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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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May 2nd, 2007, 20:35 Posted By: wraggster
via kotaku
Don't let Pikachu fool you. This is not Pokémon. This is POWERMON. A Korean knock-off that was released back in 2001 for PCs, it features a fire-vomiting, flying electronic rat that throws baseballs, ice cubes and bubbles.
Sold me. This game sounds awesome.
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May 2nd, 2007, 20:18 Posted By: wraggster
via kotaku
The colors chosen for the project are a little underwhelming, but it does put a big lightbulb in your head. Not just because the dye used to color these Wii straps are just the regular old Rit dyes you can get at any fabric store and some grocery stores, but because the dye actually dyes the plastic too! I would have definitely struggled with that before even trying to dump the whole thing into the pot. Kind of makes me want to wrap my DS in rubber bands and see if I can't turn it into that Grateful Dead hippie swirl.
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May 2nd, 2007, 19:57 Posted By: wraggster
via gibiz
IDC analyst Billy Pidgeon has warned that while the success of the Wii and DS will have a positive effect on the games industry as a whole, publishers now face a new set of challenges with regard to producing games.
"Nintendo has always had top shelf first party software, and the Nintendo challenge for third party publishers is to produce titles that can compete with Nintendo's games," He told GamesIndustry.biz.
"The Wii and the DS raise the challenge with alternative interfaces, and publishers with titles that are optimised for those interfaces have the best opportunity to leverage the broader installed base for the DS and for the potentially broader base of the Wii."
Pidgeon's comments came in response to those made earlier this week by Todd Mitchell of Kaufman Bros. Equity Research. He said that the success of Nintendo's consoles "bodes poorly" for publishers, arguing that they now find themselves "in a permanent catch-up mode".
But according to Pidgeon, "Nintendo's success in bringing video games to a wider audience is a strong positive for the entire games industry. On a basic level, more gamers means more sales.
"The idea that Nintendo is bad for third-party publishers is a myth with roots in the 8bit -16bit days when Nintendo and Sega manufactured cartridges and the third party publishers felt they got short shrift in the production line," he continued.
"With N64 and GameCube, Nintendo suffered from a lack of third-party support and most of the third party titles that were published on Nintendo's platforms were slapped together ports of games for other systems."
Now, however, things have changed: "That publishers are eager to seize the opportunities is obvious from the strong third-party support and development investment in Nintendo's platform."
Pidgeon went on to observe that the unique features of the Wii and DS should encourage publishers to develop games specifically for the consoles - and put more pressure on them to ensure the titles are of a high quality.
"With mass market platforms also comes the challenge of more software competition. The publishers that are capable of producing competitive titles taking advantage of the Wii and DS interface will do very well," he stated.
"Publishers that provide quick and careless original and licensed titles or shoehorned ports of games designed for other platforms are going to suffer, as they should."
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May 2nd, 2007, 19:57 Posted By: wraggster
via gibiz
IDC analyst Billy Pidgeon has warned that while the success of the Wii and DS will have a positive effect on the games industry as a whole, publishers now face a new set of challenges with regard to producing games.
"Nintendo has always had top shelf first party software, and the Nintendo challenge for third party publishers is to produce titles that can compete with Nintendo's games," He told GamesIndustry.biz.
"The Wii and the DS raise the challenge with alternative interfaces, and publishers with titles that are optimised for those interfaces have the best opportunity to leverage the broader installed base for the DS and for the potentially broader base of the Wii."
Pidgeon's comments came in response to those made earlier this week by Todd Mitchell of Kaufman Bros. Equity Research. He said that the success of Nintendo's consoles "bodes poorly" for publishers, arguing that they now find themselves "in a permanent catch-up mode".
But according to Pidgeon, "Nintendo's success in bringing video games to a wider audience is a strong positive for the entire games industry. On a basic level, more gamers means more sales.
"The idea that Nintendo is bad for third-party publishers is a myth with roots in the 8bit -16bit days when Nintendo and Sega manufactured cartridges and the third party publishers felt they got short shrift in the production line," he continued.
"With N64 and GameCube, Nintendo suffered from a lack of third-party support and most of the third party titles that were published on Nintendo's platforms were slapped together ports of games for other systems."
Now, however, things have changed: "That publishers are eager to seize the opportunities is obvious from the strong third-party support and development investment in Nintendo's platform."
Pidgeon went on to observe that the unique features of the Wii and DS should encourage publishers to develop games specifically for the consoles - and put more pressure on them to ensure the titles are of a high quality.
"With mass market platforms also comes the challenge of more software competition. The publishers that are capable of producing competitive titles taking advantage of the Wii and DS interface will do very well," he stated.
