaos Strike Back and Dungeon Master II. Even if the two last are not a priority for us, the engine on which we are currently working is, for the moment, compatible.
We are debugging this part, and a thing is true : memory management sucks…
Once problems of this part corrected, we’ll be ready to start the display engine, and show you the progress.
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April 4th, 2007, 15:30 Posted By: wraggster
M3 Team update their software for DS:
heres whats new:
- Automatically detect the SLOT-2 card, supports NDS and GBA cart. (Thanks cory1492)
- It will lead the SLOT-2 GBA cart to define the frame (put the homebrew gbaframe.bmp files under the _system_ directory)
- Supports the backup and restore the games under the directory (press the 'SELECT' key to enter the "backup" mode, you can choose the SAV files if press "A" button to backup, you can choose the BAK files if press "A" button to restore)
- Supports the deletion of files and space directory (select the appointed files or directory, press "X" to delete).
- Revise the problems about the backup of 0970.
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April 4th, 2007, 15:25 Posted By: wraggster
ttsuras has released a new version of his rather long named game for the DS:
Heres whats new:
What's new in v0.2.4:
* Key presses don't affect the plane while the player is configuring the keys.
* Made the mines larger, and now it's possible to shoot the mines.
* Added initial radar/map screen.
* Halved the damage in plane-to-plane collisions.
* Normal missiles do bigger holes.
* Once again shrunk the plane graphics, enlarged the level graphics to make the levels appear larger.
* Slowed down the heat seeking missiles a little, made them less agile, and added more random to their turning.
* The planes consume much less gas than before.
* Press L+R while the game boots to skip the loading of the saved configuration.
* Machine gun makes smaller holes.
* Added collectable items (machine gun boost, health and gas) that respawn.
* It's possible to boost the machine gun two times, from normal to heavy cannon, and from heavy cannon to laser gun by collecting the machine gun boost icons.
* By pressing down the both acceleration keys, the plane does super turbo (and consumes even more gas).
* Special weapon auto selection (when ammo runs out) can be toggled on and off in the game configuration menu screen.
* Random number generator is reseeded every time a level is reset.
* Pause works only while the client is not connected to a server.
* If a client timed out while connected to a server, but no game had been started, the client couldn't reconnect.
* Clients drop the connection when server timeouts (and the user can configure the server timeout threshold in the client).
* Gravity now affects the planes more, when turned on.
* The planes accelerate slower in space flight mode.
* Decreased the stack usage.
* Optimized bullet drawing (less overhead on the 3D hardware).
* Gravity is now calculated using the weights of the planes.
...
Jaakko failed to produce new usable graphics during all this time, and I had to draw the
collectable icons. Markus didn't get the airports to work 100% so I had to comment
them out from the code. Anyway, it could be that I'll be doing more GFX in the future to
get things done. Expect that v0.2.5 will have new multiplayer modes, new weapons, and
more GFX, and v0.2.5 should come out in two weeks.
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April 4th, 2007, 15:19 Posted By: wraggster
via dsfanboy
Just when you thought we might be in the clear from Pedobear references, SNK has debuted the official site for Doki Doki Majo Saiban, the suggestive witch-hunting game that had everyone convinced that the DS had gone dirty (at least, in Japan). As you might have guessed, wherever this goes, so goes the tidal wave of rumor. Already we've heard speculation that this isn't the official site (though it certainly seems to be owned by SNK Playmore), because it seems a little risqué and isn't a shining beacon of awesome like most game sites. But here's the thing: it is risqué, as many Japanese games can be, and since it isn't after the same market as, say, Final Fantasy III, where's the need for a glitzy site? Obviously, this one gets all the attention it needs with a few screenshots.
Few games have spurred as much wanton (no pun intended) speculation as this one, and we can't quite put a finger on why. It's certainly not the first sexually charged game in history; there's a long and glorious tradition of such in Japan, a culture that embraces sexual themes in all sorts of media. Nor is it even the first or only such title for the DS. After all, many of the screenshots originally thought to be associated with Doki Doki Majo Saiban were from another SNK game, a maid-themed organizational sim with a mature look. But little details like that get lost in the shuffle, and people instead mention how "young" the characters look. Forget the fact that they're developed as only a woman can be (that's post-puberty), and the fact that adult women are often depicted as seeming younger than they are in such media. Obviously, the fact that they're wearing short skirts means that, despite everything else, these girls are young! It's the equivalent of shoving a lollipop between their teeth and handing them a teddy bear.
