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April 30th, 2007, 17:04 Posted By: wraggster
Capcom's focus for the Wii remake of one of GameCube's best games, Resident Evil 4: Wii Edition, is on making the game more accessible to Wii gamers, Capcom says.
Producer, Masachika Mawata, and Director Minoru Nakai told Famitsu that RE4: Wii Edition will feature Easy and Amateur modes, as well as the usual normal mode in a video interview
Easy and Amateur will feature a number of stress-lightening tweaks such as an easy enemy lock on feature, and a gun laser sight with infinite range to make targeting easier, they explain.
Nakai also admited that use of the knife in previous RE games was tough because of the need to aim up or down. Now, he says, you will be able to attack enemies and objects just by slashing the Wii Remote in that direction. The closer you are to the object or enemy the more damage you inflict.
"Our concept is 'easier'," said Kawata. "The number of hardcore gamers [who own Wii] is relatively small. A lower difficulty can attract Wii gamers but excessive easiness can reduce excitement. Our goal is to make it easier and exciting."
via cvg
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April 30th, 2007, 16:52 Posted By: wraggster
As previously reported, Guitar Hero 3 is well underway, not just for PS2, PS3 and 360, but for Wii too, and the Nintendo version could see the addition of some interesting new features.
Co-founder and president of RedOctane, Kai Huang, has recently confirmed to IGN that the Wii version of the guitar controller will "... have all the features of the other version of Guitar Hero III and some new Wii-specific features."
Although he was not specific about what these new feature would be, it is suggested that the guitar will boast a slot in which to fit the Wii Remote. This would not only form the guitar's connection with the console, which will of course be wireless unlike the wired 360 version, but it would also offer enhanced motion functionality.
So you might be doing more than just tilting the guitar upwards to boost your score.
It was also suggested that the Remote's built-in speaker could also offer enhanced functionality, like a sound cue. A mock-up of the controller was also drawn.
via cvg
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April 30th, 2007, 16:49 Posted By: wraggster
Vampires and ninjas and Shockmen, oh my! This week the Wii Shop Channel takes a trip into the world of ghoulish creatures, mystical curses and professorial abductions. See if you can remember which of these games sparked the whip-carrying craze of the late-'80s! For the best retro gaming around, it's time to pay a visit to the red-hot Wii™ video game system's Wii Shop Channel.
The three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
Castlevania® (NES®, 1 player, 500 Wii Points): Step into the shadows of the deadliest dwelling on Earth. You've arrived at Castlevania, and you're here on business: to destroy the curse of the Evil Count, once and for all. Make your way through six monstrous floors filled with bats, ghosts, zombies and every kind of ghoulish creature you can imagine. Use the legendary whip Vampire Killer and a host of deadly weapons to battle your way to Dracula's chamber and the ultimate duel of good vs. evil.
The Legend of the Mystical Ninja™ (Super NES®, 1-2 players, 800 Wii Points): In The Legend of The Mystical Ninja, take control of Kid Ying and Dr. Yang in an action adventure through feudal Japan. A curse has stricken the village of Horo-Horo, and its beloved princess has vanished. Together Kid Ying, a daring young mystical ninja, and Dr. Yang, master of the invincible spirit transformation, must overcome 10 levels of the Dragonbeast to save Princess Yuki. Each stage contains intense 3-D and 2-D zones where the duo must perform dozens of attack moves and solve magical problems and puzzles before advancing. Battle humorous enemies like the Carp Meister, who stuns victims with poisonous fighting fish, Tanaka-U-Out, a knockout artist who wallops opponents with a bone-crushing hammer, and the Sumo Tag Team, kings of the unbeatable belly-buster crunch. Collect coins to buy new equipment and to receive clues, spend some time playing minigames in the arcade or try your luck and increase your fortune at the Quiz House and Horse Races.