"Publishers that provide quick and careless original and licensed titles or shoehorned ports of games designed for other platforms are going to suffer, as they should."
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May 2nd, 2007, 19:56 Posted By: wraggster
The Xbox 360 may still have the largest installed base of all the next-gen consoles in Australia, but the Wii is catching up - with 80,000 consoles sold since December.
The figure comes from News.com, which is also reporting that 160,000 Xbox 360 units have now been sold in the region. Microsoft's console has been on sale for just over a year, while the Wii launched five months ago.
PlayStation 3 hit Australian shops on March 23, and since then 36,000 units have reportedly been sold.
The Xbox 360 became Australia's fastest-selling console when it launched exactly a year earlier - but that record was later broken by the Wii, with 32,000 units shifted in four days.
Sony failed to take the title with PlayStation 3, as the launch weekend figure stood at 20,000 consoles. However, according to data tracker GfK, the PS3 launch caused "a spike in retail spending not previously witnessed at the launch of any other console in Australia".
via gibiz
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May 2nd, 2007, 19:41 Posted By: wraggster
80s classic Boulder Dash is making a return to the videogame world in Boulder Dash- Rocks!, which is heading to PSP and DS at the end of the year.
A collaboration between 10Tacle Studios and First Star Software, Rocks! is an action-puzzle game that challenges players with collecting a set amount diamonds while avoiding falling objects, traps and besting enemies in order to open and discover the exit, before time runs out. Not too dissimilar from the original, then.
Helping you out are the likes of bombs and laser guns that can take numerous ammo types which can be used to freeze enemies, blow up boulders and drag diamonds and other distant objects towards you.
Each version of Boulder Dash- Rocks! features five modes of play - including multiplayer - one of these five modes being exclusive to each platform.
Boulder Dash-Rocks! is due for release in the fourth quarter of 2007.
via cvg
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May 2nd, 2007, 19:37 Posted By: wraggster
It's time to check out EA's cutesy The Sims spin-off MySims once again, as the publisher dips a hand into its magic media hat and pulls out seven new screenshots from the Wii version. We've uploaded there here for your perusal.
MySims is a kind of merging of Animal Crossing and Harvest Moon, players able to create their own sims along with objects, gadgets and houses.
The game starts you off in a small rundown town, with a naff home and few residents, but you take it upon yourself to spruce the place up to draw in new people.
Screens Here
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May 2nd, 2007, 19:34 Posted By: wraggster
Electronic Arts has lifted the lid on another of its many in-development Wii games, EA Playground (yes, EA is actually in the title); a collection of c-razy mini-games utilising the motion-sensing powers of the Wii Remote.
The Wii version of Playground will sport a roster of frantic remote-waving mini-games such as dodge ball, RC car racing and garden classic swing ball.
There's also a version of Playground pencilled in for DS, with games such as bug hunt and spit balls taking advantage of the DS's stylus and microphone inputs.
"EA Playground is all about capturing the sheer fun of being a kid," exec producer Dave McCarthy told IGN. "We've designed a dream playground full of interesting characters, cool collectables, and most importantly, a mix of easy to pick up and incredibly fun playground games.
"There are some classic favorites in there along with some new twists. It's all packaged together in a meaningful single player "campaign" to play your way through the schoolyard"
It's currently down for a Q3 release in North America and we'll let you know when we hear anything regarding a European release.
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May 2nd, 2007, 19:34 Posted By: wraggster
Electronic Arts has lifted the lid on another of its many in-development Wii games, EA Playground (yes, EA is actually in the title); a collection of c-razy mini-games utilising the motion-sensing powers of the Wii Remote.
The Wii version of Playground will sport a roster of frantic remote-waving mini-games such as dodge ball, RC car racing and garden classic swing ball.
There's also a version of Playground pencilled in for DS, with games such as bug hunt and spit balls taking advantage of the DS's stylus and microphone inputs.
"EA Playground is all about capturing the sheer fun of being a kid," exec producer Dave McCarthy told IGN. "We've designed a dream playground full of interesting characters, cool collectables, and most importantly, a mix of easy to pick up and incredibly fun playground games.
"There are some classic favorites in there along with some new twists. It's all packaged together in a meaningful single player "campaign" to play your way through the schoolyard"
It's currently down for a Q3 release in North America and we'll let you know when we hear anything regarding a European release.
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May 2nd, 2007, 18:36 Posted By: wraggster
Shash has posted more of his work on the DS Emulator for Windows called DeSmuMe:
Lately I've been quite obsessed with Super Mario 64 DS. First idea to get it rendering more accurately was to fix compressed textures support. I had just finished writing a compressed textures demo when masscat committed fixes to my code compressed handling code on the CVS, so I forgot about compressed textures, as he already fixed them.
