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April 24th, 2007, 17:31 Posted By: wraggster
Japanese games magazine Famitsu has slated Super Mario Galaxy for an October release in its latest list of release dates.
Now, this list could just be a projection of expected release dates, but when it's Famitsu you're talking about, there's always the suspicion that, as is so regularly the case, they may know something we don't.
If the game does indeed release in Japan in October, we hope Nintendo's translators have got their speed hats on because we're expecting it over here before Christmas. You promised, Nintendo.
Also in the list, courtesy of Kotaku, is Wii Health Pack, which it has down for July. No sign of Metroid Prime 3, though. Hmm...
via cvg
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April 24th, 2007, 17:25 Posted By: wraggster
New release from Lino of his DS Emulator. Heres whats new:
# Added test if cuboid sits inside view volume.
# Added flip textures coordinates.
# Added test for position coordinates.
# Added microphone support.
# Fixed a bug in EEPROM management.
# Fixed a bug in Display Capture Control Register.
# Fixed a bug in texture coordinates trasformation.
# Fixed a bug in sprites management.
# Fixed a bug in GXFIFO register.
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April 24th, 2007, 16:09 Posted By: JKKDARK
via Vooks
In a press release sure to make every one of our readers giddy with joy, popular and currently well-loved developer Ubisoft has announced Platinum Sudoku for the Nintendo DS to be available May 10th. To view the press release click here.
The game will feature over 200 million grids and 2 multiplayer modes so if you’re a puzzle enthusiast this is definitely up your alley.
Platinum SudokuTM is the highest quality, most feature-rich and accessible Sudoku game available on Nintendo DSTM. Sudoku fans from beginners to experts will be able to play Sudoku wherever and whenever they want, benefiting from rich gameplay depth, customizable options, an intuitive interface and sophisticated graphics.
Platinum SudokuTM features include:
- 20 million grids with 5 levels of difficulty
- Kakuro game & 6 mini-games
- Solver mode & Custom puzzle mode
- 2 Multiplayer modes
- Numerous customization options
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April 24th, 2007, 04:39 Posted By: JKKDARK
via gameguru
Video game publisher Alten8 has announced that they are releasing Wordsnake for the Nintendo DS. They are also planning to bring the game on the PC and the Nintendo Wii.
About Wordsnake:
In Wordsnake, the aim of the game is to build words of 3-8 letters from the random selection on the tile rack, and reach a target score before the time runs out. Each new word is placed on the board from an existing letter tile, forming snake like structures, which means the words must begin or end with the existing letter. Consequent tiles will disappear after a set time, which means the gamer must form new words to keep the snake alive and invalid words will reduce the players score.
New features include the ability to randomly shuffle letters and move letters to a second tile rack to help with word construction. Special tiles let the player gain extra lives, decrease/increase remaining level time. As the player progresses to each new level, they will have less time to complete the level, the target score will increase, and extra walls will appear that curb the playable area.
Paul Andrews, CEO, Alten8 says, “This is yet another great example of not only the growing portfolio of Alten8 titles coming to console , but also how smaller companies can work in co-operation to create a wide variety of addictive quality games to a world market.”
David Greenberg, from Pixel Magick quoted, “We are very please that Alten8 will be bringing this game to a larger audience and the DS version, with its use of the two displays and touch screen, makes good use of the hardware and is looking especially promising.”
Wordsnake for Nintendo DS has been developed by Pixel Magick and is expected to release soon.
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April 24th, 2007, 04:37 Posted By: JKKDARK
via CB TECH
Despite rumors to the contrary, and a less than enthusiastic statement by Perrin Kaplan, VP of Marketing and Corporate Affairs for NOA, during a podcast recently about Wii continuing the shortage malaise, it seems you may be able to buy a Wii at some point in the future. The company has been accused of holding back production to build hype for the console until fall of this year when a few AAA titles are expected for release. Somehow this equates to people buying the console in droves this fall. Except the main flaw in that theory is people are currently buying the console despite software being lackluster overall. We would not like to play ports.
