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May 5th, 2007, 15:02 Posted By: wraggster
New from Divineo China
Spider-Man 3 allows players to experience the actions of heroic red suit Spider-Man, and for the first time ever, his darker, more mysterious black suit persona. Set in a 3D side scrolling world and delivering complete touch screen handling, players must draw upon Spider-Man's vast array of moves, attacks and upgrades as they choose their path and embark on a wide variety of city-based missions and multiple movie-based and original story arcs. Additionally, Spider-Man 3 for the Nintendo DS features local wireless multiplayer gameplay featuring with a variety of modes enabling awesome two-player head-to-head challenges like Brawler, Hot Potato, Target Practice, and Combo Challenge.
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May 5th, 2007, 09:09 Posted By: wraggster
Earlier this year, Nintendo pegged a June 4 North American release date for its Opera-developed DS Web browser, trailing behind the software's European and Japanese debuts of 2006. As in both of those territories, the software will arrive in two packages: one compatible with the original DS hardware and one with the redesigned DS Lite.
However, North American stores will be stocking only the DS Lite edition of the browser. Web-wanting owners of the original DS will have to order it online. A representative of the company told GameSpot that "a version of the Web browser for the original Nintendo DS will be available online, while a version for Nintendo DS Lite will be available at retail."
The online store of GameStop is currently offering preorders only for the DS Lite edition of the browser, which it has tagged with a $34.99 price. A complete list of sites that will sell the original DS browser is not yet available, but the Nintendo representative did say it would be carried on Nintendo's own Web site.
This is not the first time Nintendo has kept one of its offerings from the aisles of most brick-and-mortar outlets. Last year, Nintendo released the DS music title Electroplankton exclusively through its online store, the Nintendo World Store in New York City, and "major online retailers."
via gamespot
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May 5th, 2007, 09:07 Posted By: wraggster
via joystiq
The idea of Resident Evil 4 for the Wii just got more tasty-like-brains delicious with the pricing pegged at $29.99. Capcom's official site priced the game confirming earlier reports of the low pseudo-budget price. The original Resident Evil 4 for Gamecube (which works fine on Wii, without waggle) and PS2 is budget priced at $20.
Now we wait until June to see if the Wii controls do the game justice. We already know we like the European boxart better than the American. Resident Evil 4 was arguably one of the best games of last-gen. If these tacked on Wii controls don't elevate the title, make gamers happy and, let's not forget, sell well, then RE4 for Wii may be another log on the Wii-fad bonfire. If it doesn't end up making the amazing RE4 even better, what was the point of birthing the Wii edition other than as a blatant money-grab?
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May 5th, 2007, 08:59 Posted By: wraggster
via joystiq
Not exactly the first lightsaber experience we were looking for with the Wii -- but we'll take it. Codename Revolution reports that Lego Star Wars: The Complete Saga is coming to Wii this holiday season. The assumption is that this will be a one disc version of the sleeper hits in the Lego Star Wars series. Beyond this basic information, discovered through a distribution contact, there is no news on how the Wiimote will be used.
If they somehow change the camera to over-the-shoulder or attempt to keep it behind the character in classic platformer style the blaster and lightsaber may be incredibly fun. If it's from the top down or random camera angles, like it is in the versions available now, we fear for a Marvel: Ultimate Alliance on Wii feel. That experience need not be repeated, thank you.
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May 4th, 2007, 21:10 Posted By: wraggster
When last we saw Electronic Arts' original Wii title Boogie, it was in an extremely early form at the Game Developers Conference. So early, in fact, that it was just a single concept demo, and we had to collectively imagine what the final game would end up becoming. Earlier this week, however, we had a chance to visit EA Canada to check out how Boogie has evolved in the past few months. Though it was still not anywhere close to ready for prime time, it at least took on a form that more resembled a playable production.
At its core, Boogie is a dancing and singing rhythm based party game. In the dancing portion of Boogie, you bust your moves using the Wii Remote and Nunchuk combination; specific dance moves are handled by waving and twisting the remote in specific directions, while control of the character's upper body's taken care of by moving the Nunchuk. Moving the analog stick will rotate the character's head, and hitting one of the Nunchuk's trigger buttons will open and close his or her mouth for a bit of "lip syncing."
Full Article
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May 4th, 2007, 20:48 Posted By: wraggster
Nutki has been busy and released a few updates to his Gameboy/Gameboy Colour emulator for the Nintendo DS:
How about this, two releases per day. Now Zelda Oracle of the Ages/Seasons goes ingame.
Pokemon G/S still hangs during save for some reason.
Changelog:
0.4
- fix for Zelda Oracle hang after first screen
- implemented GBC tile in foreground priority attribute
Here comes first lameboy quickfix. It does not help for Zelda Oracle´s nor Pokemon G/S saves though.
Also forgot to mention in the first post, maximum rom size is 2MB (16MBit) because it has to fit in DS RAM. Same applies to roms stored in .zip files.
