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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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April 22nd, 2007, 23:58 Posted By: JKKDARK
via DPAD
Hey, who are we kidding here? Most of us can stand to lose a little weight... some more than others. I come to you here, not to preach that what I plan to do over the next month will change your life, but it is a good start and a good path to help follow a good direction.
To put it plainly I’m a big guy; I’m 6’1 and 242 lbs. Here come the laughs, the smirks and the witty comments, the put downs, but there is no reason for any of that. I’m not here to show off or brag, or single myself out or blame anyone for anything. I am who I am, and I’m quite happy with my life. I am also here with a plan. The plan is called the Wii Diet*. Before you dismiss it just hear me out. At first, I can imagine it sounding fishy, but in one month I will hopefully prove to you and other gamers alike that lifestyles can change, bad habits can be something of the past and not control our lives.
For many of you, this won’t apply. For others, this may be an eyebrow raiser, but let me lay out this plan for you all:
For the next month, I will, in combination with gym exercise, eat healthy and use my brand new Nintendo Wii system to lose between 10 and 15 pounds for the beloved GotFrag & DPAD audience and most importantly for myself. Again, this is no sympathy card, this is just a great way to incorporate a healthy lifestyle and gaming in combination.
My motivation is YOU GUYS. I know by continuing this piece over the next month will make me want to hit the gym and not eat all the crap that we all know and do often as well as build good healthy behaviors.
Here is the regimen:
1. Three 1-2 hour per week sessions at the Gym (Powerhouse Gym)
2. Five 30 minute Nintendo Wii Sessions on Wii Sports
3. At least 3 home cooked meals a week
4. Breakfast every morning
So, let me clarify this plan a bit more.
I just recently signed up at my local gym. (Monthly cost, plus sign up $128)
Working out with my Nintendo will be very fun and hopefully a very healthy experience. From Wii tennis, boxing, baseball and more, I am convinced this will make an impact. (Wii unit with Wii Sports $250)
Breakfast… Mr. Jack from Jack in the Box says so, and he is really smart. Breakfast is the most important meal of the day. Your morning carbohydrates fuel your body throughout the day and get your metabolism up and running. Not only that, you won’t find yourself gorging for random junk food throughout the day or into the evening. (Cereal and milk for a month $18)
That trip to the grocery store will be a fun one as I intend on cooking some of my meals. (Thanks Mom!)
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April 22nd, 2007, 23:48 Posted By: JKKDARK
via Tomb Raider Chronicles
Eidos has rolled out a new collection of screenshots and conceptual artwork showcasing un-dead action in Touch The Dead. The game - developed by Dream On - will be released in Spring 2007 on Nintendo DS.
In Touch the Dead, gamers play as Rob Steiner, a man who wakes up to find himself the lone human in a jail teeming with zombies. Players use a deadly arsenal of melee and projectile-based weapons and come face-to-face with the never-ending swarm of zombie-captors, none of whom have avoided the icy cold touch of the un-dead.
Along the way, gamers use the unique Nintendo DS touch screen to destroy anything - from inmates to prison staff - that stands in the way of the escape route that leads to safety and a new living world. And for gamers too weak to fight the good fight alone, they can take advantage of the Nintendo DS wi-fi and bring in reinforcements.
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April 22nd, 2007, 23:42 Posted By: JKKDARK
via Cubed3
When Disney announced that its gaming division would be bringing a brand new franchise to the Nintendo DS and then attempting to build something much bigger around that, it seemed like a big risk. But Spectrobes has already proved a massive success around the world.
Developed by veteran Japanese developer Jupiter Corporation, a team that has worked with Nintendo on the likes of the Pokémon Pinball titles, Picross DS, as well as Kingdom Hearts: Chain of Memories for Square Enix, the action-RPG Spectrobes has become the best selling Third Party DS game since launching back in the middle of March this year.