We haven’t checked yet, but the 12 consoles per Best Buy store yesterday will probably snatched up by 9:00 am countrywide. Nintendo’s PR team sent out an email stating that production should be ramping up. Well, that’s how it appears as a specific comment regarding production levels wasn’t mentioned. No official press release has been sent out, but The Consumerist posted the item up on their site. The email is the epitome of PR speak in that it lauds the Wii while providing no real information other than, “Hey, we’re gonna make some Wii’s in the next month!”
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April 24th, 2007, 01:08 Posted By: JKKDARK
via Cubed3
Ferrari Challenge has been re-confirmed as coming to both Nintendo's DS and Wii systems from British outfit System 3, following the original announcement of the game's development earlier this year.
Prestigious car-manufacturer Ferrari descended on London this weekend to celebrate the 60th anniversary of the famous Marque. Vehicles spanning the entire history of Ferrari were paraded around the capital as part of the worldwide “Ferrari 60 Relay”. The world tour is sponsored by video game publisher System 3, who used the visit to release further details about the upcoming video game.
System 3’s Christmas launch will take the form of a cutting-edge racing game based on the Ferrari Challenge series - featuring real cars, real tracks and true Ferrari racing dynamics. The launch platform for Ferrari Challenge is the PlayStation 3 and the game has been developed to maximise the technology in the new console format such as a 16-player feature, rich simultaneous online mode with elements not yet seen in any race game to-date.
“Since the launch of the next-generation consoles, the video game industry finally has, at its disposal, a machine with enough power to truly and loyally represent the Ferrari driving experience. The British public’s incredible reaction to the “Ferrari 60-Relay” coming to these shores has demonstrated the strength of the Ferrari brand here and we’re very excited to be working with System 3 to produce a cutting-edge racing experience for those fans.”
- Massimo Fedeli, Managing Director of Ferrari GB.
“Being involved at such an historic period of Ferrari’s history is a real honour. We’re dedicating all our resources to developing a game that is properly worthy of the Ferrari Marque and are looking-forward to revealing lots more exciting features over the coming months.”
- Mark Cale, CEO of System 3.
Its sixty years since Enzo Ferrari first started producing cars with his name. Since 1947 the famous Marque has become synonymous with pioneering technical innovation coupled with stunning design. The “Ferrari 60 Relay” celebration tour began in Abu Dhabi in January this year and will traverse fifty countries before concluding at the home of Ferrari in Maranello, Italy on June 23rd.
Accompanying the tour will be a specially commissioned baton adorned with 60 badges symbolising the most extraordinary events in the Company’s 60-year history, from its first success at the Rome Grand Prix in 1947 - through to the Ferrari FXX Programme of 2006.
The Ferrari Challenge video game will be published on an array of gaming consoles including Wii and Nintendo DS.
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April 24th, 2007, 01:08 Posted By: JKKDARK
via Cubed3
Ferrari Challenge has been re-confirmed as coming to both Nintendo's DS and Wii systems from British outfit System 3, following the original announcement of the game's development earlier this year.
Prestigious car-manufacturer Ferrari descended on London this weekend to celebrate the 60th anniversary of the famous Marque. Vehicles spanning the entire history of Ferrari were paraded around the capital as part of the worldwide “Ferrari 60 Relay”. The world tour is sponsored by video game publisher System 3, who used the visit to release further details about the upcoming video game.
System 3’s Christmas launch will take the form of a cutting-edge racing game based on the Ferrari Challenge series - featuring real cars, real tracks and true Ferrari racing dynamics. The launch platform for Ferrari Challenge is the PlayStation 3 and the game has been developed to maximise the technology in the new console format such as a 16-player feature, rich simultaneous online mode with elements not yet seen in any race game to-date.
“Since the launch of the next-generation consoles, the video game industry finally has, at its disposal, a machine with enough power to truly and loyally represent the Ferrari driving experience. The British public’s incredible reaction to the “Ferrari 60-Relay” coming to these shores has demonstrated the strength of the Ferrari brand here and we’re very excited to be working with System 3 to produce a cutting-edge racing experience for those fans.”
- Massimo Fedeli, Managing Director of Ferrari GB.
“Being involved at such an historic period of Ferrari’s history is a real honour. We’re dedicating all our resources to developing a game that is properly worthy of the Ferrari Marque and are looking-forward to revealing lots more exciting features over the coming months.”