0.3
- "ADD SP, #xx" instruction fix, (helps many games compatibility including Pokemon Card 2 and DK Land)
- CGB HDMA bug fixed
- MBC type 0x13 correctly recognized (now save works in Pokemon Red/Green/Blue)
- added some powersaving when NDS closed during emulation
0.2
- zipped rom support
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May 4th, 2007, 20:42 Posted By: wraggster
dSTAR sequencer is a MIDI Music sequencer for the Nintendo DS. It inherits and expands upon functionality from famous x0x style sequencers of the past, and the present including the Elektron Monomachine and the Radikal tehnologies Spectralis. In contrast to these two sequencers, dSTAR is available as free software for your Homebrew Enabled Nintendo DS. For MIDI output it relies on a dserial device (see http://www.natrium42.com) or a wifi connection to a PC using libDSMI (see http://dsmi.tobw.net/).
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May 4th, 2007, 20:40 Posted By: wraggster
X-Blaster has released a Meteorite game for DS, heres the translated info:
The principle: The planet has mana (unlimited for the moment) which one can expel of planet with L or R. the goal is to agglomerate the particles in order to make some of enough large to push back or destroy the meteorites (yes one can just push back them and turn over them against other meteorites).
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May 4th, 2007, 20:32 Posted By: wraggster
Jan Kampling has updated DLDI Drop another app for Mac DS Users:
I don’t like to use the terminal for every homebrew I want to test so I decided to develop a little droplet application for Mac OS that could sit in your Dock or your Finder toolbar. You drop the homebrew on it and get a list of devices to patch the homebrew for, choose one and done. You could copy the patched app to your card.
Version 1.5.1
small bufix for PowerPC users
Version 1.5
add preferences
possibility to choose a standard device that should be patched
choose if DLDI Drop should auto quit after patching
add nds to the know extentions
add a nice nds file icon
added Neo MK5 to the supported devices
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May 4th, 2007, 20:29 Posted By: wraggster
Jan Kampling has updated app for Mac users .
I updated DS TrimDrop to version 1.1. It has one really nice new feature you could now drop zip files on it. TrimDrop will then decompress the zip to a temporary directory and trim all nds files that are in the zip to the directory where the zip is located.
Changelog:
Version 1.1
fixed a bug in the filename building
added support for zip files
changed the icon design a little
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May 4th, 2007, 20:26 Posted By: wraggster
Wizlon has updated BigWin, heres whats new:
- A main menu, thereby giving the game a beginning and an end
- A high score (the best my mates can get is 64. Try and beat it )
- A cancel button for holds ('bout time too)
- Some trail minigames
- Updated nudge mechanics for the trail
- A couple of updated graphics
- Everything flashes when you win!!
- Other things, i'm sure.
I hope you like it. Enjoy!
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May 4th, 2007, 20:04 Posted By: wraggster
In a conference call today, Midway executives revealed that they are very positive on the Nintendo Wii, and they make three games slated for the console in 2007. One of the titles is Mortal Kombat, but the other two are exclusive, as-yet-unannounced, games. More info when we have it.
Asked about the company's efforts for the Wii, the executives noted that the company was already a strong proponent of the platform, offering four launch window titles, and also promised three more unannounced titles for 2007 in addition to the forthcoming Mortal Kombat, two of those exclusive to the console.
via gamersreports
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May 4th, 2007, 20:02 Posted By: wraggster
EA have just released the first trailer and a number of new screenshots for their anticipated Wii exclusive: Boogie. Dance, Sing, Create! Play to an all-new beat in this singing and dancing game where you create and customize your very own Boog, and then take the stage to become a star. The game will use a new, unseen microphone peripheral for the Wii remote and you can then use the editing tools in game to create your very own music video. The game will features 4 decades of music so there should be something for everyone, video and fact sheet inside!
Screens & Trailer Here
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May 4th, 2007, 19:29 Posted By: wraggster
via joystiq
Will D'Angelo of the Wiicast.com recently got obsessed with his world of timecraft again and made this Super Mario Bros. clock representing World 1-1 from the classic. A few weeks ago, after drinking a glass of impulse and ambition, he made a Donkey Kong clock and decided to continue bridging the gap between crafts and gaming. Sure, it's not "art," but for under $20 it's still a neat project for a lazy afternoon, or when trying to keep the kids busy on the weekend.
This time around D'Angelo makes the instructions for creating the clock expressly clear. He also seems to be getting the hang of the game-clock-craft as he's also included tips on how to make construction easier on yourself during construction. If people start obsessing about game clocks as much as they do game cakes we may have to make a gallery.
More Info
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May 4th, 2007, 19:29 Posted By: wraggster
via joystiq
Will D'Angelo of the Wiicast.com recently got obsessed with his world of timecraft again and made this Super Mario Bros. clock representing World 1-1 from the classic. A few weeks ago, after drinking a glass of impulse and ambition, he made a Donkey Kong clock and decided to continue bridging the gap between crafts and gaming. Sure, it's not "art," but for under $20 it's still a neat project for a lazy afternoon, or when trying to keep the kids busy on the weekend.
