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April 27th, 2007, 07:32 Posted By: wraggster
New from Play asia
Classic action pinball has never been this exciting! By combining a fast paced brick-and-paddle system along with great level design, we are bringing the fun and excitement in the vein of Breakout to a whole another level! This retro title has been enhanced with the better graphics, gameplay and the ability to use both screens. If you’re a fan of action pinball, this title is definitely for you!
Devilish has been one of the first Nintendo DS™ release in Japan. The title has now been published in the US by UFO. In stock today at US$ 24.90 only.
Game features:
Nintendo DS Dual Screen – Utilize the features of the DS to add a new element of fun and control to the game as you bounce your magical orb through the labyrinth both horizontally and vertically. Use the shoulder buttons to rotate your paddles to shoot your orb in any direction.
Power Ups – Find and utilize various power-ups throughout your journey to aid you in your fight against evil!
Levels – There is a total of 5 levels (with several sub-levels within each) with new and unique challenges and varying environments. Each level has a unique end boss that must be defeated to continue.
Auto Save - The game automatically saves your progress so you can come back and play (replay) a level at anytime. Great for the on-the-go gamer!
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April 26th, 2007, 23:33 Posted By: wraggster
Converting web games to the handheld systems seem like an extremely popular (and profitable) thing to do. Games like Elf Bowling and Cake Mania have already hit the Nintendo DS system, and other casual web browser blockbusters, like Line Rider, are on their way. Diner Dash, one of the internet's "biggie" games, is on its way to the Nintendo DS as well as the PlayStation Portable, and we got a chance to tinker around with the versions made for on-the-go gaming.
Diner Dash is a fast-paced game that's along the lines of the Cake Mania design, which is, admittedly, a design derived from classic games from yesteryear like Rootbeer Tapper and Pressure Cooker. The idea in Diner Dash is to keep customers who wander into your restaurant happy by getting them in and out as quickly and as satisfied as possible. Customers waiting in line must be seated, served, and billed, as quickly as your hands can move...otherwise they'll get upset and leave without paying.
full article
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April 26th, 2007, 23:32 Posted By: wraggster
Ever since Nintendo launched the incredibly successful Nintendogs franchise on the Nintendo DS platform, other publishers have been trying to grab the younger crowd with their own take on the interactive virtual pet genre. We've had games featuring cats, dogs, hamsters...and now Eidos is ready to trot to stores this summer with its own Virtual Pet game, Pony Friends.
Clearly taking a few pages out of the Nintendogs design document, the developers working on Pony Friends are doing with horses as Nintendo did with puppies. In Pony Friends, players buy a pony and care for it: feeding, accessorizing, grooming, and training are all part of the experience in this DS game, all leading up to the competitions where you'll "cheer" on your horse (through the use of the Nintendo DS microphone) all the way to the finish line. There's also a mode where you can take a stroll through nature trails, taking photos of wildlife in a challenge that's not unlike Pokemon Snap on the Nintendo DS.
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April 26th, 2007, 23:31 Posted By: wraggster
The Nintendo DS system is not only excelling at moving handheld gaming forward in the industry, it's also doing a fine job approaching the market as a way to get people who might not play videogames a chance to find out why Little Timmy's completely addicted to his portable systems. Nintendo approached the whole "non-gaming" demographic early on and hit a home run, and now other publishers have been pouncing on the touch-screen focused system to bring more non-gamer friendly designs to market.
And no game has been "non-gamer friendly" as Midway's casual Touchmaster series. You've seen them sitting at the end of bars in clubs and pubs all over the country, and chances are, if you're over 21 of course, you've drunkenly dumped a handful of quarters to play a few of the games in its library. Midway's taken many of the successful items from its Touchmaster machines and converted them for play on the Nintendo DS. And considering each game's "touch sensitive" design, it's not a surprise that these games are hitting the Nintendo handheld.