According to Disney Interactive, sales have exceeded 700,000 as of the end of April so far across all territories, leading to speculation of a sequel brewing. Although nothing official has been confirmed, Disney has touched on how Spectrobes will be transformed into a fully-fledged franchise.
"Spectrobes has quickly become a global phenomenon and has consistently been among the top-selling Nintendo DS titles since launch. We look forward to growing Spectrobes as a Disney franchise and providing more content for the increasing number of Spectrobes fans worldwide."
- Craig Relyea, Vice President of Marketing for Disney Interactive Studios.
The game uses the Nintendo Wi-Fi Connection to let players download new things on a regular basis, thus helping to keep interest in the game high and the promotional levels have been constantly high. Could it be long before we see the return of the two planetary patrol officers that are on a mission to prevent the evil-doings of bad guy Krawl?
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April 22nd, 2007, 22:55 Posted By: wraggster
via gonintendo
Reader DBroad was nice enough to get me a scan of the page in question from ONM concerning online play for Mario Strikers Charged. The following is a word for word transcript of the two online questions.
ONM: Mario Strikers Charged is the first wifi game for the Wii in the UK. Has that put pressure on you to get it right?
MI: (Mike Inglehart, Next Level Games): Our main goal is to ensure a quality gameplay experience so we’ve had to make a lot of design choices that all us to deliver that. We’ve never had to compromise anything that’s limited our wifi feature set; this game is about multiplayer and thats’s been our focus from the beginning.
ONM: Will we be able to play people from all over the world or are we limited to specific regions?
MI: Wifi in Mario Strikers Charged is region specific so we can ensure a quality gameplay experience. The game is very twitch based and reactive, so it’s important for us to keep lag to a minimum.
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April 22nd, 2007, 22:35 Posted By: wraggster
via joystiq
Idle hands are the Devil's playthings ... or they end up making some pretty neat crafts. In this case, Will D'Angelo of TheWiicast.com, made a pretty nifty homage to Donkey Kong with this clock. The timepiece combines images easily found using a Google search -- in this case Donkey Kong and Big Mario from Super Paper Mario -- with some basic materials from a craft store. D'Angelo says you need, with approximate costs:
Clock kit from Michaels craft store ($8)
The vintage sign kit, which includes a shallow frame and plywood backing ($1)
Tube of acrylic black paint ($1.75)
Replacement hands for clock kit ($3)
Clear matte spray ($5)
The most expensive part of the project is probably purchasing the glossy photo-quality paper to print out the images, which D'Angelo already had around. He was thinking his next attempt would be a Centipede style clock. Now that he's done it once he has a recommendation for other people attempting the same style clock, "I would suggest to make it easier to pick up one of those cheapy wallpaper rollers for the air bubbles so that you don't touch it with your hands." A nice gamer craft project with lots of image possibilities.
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April 22nd, 2007, 22:21 Posted By: wraggster
via kotaku
As the release of Phantom Hourglass in Japan draws near (June 23), we here in the US are still in the dark as to when exactly we'll see it on our shelves. Until then, we will have to be satisfied with whatever crumbs we can gather from Japanese publications like Famitsu. French website Jeux France has got some great, if not a little grainy, scans from the most recent issue of Famitsu featuring screenshots from both the single and muti-player modes of the game. Sadly, DS graphics don't look so hot when you blow them up to magazine feature size, so be prepared for some chunky looking images. Still, pixelated graphics aside, this looks like it's going to be a really fun game. Now if we can just get that US release date confirmed, I'll be a happy camper.
More Info
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April 22nd, 2007, 22:09 Posted By: pibs
::: Revealed - radiation threat from new wireless computer networks
::: Teachers demand inquiry to protect a generation of pupils
By Geoffrey Lean, environment editor
Published: 22 April 2007
Britain's top health protection watchdog is pressing for a formal investigation into the hazards of using wireless communication networks in schools amid mounting concern that they may be damaging children's health, 'The Independent on Sunday' can reveal.
