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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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May 8th, 2007, 02:10 Posted By: JKKDARK
via Cubed3
Revistronic has announced a tactical combat project for next generation consoles, pitting players against deformed Hordes of the Beast, an evil creature wreaking havoc across the land.
In Project WITCHES, players take control of a sultry warrior known as Gwen , who resists his evil will and leads a rebellion to relieve the world of darkness. The creature lives in the depths of a deep, dark castle in a really original storyline.
Players team up with human/computer allies to aid their combat, rescue captives, obtain help and lead their team.
Project WITCHES hits Microsoft Xbox360, Sony PS3 and Nintendo Wii in 2008. Thanks to NGC for the tip.
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May 8th, 2007, 02:07 Posted By: JKKDARK
via GizmoCafe
For those who’ve been interested in owning the Nintendo Wii since it launched last November, the pursuit has been something like hunting a great white whale. Although the equally anticipated Sony PlayStation 3 was the first to experience massive shortages, growing excitement over Nintendo’s motion sensitivity and lower price tag eventually made it the in-demand Christmas toy. It seems Nintendo simply wasn’t prepared, and after months and months of keeping quiet while consumers fumed, the company is finally admitting it has a problem.
In a recent Q&A hosted on Nintendo’s website, CEO and President Satoru Iwata apologized for the shortage, saying,
“We are sorry that we were unable to sufficiently forecast this kind of demand…Making a significant volume of the high-tech hardware, and making an additional volume, is not an easy task at all”
Finally, word from the top. Unfortunately, there may not be any end in sight. Iwata goes on to say,
“…when we clear one bottleneck for a production increase, we will face another one.”
Some hope exists. For one, the company is ramping up production as much as it can, with an expected “small increase” in retail numbers for the next month or two. Beyond that, Iwata doesn’t appear optimistic.
Regardless, the “white whale” status of the little console – along with its rampant popularity – are both good news for Nintendo. With the list of software hits still a bit soft in its first full year in release (at least, compared with Sony and Microsoft), the continuing shortage keeps the public firmly focused on a Wii console that simply must be phenomenal – otherwise, why would it be sold out?
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May 8th, 2007, 02:04 Posted By: JKKDARK
via Gaming Target
We all know that Nintendo does not offer demos of any of the classic offerings on the Virtual Console. To make up for this, Nintendo has added 30-second video previews of every VC game to the VC home page at Wii.Nintendo.com/virtualconsole.jsp.
While it might not push gamers over the edge like a good XBLA demo does, it's a nice gesture.
Meanwhile, this page has revealed today's additions to the Virtual Console: Final Fight (SNES), Mighty Bomb Jack (NES) and Ordyne (TG-16). We'll be back with details on those titles soon.
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May 8th, 2007, 00:45 Posted By: wraggster
via kotaku
In the latest Wii-k In Review podcast, the IGN editor who tackles all things waggle, Matt Cassamassina, hints at a very interesting upcoming Wii game. He says of the unnamed title that "anyone with a brain will be able to figure it out."
There used to be this fighting franchise, it came to Gamecube. It will be coming to Wii but it won't be a fighting game anymore. It's gonna be some kind of crazy ass adventure game.
Cassamassina clarifies by adding the following.
There was one fighting game that sold pretty well, though, that was from a third party. So, I'm sure you can figure out what it was. Who the hell knows if it's gonna be any good, either.
The Gamecube didn't exactly have a ton of fighting games, at least not one's that were strictly fighters, but Mortal Kombat, Dragon Ball Z, Naruto, Bloody Roar, UFC and, of course, Soul Calibur have all made at least one appearance on the Wii precursor.
Matt's wording certainly leads one to speculate that a Soul Calibur Adventures-type of game would fit that description nicely. Bloody Roar didn't exactly burn up the sales charts and both Mortal Kombat releases featured adventure elements, so "crazy ass" wouldn't apply.
If my Soul Calibur Adventures speculation does bear fruit, I only hope it features a controllable Ivy and a third-person camera. With freelook. And zoom.
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May 8th, 2007, 00:39 Posted By: Mr_Biggs
via DS Fanboy
"Rumours are going around the internet that Alone in the Dark 5: Near Death Investigation will be heading to the DS, along with versions for the home consoles and PC. The latest entry in the survival horror series sees Edward Carnby fighting for his life in Central Park. We'll get an episodic story and the chance to hot-wire a car in a minigame.
Atari is also bringing at least five other titles to the DS: Tabaluga 2, Lucky Luke: Go West, Asterix Olympic Games, Cooking and Fashion Academy. Something for everyone then, and a real treat for image conscious chefs who like French cartoons."