Midway will release Touchmaster on the portable this June, but the company let us tinker around with what appears to be a near-final build of the game. For better or worse, each of the near two dozen games look, sound, and play extremely close to the version programmed on the larger bar-top version, just scaled down for play with the Nintendo DS stylus instead of the finger. In this collection, you get simple, easy to understand games like Wordsearch, Trivia, stand-alone classics like Solitaire and Shanghai-style Mahjongg, renamed classics like Pond Kings (Checkers) and Five Star Generals (Yahtzee)...even a rendition of Wheel of Fortune in the form of a game called "Wordz." Then you've got puzzle games like Crystal Balls and Mahki where you'll have to tap spheres or tiles in strategic places to remove them from play.
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April 26th, 2007, 23:27 Posted By: wraggster
Publishing giant Ubisoft today announced that it saw a 37.4 percent increase in its fourth quarter sales due to strong sales of TMNT across eight platforms and GRAW2 on Xbox 360. The company's fourth quarter sales beat projections, which is undoubtedly good news to investors, but Nintendo fans will more likely find the following news interesting.
Ubisoft also revealed that its Wii launch titles Rayman Raving Rabbids and Red Steel have respectively sold 830,000 and 950,000 copies around the globe so far. Both are likely to cross the million barrier in the next couple of months. Strong starts to what will surely be two continuing Wii franchises for the publisher.
Last year, Ubisoft posted a want ad seeking a game designer to help on the "... continuation of the Red Steel [sic] project." The ad requested that applicants be experienced with online gameplay.
via ign
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April 26th, 2007, 22:33 Posted By: wraggster
via kotaku
Now that's what I'm talking about, Nintendo. Combining my two favorite things, drink and video games, and putting them together so I can enjoy them both on a lovely summer day. Portable gaming devices have always been a natural fit in the lives of bar flies because everyone likes a lush who can entertain themselves. Bartender DS, Liquor Craftsman/Teacher, and Sommelier DS may not be games per se (EA would prefer you call them, " the gourmet information magazine for the adult"), but if that's the case, then what in the heck is Cooking Mama? Pouring a Manhatten just right in Bartender DS, or choosing the right wine with certain cheeses as with Sommelier DS sounds a lot like being able to peel a potato just right.
Game or no game, at the end of the day, most attempts at making a Cooking
Mama-inspired curried pilaf is going to result in something that tastes a lot like failure, and nothing says "I'm sorry" like a tall, ice cold glass of G&T.
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April 26th, 2007, 22:30 Posted By: wraggster
via kotaku
Yes, it's finally happened! The Japanese kids finally want something we have. Apparently, the Pokemon players across the pond are making trades with American players for lower-value creatures on the basis that our Pokemon names are more bad-asser:
Japanese players can't enter English characters for their Pokemon names. (And American players can't enter Japanese text.) English words are "cool" for some reason in Japan and since they need American players to trade their Pokemon to get ones with English names, they will make excellent deals (for Americans) to get English-named Pokemon. I believe the game has also sold around 6 million copies in Japan and probably about a million in the US so far, so, theoretically, the demand far outstrips the supply at this point, making sellers market.
Technically, you gotta catch 'em all, so maybe you shouldn't give up some of the more hopeless characters in your army. But hey, it's not like you're trying to rebuild Rome or anything.
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April 26th, 2007, 22:23 Posted By: wraggster
via insert credit
Bandai Namco Games has announced in the latest famitsu that they will be porting their popular music game, Taiko no Tatsujin(or Taiko: Drum Master in the US), to the DS. The game will apparantly feature classic Nintendo music such as the Super Mario Brother theme song, among assorted j-pop and classical music. It is not yet known if it will have anime music like the other editions of the game. A release date has not been announced.
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April 26th, 2007, 21:56 Posted By: wraggster
A Nintendo spokesperson has confirmed to GamesIndustry.biz that the company plans to increase Wii production as demand for the console continues to outstrip supply.
"For the first three months of this year we have been producing one million hardware units per month. We are increasing the manufacturing capacity and forecast to ship 14 million in this fiscal year to our distributors and retail customers globally," the spokesperson said.
"We have put solid production plans in place to ensure a steady flow of product through 2007. We are constantly replenishing Wii supplies however with such high demand, stock is still flying off shelves so consumers should continue to be in touch with their local retailers to confirm when new stock is arriving."
The comments came after Nintendo released year-end financial results, announcing that 5.84 million Wii units have been sold so far. However, the console is still in short supply across many territories.