Sir William Stewart, the chairman of the Health Protection Agency, wants pupils to be monitored for ill effects from the networks - known as Wi-Fi - which emit radiation and are being installed in classrooms across the nation.
Sir William - who is a former chief scientific adviser to the Government, and has chaired two official inquiries into the hazards of mobile phones - is adding his weight to growing pressure for a similar examination of Wi-Fi, which some scientists fear could cause cancer and premature senility.
Wi-Fi - described by the Department of Education and Skills as a "magical" system that means computers do not have to be connected to telephone lines - is rapidly being taken up inschools, with estimates that more than half of primary schools - and four-fifths of secondary schools - have installed it .
But several European provincial governments have already taken action to ban, or limit, its use in the classroom, and Stowe School has partially removed it after a teacher became ill.
This week the Professional Association of Teachers, which represents 35,000 staff across the country, will write to Alan Johnson, Secretary of State for Education, to demand an official inquiry. Virtually no studies have been carried out into Wi-Fi's effects on pupils, but it gives off radiation similar to emissions from mobile phones and phone masts.
Recent research has linked radiation from mobiles to cancer and to brain damage. And many studies have found disturbing symptoms in people near masts.
Professor Olle Johansson, of Sweden's prestigious Karolinska Institute, who is deeply concerned about the spread of Wi-Fi, says there are "thousands" of articles in scientific literature demonstrating "adverse health effects". He adds: "Do we not know enough already to say, 'Stop!'?"
For the past 16 months, the provincial government of Salzburg in Austria has been advising schools not to install Wi-Fi, and is considering a ban. Dr Gerd Oberfeld, its head of environmental health and medicine, calls the technology "dangerous".
Sir William - who takes a stronger position on the issue than his agency - was not available for comment yesterday, but two members of an expert group that he chairs on the hazards of radiation spoke of his concern.
Mike Bell, chairman of the Electromagnetic Radiation Research Trust, says that he has been "very supportive of having Wi-Fi examined and doing something about it". And Alasdair Philips, director of Powerwatch, an information service, said that he was pressing for monitoring of the health of pupils exposed to Wi-Fi.
Labour MP Ian Gibson, who was interviewed with Sir William for a forthcoming television programme, last week said that he backed proposals for an inquiry.
Source : http://news.independent.co.uk/uk/hea...cle2472133.ece
what do you think?
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April 22nd, 2007, 15:16 Posted By: Mark30001
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April 22nd, 2007, 15:16 Posted By: Mark30001
Via Project64 Site
Apparently the Nintendo Wii uses bluetooth for its wireless devices. A few clever users found a way to use this with Project64 through third-party drivers and software hacks. There is a video up on youtube about this, here's the video below.
The most important thing you'll need to get this working is a bluetooth dongle, you can find these on eBay rather cheap, and obviously a Nintendo Wiimote. I haven't tried this myself, if anyone has we'd be curious to here from others!
DIGG THIS
YouTube Info:
Using the Wiimote, Project64, GlovePIE, my
homemade sensor bar, and a Bluetooth USB
dongle, I've set up OoT to play with Twilight
Princess controls.
Special thanks to Carl Kenner for making GlovePIE
and writing the script for TP.
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April 22nd, 2007, 02:07 Posted By: wraggster
Forget what happened with the absolutely dreadful Crash Bang Boom! game released on the Nintendo DS last year -- the new Crash design that Radical's working on for Sierra, Crash of the Titans, is also in the works for the dual-screen system as well, and scheduled to be released at the same time as the console versions.
Though Sierra didn't have the game on-hand when the company showed us the Wii version, it did give us an early look at the game through the modern miracle of screen grabs. In these shots, we can see that the company's working the action-based design with the same "attack and jack enemies" mechanics on the portable. It also appears that there will be some mini-game focus using the touch screen, including a pachinko challenge.