Awesome, we have a filler until Resident Evil 2
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May 7th, 2007, 23:29 Posted By: wraggster
via ign
Shigeru Miyamoto, the famed Nintendo game designer who was recently picked as one of Time's 100 most-influential people, says he could have made Halo, had he wanted to. In a recent interview with Entertainment Weekly, Miyamoto reveals that he is not interested in making the games people want -- he's trying to make the games people don't even know they want, yet.
"I could make Halo," Miyamoto says. "It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play."
Shigeru MiyamotoThe designer also shares his unique approach to market research. Instead of focus groups and demographic analysis, he watches the expression on a gamer's face while his game is being played. "When I show a game to people I don't ask their opinion or give them a survey. I just watch their eyes and their face while they play. Do they smile? Do they look frustrated? So I guess I do test my games -- but it isn't very scientific."
Sometimes his sense of what gamers want to play isn't 100% accurate, as the disappointing sales of The Legend of Zelda: Twilight Princess in Japan show. Miyamoto believes the audience for an epic, hardcore adventure game is shrinking, which could mean we can expect more casual games from Nintendo. The designer says Twilight Princess is selling "okay" in the U.S.
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May 7th, 2007, 23:29 Posted By: wraggster
via ign
Shigeru Miyamoto, the famed Nintendo game designer who was recently picked as one of Time's 100 most-influential people, says he could have made Halo, had he wanted to. In a recent interview with Entertainment Weekly, Miyamoto reveals that he is not interested in making the games people want -- he's trying to make the games people don't even know they want, yet.
"I could make Halo," Miyamoto says. "It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play."
Shigeru MiyamotoThe designer also shares his unique approach to market research. Instead of focus groups and demographic analysis, he watches the expression on a gamer's face while his game is being played. "When I show a game to people I don't ask their opinion or give them a survey. I just watch their eyes and their face while they play. Do they smile? Do they look frustrated? So I guess I do test my games -- but it isn't very scientific."
Sometimes his sense of what gamers want to play isn't 100% accurate, as the disappointing sales of The Legend of Zelda: Twilight Princess in Japan show. Miyamoto believes the audience for an epic, hardcore adventure game is shrinking, which could mean we can expect more casual games from Nintendo. The designer says Twilight Princess is selling "okay" in the U.S.
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May 7th, 2007, 23:12 Posted By: wraggster
Nutki has released a new version of his Gameboy / Gameboy Colour Emulator for Nintendo DS:
Hello,
New lameboy release again. Still no sound and some games may run worse than before (I know of Montezumas Revange, reports on other broken comtibalibility comparing with 0.4 welcome). Some games may run too fast now (Bomb Jack runs up to 120 fps).
Sound is somehow tricky as I would have to deal with arm7 programming and there was no sound support in the original PC version of Lameboy.
Changelog follows:
0.5
- changed: new faster display method (with triple buffering), may cause visual
glitches with games using pallette based effects
- added: fps display
- fixed(?): video modes emulation, helps for some games but messes with others
- added: rom selection menu sorting, key repeat and position history
- fixed: inverted GBC sprite priorities
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May 7th, 2007, 23:06 Posted By: wraggster
Smealum has posted a new release of his Game for the DS:
Well well well… After having made a large hunting for the bug during all the afternoon, I succeeded in compiling drinkable a Alpha version of the play, and considering that made a long time since the last release (one month and half it seems me…), I decided to make this version public. This version requires a compatible chart DLDI, to install it, follow the instructions being in the readme. It is a version alpha, therefore very far from being complete; moreover it is very buggée (do not make me ANY remark on the menu, I am well-informed perfectly, do not make any you…: p), but finally… Then, as usual, keys: - D-PAD: to move. (To jump High) (to change object in the menu of equipment) - Stylet: to aim or open the menu of equipment. - R: Only: Kick; With stylet: to draw (it is necessary to be aiming to the stylet and thus to have a weapon equipped) Note: High + Right or left = long jump. High only: high jump. The play turns much more quickly than front, but some decelerations can intervene at the time of “battles of mass”: p Do not make any you, it will be règlé. I believe that I said all… If you have any question or any bug to be deferred (except on the menu…), do not hesitate, post here. Note: It is possible that the play plants by chance when you die or finish a level. (it remains on a black screen)
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May 7th, 2007, 23:00 Posted By: wraggster
Payk has released NDS-MD2Loader, heres the release info:
I have seen many projects for NDS which are using MD2 in a VERY UNEFFICIENT WAY. Loaders like that one from Ethos which render a mesh directly from a binary stream and do not care that float is very lame for NDS. I decided to release my MD2 loader. It was seperated from my WolveSlayer engine by Smealum. I added normalmapping support and cleaned it a bit up. Smealum provided some sample stuff (example code, texture and md2) and i modified it slighty. You can download it and use it as you like, but do not remove credits.
