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April 22nd, 2007, 00:01 Posted By: wraggster
News/release from Bob Fossil:
A DS version of a popular word jumbling game. Can you unscramble the given letters to make as many words as possible and reveal the mystery word?
What's new in version 1.00
- New game modes - Time Attack A, Time Attack B and Endless.
- New graphics from DarkanX.
- New font.
- Sound effects.
- Much faster / accurate word generation.
- Multiple difficulty levels.
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April 21st, 2007, 23:57 Posted By: wraggster
News/release from Rajveer:
Hi guys. For my 3rd year Comp Sci project (and an excuse to learn C programming), I've been trying to create a racing game for the Nintendo DS. I haven't done much programming before this (a few Java examples in my 1st year and Visual Basic in college). Not much has been implemented when compared to what I wanted and it's REALLY SIMPLE, at the moment it's just a ship which can be moved along a single track, but hopefully I aim to one day evolve this into a full game! I'd like some criticism and thoughts, keeping in mind that I've never programmed anything properly before and that this is my first real foray into coding and game development
P.S. If you mind me using your reply for evaluation purposes in my project, please let me know and I won't use it!!
Controls:
Ship Selection Screen:
* Left and Right - Select Ship
* A - Confirm Selection
Main Game:
* Y - Accelerate
* B - Brake
* A - Manual Grip
* L - Strafe Left
* R - Strafe Right
* Left and Right - Turn
* Select - Reset ship position
* Start - Render Skybox On/Off (With the skybox on, you can see the graphical direction I was going for, but not the track I'll fix this later)
Points:
* A box is rendered to show the direction that the ship is moving in.
* ManualGrip defines whether or not the ship will attempt to counteract the ship moving in a direction away from where it's nose is pointing. Will be useful in the future for turning at sharp edges in hairpin turns without slowing right down. Play around with it when not accelerating!
Problems:
* The track can't be seen when the skybox is being rendered.
* The camera jerks sometimes, will be fixed.
* Sometimes when the ship falls off the track and replaced on it, it doesn't get rotated properly and starts jerking. For the moment reset with Select.
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April 21st, 2007, 23:30 Posted By: wraggster
New from SuccessHK and with WORLDWIDE SHIPPING are the 2 new Pokemon games from Nintendo.
The first DS chapter of the continuing saga of Nintendo's "collect 'em all" RPG series. Pokemon Diamond and Pokemon Pearl offer a number of exciting new features to please both experienced and new Pokemon fans alike. Set in an entirely new region called "Sinnoh," players can choose to begin their adventure as either a boy or girl Pokemon trainer on a path to becoming Pokemon League Champion. The adventure continues as players can bring Pokemon from their Game Boy Advance Pokemon games to Pokemon Diamond and Pokemon Pearl using the GBA game slot on their Nintendo DS. As players trade and collect Pokemon to complete their Pokedex in this new challenge, for the first time they'll have the chance to catch new Pokemon, Munchlax and Weavile. They also can play via local wireless with up to eight other trainers while new moves and abilities deepen strategy.
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April 21st, 2007, 23:18 Posted By: wraggster
New from SuccessHK
This exclusive Wii version of the popular bubble-bursting puzzle series utilizes the unique interactivity of the Wii Remote to bring Bust-A-Move franchise fans a completely new way to experience the game. Bust-A-Move Bash! features 10 different characters, including franchise favorites Bub and Bob as well as many new additions. Players will experience a variety of game modes including: Puzzle Mode (with 500 levels across five different puzzle areas), Endless Mode, Vs. Mode (for up to 8 players), and Shooting Mode. In addition, a new Hyper option speeds up game play while the Slip feature allows players to connect fired bubbles to similar colors even though their aim may be off.
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April 21st, 2007, 23:02 Posted By: wraggster
via kotaku
A few weeks ago, Stephen Munn over at Aeropause reported that Nintendo was replacing Twilight Princess discs (Wii version) that had been affected by the "Cannon Room Glitch." Stephen unfortunately got caught in this trap and dutifully returned his disc to Nintendo for replacement. Well, the new disc came back and Stephen says that once again all is well in Hyrule.
Starting the new Zelda disc the first time brings a message, "Initiating System Update." On confirmation, it does a very quick update (apparently from the disc), and then brings you back to the Wii Menu... Upon opening the game, Shad is in the room. Speaking to him makes him leave.