The Nintendo DS version's in the works at Amaze, known for the DS versions of Spyro as well as the upcoming Pirates of the Caribbean. The early views look promising, as the team appears to be incorporating a full-screen 3D engine for this version of Crash of the Titans.
Via ign
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April 22nd, 2007, 02:05 Posted By: wraggster
via ign
Today Disney Interactive Studios announced Spectrobes was the best-selling third-party Nintendo DS title in March 2007. The game, developed by Kingdom Hearts: Chain of Memories creator Jupiter, was an original IP -- a bit of a departure for Disney Interactive, which is known for licensed games based on Disney properties. A successful game usually means sequels, and that seems to be just what Disney has in mind.
"Spectrobes has quickly become a global phenomenon and has consistently been among the top-selling Nintendo DS titles since launch," said Craig Relyea, VP of Marketing for Disney Interactive Studios. "We look forward to growing Spectrobes as a Disney franchise and providing more content for the increasing number of Spectrobes fans worldwide."
Spectrobes allows players to excavate, train, and battle with nearly 500 creatures. While some have written the game off as a lesser Pokemon, consumers are voting with their dollars and making the title a success.
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April 22nd, 2007, 01:54 Posted By: wraggster
If they wanted to, Disney Interactive Studios could probably put together a Flash-based game where players attempt to toss bottles of rum into the mouth of a poorly animated Johnny Depp and sell the thing to thousands of ravenous Pirates of the Caribbean fans. Thankfully, that's not the plan for Pirates of the Caribbean: At World's End.
This week, the House of Mouse let IGN get its hands on the videogame that combines action from the movies Pirate of the Caribbean: Dead Man's Chest and unreleased Pirates of the Caribbean: At World's End. The first thing that jumps off the screen with At World's End is the detail developers have already put into this tale. Orlando Bloom's face is spot on, the drunk-like stagger of Captain Jack Sparrow is recreated with the push of the joystick and vocal doubles for the cast of characters are perfect.
Full article
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April 22nd, 2007, 01:52 Posted By: wraggster
Crash Bandicoot may have started his career as an unofficial mascot for the original PlayStation, but he's too big for just one system. The wacky furry critter's made the leap across all the platforms in the past few years, as a platform hero, a go-kart racer...even most recently as a party game host on the Nintendo DS. Sierra's ready to give the ten year old marsupial a fresh beginning with an upcoming adventure: Crash of the Titans, a different style of game that incorporates both old and new Crash Bandicoot games for this Wii-centric experience.
Developed by Radical Entertainment, this action-focused adventure not only gives Crash a whole new look, but changes the core mechanic of the gameplay style that most Crash Bandicoot fans are familiar with. Sierra recently let us have a look at an early version of Crash of the Titans in action on the Wii so we could see some of the ideas in motion on the Nintendo console.
The big change in the Crash Bandicoot design is the shift in game mechanics. Where Crash used to be a platform hero, in Crash of the Titans he's now taking a more "physical" role in this punch-and-kick focused brawler style of design. In Radical's take, Crash must work his way through the 3D environments, beating up on evil critters using the Wii Remote and Nunchuk combination. Punches and kicks will take down the smaller enemies, but the key design element in Crash is the ability to "jack" enemies and use their specific attributes to take down the bigger creatures. As the developer put it, there's a "food chain" device where Crash won't be able to take down the gigantic creatures -- instead, he can take down the smaller ones, jack them when they're stunned, then use that creature to knock out even bigger creatures so Crash can jack them...and so on.
The level progression focuses on the player's ability to "attack and jack" enemies -- some routes will be locked by giant gates that can only be knocked down by the big beasts, and some routes will be blocked off by doors that need to be opened by triggering targets with enemies who can shoot. There will be fifteen different creatures to fight and jack, and players will earn the ability to play as these creatures once they're unlocked -- Crash will wear a "suit" of that creature to take advantage of their capabilities.