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May 7th, 2007, 22:52 Posted By: wraggster
Alex06 has released a collection of games but the project has no name :
This project is a partial port of the Simon Tatham's Portable Puzzle Collection on Nintendo DS.
6 puzzles are ported now: Bridges, Dominosa, Light Up, Mines, Patterns and Tents.
Controls on each game:
- Press A to start a new game.
- Press X to undo your last move.
- Press Y to display help on rules or controls, or to display game status.
- Press Start to play another game.
- Press Select to restart current game.
- Press left/right button to switch between left/right click mode.
Levels are generated on the fly, so you can't play twice the same game !
It can take time to generate puzzle (about 5 seconds), so please be patient.
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May 7th, 2007, 22:47 Posted By: wraggster
Beda has released a new game for the Nintendo DS which has you crushing the heads of presidential candidates.
sounds strange eh :P
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May 7th, 2007, 22:40 Posted By: wraggster
News/release from Fling:
What is httpexec? It's basically DS Download Play over HTTP. It combines the work of EyeballKid's HappyHTTP library and GrizzlyAdams' exec_stub from DSChannels with a bit of glue code written by yours truly. It's meant to be used as a development tool to decrease the time spent between when you recompile your project to the time you see it running on your DS with no card swapping in between.
v1.1 fixes some problems with v1.0 that occurred when booting some programs that used the ARM7 for various things (wifi and the touchscreen to name two). Certain programs would work fine even if they did use a bunch of custom ARM7 code, but most programs I tried would not. Since this is what I wanted to use to make development easier for myself (no card swapping! yay!), I naturally wanted to fix this problem. Anyway, GrizzlyAdams' exec_stub proved to solve this problem nicely, so that is one of the changes in this version.
Currently, the only real issue I've experienced is a bit of a delay while the exec_stub is working. I'm 99% sure this is caused by a call to FAT_FreeFiles() in exec_stub.arm9 just before it boots the NDS binary, but haven't really looked into it (currently, I'm just using the same, unmodified, exec_stub binaries from DSChannels beta5).
Anyway, the readme.txt included in the download explains usage, etc. But, to sum it up, basically you just DLDI patch httpexec.nds and exec_stub.arm9 for your slot1/2 cart and modify httpexec.conf as necessary, and you're good to go. This release works perfectly with my DS-X and Supercard MiniSD (scsd_moon.dldi).
Please let me know of any issues if you find any, otherwise... enjoy!
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May 7th, 2007, 22:28 Posted By: DanTheManMS
New release from Archeide:
This version aims to improve in sound and graphics. As the emulation becomes more and more complex, it is more and more difficult to add new features without breaking the emulation overall, so some new feature will not be enabled by default for all games. The configuration file select which features are enabled or not, and becomes very important (so don’t forget to put it in the root directory!).
I tried very hard to improve sound, and i succeeded to get much better musics in some games, but there may still some “pops” or “cracks” sometimes, and the sound can slowdown or goes mad in some rare circumtances (the ARM7 seems not powerful enough).
A new menu has been added : the GFX config menu, this menu offer a simple way to change the GFX behaviour in real time. The emulation is not stopped like in the options menu, you can enable/disable several features and see which ones are better for the game. (See README for more informations)
Here is the list of changes
* Changed the Sound timers, now the timers should be a bit more accurate and removed the timers hacks
* Moved back the Sound RAM in the fast ARM7 RAM, removed unused code from ARM7 codes
* Now support sprite address change during frame (limited to two addresses by frame), this makes Ogre Battle much more playable
* Left handed people can now enjoy the SNES mouse option (right buttons can be used like left joypad).
* Options can now be saved in configuration file
* New SNES config menu
* Fixed some bugs
Optionnal feature (enabled by configuration file):
* Added sound synchronisation fixes, this is a set of flags that make ARM9 slowdown or make ARM9 wait for the ARM7. Those options make Square games (and other games) sound much better, but also break sound in other games. So this option is available through the configuration file. I only changed for the configuraiton file for Chrono Trigger, SOM1 and FFVI. You will have to modify the configuration and test the options for other games.
* Added priority per tile for BG3, by detecting if there are more low or high priority per tile at each line (see README)
* Added priority per tile for BG1 and BG2, by using the fourth DS layer. Low priority tiles go to fourth layer, and high priority per tiles (this idea was taken from SNESAdvance). This option is useful for SOM1 and FFVI (set it to BG2).
* Sprites priorities can now be changed. See configuraiton file for more informations. The default is 1123 but 1223 makes some games look better (like Castlevania IV first level for instance)
Be sure to patch it with DLDI and place the SNEmul.cfg file on the root of your card. A prepatched version for the M3 Simply and R4 is available here, but for other devices DLDI must be applied.