Shockman (TurboGrafx16, 1-2 players, 600 Wii Points): It's been two years since Arnold and Sonya were made into Shockmen. A message from the professor to return to their bodies has them head to his laboratory, but they are ambushed by a mysterious enemy along the way. After narrowly defeating the enemy, they catch a TV news flash announcing the Ryo Empire invasion. They find that the professor has been abducted and set out to rescue him. Shockman is a side-view action shooter that has eight stages, including Action Stages, where you jump and use special techniques, and side-scrolling Shooting Stages. This game expands on the well-paced story from the previous version and contains cooperative elements like shared life and a powerful Team Shockbeam that can be used during two-player simultaneous play.
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April 30th, 2007, 14:47 Posted By: JKKDARK
via NintendoRevolution.ca
As of right now, Wii has been consistently outselling Xbox 360 every single month ever since the console launched.
But Peter Moore, head of Microsoft's Interactive Entertainment Business division, recently questioned how long Nintendo Wii will be innovative and whether it's truly a next-gen contender.
When asked by 1UP what he thought about it, Moore was both complimentary and condescending at the same time.
"The same way when I first saw it last year: It's a very innovative device," he explained.
"It's done incredibly well at the holiday period and retailers seem to be very happy. The question that remains is, how long will the experience be innovative to consumers, and what are the legs of this thing? Is it a real next-gen contender that can continue deep into the lifecycle, that can continue to meet the numbers?"
Moore acknowledged that he does not own a Wii yet, but "I was hoping my friend Reggie [Fils-Aime, Nintendo's president and COO] would send me one."
Perhaps he's suffering from Wii envy.
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April 30th, 2007, 14:43 Posted By: JKKDARK
via China Post
Nintendo's distributor in Taiwan is warning owners of Wii game consoles purchased abroad not to alter the machines to read pirated game software.
Nintendo's Wii game console has been well received since being launched in Japan and the United States last November, but it has yet to be sold in Taiwan.
The game console features a handheld device which allows players to mimic movements such as swinging a tennis racket while following the game on television.
Reports have said that converter chips produced in Britain and Australia which allow the Wii game console to read game software in all countries are now available in electronic game stores and on the Internet.
The chips, sold at NT$500 to NT$1,500 per unit, can be installed on the game consoles at electronic game stores.
No laws ban the use of the chips, which can also read pirated game software off burned CDs.
Police have so far not received any reports and taken any action on the use of the chips.
Nintendo's Taiwan distributor Hakuyu Ltd. said that no timetable has been set on the Taiwan launch of the Wii game consoles, but once the product goes on the market, preventive measures will be taken against pirated game software.
The company added that it will not be responsible for the maintenance and repair of Wii game consoles purchased abroad.
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April 30th, 2007, 14:39 Posted By: JKKDARK
via WorthPlaying
SEGA is developing the NDS-exclusive SEGA Presents Touch Darts, combining individual dart competitions within a stylized playing environment, along with a mixture of amusing multiplayer modes and wildly inspired mini-games.
Based upon Touch Mechanics original game concept and developed by respected handheld game developers Full Fat, SEGA Presents Touch Darts will be released across Europe in summer 2007 exclusive for the Nintendo DS.
With its stylised look and feel SEGA Presents Touch Darts grabs darts by the flight and boldly steps up to the oche. Players can use the unique touch screen of the Nintendo DS to accurately simulate the throwing of a dart and by drawing the stylus over the touch screen, players will be able to aim their dart and throw it with all the precision of a seasoned pro.
“SEGA Presents Touch Darts is a great fit for the DS: the touch screen, the multiplayer options, the innovative gameplay and the great mini-games make it a fantastic addition to anyone’s DS collection,” said Gary Knight, European Marketing Director, SEGA Europe.
Featuring a roster of outrageous extrovert characters, each with their own unique style, SEGA Presents Touch Darts has someone for everyone and mini-games for all, with a healthy dash of artistic license thrown in for good measure.
SEGA Presents Touch Darts is scheduled for release across Europe during summer 2007 for the Nintendo DS.
