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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 10th, 2007, 09:32 Posted By: BelmontSlayer
Dwedit has released an update to his excellent GBC emulator! This full changes are listed below.
- Based off older Goomba Color code
- Fixes the bug that froze Donkey Kong on level 2-4
- Slightly faster
- Improved stability
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April 9th, 2007, 23:38 Posted By: wraggster
Rodolfo Portillo has released a port of ScummVM for the Nintendo Wii and Nintendo Gamecube:
DIGG THIS AWESOME RELEASE
First heres a screenshot, thanks roman:
Heres the release notes:
INSTRUCTIONS
1. Copy the files in the archive to a folder named scummvm within your SD Card.
2. Copy any games supported by ScummVM to your SD Card.
3. Insert your SD Card adapter with the prepared SD Card into Slot A of the GameCube.
4. Run scummvm.dol either using SDLoad or any method of your choice.
For those of you who dont know heres what scummvm is:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
DIGG THIS AWESOME RELEASE
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April 9th, 2007, 23:22 Posted By: wraggster
via wiifanboy
It's a game we've all been dying to get our hands on. For months we sat and waited, tears effortlessly streaming from our eyes, on down our cheek and finally making their way to the moist rug below. Finally, though, we are given respite as today we see Super Paper Mario ship off to retail.
We already know we're picking it up and we're fairly certain you will be picking it up, so what else is there left to say?
Well, apparently the critics have something to say. Let's see what that is:
IGN (89/100) has some good things to say about the control: "It controls tightly and uses the Wii remote in a smart manner without stepping into forced territory. The new 2D-to-3D dynamic is built around clever and surprisingly complex puzzles that will challenge and impress you. And it all comes together to make Super Paper Mario a highly enjoyable title, whether you want to call it a platformer, an RPG, or something in-between."
AMN (88/100) says the game is a bit easy, but still good "While the game is overly easy at times and some of the level design isn't as likable or memorable as past Paper Marios, we absolutely recommend Super Paper Mario. It's a great Wii game that just about anybody can enjoy."
1UP (80/100) thinks it's not all that we were expecting: "While it's far from the platforming/role-playing godsend that some Nintendo fans expected, Super Paper Mario still qualifies as a must-play for any Wii owner. It's creative, fun, and perhaps most importantly, funny."
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April 9th, 2007, 23:21 Posted By: wraggster
via 4cr
I have a love-hate relationship with Wii’s Virtual Console. First, the love: classic gaming goodness on my Wii, the Wiimote is awesome for NES games, the way each game has its own channel is cool, and the games (especially NES) look fantastic. There, that does it for the love. Now on to the hate…
You may have thought I’d immediately start whining over the service’s pricing, but I’m actually in the minority that doesn’t find the prices all that outrageous. Sure, the games are, in reality, far too expensive, but I don’t mind paying a few extra bucks for what I believe to be priceless classics from the past.
My main VC issue is this: If Nintendo’s big wigs are intent on selling VC games for mad profit, which they obviously are, they should make sure that customers get their money’s worth by ensuring titles are optimized on Wii, or, at the very least, live up to the standard set by the originals. The problem is that in the case of the most expensive downloads, N64 games, these things aren’t happening, and as far as I’m concerned, customers are basically getting the shaft. There are two major oversights responsible for this — omission of rumble and lack of Controller Pack support.
First up, rumble. I know, I know — I’m a self-proclaimed rumble freak who’s ranted on the topic around here before. Still, I simply have to go at it again. A whole slew of awesome Nintendo 64 games were enhanced via the Rumble Pack — already-released VC titles Zelda: OOT and StarFox 64 among them — and it doesn’t take a genius to figure out that Nintendo could easily allow support for this feature through the Gamecube controller. Why not?
Second, and perhaps more importantly, the company ridiculously claims that it’s not possible to include VC support for save data handled by N64’s Controller Pack. Heads up, Nintendo: Emulators created by fans have supported this feature for years. Thus far, Ghost Mode’s complete absence from Mario Kart 64 has been the worst casualty of this oversight, but if Nintendo fails to address the problem in the future, other classics could likewise take a serious hit.