This time around D'Angelo makes the instructions for creating the clock expressly clear. He also seems to be getting the hang of the game-clock-craft as he's also included tips on how to make construction easier on yourself during construction. If people start obsessing about game clocks as much as they do game cakes we may have to make a gallery.
More Info
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May 4th, 2007, 17:43 Posted By: wraggster
via kotaku
Hottest game in Japan? According to Amazon, it's SNK's witch toucher Doki Doki Majo Shinpan. The game was previously known as Doki Doki Majo Saiban ("Throbbing Witch Trial"). A quick summary: Search for witches lurking in a junior high school. When the search is narrowed down, the suspected junior high school witch is examined with the touch pen. Usually, there's a "witch's crest" hidden somewhere on her body which can appear in "Witch Check Mode."
The DS game isn't out until July, but it's already topping Amazon Japan's "Best Seller" list. It's more popular than Final Fantasy Tactics and The Legend of Zelda: Phantom Hourglass. No, really! Over on the Doki Majo blog, the game's producer writes that he can't believe this has happened and gives out a big thank you. This crazy little game could be SNK's biggest hit in like forever.
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May 4th, 2007, 17:38 Posted By: wraggster
Nintendo's CEO and president, Satoru Iwata, has answered a number of questions in a financial results briefing on the company's Web site, including addressing the Wii shortage and mobile gaming, and hitting back at those who believe that the Wii and DS are not as high-tech as competitors such as the PlayStation 3 or Xbox 360.
The Nintendo president admitted that Wii shortages were an issue, and apologised for them by saying simply, "We are sorry that we were unable to sufficiently forecast this kind of demand." Iwata added that the original plan had been to sell the Wii through a variety of retail outlets alongside video game stores to reach a greater market penetration, although currently this is now off the table. The reason for this is, according to Iwata, "[We] have to supply enough to meet the demands from our existing customers, before we try to expand to new outlets."
One of the reasons for the supply chain problems have been production bottlenecks in the process. "Making a significant volume of the high-tech hardware, and making an additional volume, is not an easy task at all," commented Iwata. "In fact, when we clear one bottleneck for a production increase, we will face another one."
To deal with the Wii's supply chain issues, Iwata said the Mario Factory is increasing production of the console and a "small increase" is expected in retail outlets starting from this month.
Iwata also slammed criticism of the Wii and DS from those who had said they are not truly next-gen. "While we are on this subject, it looks like some people are misunderstanding that Nintendo is not incorporating state-of-the-art technologies into its products," rebutted the executive. "Just as an example, we are using state-of-the-art technologies to realize the compact-sized Wii console with low power consumption."
Iwata also added that more premium content would be coming to the Wii Channel network in the wake of the successful Virtual Console, where classic games from past Nintendo platforms can be downloaded on the Wii. "When Nintendo thinks we have a channel which is worth asking our customers to pay for, we are in a position to make a business out of it," he said. "I am not saying that the existing services that we are offering for free of charge today will suddenly become a paid service."
Iwata also denied the possibility of expanding Nintendo's software into the similar market of mobile phone users, or that the mobile phone market was a threat to the DS. He said that although there were some 90 million mobile phone users in Japan, these cell phones worked across a variety of different architectures, which required different game software for each. The 20 million-odd worldwide DS owners might be much smaller than the international mobile-phone customer base, but the former has a unified software platform.
"I understand many people have been predicting that mobile phones would eat up the portable game machine business in the future, since more than five years ago," Iwata bemused. "If their predictions were right, we would not have today's situation. ...In the case of the DS, when there are 16.5 million DS hardware units in Japan, software can become a million-seller if just one out of 16.5 hardware owners have purchased the software."
Iwata was also asked if Nintendo might hire Ken Kutaragi, Sony Computer Entertainment's ex-chairman and CEO, in light of his stepping down last week to "pursue other projects." "I don't think we will do that," Iwata said.
via gamespot
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May 4th, 2007, 17:18 Posted By: wraggster
Respect Picross DS. We know it looks dull but this simple-looking puzzle game is so addictive it will take over your DS-playing life for months, and it's out next Friday, May 11.
It's tough to explain, but the idea is that the grid stages conceal a hidden picture and, using the numbers around the outside of the grid, you have to figure out which blocks to chisel away to reveal the picture. And it's HARD AS NAILS.
Old-school Nintendo fans may remember the original, Mario Picross, which was released on Game Boy in 1995, and is one of our favourite GB games of all time.
Look out for Picross DS on shelves next Friday for £29.99.
via cvg
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May 4th, 2007, 17:05 Posted By: wraggster
Following up Wednesday's announcement EA has released the first three screenshots of its Wii Sports-alike EA Playground, which is heading to Wii and DS later in the year.
The Wii version of Playground is set to feature a wide roster of mini-games - some of which you can see in these shots - including frantic remote-waving events such as dodge ball, RC car racing and garden classic swing ball.
Wrap this all up in a campaign mode progressing you through the school yard and EA Playground is apparently what you end up with. No Lambrini-swigging bonus round though.
It's currently down for a Q3 release in North America and we'll let you know when we hear anything regarding Europe.
Screens Here
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