The problem with this bug was that the character of Shad was nowhere to be found in the room to talk to after saving and shutting off the console in the Big Cannon Room. If you talked to Midna and tried to warp out of the room, she would tell you you couldn't because "That guy is watching us." Searching for Shad in the room came up with nothing despite what some forums would have you believe about him being "invisible", thus making it impossible to leave the room.
So, if you were a victim of this unfortunate incident and were unsure about sending your disc back, you can rest assured that the new replacement will fix the issue. There is no word yet on whether this will also fix the Eldin Bridge glitch that was also present on some versions.
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April 21st, 2007, 22:58 Posted By: wraggster
via gamespot
When it was first published in 2005, the book Freakanomics caused quite a stir. Among other things, authors Steven Levitt and Stephen J. Dubner used statistics and economic theory to axamine such hot-button topics as the crack epidemic, abortion, and cheating amongst professional Sumo wrestlers.
Now, Freakanomics' authors have turned their attention to something of particular interest to gamers--or their blog has, anyway. This week, guest columnist Paul Kimmelman wrote a detailed breakdown of the causes, effects, and implications of the shortage of Wii consoles, which has been going on since the system was released last year.
"Nintendo clearly made a colossal blunder in setting up their manufacturing," concludes Kimmelman. "Even if they assumed it would not do very well, their inability to ramp up production in four months is pretty unusual in this industry."
Kimmelman sees several groups benefiting from the shortage. First are other console-makers, since frustrated Wii-seekers with excess cash might be inclined to impulse-buy another machine when faced with empty shelves.
Other, equally obvious beneficiaries are Wii resellers. Kimmelman's research finds scalpers are making 150 percent and 180 percent of the console's $249 sticker price on such sites as eBay--with none of the increased profit going to Nintendo or retailers.
However, Kimmelman does believe stores are benefiting from "increased foot traffic" by customers returning repeatedly in search of a Wii and buying other items while on the hunt. He even theorizes that Nintendo might actually be causing the shortage deliberately at the behest of retailers to artificially create return customers.
When contacted by GameSpot, Nintendo reps said they were "reading over" the article. No official response had been sent as of press time.
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April 21st, 2007, 22:40 Posted By: wraggster
via engadget
Fanboys (and girls) with enough cashflow and skill can certainly drop a few jaws with their heartfelt creations / collections, and while the Mac cathedral certainly holds a special place in the hearts of Apple freaks abroad, the Nintendo playhouse doesn't fare too badly either. While the production certainly isn't perfect from an architectural viewpoint, the creativity and sheer brilliance of such a domicile is worthy of applause, as the life-sized Game Boy, littering of characters, and barrage of retro inspirations are enough to make just about anyone show some respect. Unfortunately, we've absolutely no idea where in the world this palace is located, but until the quest to locate it finally concludes, be sure and hit the read link for homegrown Nintendo mania.
Read
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April 21st, 2007, 19:22 Posted By: jojotjuh
New from ChronoSaga
By connecting pins 1 and 7 of the NDS slot internally on the DS Lite (and probably DS original) you can fix the Standby/Sleep "bug" in Flashme. This way, a card is not required in the slot for Standby/Sleep mode to work.
I did this to my DS Lite and it works the same other than the Standby/Sleep "bug" fix, and has had no adverse effects. I used a single wire from the inside of a Cat5 cable (Ethernet network cable) so I'm not sure of the minimum gauge needed, but it's pretty small.
I suck at soldering and I got it on the first try, just put a small dab of solder on the end of the exposed wire, set it in place carefully, and touch the soldering iron to it for a second. Just take your time and it's easy.
(Note that pin 1 is actually the second point from the right. If you look closely at your DS Lite you'll see that the one on the far right is not actually connected to the card slot. You can't quite make it out from the pictures, but you get the point.)
http://img454.imageshack.us/img454/1...ndbymod7zr.jpg
http://img454.imageshack.us/img454/8...odclose6cc.jpg
Be carefull when putting the DS back together. The power switch and volume slider are fragile, be careful not to break them.
I tried this too, and it also works on the ds fat
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April 21st, 2007, 04:21 Posted By: JKKDARK
via cubed3
Fourteen new scans have been added, eight from One Piece Unlimited Adventure on Wii and the remaining six from various Square Enix DS games...