- Mark Cale, CEO of System 3.
Its sixty years since Enzo Ferrari first started producing cars with his name. Since 1947 the famous Marque has become synonymous with pioneering technical innovation coupled with stunning design. The “Ferrari 60 Relay” celebration tour began in Abu Dhabi in January this year and will traverse fifty countries before concluding at the home of Ferrari in Maranello, Italy on June 23rd.
Accompanying the tour will be a specially commissioned baton adorned with 60 badges symbolising the most extraordinary events in the Company’s 60-year history, from its first success at the Rome Grand Prix in 1947 - through to the Ferrari FXX Programme of 2006.
The Ferrari Challenge video game will be published on an array of gaming consoles including Wii and Nintendo DS.
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April 24th, 2007, 00:58 Posted By: JKKDARK
via VGGEN
Previously confirmed for just the PlayStation 2, a new ESRB listing reveals that SNK's Art of Fighting Anthology is also headed to the Nintendo Wii and PSP. All three versions will be rated "T" for Teen.
We're not surprised that the game is also making its way to the Wii or PSP, given SNK's recent history of publishing titles like Metal Slug Anthology on all three platforms, and it's increased support of the Wii in general. We do have to wonder though why they didn't just announce all three versions at the same time.
Art of Fighting Anthology is a collection featuring the three titles in the Art of Fighting trilogy, with the original games serving as a prequel series (although released later) for the Fatal Fury franchise.
Although the PS2 version was announced with a May release date, it's unknown when the Wii or PSP versions will arrive in stores.
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April 24th, 2007, 00:55 Posted By: JKKDARK
via Cubed3
After hitting a million over in Japan already and quickly reaching half a million in the US, the massive remake of the NES Final Fantasy III on the DS from Square Enix hits Europe on 4th May, 2007 and is already being pushed with a TV campaign in the UK. Following the massive success of Final Fantasy XII, which Square Enix self-published, the Nintendo-published Final Fantasy V Advance has barely made a mark on even the UK's GBA Top 20 this week (after launching last Friday).
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April 24th, 2007, 00:53 Posted By: JKKDARK
via IGN
Game compilations that mix in touch control are nothing new on the Nintendo DS, but there's no denying that the newly-created genre has its fair share of simplistic entertainment. Publisher Majesco announced today that a new franchise built exclusively for the Nintendo DS, titled Turn It Around, will be hitting Nintendo's pocket console this summer for the budget price of $19.99 MSRP. And wouldn't you know it; it's all about blending arcade gaming with simplistic - but addictive - arcade control.
Turn It Around, developed by 505 Games and licensed by Taito, sets out to deliver classic arcade gameplay with a unique twist. Using the touch screen as a virtual wheel, players will steer through 24 mini-games based on power, technique, or turn speed. Majesco is looking to put power behind classic licensed titles, stating in its press release that "Whether destroying blocks in Arkanoid, transporting guests to their floor in Elevator Action, hitting it out of the park in Pinch Hitter or maintaining your balance in Packed Train, gamers will get a wrist workout on their way to becoming the ultimate Turn Master." The game is also said to support three different multiplayer turning modes for players to "spin off" against friends, but no further details were given on those modes.
As for Turn It Around's design, Ken Gold - vice president of marketing for Majesco - commented on the product's, stating that "Turn it Around's unique spinning premise and wide range of mini-games make it a perfect tile for gamers looking for a new handheld experience at a great value."
We'll have more on Turn It Around as we near the game's release. Until then, be sure to head to our image gallery and check out the first shots of the touch arcade games in action.
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April 24th, 2007, 00:48 Posted By: JKKDARK
New version of the Nintendo DS emulator for PC.
Added test if cuboid sits inside view volume.
Added flip textures coordinates.
Added test for position coordinates.
Added microphone support.
Fixed a bug in EEPROM management.
Fixed a bug in Display Capture Control Register.
Fixed a bug in texture coordinates trasformation.
Fixed a bug in sprites management.
Fixed a bug in GXFIFO register.
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April 23rd, 2007, 22:47 Posted By: wraggster
via dsfanboy
Developer DHG Games poured its heart into completing Motocross Challenge. The small studio built the GBA title from the ground up, hoping to one day see the game on store shelves. Despite months of negotiation, however, Motocross Challenge's planned publisher backed out of the project, citing declining GBA software sales. After having invested three years into creating Motocross Challenge, DHG found itself with a finished game and no way to commercially release it.