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May 7th, 2007, 22:26 Posted By: wraggster
via siliconera
Electronic Arts announced they have three standalone Sims “stories” titles lined up and in Sims: Castaway Stories players explore a tropical island with their Sims. A PC game was announced with a winter 2008 release target and according to Gamefly console versions are coming out too. They have listings for the Sims 2: Castaway for the PS2, Wii and Nintendo DS. This isn’t too hard to believe since the Sims series immensely popular and they released the Sims 2: Pets on most consoles.
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May 7th, 2007, 22:26 Posted By: wraggster
via siliconera
Electronic Arts announced they have three standalone Sims “stories” titles lined up and in Sims: Castaway Stories players explore a tropical island with their Sims. A PC game was announced with a winter 2008 release target and according to Gamefly console versions are coming out too. They have listings for the Sims 2: Castaway for the PS2, Wii and Nintendo DS. This isn’t too hard to believe since the Sims series immensely popular and they released the Sims 2: Pets on most consoles.
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May 7th, 2007, 22:11 Posted By: wraggster
via wiifanboy
With it's release on Friday, many gamers looked to Spider-Man 3 for some wall-clinging action. But, for those of you still on the fence, is the game worth coming down for? Well, the critics might not help you much, considering that they're scoring the game extremely on both sides of the spectrum.
Regardless, let's see what they said:
GamingTrend (83/100) says the developers succeeded in maximizing controls for the Wii version: "Vicarious Visions has worked very hard on this title to ensure that it utilizes the unique control scheme of the Wii in the best way possible, and they have succeeded. The city is bigger and the storyline is expanded to take advantage of that."
Game Chronicles (83/100) thinks the black suit works best in the Wii version of the game: "A very cool Wii-exclusive gameplay features is the enhanced integration of the black suit. It was more of a visual concept on the PS3 and 360, but in this game it really becomes part of the strategy."
GameZone (80/100) scores the game well, even though they think the combat still sucks: "Slinging webs is an accelerated, exhilaration-pushing experience that offsets the return of an old and repetitive combat engine. Wii players have the benefit of using their remotes to attack, which sharply cuts the repetition tied to pressing one button thirty million times."
IGN (57/100) finds a lot of faults in the game: "The sub-par visual presentation really hurts; the Wii version chugs with an inconsistent framerate despite lots of city pop- up and the fact that many 3D structures lack textures completely when viewed at a distance. The battle system, in spite of some gameplay- enhancing upgrades, feels clunky and unrefined. And many of the story arcs, while original, are neither very interesting nor very well executed."
Games Radar (40/100) found the game to be almost unplayable: "It's so dumbed down that it might actually be more appropriate for children if it weren't for the T rating on the package. Just play the 360 version. Actually, scratch that, just go play Spider-Man 2 instead. It's worlds better than this. There are actually parts of this that look like they're right out of the original PlayStation game from 2000."
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May 7th, 2007, 21:31 Posted By: wraggster
New from Success HK
Spider-Man 3 allows players to experience the actions of heroic red suit Spider-Man, and for the first time ever, his darker, more mysterious black suit persona. Set in a 3D side scrolling world and delivering complete touch screen handling, players must draw upon Spider-Man's vast array of moves, attacks and upgrades as they choose their path and embark on a wide variety of city-based missions and multiple movie-based and original story arcs. Additionally, Spider-Man 3 for the Nintendo DS features local wireless multiplayer gameplay featuring with a variety of modes enabling awesome two-player head-to-head challenges like Brawler, Hot Potato, Target Practice, and Combo Challenge.
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May 7th, 2007, 21:22 Posted By: wraggster
New from Success HK
Bionicle Heroes takes you to the amazing island of Voya Nui, a world filled with heroes and villains, past and present. Take control of the heroic Toa Inika and battle the villainous Piraka in a fight for the future. Explore jungles, volcanoes and mountains on the mysterious island and master the unique weapons and abilities of the Toa Inika in this epic quest.
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May 7th, 2007, 21:20 Posted By: wraggster
New from Success HK
Spider-Man 3 allows players to experience the actions of heroic red-suited Spider-Man and, for the first time ever, his darker, more mysterious black-suited persona. Set in a larger, dynamic, free-roaming New York City, the game gives players the freedom to choose their own gameplay experience through multiple movie-based and original storylines, fully integrated city missions and performance rewards including improved speed, combat maneuvers and agility. In Spider-Man 3, players draw upon Spider-Man's completely revamped combat abilities as they protect the city and defeat nemeses using expanded aerial fighting, finishing moves and dynamic webbing during missions and epic boss battles.
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