While these two oversights are a bummer in and of themselves, what irks me even more, and what should really bother you, is the attitude Nintendo is showing here. The firm is basically saying, ‘Despite the fact that we’re charging premium prices and making nothing but mad profit from VC releases, we’re not going to spend an extra day or two programming in a couple features that would make the titles true to their original compositions. The fans will buy them anyway.’ Total bull, as far as I’m concerned, and such an attitude also shows a striking lack of esteem for the games themselves.
It’s not too late for Nintendo to do something about these issues, though. If enough fans make noise, Rumble/Controller Pack support could be enabled in future releases, and already-released titles could easily be patched. So if you feel like you’re getting the shaft, let Nintendo know how you feel. Tell them you want to be able to experience your favorite N64 classics in their complete, original forms, not downgraded by blatant corporate laziness. At ten bucks a pop, that certainly isn’t too much to ask.
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April 9th, 2007, 23:18 Posted By: wraggster
via portable video gamer
The Nintendo DS has the potential to provide a great multiplayer experience and many developers have made good use of the device’s Internet connectivity. Fortunately, you don’t always need to have your buddies over to play; you can wirelessly battle players around the world using an internet connection via Nintendo’s Wi-Fi gaming service. We decided to run down the five best online-enabled DS games out there to help point you in the right direction when you feel like some multiplayer action. If you need assistance getting your DS online, Nintendo has you covered; this site will help you get started. Continue reading to find out which games we think offer the very best Internet multiplayer experience on the DS.
Mario Kart DS – Nintendo’s first take on online multiplayer gaming was a great success. Hop online and race up to three opponents on over a dozen tracks. You can Race against people from your friends list, worldwide opponents, or rivals of your own skill level. It takes just about two or three minutes to get a race started, with no lag or other problems the majority of the time. Wi-Fi Mario Kart is great fun and very addictive, even just racing against random players worldwide. Certainly one of the best Wi-Fi games out to date.
Clubhouse Games – It’s a shame this game is so overlooked, seeing all the online multiplayer features it provides. You can play against worldwide opponents in well over 30 different board or card games, including Darts, Bowling, Billiards, Blackjack, Chess, Hearts, a Battleship-like game, and many, many more. Up to seven players can join you on certain games, and you can send previously-set messages such as ‘Good Luck!’, ‘Nice!’, and ‘That was close!’, to give you a limited sense of long-distance communication. However, if you play against people from your friends list, you can send Pictochat-like messages with the stylus, with different colors to choose from. Clubhouse Games features the best variety available for Wi-Fi multiplayer gaming with lots of replay value.
Custom Robo Arena – Build your robot with a huge variety of weapons and artifacts and take it online to battle other players. Search for worldwide rivals of any skill or those close to your level. You play best-of-three matches of three minutes against a single opponent. If you play against people from your friends list you can voice chat with your opponent before and after a battle. Custom Robo Arena’s online features provide an exciting challenge that the game’s AI cannot match.
Metroid Prime Hunters – Multiplayer First-Person shooting action for your Nintendo DS. Play Deathmatch with up to three worldwide opponents in a variety of levels. If you have people on your friends list, you can play many different game modes and even voice-chat with them before and after matches. Metroid Prime Hunters is a very fun online game, offering a challenge to those looking for it.
Animal Crossing: Wild World – Build your own little town and invite your friends over. You can invite up to three friends at a time, and they can hang around on your town, buy items, bring you presents, or leave you messages. You too can visit a friend’s town and chat with them with an on-screen keyboard.
So far we have only scratched the surface of what online DS games can offer. Here are some tidbits on other online-enabled games:
Tetris DS – Online puzzle action. Play against worldwide rivals (up to three) in Standard Mode and Push Mode.
Castlevania: Portrait of Ruin – Open an online shop to sell your items, or fight alongside a random player on a co-op mode. (Read our review here).
Mario VS Donkey Kong 2: March of the Minis – Build your own game levels and trade them with your friends, or download levels for you to play on.
Star Fox Command – Online dogfights against worldwide opponents and friends.
Diddy Kong Racing – More online racing for your Nintendo DS, for up to six players at once.