Not wanting to see its hard work go to waste, DHG has made Motocross Challenge available to the public, offering the GBA ROM for FREE to anyone who will play it. We've already put a couple of hours into the racing game, and it plays a lot like an updated Excite Bike or Motocross Maniacs. There's a slight learning curve with figuring out how to land, managing your boosts, and memorizing the tracks, but it's all worth it when you start hitting ramps at full speed and racking up points with mid-air stunts.
The fact that Motocross Challenge's publisher dropped the game says nothing about its quality. If you are a fan of motocross titles and want to support independent developers who slave over a project for the sake of making a great game, it won't cost you anything but a few minutes to try this one out.
More Info
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April 23rd, 2007, 22:42 Posted By: wraggster
News from Lick:
I have successfully ported FreeType2 to the DS. However I have stripped out some of its features. You can examine the source and rebuild the library if you want to.
To rebuild with different options, edit the files in /include/freetype/config/*.h. Also, in the /source/ directory, you have to rename some directories/files removing the "_DISABLED" that I added onto them to prevent compilation.
Anyway, FreeType2 (2.3.4) that *should* support:
- TrueType, OpenType and Windows Fonts.
- Monotone vs Antialiased rendering.
FreeType2 Tutorial
I have only tested the initialization of FreeType2 and loaded a font. That all works, but I haven't tried anything beyond that. I kind of released this in a hurry, since I don't have a lot of time on my hands. I will try to squeeze in a font rendering demo this week.
- Lick
More Info --> http://forum.gbadev.org/viewtopic.php?t=13061
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April 23rd, 2007, 22:38 Posted By: wraggster
New from Quirky
Just when you thought it was safe to go back in the IRC channels.... another web browser with a silly title is announced! Except this time it is by someone who has a history of actually releasing things. What's more, here is the first release.
I started this a couple of days before DragonMinded announced his 2.7 alpha series with web browser included. I thought it would be impossibly difficult and so far I've been right. There is a lot of tag soup out there.
It is currently buggy and incomplete. It really does the minimum to allow you to search stuff on Google and that's about it. However, it is proper Free Software (GPL), compiles using all the latest stuff (devkitArm r20, dswifi 0.3d, etc) and there is an issue tracker for you to add your feature wishes/bug reports to.
Please keep in mind:
It uses wi-fi auto connect. So routers only and configured from an official game, I'm afraid.
It has the font compiled in - originally it read them from the card but...
... my EZF 5 has stopped working, so DLDI is now more or less un-testable by me.
The keyboard is crap
It has no history feature (yet)
There is no cache (this is good since it means no corruption and bad since it goes slower)
No, it doesn't support Flash, javascript, images, style sheets (or most HTML in fact).
There is a lot of room for optimisation - "make it right, then make it fast"
I can only test on the phat DS, so it might not work at all on the lite.
That is all for now, hope you like it. Or at least, hope it isn't too offensive to your senses.
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April 23rd, 2007, 22:32 Posted By: wraggster
Wizlon has posted a new release of his game, heres the release info:
Its still a ways off being finished but i'm pretty happy with the progress I've made since the last version. I've basically upped the graphics and added a trail, you can hold the trail but otherwise it doesn't really do much at the moment except look pretty, but by v0.3 there should be a pretty good use for it.
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April 23rd, 2007, 22:19 Posted By: wraggster
litghost has released a DLDI version of the LemmingsDS game:
Heres the release info:
I have complete a DLDI port of the LemmingsDS 3.2 source code.
If you just want to play it, extract the LemDS_DLDI.rar to the ROOT of your flash card. I could not program the paths to present working directory, so everything must be in place correctly. The rar has the directory format that is expected. It goes like this:
/LemDS/graphics - Sprites and backgrounds files
/LemDS/music - xm music files.
/LemDS/levels/canon - Canonical level files. There should be 120 levels.
/LemDS/levels/custom - Custom level files. Just drop them in here and they will automatically be detected. Maximum number of custom levels is currently 50. This can probably be increased.
