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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 6th, 2007, 19:59 Posted By: Shrygue
via Nintendo DS Fanboy
During those short six days that one could just walk up to and check out the Nintendo Museum, given that this one individual lived in Osaka, Japan, one such lucky attendee took some video of his undoubtedly fun time spent within the museum. He even brushes shoulders (perhaps quite literally) with one of Nintendo's head honchos. We won't ruin who it is, because you really need to see this video for yourself.
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April 6th, 2007, 15:44 Posted By: Shrygue
via Nintendo Wii Fanboy
We've noticed something lately, and thought it worth mentioning this fine morning: there are lots of people talking about the "failure" of the Wii. We've seen dozens of op-ed pieces on the various things that have "killed" the Wii (lack of supply, lack of games, lack of third party support), and we see lots of rousing posts on various interweb forums about how Nintendo can "turn things around." Frankly, these kinds of pieces make us rub our eyes and make comic faces that demonstrate our disbelief. Is this bizarro world? Because in this world, we see a lot of people playing Wii. We see a lot of people buying Wii. We're watching Nintendo ooze money right now. So, uh, just what is it we're missing here?
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April 6th, 2007, 15:36 Posted By: Shrygue
via Kotaku
Another week, another round of Virtual Console games. This week, though? Well, you'll be eating eggs and hanging with your family, so you probably won't be hankering for retro gaming. Which Nintendo seem to be well aware of.
Sonic Spinball, The Story of Thor and VECTORMAN (their caps, not mine) are new today. For Australia, that is. I have good memories of Sonic Spinball, but not enough to spend money on it. Not when that money can go towards yummy chocolate bunnies.
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April 6th, 2007, 14:47 Posted By: Shrygue
via Kotaku
Derek Ptacnik made this phony ad, called "Wii Transform," about a year ago for school, leaving us with one question: Why'd he wait 'till April 2007 to YouTube it? Very cool and way better than most "professional" TV ads.
Video clip here. Leave feedback via comments.
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April 6th, 2007, 13:12 Posted By: Shrygue
via Nintendo Wii Fanboy
According to a list taken from an anonymous retailer, GameFront is reporting Nintendo is set to release differenly-colored Wiimotes and nunchuks. The variety of colors, according to this list, is fairly small. The colors on tap are different than the ones featured in the image above, also.
The colors include:
The list also says that a June 29th ship date in Europe is in store.
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April 6th, 2007, 04:22 Posted By: yoshihiro
Hi all menbers of DCemu i release my source code because i've no time for finish it .
GCSX Based on my port of pcsx on PSP .
You need add your own DVD files sytem and GX suff .
i cant finish this port because i've no time but i've already port all plugins .
PAD , CD , GPU SOFT VIDEO and SPU NULL For GC .
i've fixed the memory swap too but i've never worked before on Big Endian CPU for
Converting 32Bit memory to 64Bit . so maybe you need to fixe something for the
memory check PsxMem.h and PsxMen.c , on PsxCommon.h you have already include for GC
i've already test it the Psx Hardware work . now if you have time play with this source.
for the GPU i've added the swap fonction from the pcsx for mac GPU source you need
just add your update video fonction in GcDraw.c in Dobufferswap() . all loading fonction
are on misc.c .
Good luck Guys if you need any help contact me via PM on Dcemu.co.uk forum.
official DEV of PCSX PC Version :
Write by :
Main Coder: linuzappz
Co-coders: shadow, Nocomp, Pete Bernett, nik3d ;
Greatz Of PCSX PC Version :
Duddie, Tratax, Kazzuya, JNS, Bobbi, Psychojak, Shunt
Keith, DarkWatcher, Xeven, Liquid, Dixon, Prafull"
Special thanks to:
Twin (we Love you twin0r), Roor (love for you too),
calb (Thanks for help ), now3d (for great help to my psxdev stuff ;
Peter for the GPU Soft plugin
Yoshihiro
Download Via Comments
- From wraggster
DIGG THIS NEWS
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April 6th, 2007, 01:04 Posted By: wraggster
via cnn
Hewlett-Packard is working on a gaming handheld that could let players use their surroundings as a backdrop for an immersive game.