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April 30th, 2007, 10:35 Posted By: XioN980
Simon Hall has posted a Video of Quake 2 on the DS in action
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April 29th, 2007, 23:03 Posted By: wraggster
News from DrNeo
MK5 8G/16G GIGA cart upgrade core V1.23O [04-29-2007]
history:
* Change the SMS working way:
[1] if set the "FORCEBACKUP"=1 in \Dsystem\global.ini , then:
(a) Will force backup the current game data to #1 memory slot;
(b) Don't notice to backup the current save, show the SMS menu directly;
(c) You can press START to call the SMS screen when you in the menu.
[2] if set the "FORCEBACKUP"=0 in \Dsystem\global.ini , then:
(a) Don't auto backup current save when turn on nds;
(b) Will let you select backup the current game save to which memory slot when you start to run a rom;
(c) You can press START to call the SMS screen when you in the menu.
* The game save type database update to #1023.
download : http://www.neoflash.com/forum/index....ic,4209.0.html
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April 29th, 2007, 22:25 Posted By: wraggster
New from Gropaz
Yet another Gamecube Documentation. This includes just about everything explicitly and specifically related to the gamecube hard- and software internals and its programming. everything inside the box is subject to be documented, may it be relevant for actual programming or not. its meant as a reference for everyone who wants to know in all possible detail what makes this thing tick. Gzip compressed tarball including PDF.
Download and Give feedback Via Comments
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April 29th, 2007, 22:15 Posted By: wraggster
News from the Wiikey Site:
We have received a lot of questions on the coming update lately.
The upgrade is now near completion. It has been delayed due to a few factors; the base system disc took longer than expected to complete, and there have been a few unexpected issues that are currently being worked on.
Making the update incompatible with clones is NOT one of those issues, though. We would also like to clarify that we do not intend to brick or render clones inoperable.
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April 29th, 2007, 22:06 Posted By: wraggster
The french as are most countrys worldwide mad on the DS and Wii, heres the sales figures for the first Quarter of the year:
Hardware Figures
1.) Nintendo DS - 260,000
2.) Wii - 144,000
3.) Playstation 2 - 92,000
4.) PlayStation Portable - 90,000
5.) PlayStation 3 - 81,000
6.) Xbox 360 - 43,000
Software Figures for weeks apr 2nd-8th
1.) New Super Mario Bros. (NDS, Nintendo) - Up Two
2.) Dragonball Z Budokai Tenkaichi (Wii, Atari) - Down One
3.) Wii Play (Wii, Nintendo) - Re-entry
4.) Animal Crossing: Wild World (NDS, Nintendo) - Up Five
5.) MotorStorm (PS3, Sony) - Down Three
6.) Brain Training (NDS, Nintendo) - Up One
7.) The Legend of Zelda: Twilight Princess (Wii, Nintendo) - Up Five
8.) Mario Kart DS (NDS, Nintendo) - Up Five
9.) Final Fantasy XII (PS2, Square Enix) - Down Three
10.) Resistance: Fall of Man (PS3, Sony) - Down Six
11.) nintendogs: Labrador & Friends (NDS, Nintendo) - Up Seven
12.) Virtua Tennis 3 (PS3, Sega) - Down Seven
13.) Rayman Raving Rabbids (NDS, Ubisoft) - New Entry
14.) Spectrobes (NDS, Disney) - Up Two
15.) F1: Championship Edition (PS3, Sony) - Down Seven
16.) Tamagotchi Connexion: Corner Shop 2 (NDS, Bandai Namco) - New Entry
17.) Rayman Raving Rabbids (Wii, Ubisoft) - Down Three
18.) Super Mario 64 DS (NDS, Nintendo) - Re-entry
19.) Medal of Honour: Vanguard (PS2, EA) - New Entry
20.) Pokémon Ranger (NDS, Nintendo) - New Entry
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April 29th, 2007, 22:01 Posted By: wraggster
via wsj
The Wii-mote is becoming a cult object for hackers, with gadget geeks re-engineering the device to do all sorts of things having nothing to do with playing videogames. To repurpose the Wii-mote, they download free software from one of a number of Web sites and then tweak that code to assign a specific command to each movement of the device. In the end, the remote takes the place of a computer mouse or keyboard. Waving the Wii-mote sends a message wirelessly to the computer, which then communicates with whatever object the hacker is trying to control. Software engineer Chris Hughes has tinkered with almost everything in his Los Angeles home, from adding more storage capacity to his TiVo digital video recorder to changing the combination on the keyless entry to his Ford Explorer. When a friend at a Christmas party suggested he find a way to get his Wii-mote to control his Roomba robot vacuum cleaner, Mr. Hughes worked through the night tailoring the software code.