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April 4th, 2007, 15:18 Posted By: wraggster
via racketboy
No one can deny that the Nintendo DS is hot right now. And when a game system is hot (especially when its from Nintendo), it can get away with having ports of older games and have them sell well.
Super Mario All-Stars
The GBA had all of the original Super Mario Bros trilogy in one form or another. However, each game is on a separate, relatively expensive cartridge and was restricted to the Gameboy Advance’s limited resolution.
I’m sure there are some purists that would disagree with me, but I personally think it would be incredible if Super Mario All-Stars from the SNES was ported to the DS. For those of you that aren’t familiar with the compilation, Super Mario All-Stars includes a graphically enhanced version of Super Mario Bros 1, 2, and 3 in addition “The Lost Levels” (which is essentially the original, very challenging Japanese version of Super Mario Bros. 2).
If Nintendo feels especially generous, they could also include a copy of Super Mario World like they did on the later pack-in version of Super Mario All-Stars for the SNES. Anyway, with the success of New Super Mario Bros, I’m sure that a portable re-issue of Super Mario All-Stars would sell like mad on the DS.
Snatcher & Policenauts
Soon after the touch screen abilities of the DS were first shown off, old-school gamers were daydreaming about the possibility of a graphical adventure revival. Early cult classics like Phoenix Wright: Ace Attorney and Hotel Dusk: Room 215 have shown that those intuitions were correct.
Hideo Kojima, the man behind Metal Gear Solid, developed two similar “digital comics” back in the 1990’s known as Snatcher and Policenauts. While they aren’t directly related, they are both heavily inspired by some of Kojima’s film favorites. Snatcher has strong cyberpunk influences from movies such as Blade Runner and Terminator, while Policenauts is said to give nods to films such as Lethal Weapon and Basic Instinct.
What makes a port to the DS especially appealing is that the only English version of Snatcher is on the Sega CD, which needless to say, limited its exposure to the mainstream gaming audience. Policenauts could benefit even more more a new release in the US as there has not been an official English release on any platform.
After the huge success of the Metal Gear Solid franchise, Kojima has much more clout in the gaming industry. Combine that with the rebirth of the graphical adventure on the DS platform and a Snatcher and Policenauts remake should be a recipe for success.
As I reported a while ago, there have actually been some rumors about Snatcher coming to the DS after Kojima expressed some interest in bringing the game to a portable platform and the renewing of the Snatcher trademark.
Namco Museum/Pac-Man Collection/Pac-Man vs.
Ok, so most people would see a Namco Museum compilation on the store shelf and instantly go into a yawn-fest. But I still have a soft spot for the Namco Museum and Pac-Man Collection Gameboy Advance cartridges. These budget releases serve as an excellent little retro getaway that would be even better if I could run them on my DS Lite with the ability to close up the handheld and put it to sleep in between rounds.
To make this new compilation a bit more exciting, I think it would be incredible if Namco teamed up with Nintendo again to make a DS version of the the under-appreciated Pac-Man vs. game from the Gamecube. Pac-Man vs. was actually a project of Shigeru Miyamoto, the mastermind behind Mario, Zelda, and most of Nintendo’s most successful game. It lets up five players battle it out in a Pac-Man “simulation”. One person take the role of Pac-Man while the others possess the ghosts and team up on Pac-Man.
Pac-Man Vs. is a surreal but engaging experience that can’t adequately be explained in a short summary. Just trust me when I tell you that with the DS’s wifi capabilities, Pac-Man vs. would be a perfect mulitplayer title.
Metroid 2 / Super Metroid
The Gameboy Advance had great success with Metroid Fusion and then Metroid: Zero Mission (a remake of the original Metroid), so it would be ideal to bring the other Metroid games the a newer portable platform to complement them. Metroid 2: Return of Samus would probably be the most logical choice as it was only available on the original monochrome Gameboy and is probably the least played installment of the Metroid franchise..