In /LemDS is "mattproj_lem_ds.nds" the actual rom. Make sure to use your DLDI patcher of choice before running it.
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April 23rd, 2007, 22:12 Posted By: wraggster
Ashai Rey has updated Project JDS the multi language learning app, heres whats new:
v1.20
Solved 2 bugs in the menu
Added a help system
Added a switch to turn the animation on/off
Improved randomizer
Each image have a 'weight' counter. If you have the character correct then it's less likely that the charachter is picked again. If you take the wrong character then the change will increase. If you pick all characters 3 times right in a row then sequence is restarted.
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April 23rd, 2007, 20:44 Posted By: wraggster
via ign
Square Enix is all set to release its biggest DS title yet, Final Fantasy XII Revenant Wings. Japan's gaming press has been covering the gambit out of the game leading up to its Thursday Japanese release, with previews, interviews and even the first spoiler-filled strategy guides.
We'll hold off on our own preview until when we have the game in our hands later this week. But prior to that, we thought we'd translate a few bits from a recent interview with the monthly Nintendo Dream magazine in which Square Enix's Shinji Hashimoto shared some thoughts on the future of the Final Fantasy series, with particular attention to how it applies to Nintendo.
Nintendo Dream first noted that this was Hashimoto's first appearance in the magazine. Hashimoto himself admitted that he hasn't appeared in an all-Nintendo magazine for quite some time. In fact, after jointing Square Enix in 1995, his first work with the series was as promotions producer for Final Fantasy VII. This was, of course, the first time the series moved away from Nintendo platforms.
Moving away from the history lesson, Nintendo Dream asked Hashimoto to comment on what makes Final Fantasy what it is. "For Dragon Quest, we're developing DQIX with the series founder, Yuji Horii, in the central role," responded Hashimoto. "But Final Fantasy has a different producer and director for each title, which is why we've been able to release up to part 13. However, with the director and producers continuing to change, when asked 'What is Final Fantasy?', it's hard to give a clear, concise answer."
The current set of Final Fantasy projects can be divided into four groups, explained Hashimoto. There's the Fabula Nova Crystallis (Final Fantasy XIII) group, the Ivalice Alliance (Final Fantasy Tactics, Revenant Wings) group, the Crystal Chronicles group (working exclusively on Nintendo hardware, Nintendo Dream states) and the Final Fantasy XI group.
For its followup question, Nintendo Dream revealed an interesting bit of trivia about Nintendo. According to the magazine, Nintendo has a gathering which one can think of as a "Zelda Steering Council" of sorts that discusses what's appropriate and inappropriate for Zelda games. According to Hashimoto, Square Enix does not have something like this for the Final Fantasy series. Even the design of the Chocobo characters, for instance, changes with every game.
So what, in the end, is Final Fantasy? Hashimoto attempted to give an answer. "If forced to give the essential common points for FF, there are Chocobo-like living creatures, there are crystals, there's travel via air ships, there are items such as potions... and the genre is RPG. While there are some exceptions, in general there aren't 'sequels,' so the games that are part of the 'numbered series,' will always come to a self-contained conclusion. VII's sequel is not VIII, and VIII's sequel is not IX."
As for the games that did have sequels, including the various Compilation of Final Fantasy VII products, Hashimoto noted that these are developed under the eye of those who made the originals. It's not the case that Square Enix has handed off the FFVII world to an unrelated team.
Although speaking with a Nintendo magazine, Hashimoto brought up Final Fantasy XIII as a comparison for Square Enix's decision to expand upon the FFVII storyline through the Compilation project years after the game's original release. "Different from something like VII, which we expanded upon afterwards, with Fabula Nova Crystallis FFXIII, we've thought about an expansive world setting from the start. Under the idea of wanting everyone to be sucked into the world for 10 years, we're preparing a number of categories." He likened this approach to films like Star Wars, Harry Potter and Lord of the Rings.
Moving on to Nintendo specifics, the magazine asked Hashimoto for some of the selling points of Revenant Wings. "We're centering it around the story of a new adventure involving the heroes who appeared in Final Fantasy XII. There's content that will make people who played XII happy, and we're also making it easy to get into the world for those who are entering XII for the first time with the DS. The gameplay systems are also made to be easily played on the DS."