The company unveiled a commercial for "Mscape," its gaming prototype, that featured a number of young hipster gamers roaming San Francisco while playing a game on Mscape that used cues from their environment as triggers to unlock new levels or bonuses. "We want to get kids off the couch," Rahul Sood, chief technology officer of HP's gaming division, said during a presentation here.
Details were sketchy, but HP appears to be taking a cue from the response to Nintendo's Wii gaming console, which is built around a motion sensor in the controller. Mscape is definitely still a prototype, but Sood said he's "really pleased with our progress so far." The taglines for the gaming handheld? "Your world is the playing field. Get in the game."
UPDATED--Sood was far cagier about HP's own plans for such a handheld in an interview after the presentation, but the company is developing the basic technology that would allow handhelds to turn into gaming devices, and hopes to license it far and wide, he said.
HP Labs has been working on the Mscape technology for about two years, said Patrick Goddi, a company researcher in Palo Alto, Calif. It's the underlying layer that game developers could use to take advantage of sensors like GPS (global positioning system) or accelerometers like the ones in the Wii controller, he said.
The early concept involves a handheld and a series of small sensors that a game organizer could lay out around a city or park. Those sensors would trigger certain events in the game, like a bonus level or an attack by the bad guys, based on a small demonstration of the concept here.
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April 6th, 2007, 00:55 Posted By: wraggster
via ign
SEGA has announced its next big game for the DS, but surprisingly it's not Sonic Rush 2 or Rub Rabbits 3. Instead the veteran Japanese publisher is focusing its efforts on the classic British pub game, darts.
Developed by Full Fat, Touch Darts features cartoon-style graphics and a host of game modes, including individual dart competitions, various multiplayer options and a handful of darts mini-games.
However, what's special about the game is that it uses the touchscreen to accurately simulate throwing a dart. Indeed, you aim and throw a precision arrow by stroking the stylus along the bottom screen.
"SEGA Presents Touch Darts is a great fit for the DS," said Gary Knight, European marketing director at SEGA. "The touchscreen, the multiplayer options, the innovative gameplay and the great mini-games make it a fantastic addition to anyone's DS collection."
We'll see for ourselves when Touch Darts is stepping up to the oche this summer
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April 6th, 2007, 00:54 Posted By: wraggster
via ign
Shinji Mikami was one of the main creative forces behind some of Capcom's biggest hits of the past decade, including Resident Evil, Dino Crisis and Devil May Cry. While he's chosen to keep quiet following Resident Evil 4, Famitsu managed to track him down and squeeze out some hints on upcoming projects.
After a few comments about his absence from the media spotlight (he even joked about how he probably ought to have done some PR for God Hand), Mikami was bold enough to offer an apology for Resident Evil 4 going multi-platform! He feels especially bad because he believes some went so far as to buy a GameCube just to play the game, only to find that it would be available for the PlayStation 2 as well.
Moving on to future plans, Mikami disclosed that he formed a private development studio called Straight Story in 2006 prior to Clover Studio's fall. The studio's name is taken from the 1999 David Lynch movie of the same name.
Mikami is also a contract employee (actually an "external board member") of SEEDS, an Osaka development company recently formed by a bunch of former Capcom stars, including Atsushi Inaba and Hideki Kamiya. Mikami revealed to Famitsu that in general, his future titles will carry the SEEDS branding. They will be published by an actual publishing company, although he did not give any indication that this would necessarily be Capcom.
After much joking around, the Famitsu editors eventually got Mikami to admit that he has started actual development on possibly multiple game projects. However, don't expect anything from him for quite some time, possibly not until after 2008!
Mikami is also continuing work on a previously announced project with Grasshopper Interactive's Suda 51, known for the bizarre Killer 7 and the upcoming No More Heroes on the Wii. He expects to be able to show something this summer.