Not only could Metroid 2 greatly benefit from a graphical and audio upgrade, but without the use of emulators, the only way to play the game on the go is on an original GB, GBC, or GBA. No DS support for the old Gameboy carts, my friends.
Super Metroid would also be also be great as I haven’t been able to play enough of it yet. Bringing to the DS would definitely help me out since my GP2X can’t emulate it well enough yet. Having every 2D Metroid game playable on the DS would be simply incredible.
Sega Genesis Collection
Old-school compilations don’t usually get much attention by the media or the average gamer, but the Sega Genesis collection was filled with enough high-quality 16-bit classics to be called one of the best compilations of all time and a much better value than buying just a few games on the Wii’s Virtual Console.
Unfortunately, the Sega Genesis collection was only released on the Playstation 2 and the PSP. Sega recently committed to moving their focus from the PSP to the DS (now that the DS is printing money for Nintendo), so maybe this port has a strong possibility.
Much like Sega did with the Sonic Mega Collections, maybe they will add a few extra games for a DS release. The original Genesis collection included almost every great Sega franchise on their 16-bit platform, but the addition complete Shinobi collection in addition to both Shining Force games would make the compilation a dream come true.
Right now, most of my gaming on my GP2X is running a Genesis emulator. But, if a Sega Genesis Collection was released on the DS, I would buy it immediately and my GP2X would probably sit at home much more often.
Wario Land Compilation
Much like MattG from PressTheButtons, I met up with Wario back when he was a platforming star on the original Gameboy. I found the Wario Land games to be an interesting alternative to standard Mario games as they included a bit more humor and puzzle-solving. All the different power-ups gave Wario Land a bit more variety that the portable Mario games at the time.
Like Metroid 2, its getting harder to play these old Gameboy games on current hardware and it’s a shame that the newer generation is missing out on these gems.
In addition to the three Wario Land games on the Gameboy, there was also an relatively-unnoticed, but high-quality Wario Land 4 on the Gameboy Advance. Even though it wasn’t promoted much by Nintendo, it remained one of the best platformers on the GBA.
It would be cool if they could package all four games on a single DS cart, but it would be even nicer if they did a graphical upgrade on the older games. “Super Wario All-Stars”, anyone?
New Super Mario Bros. 2
MattG PressTheButtons also had a really great idea for an original DS game that would serve as a follow-up to the very popular New Super Mario Bros. But instead of continuing with the traditional Mario gameplay, Nintendo would go back to the Super Mario Bros 2. (Doki Doki Panic) action, complete with turnip-throwing goodness.
Would it be quite as successful? Possibly not. But I think Nintendo is currently in the position to take some fun risks with some trademark franchises that could give the gaming community something new to talk about.
Honorable Mentions:
Lumines - The DS has the incredible Meteos, but it would be cool to have the other puzzler from Q! Entertainment that was so popular on the PSP.
Capcom Classics Collection - Another retro compilation that went to the PSP that has some great classics.
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April 4th, 2007, 15:16 Posted By: wraggster
via dsfanboy
Some of you super hardcore fanatics out there probably knew of the existence of these sets long before we did, so humor us if this is the "old hat" to you. We don't know much, due to horrible machine translation (damn lazy robots), other than these sets were purchased online. No idea how much they were purchased for either (again, we curse you lazy robots), but we know we want them.
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April 4th, 2007, 15:13 Posted By: wraggster
The GP2X Store (who actually sell for all consoles and have an excellent reputation) has posted this news:
We have just received a fresh batch of M3 Lite Perfect. Get them now and have it shipped out next day!
M3 Pro SD / Mini SD are now in stock. Get it for an all low price of $39.99!
Your DS is beautiful on the inside but why not make it beautiful on the outside as well? Electrify your DS look with the DS Shock Shells which come in a variety of color! We will be receiving DS Shock Shells later this week, be sure to check back in to get them.