Over on the NeoGAF neo2046 has uploaded some scans from videogaming magazines, featuring Final Fantasy, Dragon Quest Swords, It's a Wonderful World and some Nintendo Promo cards.
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April 21st, 2007, 04:21 Posted By: JKKDARK
via cubed3
Fourteen new scans have been added, eight from One Piece Unlimited Adventure on Wii and the remaining six from various Square Enix DS games...
Over on the NeoGAF neo2046 has uploaded some scans from videogaming magazines, featuring Final Fantasy, Dragon Quest Swords, It's a Wonderful World and some Nintendo Promo cards.
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April 21st, 2007, 04:14 Posted By: JKKDARK
via play.tm
Light-hearted golf game Pangya has been confirmed for the Nintendo Wii, with the Big N revealing that the sports title will be out on June 8th. Pangya is the title used to describe the game in Europe and Asia, while American gamers may best know the game as Super Swing Golf.
The game is actually a spin-off from MMO Albatross18, and the game will of course make extensive use of the Wiimote controller for 'swinging', a la Wii Sports. 11 courses will feature, and while some have criticised the Wii's control system and suggested that it is occasionally shoe-horned into gameplay, it does seem to broadly work on golf games.
We'll bring you the latest on Pangya as we get it - including word on whether the Wiimote really can pull off another golf title. More shortly, then.
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April 20th, 2007, 19:28 Posted By: Shrygue
via Kotaku
It's Friday, so if you don't have any plans yet and are already feeling left out, then the following information might send you over the edge. Japan, who is already the family favorite when it comes to getting games first, has already got its list of upcoming games for Nintendo from Famitsu which are as follows:
July 2007: Final Fantasy Tactics A2: Fuuketsu no Grimoire (NDS, Square Enix)
July 2007: MushiKing Super Collection (Wii, Sega)
July 2007: Wii Health Pack (Wii, Nintendo)
July 2007: Mario Party 8 (Wii, Nintendo)
August 2007: Final Fantasy Crystal Chronicles: Ring of Fates (NDS, Square Enix)
October 2007: Super Mario Galaxy (Wii, Nintendo)
November 2007: Pokemon Mystery Dungeon 2 (NDS, Nintendo)
November 2007: Dragon Quest IX (NDS, Square Enix)
December 2007: Mario & Sonic at the Olympic Games (Wii/NDS, Sega)
In late 2007: Wii with DVD playback (Nintendo)
2008: Resident Evil: Umbrella Chronicles (Capcom)
Not many surprises here, but I'd really like to know when EXACTLY the Japanese are getting Mario Galaxy and Umbrella Chronicles. Clearly, as the adopted sons and daughters of the unit, we should expect to receive our hand-me-downs (gently-used and pre-shrunk) in the far-off distant future.
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April 20th, 2007, 19:28 Posted By: Shrygue
via Kotaku
It's Friday, so if you don't have any plans yet and are already feeling left out, then the following information might send you over the edge. Japan, who is already the family favorite when it comes to getting games first, has already got its list of upcoming games for Nintendo from Famitsu which are as follows:
July 2007: Final Fantasy Tactics A2: Fuuketsu no Grimoire (NDS, Square Enix)
July 2007: MushiKing Super Collection (Wii, Sega)
July 2007: Wii Health Pack (Wii, Nintendo)
July 2007: Mario Party 8 (Wii, Nintendo)
August 2007: Final Fantasy Crystal Chronicles: Ring of Fates (NDS, Square Enix)
October 2007: Super Mario Galaxy (Wii, Nintendo)
November 2007: Pokemon Mystery Dungeon 2 (NDS, Nintendo)
November 2007: Dragon Quest IX (NDS, Square Enix)
December 2007: Mario & Sonic at the Olympic Games (Wii/NDS, Sega)
In late 2007: Wii with DVD playback (Nintendo)
2008: Resident Evil: Umbrella Chronicles (Capcom)
Not many surprises here, but I'd really like to know when EXACTLY the Japanese are getting Mario Galaxy and Umbrella Chronicles. Clearly, as the adopted sons and daughters of the unit, we should expect to receive our hand-me-downs (gently-used and pre-shrunk) in the far-off distant future.
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April 20th, 2007, 17:26 Posted By: Shrygue
via Kotaku
Wii Fanboy has a picture up of some pretty damn cool looking Wii remotes hand-painted by one of their readers. It looks like the reader just took the thing apart painted it and then put it back together. If I had any, and I mean any, artistic talent I'd be all over this. But alas, I don't.