Final Fantasy Fables: Chocobo Tales – Engage on card battles against opponents or friends.
Many games soon to be released will also utilize online features, including the famous Pokémon Diamond and Pokémon Pearl for online Pokémon trades and battles, Planet Puzzle League for more online puzzle action, and The Legend of Zelda: Phantom Hourglass which features online multiplayer, as well as many other games for different genres. It seems as if almost every highly-anticipated upcoming DS game will offer some form of internet connectivity, making the multiplayer future of the console look bright.
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April 9th, 2007, 23:08 Posted By: wraggster
via joystiq
Well, that was fast -- faster even than the English fan translation of the Phoenix Wright 4 Flash demo. Less than a month after Capcom posted the results of their "plead your case" contest whereby gamers, uh, pled their case for why Capcom should bother bringing Gyakuten Saiban 3 to the western world come rumors of just such a release.
One of those 120 entries must have made a difference (we think it was the above) because, according to the highly reliable computer systems of GameCrazy, a DS game titled Phoenix Wright - Trials Tribu has a release date of 9/25/07 (that's September 25, for our international friends, not the 9th of ... whatever). Like Phoenix Wright 4, the currently GBA-only Gyakuten Saiban 3 has no English translation and was the only game with no localization plans announced.
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April 9th, 2007, 23:02 Posted By: wraggster
via kotaku
So I was at my old GameStop on Saturday, catching up with the news and trying to see if my former assistant manager's mom was still single, when one of the employees mentioned Assassin's Creed for the Nintendo DS. The DS? I had not heard of such an animal, but they showed me in their computer - Assassin's Creed Nintendo DS, SKU number 180408, with an expected ship date of the 26th of September. Retailing for $29.99, the game is, like everything at GameStop, available for preorder. It isn't on their website, but give your nearest store a call.
While I was pondering this over the weekend, a Kotakuite named Eric sent us a link to GameFly, who has the game listed for pre-rental. A coincidence? A conspiracy? Wishful thinking?
We'll be following up on this with Ubisoft later today. In the meantime, I'm sure GameStop won't mind you dropping $5 on the title, whether or not it actually exists.
More Info
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April 9th, 2007, 22:56 Posted By: wraggster
via kotaku
Bloomberg is reporting on the hippest trend in publishing, no longer sitting on your ass when it comes to Wii development. After many publishers and developers chose the PLAYSTATION 3 to be the lead horse in the console race, it seems that everyone and their parent corporation is shifting priorities to get Wii product out the door.
Seriously. No one watched the DS, generally considered a gimmick device before launch, selling to every man, woman, and child capable of holding a stylus?
According to Bloomberg, a lack of EA games for the Wii launch "contributed to a 25 percent drop in sales in February from a year earlier." That's a lot of billions of dollars.
But it's not just EA. Activision, Take-Two and especially Ubisoft are all on board and in full waggle mode. I guess this really does mean no Gamecube-like drought. Let's just hope these aren't "fourth string" teams porting the next great Wii game.
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April 9th, 2007, 22:06 Posted By: Shrygue
via Nintendo DS Fanboy
Well, unless you're just dying for a little portable Cake Mania -- and we know some of you are, you baking fiends -- then if you're in the U.S., all you can do is see what everyone else is going to be playing this week. And the you can make time for that stack of games you haven't finished yet.
U.S. releasesDS releases in Europe- Harvest Moon DS
- Hotel Dusk: Room 215
- Pokemon Ranger
DS releases in Japan- Chicken Little: Uchuu Saikyou no
- TeamGyakuten Saiban 4
- Kakikomi Shiki 'Hannya Shinkyou' Renshuu Chou DS
- Little Mermaid: Ariel no Umi no Takaramono
- Mario vs. Donkey Kong 2: MiniMini Daikoushin!
- Taitsu-Kun: Joushi ga Okori-nikui Sawayaka Manners
- Watashi no Relakkuma
DS releases in Australia- Gunpey
- Lunar Knights
- Yu-Gi-Oh GX! Spirit Caller
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April 9th, 2007, 21:45 Posted By: Shrygue
via Nintendo Wii Fanboy
It's been a week since we polled you all on the latest news regarding a new NiGHTS game hitting the Wii and, according to our poll results, our readers don't feel like voting in polls. Seriously, only 1,400 votes? We thought more of you out there would have something to say on the subject (perhaps our poll answers were a bit off?). Regardless, looks like a lot of you out there never even played the first game, which is a shame (it was pretty darn good, folks).