Full Article
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April 22nd, 2007, 01:21 Posted By: wraggster
Those of you lucky enough to get your hands on a Wii in the past few months are likely thankful to Konami for its early investment in the console. Last year, the company had one of the finest launch-window games in the form of Elebits, a fun, light-hearted romp that made great use of the Wii controller. Elebits turned out to be a sleeper hit, increasing the notoriety of the game's producer, Shingo Mukaitoge. A few months ago -- at the Konami Gamers Day -- Mukaitoge announced the development of Dewy's Adventure, a new Wii-exclusive title headed to the console later this year. Recently, Konami was kind enough to stop by our offices with the latest build of the game so that we could do the dew for ourselves.
Dewy's Adventure has a look and feel that is somewhat similar to Elebits. The game centers on an animated dew droplet charged with saving the world from the forces of the maniacal Don Hedron. Dewy (as the lead has been so cleverly dubbed) happens to be the last surviving hope the world has of defeating Don Hedron and eliminating his Dark Water from this world. To rid the earth of this blight, Dewy must traverse a series of platform stages while solving puzzles, fending off baddies, and cleaning up puddles of Dark Water.
full article
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April 22nd, 2007, 00:50 Posted By: wraggster
Dragoon has updated his game Panic Ball, heres whats new:
Version 1.20
Font change of writing
Possibility of making pause
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April 22nd, 2007, 00:19 Posted By: wraggster
New release from stravingo
Many features and improvements have been added. It is now very close to the final result.
Ka-BoOm v0.2
Highscores management. Up to five best times for each mode are saved. On the highscores screens, you can press B to show/hide the dates of the scores.
DLDI support. DLDI patching is necessary if you want to save the highscores.
The wick of the bomb burns more quickly. You only have one second to extinguish it ! Puts much more stress on you and your lungs .
The animation of the green checker on the upper screen now depends on the game : it zooms by a magnitude that depends on the number of squares cleared, it zooms and rotates during an explosion.
"Arialia mode" (private joke ) : you can press Select to enable/disable the green checker movement.
Animated menu.
More sound FX.
More animated features.
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April 22nd, 2007, 00:11 Posted By: wraggster
The Dungeon Master DS team have released a Pre-Alpha of their game for the DS:
Heres the info:
Time is come for us to show you our progression and our work with the release of the very first version of our project Dungeon Master DS. This is a pre-alpha version, which show just a little bit the gameplay and the interface ^^
With this version you could (like the original) see the main screen, and click on the green button ENTRER. You will be in the first level of the game. Do not pay attention to the artifacts yet that you will meet, they will not be there any more in very little time.
Controls :
↑ : move forward
↓ : move backward
← : strafe left
→ : strafe right
L : turn left
R : turn right
You have to extract zip file into your linker root directory :
/map : mapping of all Dungeon Master versions
graphics.dat : all game graphics data
dungeon.dat : all dungeon levels
dmds.nds et dmds.sc.nds : the game. Think that you have to patch it with DLDI
So we let you discover, and we return coding
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April 22nd, 2007, 00:07 Posted By: wraggster
The game maker for the DS has been updated with a new release.:
XtenDS Alpha 02:
* Compiles direct to card (can be set "File>Options>Set ROM Out location".
* Returns Code
* Prints everything it should
* Printing colours and font is customizable
* features are in place for resources (but not working)
* Interface much better and easier to use.
* fixed errors with cut copy paste and delete event. Also, should work faster with those.
* Save and Open files coming soon not right now.
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April 22nd, 2007, 00:04 Posted By: wraggster
Shuny has updated his online savegames converter, heres whats new:
Savegames converter 1.1 alpha released !
New design and new website
Fixed a bug that made EZIV => another format conversions impossible.
Fixed a small bug for the file extension in a conversion
Added support of Gameshark
Added support of NinjaDS
Added error messages
More Info
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