Other high-profile Square Enix titles for the DS include Final Fantasy Crystal Chronicles and Final Fantasy Tactics A2. "The DS version of FFCC is, in terms of development, further along," said Hashimoto. "I believe that when you play it, you will think to yourself, 'there is an action RPG this beautiful.'"
Hashimoto made brief mention of the Wii version of Crystal Chronicles. "Recently, I was able to check the progress on the Wii version. It's coming along extremely well. However, developing a game that makes use of the Wii remote is difficult. For our Wii game Dragon Quest Sword, adjustments related to the remote took a long time."
As for other Nintendo-based Final Fantasy product, the magazine began by asking about possible Virtual Console downloads for the series. Things look bleak, at least in Japan. "We feel that the Japanese game market still requires media," explained Hashimoto. "Also, FF and Dragon Quest are played by a wide range of users, from children to adults, so there are limitations when you consider the problems that we would have with billing systems."
Hashimoto wouldn't specifically comment on future Final Fantasy games for Nintendo systems. When asked about the possibility, he noted the DS's success, but also pointed out that this doesn't necessarily guarantee that a game will sell. "We have to consider how we can make something that will be easy for casual users to get into."
The magazine closed off by asking Hashimoto about the Square Enix Party, a fan event set to be held in Japan on 5/12. Square Enix recently took out an advertisement for the event and the Final Fantasy 20th anniversary in Japan's widely circulated Yomiuri Shimbun newspaper. The advertisement listed 10 Final Fantasy games that will be shown at the event. While these had already been announced, a message at the bottom of the ad read "And, a Final Fantasy that's not known by anyone will make an appearance."
"The titles that were shown in the newspaper are the games that we can announce at this time," explained Hashimoto. "Of course, there are many unannounced titles that we're working on behind the scenes. We should be able to announce these at our big three domestic events, the Square Enix Party, Tokyo Game Show and Jump Festa."
Will Nintendo product be included in the announcements? Hashimoto wouldn't say for sure, but he did finish the interview by saying, "Look forward to the events as Nintendo fans, or, even better, as Square Enix fans."
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April 23rd, 2007, 20:44 Posted By: wraggster
via ign
Square Enix is all set to release its biggest DS title yet, Final Fantasy XII Revenant Wings. Japan's gaming press has been covering the gambit out of the game leading up to its Thursday Japanese release, with previews, interviews and even the first spoiler-filled strategy guides.
We'll hold off on our own preview until when we have the game in our hands later this week. But prior to that, we thought we'd translate a few bits from a recent interview with the monthly Nintendo Dream magazine in which Square Enix's Shinji Hashimoto shared some thoughts on the future of the Final Fantasy series, with particular attention to how it applies to Nintendo.
Nintendo Dream first noted that this was Hashimoto's first appearance in the magazine. Hashimoto himself admitted that he hasn't appeared in an all-Nintendo magazine for quite some time. In fact, after jointing Square Enix in 1995, his first work with the series was as promotions producer for Final Fantasy VII. This was, of course, the first time the series moved away from Nintendo platforms.
Moving away from the history lesson, Nintendo Dream asked Hashimoto to comment on what makes Final Fantasy what it is. "For Dragon Quest, we're developing DQIX with the series founder, Yuji Horii, in the central role," responded Hashimoto. "But Final Fantasy has a different producer and director for each title, which is why we've been able to release up to part 13. However, with the director and producers continuing to change, when asked 'What is Final Fantasy?', it's hard to give a clear, concise answer."
The current set of Final Fantasy projects can be divided into four groups, explained Hashimoto. There's the Fabula Nova Crystallis (Final Fantasy XIII) group, the Ivalice Alliance (Final Fantasy Tactics, Revenant Wings) group, the Crystal Chronicles group (working exclusively on Nintendo hardware, Nintendo Dream states) and the Final Fantasy XI group.
For its followup question, Nintendo Dream revealed an interesting bit of trivia about Nintendo. According to the magazine, Nintendo has a gathering which one can think of as a "Zelda Steering Council" of sorts that discusses what's appropriate and inappropriate for Zelda games. According to Hashimoto, Square Enix does not have something like this for the Final Fantasy series. Even the design of the Chocobo characters, for instance, changes with every game.