After that, I worked on getting transparency and translucency better, so the water and the tree shadows looked as expected. After that, only the holes on some meshes were left, and the sky clipping. The first one was fixed rather easy, as I made a big mistake on my code to change matrices per vertex. I assumed that the matrices were changed at most per primitive, not per vertex! After discussing it with masscat, I just realized my mistake and fixed it in a few minutes (in fact, I had already coded the needed stuff in the past). The second one was just simple depth clipping, so it was easily fixable.
After getting Super Mario 64 DS to render almost perfect (only shadow support missing and some tweaking), I wanted to start the new core. Basically what I call the "new core" is just adding FIFO and Quad Strip reordering support to the current one. The first one is needed to emulate properly the FIFO GFX irq, which are used on almost all advanced 3D games. Without it, games like FF3, New Super Mario Bros, Sonic Rush or Golden Eye:Rogue Agent, would simply freeze. Quad Strip reordering is needed because it uses a different format than the standard PC gfx card one. As I wanted to be sure if the GFX FIFO irq was what made several games freeze (the ones listed above), I just hacked the support, and got some impressive results. In the near future I'll start proper support, but as of now it's fun to see some more games looking perfect.
The usual screenshots to end...
More Info
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May 2nd, 2007, 18:18 Posted By: wraggster
Uwe has released a new version of his app DS Talker which is a talking aid for nonspeaking people.
Heres whats new:
Final Release:
I created several zips to make the download convenient. But ... couldn't upload it because the filesize was to big. Here is the link to the whole package (including source).
Feedback especially on which cards it is running succesfully or not would be nice.
Thanks Uwe
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May 2nd, 2007, 18:11 Posted By: wraggster
News/release from The "B" Ark
Savsender is a simple EEPROM backup tool for the Nintendo DS. It sends the contents of the EEPROM from a game card to a specified server and IP address over WiFi. This makes it useful for owners of slot-1 devices who wish to backup and restore the EEPROM data from their cards.
In order to use this tool, patch it with the appropriate DLDI driver, install the application, and create a config file on your device
in /data/settings/savsender.conf. This file must contain two lines, as follows:
<server_name>
<server_port>
The app will then send a raw byte stream to that server and port that represents the contents of the EEPROM. Use a tool like netcat to read the data and dump it to a file.
Once you have the data, you'll need to convert it to your card format, and then install it on the device. This I leave as an exercise to the reader, through, for the R4, I can tell you that you must simply pad the file to 512KB and then copy it to your device.
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May 2nd, 2007, 17:52 Posted By: wraggster
News/release from Zz85
A Rubik’s Cube Timer, it is created to time time taken to solve the cube (Mine timings are usually between 1 and 3mins so no hours, or milliseconds implemented yet). The idea came after watching speed cubing videos online, we saw they had a special timer which they bang on to mark their completion.
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May 2nd, 2007, 17:49 Posted By: wraggster
Mollusk has posted new versions of his Sudoku game .
Heres the translation:
My girlfriend is a fanatic of the sudoku, it puts at knee plays DS one after the other, one thus needed enrailler the videoludic haemorrhage… Different sudoku that it tested, only the really intuitive one is a priori that of Dr. MachinTruc. I thus decided to use my competences to make him small a sudoku.
History that it is nevertheless a little interesting to code, it thus reconnait the figures, and one can put small indications if one wants. I began it yesterday, therefore are lenient, it is a first version alpha, I think that all is rather easy to include/understand on the use, therefore I of letting to you test… Moreover, as all sudoku which is respected, it will be based on a system of skins… Still in version alpha, the format will evolve/move thereafter to give more flexibility and possibilities… Here the current format, if ever you want to subject a skin quickly made for next the release Wink
The system of skin uses PAFS since the last version. Put your file png (only format supported, although I could add GIF and JPEG if Ca tries somebody) in the file “Skins”, launch PAFS.bat, and pouf, magic, your skin is included. Attention, that replaces the skins by defect, therefore if you to use this system you will lose the skins by defect: p The limit is with 1Mo for the total of the skins, knowing that a skin takes 100 with 200ko Ca leaves room for manoeuvre I think.