Leave feedback via comments.
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April 9th, 2007, 21:38 Posted By: Shrygue
via Nintendo DS Fanboy
By way of Go Nintendo, who heard it from Kotaku (purple monkey dishwasher anyone?), a port of Ubisoft's Assassin's Creed is heading to Nintendo's dual-screened platform. Considering that Tecmo is bringing Ninja Gaiden to the console, we can't say we're surprised to hear the news. Also, considering Ubisoft's massive Nintendo love as of late, the added support from them lends a bit more credibility to the rumor.
Of course, the question is will it be as good as, or even due justice to, the console version of the game? With a new-gen title such as this, with the crazy good graphics and all, can a port to the DS be all that financially viable for Ubisoft? Sure, just about everyone and their grandmother owns a DS, but will gamers be interested in Assassin's Creed on the handheld? Are you interested in it?
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April 9th, 2007, 21:03 Posted By: Shrygue
via Nintendo Wii Fanboy
One of the three Sega titles that have been confirmed for the Virtual Console recently has become available, leaving its two friends in the dust as it emerges on Nintendo's service for your downloading pleasure. Alex isn't alone this week, however, as the NES version of Galaga and another Turbografx16 title called BRAVOMAN also become available to download.
Here's the specifics:- Galaga (NES, 1-2 players, 500 Wii Points)
- BRAVOMAN (Turbografx16, 1 player, 600 Wii Points)
- Alex Kidd in the Enchanted Castle (Sega Genesis, 1-2 players, 800 Wii Points)
As usual, these titles will not be available until 12pm ET and be sure to stop back later for our thoughts on this week's offerings.
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April 9th, 2007, 20:37 Posted By: Shrygue
via Nintendo Wii Fanboy
Well, maybe they don't want to punch you directly in the face, but after reading about one employee's confirmation that the company would be spoiling the end of The Legend of Zelda: Twilight Princess via a looped commercial inside the store, we certainly felt like our extremely attractive face (if our mom says it, it must be true, right?) had been punched. Seriously, why can't this company get their act straight?
And we'll play devil's advocate for a second and say that Twilight Princess has been out on shelves for awhile, giving those of us who have played it or are currently playing it more than enough time to complete the game. However, due to continued shortages of the console, perhaps everyone who had planned on giving the game a go hasn't had the chance? That's what we're thinking and this latest news of the retail chain just strengthens our resolve to never shop there.
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April 9th, 2007, 20:33 Posted By: Shrygue
via Nintendo Wii Fanboy
We are definitely sad about Sadness. That was really something we had high hopes for, as the gameplay sounded truly revolutionary, and thus perfect for the Wii. But it's probably easy to talk up something that may or may not even exist. Still, the Frontline/Nibris split, and the delays on Nintendo's most-anticipated first party titles, plus what we've seen so far ... well, frankly, sometimes it makes us a little concerned. While a lot of the added-waggle ports have been surprisingly good so far, we're not seeing a lot of right-here, right-now, pop-'em-in-the-Wii original games for our shiny original system. At some point, we just have to ask ... is developing fresh, new games with sensible motion sensitive controls (like Wii Sports, but bigger) really so difficult? Some of these games have been years in the making, after all. And we're all for the wait, mind you, if it results in a more perfect gaming experience, but we're still a little anxious at times when we see fallout like this.
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April 9th, 2007, 17:15 Posted By: Zaelsius
*** Kana DS playable 'alpha' released ***
Kana DS is a homebrew game targeted at new students of the Japanese language.
It aims to strengthen the player's reading and writing skills for the hiragana and katakana charsets, as well as some of the most basic kanjis. Currently, only the hiragana/katakana reference table and one of the mini-games are implemented.
In the future, more mini-games will be added, as well as a system to track the progress of the user and adapt the difficulty of the games accordingly. Handwritting recognition of 'kanas' is also on the way, with a working applet prototype available at the blog of the project.