Just to clear things up, Mikami isn't one of those old-school developers who's moved on to the production side of things, separating himself from actual game creation. In his closing comments to Famitsu, Mikami said that he's done the producer thing, but now he plans on being mainly a director. Given the guy's rap sheet, we can't wait to see what he thinks up next.
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April 6th, 2007, 00:26 Posted By: wraggster
A.A. van Zoelen has released his GPS App for the Nintendo DS:
Heres Some Screens:
SPREAD THE NEWS
Version 1.3
This version works with a filesystem.
This means that the maps can be added later. This gives me a lot of freedom. Besides that this version has already a few improvements such as manual scrollable maps. The program also detects if there is a DSerial card installed. If one is found things work normal. If not then DS-GPS goes into demo mode.
Heres whats new
Scrollable map
Default zoom setting
‘No Image’ display when no map available
Independent filesystem for maps up to 12 zoomlevels
Corrected UTC display
‘Freeze’ map option
Download and Give Feedback Via Comments
More at aa van zoelens site
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April 5th, 2007, 23:52 Posted By: wraggster
Gedeon34 has released a new game called SetDS
How to play? 12 charts are posted on the screen of bottom and you must seek a SET. Each chart is characterized by 4 components: - its value (1, 2 or 3) - its color (green, red or green) - its type (right-angled, oval or comma) - its filling (vacuum, full or hatched) A SET must consist of 3 charts whose characteristics all must be either identical or all different. The three chart will have to be: - all the same color or very of a different color - all the same value or very of a different value - all of the same type or very of a different type - all the same filling or very of a different filling.
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April 5th, 2007, 23:48 Posted By: wraggster
The Xtream Website has posted that they have announced the start of a new Lua coding comp for DS and PSP.
Heres the french to english translation:
Considering the success of the first edition, we decided to give that and in better! The rules of the contest are always the same ones, i.e. to create a homebrew on portable playstation or nintendo ds. The language used can be the lua and the C/C++, that can be an application or a play. The end of the contest will occur on Sunday July 1 what will leave you a few weeks in front of programming your project. Of course of the external assistance is accepted, but each project is associated a person. Then, let us come to the goal: p the batches of the contest, first of all I make a point of making an enormous thanks with gx-mod.com (more particularly with neutropik) which without him, xtreamlua would not be what it became and which supports us in all our projects. For the second edition of the contest, gx-mod.com offers 200€ to us! Then, here how the money and the batches for the contest are distributed: First place: 125€ Second place: 75€ Third place: The umd of play AWG vice city strories. The inscription is thus done starting from the forum go here Good luck with all
More Info Here
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April 5th, 2007, 23:41 Posted By: wraggster
In the mood for a little retro on the go? Konami Classics: Arcade Hits may be just what you need. The compilation is receiving solid reviews from most of the major outlets, and the word is that the set is lovingly constructed and filled with extras.
IGN (80/100) feels this collection sets the standards for future retro compilations on the DS: "Like any classic compilation, the actual library can be its victory or its downfall, but there are plenty of strong Konami titles in this batch to keep interest high...even if there are the occasional (and expected) duds in the pack."
Nintendo Power (75/100) found this title to be among an excellent example of a retro compilation: "The highlights ... are Contra, Track & Field, Time Pilot, and Gradius, all of which hold up remarkably well considering their age."
1UP (69/100), found the game well done, but essentially flawed: But Arcade Hits suffers from a shortcoming, and a pretty serious one at that: The games in the collection aren't really worthy of the beautiful presentation ... Even worse: Most games collected here were originally manufactured with vertically oriented screens. "No worries," you say. "The DS has two stacked screens! I can deal with a gap in the graphics if it means high-fidelity presentation." Well, better worry after all: All games are restricted to the upper screen only, meaning everything is squished uncomfortably. But you didn't really want to see those little space bullets in Gradius, though. Did you?
via dsfanboy
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April 5th, 2007, 23:39 Posted By: wraggster
Cooking Navi has been a smash in Japan, so it's hardly a surprise that the game would get a sequel. This particular sequel, however, is somewhat of a surprise. Shaberu! DS O-Ryouri Navi Marugoto Teikoku Hotel (Talking DS Cooking Navi Marugoto Teikoku Hotel) is a new version of the game containing recipes from the chefs who cook in the prestigious Japanese hotel.