When asked when Nintendo expects the shortages to subside the spokesperson said, "We are increasing our production capacity of Wii units, but with the unprecedented demand for the console we can’t predict that at this time."
via gibiz
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April 26th, 2007, 21:34 Posted By: wraggster
Namco-Bandai's Space Station Tycoon might not sit alongside Super Mario Galaxy in your list of 'Must Buys' but having played the very similar Outpost Kaloki X on Xbox Live Arcade, we reckon this could be a pretty cool game.
In it you build and manage your own space station empire, customising stations to earn cash and boost your business. We're suckers for business sims like Theme Park and Theme Hospital so we're hoping for good things from this, which Namco-Bandai promises will "utilize the creative and unique functionality of the Wii".
Summer 2007 is the projected release date for Space Station Tycoon.
Screens Here
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April 26th, 2007, 17:19 Posted By: wraggster
press release:
Nintendo Co., Ltd., today reported final consolidated fiscal year revenues of 966.5 billion yen and operating profits of 226.0 billion yen for the year ending March 31, 2007, an increase of 90 percent and 150 percent, respectively, over the same period one year ago. Both numbers are record highs for the company.
The results are due largely to full-year sales of more than 23 million portable Nintendo DS™ systems globally, along with 123 million Nintendo DS games. Since introduction, the Nintendo DS has now eclipsed lifetime sales of 40 million systems.
In addition, in less than five months since introduction, the company sold 5.84 million of its new Wii™ home video game systems globally, virtually every one snapped up immediately by consumers, along with nearly 29 million Wii games. Wii has taken a step toward becoming a cultural phenomenon, appealing widely to both avid and previously disinterested game-playing audiences.
For the fiscal year beginning April 1, 2007, Nintendo projects sales of 14 million Wii systems and 55 million games worldwide. The company projects sales of 22 million Nintendo DS hardware unit sales and 130 million software units sales. Nintendo forecasts consolidated sales increasing nearly 18 percent to 1.14 trillion yen, and operating profits growing nearly 20 percent to 270 billion yen.
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April 26th, 2007, 17:06 Posted By: wraggster
One of the video game industry's most celebrated franchises is officially hotter than ever. Within just five days of availability, more than 1 million copies of Pokémon® Diamond and Pokémon Pearl for the portable Nintendo DS™ have sold in the United States since Sunday's launch; a faster rate than any previous Pokémon games since the franchise's U.S. introduction, almost a decade ago. To date, more than 155 million copies of Pokémon games have sold worldwide.
Pokémon Diamond and Pokémon Pearl are poised to become two of the top-selling games of 2007 in the United States. More than one half million people pre-ordered the games before launch. Additionally, thousands of people attended the kickoff launch event in New York, and demand for the games continues to be off the charts. These latest versions of Pokémon games were introduced in Japan on Sept. 28, 2006, and have already been purchased by more than 5 million video gamers there.
The two games include a number of features that make them particularly attractive to gamers, including:
More than 100 new Pokémon.
A 3-D look that makes Pokémon jump off the screen.
Worldwide wireless battling and trading using Nintendo® Wi-Fi Connection.
Voice chat functions that let players talk wirelessly with their friends.
Later this year, these two titles will also help expand the Pokémon universe for the first time to Wii™, Nintendo's new home video game system. Diamond and Pearl owners will be able to use their DS hardware units as controllers for Pokémon Battle Revolution (launching June 25), the first Pokémon game available for Wii. Players also will be able to export characters to the Wii game.
For more information about Pokémon Diamond and Pokémon Pearl, visit www.Pokemon-Games.com.
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April 26th, 2007, 17:05 Posted By: wraggster
Press release:
One of the first publishing projects of Virgin PLAY, Virgin´s publishing brand v.2 Play presents gore galore in this arcade shooter especially designed for Nintendo DS.
Unleash sheer hell in this exciting House of The Dead - style shooter for the Nintendo DS console. In Touch the Dead you are Rob Steiner, jailed for life for a murder you didn´t commit, and now find yourself with the possibility to escape, but wait! There is something very wrong… the sense of evil is lurking around every corner!
From maximum-security prisons to research facilities, swamplands to airports, pickup your shotgun and blast your way through this action packed zombiefest. Play alone or with a friend thanks to the DS Wi-Fi Coop Mode. Can you solve the mystery?