A video has been uploaded to YouTube to show the current state of the game:
The latest alpha release can be downloaded from the RedIris forge:
http://forja.rediris.es/frs/?group_id=71
Kana DS is open-source, licensed under the GPL. Source code can obtained through the SVN repository at:
http://forja.rediris.es/scm/?group_id=71
Finally, the blog of the project(mostly in Spanish, will switch completely to English in May):
http://kanads.blogspot.com
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April 8th, 2007, 23:11 Posted By: wraggster
via kotaku
The Nintendo World Store has been carrying Swarovski crystal covered DS Lites for a while now. When I was there with the Kotaku crew I saw some of them and for the most part, they were pretty basic; single colors or lite patterns. Now the folks at GoNintendo bring the news that the old ones have been removed and replaced by these new kick ass ones.
I'm not really one for covering things in sparkly crystals, but that Link one is enough to make my go out and buy a Bedazzler and try to make one myself. But, if you're not the crafty type, one of these beauties can be yours for the about the same price as a PS3. Go figure.
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April 8th, 2007, 22:58 Posted By: wraggster
Refusing to surrender its weekend to chocolate and beer gardens like the rest of the games industry, Capcom has released the first screens and info on its pair of Wii Resident Evils; 4 and Umbrella Chronicles.
The Wii edition of Resi 4 is looking to be the definitive version of the excellent last instalment. It's sporting the still-gorgeous visuals of the GameCube version, the extra content and side missions of the PS2 edition and true 16:9 widescreen and Dolby Pro Logic II support. For telly-nuts alone this should make it worth the re-purchase.
Umbrella Chronicles meanwhile is looking a bit hit and miss. Visually it's looking great and the story of the Umbrella Corp's downfall is definitely something we're keen to see played out. But how much do we want an on-rails mish-mash of old Resident Evil games? At least we can look forward to Resi 5, eh?
screens here
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April 8th, 2007, 01:05 Posted By: wraggster
via siliconera
Let’s get this straight Eyeshield 21: Field Saikyou no Senshi Tachi is not Madden nor does it try to be a “professional” American football game. Eyeshield 21 Wii is something else entirely, it’s more like a party game with a football theme or an adventure game with football-like motion control. If you go in expecting realistic passing control or lots of plays Eyeshield 21 isn’t going to be your cup of tea. What you get instead is a deeper single player mode where you guide the Devil Bats through different matches. The scenario mode begins in a locker room where you play as Sena and you can walk up to objects to begin stories. The first mission is a tutorial that shows you the controls. After that you’re facing the Amino Cyborgs in a championship match.
more via link above
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April 8th, 2007, 01:03 Posted By: wraggster
via daily record
A PERSONAL trainer is helping couch-potatoes to battle the bulge - by playing video games.
Zander Urquhart, 32, is thought to be the first fitness expert to adopt the Nintendo Wii as an exercise machine.
Four people at a time can exercise using theWii's unique motion-sensitive controller to mimic a tennis racket, baseball bat, golf club or boxing gloves.
University studies suggest players can burn 125 calories during a 15-minute session. Zander, from Glasgow, got the idea after seeing a client's son playing with the console. He said: "This five-year-old needed encouragement to do any exercise - but here he was running about for half-an-hour working up a sweat."
Zander initially targeted kids - but soon realised adults were just as keen. He said: "It's been great for adults coming back from injury and for OAPs."
Client Caroline Cassiday, 21, of Blantyre, Lanarkshire, said: "It really helped to tone me up."
A study by Liverpool John Moores University found that in an average 12.2-hour gaming week, Wii players can burn 1830 calories - shifting 27lb a year.
A Nintendo UK spokesman said: "We're not aware of anyone else doing this but it shows what the Wii can be used for."
BURNING CALORIES
According to statistics released by Food Magazine, calories burned using a Nintendo Wii for 15 to 20 minutes compare favourably with other forms of exercise.
Aerobic dancing - medium intensity, equivalent to jogging - 130
Cycling on flat ground - 125
Playing golf - 100
Playing tennis - 140
Playing football - 140
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