More Info
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April 29th, 2007, 21:40 Posted By: JKKDARK
via Gameinfowire
Prepare for lift off as leading video games publisher and developer NAMCO BANDAI Games America Inc. takes gamers above the clouds and deep into the unknown in its newest Tycoon Simulation game, Space Station Tycoon for the Wii. Available Summer 2007, Space Station Tycoon allows gamers to become moguls in their own galactic empire as they customize stations all over the galaxy while maximizing their income.
“Space Station Tycoon utilizes the creative and unique functionality of the Wii by allowing gamers to emerge themselves in a type of tycoon gameplay never before experienced” Makoto Iwai, Executive Vice President and COO of NAMCO BANDAI Games, said. “Its fun loving characters and off-the-wall space station scenarios should have Wii owners scrambling to get their stations thriving.”
Space Station Tycoon follows the adventures of Shawn and his high-strung monkey sidekick Tam through pirate infested space, meteor fields, supernovas, and bizarre characters as they seek out fame and fortune. Expand your empire with an increasing number of stations and customize each one to attract business. Keep the customers happy and they will gladly spend their money. Throughout the game, players will encounter over 30 kooky characters; but watch out because unruly space pirates, starfish ninjas and mysterious voodoo-practicing chickens can disrupt your stations at anytime, bringing your tycoon empire to the ground.
Create gravity points with the Wii Remote and interact with objects in the environment. Catch asteroids to keep them from smashing your space station, bounce rowdy ships, retrieve tips from visitors and even lob cannonballs at those troublesome pirates that keep attacking. Available with multi-player party mode, co-op play, and more, Space Station Tycoon is a fast paced, tycoon simulation game complete with humor, light puzzle solving, and customization in a free form, non-linear world.
Manage stations all over the galaxy and take advantage of the flow of the economy to maximize your income. Missions include preventing meteorites from crashing into your space station, protecting your real estate from ruckus causing pirates, preventing ninja starfish from fighting with party pigs and blocking comets from colliding with your space ships. Meet the objectives of each level in order to continue and expand your empire to become the ultimate Space Station Tycoon!
For more information on Space Station Tycoon, visit http://www.namcobandaigames.com
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April 29th, 2007, 21:35 Posted By: JKKDARK
via Cubed3
The latest first day sales data from Japan's new releases last Thursday are now in and Square Enix is definitely taking the lead with its Final Fantasy XII spin-off on DS, Revenant Wings as it has sold 180,000 units from its initial shipment of 450,000 copies. The game takes on a real-time strategy approach, akin to the recently release Heroes of Mana and features a wealth of FMV clips and some gorgeous music. Whilst fun and light-hearted, there are a few control issues and it has not been received extremely favourably by the Japanese otaku that snapped up the PlayStation 2's original Final Fantasy XII. However, it will easily break at least 500,000 and could be boosted by the impending Golden Week to eventually reach a million.
Elsewhere, Hudson's popular board-game title (other than Mario Party), Momotaro Densetsu, makes its début on the DS this week, starting with 20,000 units for its first day, proving more popular (for now) than the game many thought would set the Wii on fire in Japan - Big Brain Academy: Wii Degree. The DS version has sold upwards of 1.4 million to date, but the Wii edition has started slowly with just 15,000 units. It is expected, though, to stick around for quite a long time.
Finally, the other Wii game of the week is Bandai Namco's highly promoted One Piece: Unlimited Adventure, which shoots off with a very healthy 30,000.