t should be noted that for practical reasons, I could not make test with many people the system of recognition of the figures It bases at 100% on the system of pattern recognition of PAlib. If one of your figures is badly recognized, it is thus enough to come poster here with the figure in question and small the character strings given on the screen from the top… And I will add your figure in the next version. Attention, thank you to subject only true errors of recognition… If your 7 made evil is taken for one 1, it is perhaps “normal” At home the recognition goes perfectly Smiley
Update of May 1, 2007
Correction of the splash on DS
Addition of a dynamic menu/title, I let to you see
More pleasant transitions between the various parts
Update of the recognition of the figures. I could play 2 sudokus of continuation without any concern, then I am content
Addition of arrows to pass from a box to another without having with dézommer/rezoomer… One can also use the pad
Addition of a button of return to the menu
Addition of an effect of zoom for the posting of a new figure
Correction of a bug on DS (posting from small four) when one clicks on a box
Correction of a bug in the checking of end of sudoku, that could plant and erase a figure each time
Posting of a small animation (lack right the sound) when one gains, you will say to me if you like or not
Posting of an error message if the grid is full but false
Addition of the backtracking on the solvor, but it is not dispo since the menu, therefore everyone of fout, But for me it was important, makes it possible to solve the sudokus more than hardcores
Surely of other things which I forgot because I had the flemme to note at the time when I did them…
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May 2nd, 2007, 17:38 Posted By: wraggster
Pyschowood has posted an update to his app:
Heres whats new:
Version 0.33: updated drivers (added also G6 v0.19) and corrected drivers name (that prevented installing more drivers if they had the very exact name).
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May 2nd, 2007, 17:35 Posted By: wraggster
Somemasta has posted an update to his app:
Heh, first version sucked.
Plus people didn't get the actual meaning of this app.
This is a Lucid Dreaming Aid, which tells you words and phrases that your subconsious remembers.
If you're lucky enough, you may see these words inside your dreams!
This is why this is called an aid.
Now, the changelog.
Looping Gif, yey!
Improved the "Stop trying to dream it and dream it" text
Added an animation in the end which was a lot cooler in Flash
Added a replay notice (although it seems to be skipped so quickly)
also, this seems to work on dualis
I'm open to suggestions like adding music that helps you induce LD'ing.
Next version, 1.0, will contain lucid dreaming induced music, so you can leave your ds on the plug and put the headphones so you listen @ night, it will contain more text, the ability to pause the text and music, and more!
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May 2nd, 2007, 17:31 Posted By: Basil Zero
http://www.rpgamer.com/news/Q2-2007/043007b.html
In a recent interview, Tetsuya Nomura let slip a few details about the next game in the Kingdom Hearts series. While details about this new project are few and should be viewed skeptically, Nomura did state that it is not Kingdom Hearts III. It is, instead, a side-story to Sora's tale.
Part of the focus of this new story, Nomura stated, will be the events that led to Mickey possessing a keyblade, and what took place in the World of Darkness. Nomura also wants to focus on developing the character of Roxas.
Concerning platform, Nomura mentioned the PlayStation Portable, the Nintendo DS, and cell phones. He also pointed out that the official announcement had not yet occurred, but that it might come in the near future.
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May 2nd, 2007, 17:30 Posted By: Basil Zero
http://www.gamespot.com/news/6169813...stnews;title;4
Namco Bandai Games today announced on its Japanese Web site that it is selling its majority interest in developer Monolith Soft to Nintendo. According to the publisher, Nintendo has acquired 80 percent of the company's shares.
Namco Bandai is considering the sale as a way to strengthen its relationship with Nintendo and is not entirely ending its involvement with Monolith Soft. Namco Bandai will retain 16 percent of the developer's shares and will continue to count the studio among its partners. Best known as the developer behind Namco Bandai's Baten Kaitos and Xenosaga series of role-playing games, Monolith Soft is also currently at work on Nintendo's Disaster: Day of Crisis for the Wii.
Neither company's domestic representatives had returned GameSpot's request for comment as of press time.
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May 2nd, 2007, 17:30 Posted By: wraggster
NightFox has released an update to his game:
Just a little add-on. Completed the routine to enter your name in hall of fame. Only rest to write it into sram (i'm lazy today). But I let here the rom and one shot about how looks it.
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May 2nd, 2007, 17:27 Posted By: wraggster
Nameless has updated his Constellations DS app:
Heres whats new:
Version 0.2:
Addition of the left-handed mode
Posting of the lines ON/OFF with R or L
Shrinking of the least brilliant stars out of zoom 256 and 512 for more legibility (the stars belonging to the lines of the constellations are posted nevertheless if the posting of the lines is on “one”
A ton of optimization of the code
Addition of 9 circumpolar constellations: Small Ourse, Giraffe, Céphée, Coachman, Cassiopée, Dragon, Lizard, Lynx, Small Lion.
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