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April 20th, 2007, 15:34 Posted By: wraggster
New from Play Asia:
Pokémon Diamond and Pokémon Pearl take place in an all-new region called Sinnoh. When you set off on your travels, you'll be able to play as either a boy or girl Trainer. Pokémon fans have caught glimpses of Mime Jr., Lucario, Munchlax and Weavile in Pokémon movies, and these Pokémon will be debuting in this adventure.
Pokémon Diamond and Pokémon Pearl will challenge you to explore the Sinnoh region in an incredibly deep RPG adventure. Before your quest is complete, you'll meet over 100 new Pokémon and challenge countless Trainers along the way. Like previous core Pokémon titles, these games feature an engrossing storyline and well-balanced RPG action.
Price: US$ 39.90 (~20.11 GBP)
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April 20th, 2007, 15:32 Posted By: wraggster
New from Play Asia:
Pokémon Diamond and Pokémon Pearl take place in an all-new region called Sinnoh. When you set off on your travels, you'll be able to play as either a boy or girl Trainer. Pokémon fans have caught glimpses of Mime Jr., Lucario, Munchlax and Weavile in Pokémon movies, and these Pokémon will be debuting in this adventure.
Pokémon Diamond and Pokémon Pearl will challenge you to explore the Sinnoh region in an incredibly deep RPG adventure. Before your quest is complete, you'll meet over 100 new Pokémon and challenge countless Trainers along the way. Like previous core Pokémon titles, these games feature an engrossing storyline and well-balanced RPG action.
Price: US$ 39.90 (~20.11 GBP)
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April 20th, 2007, 14:24 Posted By: wraggster
It's widely agreed that N64 games on Virtual Console appear too few and far between, but it's okay though because Lylat Wars is the awesome treat waiting for you in today's VC update.
Coming to the European VC almost three weeks after the US, Lylat Wars (Starfox to the yanks) is the legendary on-rails shooter that launched on N64 in 1997. Easily the pinnacle of the Star Fox series, Lylat Wars was the last 'proper' Star Fox game, before Fox McCloud took a shining to on-foot antics on GameCube.
You'll have to fork out 100 Wii Points (£7.50) to get this beauty on your Wii, but you won't regret it. Now we'll be waiting with baited breath for the Super NES original, Starwing, which was just as awesome. C'mon Nintendo, make it happen.
Oh yeah, NES educational game, Donkey Kong Jr. Math, also hit the VC today for 500 Wii Poi... - you don't care do you? Didn't think so.
via cvg
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April 20th, 2007, 14:22 Posted By: wraggster
Although we don't condone the use of the number '8' in words to replace 'ate' (it's a tired phonetic trick), we are in favour of more puzzle action on DS, and that's exactly what publishers Alten8 have lined up.
The aim of Wordsnake is to "build words of 3-8 letters from the random selection on the tile rack, and reach a target score before the time runs out," as Alten8 explains.
"Each new word is placed on the board from an existing letter tile, forming snake like structures, which means the words must begin or end with the existing letter. Subsequent tiles will disappear after a set time, which means the player must form new words to keep the snake alive and invalid words will reduce the players score."
So, if we're getting this right, it sounds like an interesting adaptation of Scrabble. Well, check out the first screens below and you'll see what we mean.
Wordsnake is due later this year, with the DS and PC versions expected first, followed later by Wii.
Screens Here
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April 20th, 2007, 14:22 Posted By: wraggster
Although we don't condone the use of the number '8' in words to replace 'ate' (it's a tired phonetic trick), we are in favour of more puzzle action on DS, and that's exactly what publishers Alten8 have lined up.
The aim of Wordsnake is to "build words of 3-8 letters from the random selection on the tile rack, and reach a target score before the time runs out," as Alten8 explains.
"Each new word is placed on the board from an existing letter tile, forming snake like structures, which means the words must begin or end with the existing letter. Subsequent tiles will disappear after a set time, which means the player must form new words to keep the snake alive and invalid words will reduce the players score."
So, if we're getting this right, it sounds like an interesting adaptation of Scrabble. Well, check out the first screens below and you'll see what we mean.
Wordsnake is due later this year, with the DS and PC versions expected first, followed later by Wii.
Screens Here
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