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April 29th, 2007, 21:05 Posted By: DanTheManMS
New release from simonjhall:
DIGG THIS NEWS
I'm delighted to announce the latest version of QuakeDS for public consumption - pre-release two!
I was going to do several releases over the last two months, but I'm kinda glad I held back as I think that "one more feature" thing really helped!
Changes from pre1->pre2:
- faster rendering
- vertex lighting and light animations (proper lightmapping may be in the next build)
- Alias model texturing
- proper timebase, so no variable speed
- a crosshair and a HUD
- the Quake font (or whatever font is available in the mod you're playing)
- a nearly-proper sky
- sky, water, lava, sludge animations
- full control configuration
- game save saving/loading
- every level works - I have played from beginning to end with no crashes or thrashing
- wifi network play, via an access point (build coming in a few days after more testing)
- adequate support for mods/TCs in this build - full compatibility in the EXRAM build (coming in a few weeks)
- much improved sound system on the ARM7 (no music yet...)
- transparent water support via r_novis or VIS'ed maps
- hardware fogging for a light depth cue, or thick fog for underwater
- LOADS more little things (eg the end-of-episode finale messages)
The bad,
- if you had problems getting pre1 to run on your card before (say you had a DS Link) then it ain't gonna run this time! Same goes for cards which have no DLDI driver.
- you will only get textured models if you use pak files - loose files won't work any more
- if you have a slow flash card then loading textures on the fly may really annoy you
- particles and sprites still haven't been fixed
- there's an occasional sound glitch
- no on-screen keyboard in this build
To run (the quick way),
- download the zip file, and put the NDS in the root of your card
- DLDItool it with the DLDI driver of your choice
- make a directory in the root of your card named id1
- put the config file (downloaded from the site) in the id1 directory
- put your two pak files in that directory too
- plug into DS and power on.
As I said before, wait a few days for the networking build (full co-op and deathmatch) and hang on a little longer for the full TC compatibility.
Don't forget to actually read the web page as there are a bunch of options to change stuff like loading textures etc.
Anyway, a big thanks go my testers - I couldn't have done it without you! Oh and the 20000+ people who downloaded pre1 in the first few weeks after it came out ;-)
Legal: I take no credit for the development of Quake, that all goes to the guys at id Software. I also claim no copyright, trademark etc. Again, all work, copyrights, trademarks are owned by them.
I just made the patch which coaxes the game into running on the DS.
Download Shareware Version of Quake from ID Software
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April 29th, 2007, 14:55 Posted By: wraggster
via wired
Nintendo has sold 3.3 million games on its Virtual Console download service worldwide, the company's president Satoru Iwata told the Japanese press yesterday.
On January 24 of this year, Nintendo announced that sales on the Wii's downloadable retro games service had topped 1.5 million; today's news means that sales have more than doubled in the three months since. However, since Wii launched in November, this means that sales are actually dropping off, month on month, as the userbase increases.
1.5 million in two months is not a bad number. 1.8 million in the three months that follow, when the userbase is exploding, is not necessarily a good follow-up.
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April 28th, 2007, 21:36 Posted By: wraggster
via ign
You've probably heard by now the story of how Nintendo kicked serious ass and took many names in 2006 with record sales and profit figures. Today in Tokyo, company president Satoru Iwata met with the press to discuss the numbers and shed some light on the Big N's future plans for the Wii and DS.
First off, to alleviate any worries on the matter, Nintendo has no plans on stopping development of games for the Wii and DS. As mentioned in an earlier report here at IGN Wii, Iwata revealed at the press conference that Nintendo is currently developing 45 Wii titles and 79 DS titles.
The president clarified that he's not sure if all these games will necessarily see release. However, the number does include some of the big Wii games that are set for release between the end of summer and fall, including Super Mario Galaxy and Smash Bros. Iwata hinted that these are real gamer games, rather than the casual stuff that we're seeing a lot of on the DS.
Nintendo's new console doesn't appear to be having trouble at retail. In fact, like the DS, there's been much concern over supply issues. Iwata noted that Nintendo has already increased production of the Wii. He expects the effects of this increase to be felt starting next month.