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April 4th, 2007, 14:25 Posted By: wraggster
A new release of the GBA and DS Emulator for Windows has been released, heres whats new:
nds/help: added nds-lite case/joypad ascii arts, and nds-lite supply pinout
spam: nocash-lite was posted online - new addresses in email.htm or about-box
nds/3d: forces instant new gxfifo irq (if any) on attempt to acknowlege it
nds/sound: fixed output to sample.wav script file (for diagnostics purposes)
nds/adpcm: emulates nds-rounding-error, uses fast-pre-multiplied adpcm tables
nds/adpcm: fixed clipping-bug in no$gba, and emulates real nds-clipping-error
nds/sound/help: added more ima-adpcm notes (rounding-error and clipping-error)
stat: performance indicator counts frames on nds9 only (=60Hz) (instead 120Hz)
nds/tsc/debug: displays all tsc channel values in io-map (touchscr, mic, etc.)
nds/tsc: prevents penirq if disabled, penirq more in sync with tsc-adc values
nds/3d: drains gxfifo before gxfifo dma (fixes mariokart/downhill slowdowns)
nds/3d: forces DepthMask=1 on ClearDepth (if it was 0 from translucent/attr)
nds/firmware: applies different mac addr to each machine with wifi-crc adjust
nds/firmware: forces def.fmw/wifi header (if firmware.bin missing) (downhill)
nds/firmware: forces user settings [65h]=FCh=good (if firmware.bin missing)
nds/firmware: fixed touchscreen/calib screen coords origin 1,1 (instead 0,0)
nds/dos/3d: translates by w, recurses current viewport x1/y1 and width/height
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April 4th, 2007, 14:19 Posted By: wraggster
Noddybox has updated his Sinclair ZX81 Emulator for the DS:
Heres whats new:
Made file selector filter case-insensitive
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April 4th, 2007, 14:10 Posted By: wraggster
Unholyfire has released a new version of the Snes Emulator for the Nintendo Wii (Youll need a wii modchip or use gamecube sd load)
Heres whats new:
Changes from Snes9xGx 1.5
- Added Wii DVD detection capability (allows you to browse the DVD to fetch
ROMS)
- Changed "goto menu" function to button combo "L+R+X+Y" (to support SNES/GC
adapters and/or homebrew controllers)
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April 4th, 2007, 14:03 Posted By: wraggster
via wiifanboy
Seeing games like Streets of Rage and Gunstar Heroes released on the Virtual Console has been a dream come true for Genesis enthusiasts, but there's something inauthentic about playing these titles with controllers forged by Sega's former adversary. It's like getting back together with an old lover, only to find that there's something missing.
You never close your eyes anymore when I kiss your lips.
And there's no tenderness like before in your fingertips.
You're trying hard not to show it. But baby, baby I know it...
Daniel Hearn refused to let his relationship with the Mega Drive slip away, hacking an old three-button pad to work with the Nintendo Wii wirelessly. Using similar NES/SNES controller mods as inspiration, he pieced this together with PIC microcontrollers, an iPod mini replacement battery, and other electronic junk.
The detailed guide and wiring instructions that Daniel posted are far beyond our limited abilites, but if you don't mind applying a bit of Weird Science to win your love back, this definitely looks worth trying!
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April 4th, 2007, 14:02 Posted By: wraggster
The Retractable Wii Sports Cuff replaces the subtlety and elegance of the Wii remote's wrist strap with a bulky band that we wouldn't be caught dead wearing. We don't doubt that the adjustable neoprene cuff has an agreeable fit, but did anyone ever find the original straps uncomfortable, if even noticeable at all?
And what sort of human does the retractable thirteen inches of slack benefit? Are there people whose hands extend that far away from their wrist? Or are these cuffs marketed towards some sort of video-game-playing race of long-fingered mutants? Creepy!
You would think that the shop would take advantage of all the "faulty Wii Strap" controversy and emphasize the durability of the cuff's cord, but the product description makes no mention of any improved toughness. What's there to reassure us that we won't end up with a Wii remote sticking out of our television after a heated game of Wii Tennis? Even at a sale price of $5.99, you'll probably want to stay clear from this accessory.
via wiifanboy
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