PLOT SUMMARY
Imagine waking up in the middle of the night, and finding your cell door wide open. A bit strange, where are the guards? Why is it so silent?
You stand barefoot on the cold damp floor, little do you know your worst nightmare is about to begin. A shotgun lays on the floor beside you, soaked in a pool of blood. One thing is certain, no WAY are you going to not pick it up! You take your first steps to wander out into the hall, and to your surprise, you pull the trigger! You are faced by an army of zombies, baying for your blood! Let’s face it, you don’t want to end up like them do you? There’s only one solution, keep pulling that trigger! Find out the truth behind this mystery and try to end your nightmare. Where are the clues? Are there others like you? Any survivors?
GAMEPLAY
The main objective of Dead & Furious is to recreate the arcade style game play and atmosphere made famous by House of the Dead and Time Crisis. The gun controller is replaced by the stylus on the NDS Touch Screen. Shoot the zombies by aiming and tapping the screen. When the gun is out of ammo, simply drag´n drop ammo to your gun reload.
The player will be able to adjust the camera up/down/left/right to change the viewing angle. This will allow the player to look closely at finer details in the scene.
Players are guided around the 3D environment, however the game features several paths for the player to choose, each resulting in a unique ending.
KEY FEATURES
• Innovation. On-Rails Shooter for the Nintendo DS.
• DS Specific. Action orientated arcade style gameplay using DS specific features, tactile gameplay, double screen HUD and inventory.
• Multiplayer mode. Story mode available in co-op via WIFI.
• Replay Value. Multiple endings, hidden secrets, unlockable items.
• Immersive Storyline. Discover the truth.
• Terrifying Levels. Five chapters of horror, suspense and action lurking around every corner.
• Gameplay Features. Protect the innocent, rides with a jeep or a chopper and timed sequences.
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April 26th, 2007, 16:09 Posted By: strumstrum
via Hacked Gadgets
This video shows 3 ways to open a door, first 2 will give you the been there done that feeling. The 3rd is fantastic, using a Wimote the user simply gives his wrist a flick to unlock the door!
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April 26th, 2007, 14:50 Posted By: JKKDARK
via New Media Age
Nintendo has seen its profits leap by 77.2% to Y174.3bn (£731m) for the year ending 31 March, boosted by the success of its Wii and DS products.
Revenues for the Japanese gaming giant were up by 90% for the same period to Y966.5bn (£4.05bn), as the company restablished itself as a pioneer within the gaming space.
Last year's launch of the Wii saw Nintendo move away from traditional game play by including a motion-sensitive remote that aimed to engage players like never before.
Initially seen by gamers and analysts as direct competition to Microsoft's Xbox 360 and Sony's PS3, also released last year, Nintendo marketed it as a companion console and one that could be used by the whole family.
So far Nintendo appears to have got the marketing spot on, as the Wii has sold almost 6m units.
In comparison, Sony's PlayStation 3 has had a mixed reception, especially in the UK where rumours persist that the cheap 20Gb model won't be released.
Nintendo's DS handheld console remained a strong seller throughout the year, having now shifted almost 40m units since its release at the end of 2004.
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April 26th, 2007, 02:42 Posted By: JKKDARK
via Gagetell
Nintendo has released a DS branded Headset intended to be used with the two newest DS Pokémon games. The mostly white headset plugs into the Headset Connector port at the base of either the DS or the DS Lite. This allows the user to hear audio and speak into the microphone for certain games or, through either Pokémon Pearl or Pokémon Diamond, use the voice chat feature to talk to other online gamers.
Nintendo slyly slipped in mention of the Headset toward the end of the Pokémon Diamond/Pearl press release without indicating a price or release date. According to a few online sales sites, the DS Headset is currently available for $9.99 and appears to only be available in white.
Look for a review to be posted soon. Initial comments so far - seems to work well enough but the microphone is a little short for an average adult size head.
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April 26th, 2007, 02:37 Posted By: JKKDARK
via GizmoCafe
With the Wii the most in-demand console on the market, the mainstream media appears ready to throw more than just statistical and sales praise on Nintendo. For his part in shaping the Wii’s success, suave Shigeru Miyamoto is being highly considered by Time for the publication’s annual 100 Most Influential People list.