We're thinking about picking up Koei's latest nongame, since we'd love to try some gourmet Japanese cuisine. But we have a concern: isn't Cooking Navi supposed to be about basic recipes and helping regular people make them? Seriously, look at those seven chefs on the box. This interactive cookbook has the potential to be the hardest game on the system.
via dsfanboy
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April 5th, 2007, 23:38 Posted By: wraggster
via dsfanboy
It's really been awhile since some news on Maple Story DS has hit our fine internets. Finally, someone got their hands on the title and took some video, although it is rather shaky (we know how you guys loathe the shake, so be warned). In the video, which is fairly long, we see some of the platforming and combat the game will offer upon release.
Video Here
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April 5th, 2007, 23:18 Posted By: Shrygue
via Nintendo DS Fanboy
There seems to be a very positive correlation between ease of use and price in the world of homebrew, and the latest all-in-one product is no exception. The DS-Xtreme 2GB is touting itself as a PSP killer, featuring a decent amount of space for homebrew applications, music, and movies. It's an elegant solution, connecting to the PC via standard USB and fitting in the standard DS-cartridge slot with no extra hardware required ... but the damn thing costs $129.99.
If you're looking to break into the homebrew scene, which is actually quite developed on the DS, this is an excellent option, but we do highly recommend a bit of intelligent shopping before making your decision. The DS-X is not yet released, but it's close, so keep an out at their website for the official date and further details.
Preorder DS-Xtreme Here
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April 5th, 2007, 23:01 Posted By: wraggster
Nintendo has launched a new web-based game called Chick Chick Boom. The game itself pits two teams against each other, you with your noble chicks and Poster Bunny with his evil team, as you, in Worms-like fashion, try to take the other team out. You do so by tracing objects, which then manifest themselves in the game and deal out damage. Tracing an anvil might drop a large recliner or TV on your opponent, or you could trace a bomb and, depending on how accurate the trace is, deal out some big damage.
We have yet to give the game a whirl through the Wii's Opera browser, but how about you all?
More info --> http://www.chick-chick-boom.com/boom.html
via wiifanboy
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April 5th, 2007, 22:59 Posted By: wraggster
via wiifanboy
We wonder what could ever drive the brothers Mario to such a dispute that would need to be resolved with firearms? We then remember the Mushroom Kingdom being home to a certain princess and find ourselves thinking that people have killed over less. But, come on! That's your brother, Mario, your blood!
All joking aside, this snapshot comes from Garry's mod where apparently you can play some Half-Life 2 as Mario or Luigi, and infringe on some copyright laws. Anyone interested in doing so probably needs to keep an eye on Garry's Mod here, which all the cats tell us is pretty much their only set of pajamas.
More Info
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April 5th, 2007, 22:48 Posted By: wraggster
via gizmodo
While the Xbox Live service is already on the 6 million subscribers mark and Sony is aggressively beefing up their PlayStation Online service, what does Nintendo have to offer us?
The Mii Parade.
And Everybody friggin' votes. And of course, Mario playing bloody soccer. If things weren't bad enough, George Harrison, Nintendo VP of Marketing, had this to say about Nintendo's online strategy for the Wii:
"I'm confident there will be third-party titles with online game play by the end of the year."
To then add "our first online multiplayer title, 'Pokemon Battle Revolution,' will be out this summer."
I rest my case.
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April 5th, 2007, 22:17 Posted By: wraggster
via kotaku
Down at the All-Star Movies Resort in Disney World arcade, there is one game that definitely stands out above the rest in all it's driving wheel glory - MarioKart Arcade GP. Apparently, in addition to the already familiar characters of the original, there are also some new players in the game including Pac-Man, Ms. Pac-Man, and a Pac-Man Ghost. Also the arcade game also has a camera that can take a picture of your face so that when you play multi-player, you know who you're beating or getting beating on by.
This is possibly the only reason to go to Florida
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