As for the DS, the company is producing 2.5 million systems per month. Noted Iwata, "In the past, we produced 2.3 million Game Boy Advance units in a month just once. However, the DS has crossed that and continues with 2.5 million units."
Nintendo's goal isn't just expanding hardware sales, though. In one of his more interesting comments, Iwata noted, "We're asked about our targets for hardware shipments, but selling hardware isn't our goal. Users purchase hardware in order to enjoy games. Our purpose in expanding hardware is to add life to our software business. As a mid to long term final goal, we've set out to sell enough hardware to sell 300,000,000 pieces of software."
This large software figure, Impress Watch later reported, includes software from both Nintendo and third parties.
Iwata also touched upon a few other points of interest for Nintendo. Noting the success of the Wii in international markets, he discussed the use of the Wii-mote and nunchuk as a controller for first person shooters. "Metroid Prime is not out yet, so this is just the opinion of testers, but it's being rated close to the keyboard and mouse control that's the standard for PC games," Iwata disclosed. He went on to suggest that perhaps Electronic Arts will be able to use the Wiimote in new ways for its sports games.
Nintendo hasn't been too forthcoming with figures form its online Virtual Console service, but today Iwata at last revealed just how well the service is performing. 3.3 million games have been downloaded worldwide through the service thus far. Sadly, he did not provide breakdowns for titles and virtual platforms.
Iwata was asked if Nintendo plans on offering software for cell phones and other platforms. "About five years ago," responded Iwata, "there was talk that portable game machines would be wiped out by cell phones. However, looking at the state of things now, that's not the case." As expected, Nintendo plans on continuing to make software for its own hardware. "One of our strengths is that hardware development and software development take place in the same building, and we can have close communication. We develop both together in order to create surprising products. By offering software to other companies, we could probably do good in terms of short term sales, but we'd lose Nintendo's strong point."
Iwata also made a slight reference to future Nintendo hardware. "It's possible that the market will suddenly change. This is why our hardware development team is considering a variety of things."
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April 28th, 2007, 16:52 Posted By: JKKDARK
New update of the audio plugin for iDeas, the Nintendo DS emulator for PC
I have decided to release the beta of the plugin audio, version 1.0.0.1.
There are various bugs but it works well. It is slow, but the future version of iDeaS will have the skip frames and it will be faster.
Here's the changelog:
* Added ADPCM support.
* Fixed a bug in Sound Channel X Control Register.
* Fixed a bug in Sound Channel X Length Register.
* Fixed a bug in Enable/Disable functions.
* Fixed a bug in pcm8 decoder.
* Fixed a bug in pcm16 decoder.
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April 28th, 2007, 02:26 Posted By: JKKDARK
via Wired News
Nintendo of America likes to be secretive about Virtual Console releases, but their Japanese parent and Hudson's US branch have no such qualms. As such, they've both released the lineups of games we can expect to see from them on Virtual Console in May.
TurboGrafx (US):
Ordyne (Namco Bandai)
Ninja Spirit (Irem)
Blazing Lasers (Hudson)
World Sports Competition (Hudson)
Japanese Virtual Console lineup in full, after the jump.
All dates "sometime in May" unless specifically noted.
Famicom:
Exerion (Jaleco) - May 1
Super Mario Bros. 2 (Nintendo) - May 1
Tsuppari Oozumo (Tecmo)
Challenger (Hudson)
Super Famicom:
(none)
Nintendo 64:
F-Zero X (Nintendo)
Mega Drive:
Bare Knuckle II [Streets of Rage II] (Sega)
Chameleon Kid (Sega)
Shining and the Darkness (Sega)
Hybrid Front (Sega)
PC Engine:
Neutopia (Hudson) - May 1
The Last Ninja [Ninja Spirit] (Irem)
Out Live (Sunsoft)
Sengoku Mahjong (Hudson)
Bravoman (Namco Bandai)
Bonk 3 (Hudson)
Battle Lode Runner (Hudson)
Air Zonk (Hudson) -- delayed from April into May
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