Despite some anger over the prolonged shortage of the Wii, most gamers – even those who haven’t been able to get their hands on the console – seem more than happy with Nintendo’s efforts in the last year. The Wii flew into the holiday ’06 season under the radar, sticking to the shadows cast by Sony’s powerful PlayStation 3. With the latter system in even shorter supply during the first weeks of release, many Christmas shoppers turned their attention to Nintendo, a somewhat unexpected move that has left PS3s on store shelves while gamers wait for Wiis.
Besides the retail reality, Miyamoto and Nintendo played a large part in the success of their most recent console. Although it hardly pushes the graphical limits set by Sony or Microsoft, the Wii features gameplay simple enough that it ushers in the much-sought after casual gamer. Yes, sports fans, girlfriends, even Moms and Dads have jumped aboard Miyamoto’s machine.
At this point, the prominent designer appears a shoe-in to make the list. He may even head it, as Miyamoto currently only trails the “Jon Stewart inspired” Steven Colbert in ratings, while sitting fourth in votes.
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April 26th, 2007, 02:16 Posted By: wraggster
Dankredues has released a new application that allows you to use your DS as a mouse on your Computer.
DIGG THIS
Heres the info:
I've just started a new project which will allow you to use your DS as a mouse.
I've written the PC app that converts the signals from the DS to the mouse .
If you want to use it, you need to modify the source a bit.
(Only the IP Adress of your Computer).
The Application uses the ports 111 and 112 (x and y).
Screens
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April 26th, 2007, 01:43 Posted By: wraggster
Carol Voderman is rubbish. Yes, she can do all those sums on Countdown and she's doubtless a dab hand at the odd spot of sudoku. But when was the last time her mathematical skills recreated a little picture of a koala? When did the middle-aged math-magician ever stun the crowd on Countdown by using numbers to decode an image of a dolphin? Never, that's when.
But thanks to Picross DS, that's exactly what we've been doing at every possible opportunity recently. We've been filling each boring minute of train rides, bus journeys, long queues and other wayward moments with sheer Picross puzzling joy. In Japan, where Picross originates, it's just one of a growing number of logical puzzlers making their way to DS, such as the excellent Slitherlink, Hitori, Kakuro, Nankuro and Honeycomb Beat. While here in Europe, where we're apparently trapped in sudoku hell, Picross is a wonderul breath of fresh air because it feels so different. Plus, you make little pictures of animals, which is much better than simply shoving numbers in a grid.
Like many of its Japanese puzzle brethren, Picross is a game of brain power and logic. On each level, you're presented with a grid of squares. In earlier stages, you're only challenged by a 5x5 grid but as you progress things are scaled up to massive proportions with 40+ square grids putting in an appearance. Your aim, no matter how large the grid, is to fill certain squares to form a rudimentary picture - of a pen, some kind of animal or, in later stages, Nintendo-related images.
full article
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April 26th, 2007, 01:42 Posted By: wraggster
For the past couple of years, D3 Publisher has been taking care of the localization and publishing rights to the handheld versions of the Naruto series. Naruto: Ninja Council and Naruto: Ninja Council 2 were solid, fun Game Boy Advance experiences, but it's time to move on: Naruto: Ninja Council 3 is the first game in the series that will hit the US, and we've been given an early hands-on test with the near-final build. Even if you don't follow the Naruto series you might like what's coming down the pike.
Though there's already editions of the series in Japan that are further along than Naruto: Ninja Council 3, D3 Publisher's keeping with the characters and the storyline that's already established for the US audiences -- the anime series is several jumps ahead of what we get, and these guys don't want to ruin any surprises or reveals.
Naruto: Ninja Council 3, developed by Aspect, is a brawler/fighter hybrid where players romp through more than sixty different missions of kick, punch, and jumping action. Some missions are a simple matter of defeating the onslaught of enemies, others require more specific criteria: in one mission, for example, you'll have to try and get a gigantic boulder from the bottom of the game map to the top...all the while trying to avoid getting hit and keeping the enemies from punching the massive rock back down to the ground.
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