So what, in the end, is Final Fantasy? Hashimoto attempted to give an answer. "If forced to give the essential common points for FF, there are Chocobo-like living creatures, there are crystals, there's travel via air ships, there are items such as potions... and the genre is RPG. While there are some exceptions, in general there aren't 'sequels,' so the games that are part of the 'numbered series,' will always come to a self-contained conclusion. VII's sequel is not VIII, and VIII's sequel is not IX."
As for the games that did have sequels, including the various Compilation of Final Fantasy VII products, Hashimoto noted that these are developed under the eye of those who made the originals. It's not the case that Square Enix has handed off the FFVII world to an unrelated team.
Although speaking with a Nintendo magazine, Hashimoto brought up Final Fantasy XIII as a comparison for Square Enix's decision to expand upon the FFVII storyline through the Compilation project years after the game's original release. "Different from something like VII, which we expanded upon afterwards, with Fabula Nova Crystallis FFXIII, we've thought about an expansive world setting from the start. Under the idea of wanting everyone to be sucked into the world for 10 years, we're preparing a number of categories." He likened this approach to films like Star Wars, Harry Potter and Lord of the Rings.
Moving on to Nintendo specifics, the magazine asked Hashimoto for some of the selling points of Revenant Wings. "We're centering it around the story of a new adventure involving the heroes who appeared in Final Fantasy XII. There's content that will make people who played XII happy, and we're also making it easy to get into the world for those who are entering XII for the first time with the DS. The gameplay systems are also made to be easily played on the DS."
Other high-profile Square Enix titles for the DS include Final Fantasy Crystal Chronicles and Final Fantasy Tactics A2. "The DS version of FFCC is, in terms of development, further along," said Hashimoto. "I believe that when you play it, you will think to yourself, 'there is an action RPG this beautiful.'"
Hashimoto made brief mention of the Wii version of Crystal Chronicles. "Recently, I was able to check the progress on the Wii version. It's coming along extremely well. However, developing a game that makes use of the Wii remote is difficult. For our Wii game Dragon Quest Sword, adjustments related to the remote took a long time."
As for other Nintendo-based Final Fantasy product, the magazine began by asking about possible Virtual Console downloads for the series. Things look bleak, at least in Japan. "We feel that the Japanese game market still requires media," explained Hashimoto. "Also, FF and Dragon Quest are played by a wide range of users, from children to adults, so there are limitations when you consider the problems that we would have with billing systems."
Hashimoto wouldn't specifically comment on future Final Fantasy games for Nintendo systems. When asked about the possibility, he noted the DS's success, but also pointed out that this doesn't necessarily guarantee that a game will sell. "We have to consider how we can make something that will be easy for casual users to get into."
The magazine closed off by asking Hashimoto about the Square Enix Party, a fan event set to be held in Japan on 5/12. Square Enix recently took out an advertisement for the event and the Final Fantasy 20th anniversary in Japan's widely circulated Yomiuri Shimbun newspaper. The advertisement listed 10 Final Fantasy games that will be shown at the event. While these had already been announced, a message at the bottom of the ad read "And, a Final Fantasy that's not known by anyone will make an appearance."
"The titles that were shown in the newspaper are the games that we can announce at this time," explained Hashimoto. "Of course, there are many unannounced titles that we're working on behind the scenes. We should be able to announce these at our big three domestic events, the Square Enix Party, Tokyo Game Show and Jump Festa."
Will Nintendo product be included in the announcements? Hashimoto wouldn't say for sure, but he did finish the interview by saying, "Look forward to the events as Nintendo fans, or, even better, as Square Enix fans."
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April 23rd, 2007, 20:32 Posted By: wraggster
New released of the Spectrum Emulator for the DS:
ZXDS is an upcoming emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is still in a very early stage of development, but it already has some noteworthy features, like emulation of Spectrum 128k (including sound) or TAP/TZX support.
+ Both TAP and TZX tape files are now loaded at high speeds whenever possible.
+ Z80 snapshots are now supported.
+ Save state support via in-memory/on-card write-through save slots for 10 Z80 snapshots.
! Happy birthday, Speccy...
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