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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 23rd, 2007, 20:28 Posted By: wraggster
News from Wiili.org
WiiLi.org start's the bounty with $499, taken from the original donations made to the site to get the dedicated server.
The Money goes to and is controlled by the people from distrowatch.org, or another well know person/site. osnews? , slashdot?
We can setup a chip-in (created by distrowatch.org?) so that people interested in contributing chipin to the bounty.
Also The chip-in mechanism allows for other people to include the chipin on their sites:
Distrowatch decides on the winner and sends the money.
No time limit, the fund will keep increasing until the goal is achieved.
It's called WiiLi.
Who gets the money?
The first person to:
Boot Linux on the Nintendo Wii without voiding the warranty.
Using attached hardware on USB, etc, is fine, as long it is documented what it does and where to obtain/build it.
X needs to run.
Wiimote, keyboard, mouse, dvd drive, sd-card and network support.
Documentation off the code execution technique on the Wiili.org wiki.
Youtube video and how-to.
Any files used to do it must be provided
Needs to show the full av cable during the whole video to make sure it is for real
No cutting out parts of the video
Just an idea, feel free to contribute. Keep this away from Digg or alike until we have a more precise idea of how to make this work.
It's not an easy task! The chip-in thing could make the bounty go very very high!
Good idea but id rather see a hack to make homebrew on the Wii rather than boring linux :P
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April 23rd, 2007, 20:26 Posted By: wraggster
Crunchy2 has released a new beta of his Snes emulator for Nintendo Wii and Nintendo Gamecube:
Here for all to try is version 2.0.1b2 of Snes9xGx. Here's a list of some key changes:
- Now reads a global preferences file. All preferences are now global except for joypad configuration and calibration. The latter two are still stored in the SRAM for each game and only apply to that game. Other settings are now stored in a preferences file and apply to every game. If you aren't saving preferences you'll get the defaults and any changes to preferences will be temporary, but global prefs will carry over to subsequent rom launches (i.e. like it was before b1.)
- Auto loading of SRAM is now an option. Auto saving of SRAM is still an option. Both default to OFF. If you want them on permanently, change the setting and then save the preferences.
- Comes in 6 flavors, each one is for a specific preferences and auto save/load SRAM location. For instance there is one for a memory card in slot B, another for an SD card in slot A, another for SMB and even one now (yes, for you sindrik), that does not load a preferences file at all. Choose the one you want or collect them all! You can still, of course, manually save and load SRAM wherever you want.
- SD SRAM saving has been fixed! You can now load and save SRAM from SD card, including importing and exporting to other platforms. Also you can boot either the sdslota or sdslotb variant to have everything done with the SD card, whichever slot you put it in.
- menus rearranged again, hopefully for the better. For one thing, the Zoom option now resides in the Emulator Options menu and has been renamed to "C-Stick Zoom". Like all the options in the Emulator Options menu, it is now a global setting. The emulator options menu has a "Save Preferences Now" menu item. The Joypad configuration menu has a "Save Config/SRAM" menu item for convenience - joypad config is per game and thus still stored in the SRAM file.
- many under-the-skin changes - take a look at the source code
Known problem: SMB loading may fail on occasion (at least it does on my wireless network every once in a while), but I'm hoping that I've at least stopped it from crashing/hanging when this happens. Let me know how it works for you. Overall it works pretty well for me.
HOW TO USE THE DOL FILE
---------------------------------
If you are using an SD Card adaptor (SD Gecko or equivalent), set up your SD card (and Action Replay if you are using that to load SDLOAD) as instructed, then copy the "snes9xGx201b2-sdslota.dol", or your choice of dol file, to your SD card. Also create an "SNESROMS" folder and a "SNESSAVE" folder at the top level of the SD card. Put your SNES roms in to the "SNESROMS" folder. SRAMs and the preferences file will be stored in "SNESSAVE". Insert the SD card into your SD card adapter, and plug that into slot A. Boot SDLOAD via Action Replay or however you do that, and run "snes9xGx201b2-sdslota.dol" (but you might want to rename it to a shorter name as SDLOAD doesn't display long file names properly) via SDLOAD.
If you are making a bootable DVD, I recommend, though it isn't required, creating an SNESROMS directory at the top level of the DVD and put your SNES roms in there - see note number 10 above. For example, if you are using "BootableDisc3" to create your bootable DVD, then, in addition to renaming "snes9xGx201b2-mcslotb.dol" (or whichever dol you wish to use) to "bootldr.dol" and putting that into "my_bootable_disc", also create a folder called "SNESROMS" within "my_bootable_disc" and copy all of your SNES roms into there. Also put in a filler file in the top level of the "my_bootable_disc" folder if necessary to make the DVD at least 500 MB in size. Then run BootableDisc.bat and burn the resulting iso file to DVD. See the documentation that came with "BootableDisc3" for details on using that tool - there's more to it than this!
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April 23rd, 2007, 20:24 Posted By: Shrygue
via Nintendo Wii Fanboy
Those crafty haxxorz are at it again, this time finding an exploit in the trial version of the Opera browser for the Wii. In hitting up the URL of a certain JPEG image, the browser can be made to crash, allowing malcode (we're assuming it's an abbreviation for "malicious code," we're not 1337) to be implemented. Of course, this exploit can be null and void if you manually updated your Opera browser to the latest version (which we're sure most of you have), but those of you still with the trial version might want to go ahead and update.
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April 23rd, 2007, 20:22 Posted By: wraggster
Eke-eke has released a new version of his Gameboy emulator for the Nintendo Wii and Nintendo Gamecube, heres the release info:
GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode) of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh. http://en.wikipedia.org/wiki/Gnuboy
This port is based on the last 1.0.4 CVS source, released by Joshua_ from EFNet #gameboy: http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2.
This has nothing to do with the previous GX port for GCLinux, this is a full standalone port using LibOGC API.
-=[ CHANGELOG ]=-
23/04/2007:
. corrected a little bug with SRAM/STATE saving
. modified key config upon request: SELECT is now assignated to Y Button
-=[ FEATURES ]=-
.Gameboy and Gameboy Color emulation with sound
.DVD & SDCARD support for rom loading
.Savestate load/save on Memory Card
.SRAM & RTC load/save on Memory Card
.support for zipped roms
-=[ WHAT'S MISSING ]=-
.Mono Gameboy palette user configuration
.RTC Synchro: Here's a note about RTC, taken from original gnuboy's doc:
Quote:
Some roms, notably Pokemon ones and Harvest Moon, use a realtime clock to keep
track of the time of day even when they're not running. Since gnuboy is just an
emulator, it can't work like a real cartridge and make things like this keep
happening while the emulator is not running. However, it can resync the Gameboy
realtime clock based on your computer's clock when it starts. This is what the
"syncrtc" option does. By default it's enabled. If you disable it, then no time
will seem to have elapsed between when you exit the emulator once and when you
start it again the next time.
=[ MENU ]=-
Play Game : Run the game you just loaded or return to game
Game Info : Some informations about the ROM
Reset Game: Reset emulator
Load New Game:
. Load from DVD: DVD must be ISO9660
. Load from SDCARD: Roms must be placed in a directory named GBROMS
The maximum number of files per directory is 1000. You can use subdirectories.
Emulator Options: . Scale X, Y: Let you modify the size of the display screen
. Filtering: Gnuboy can filter screen colors to make them look more washed out or faded
like on a real GBC. You can also allow this for Mono GB games by setting the value to "ALL"
. Sprite Sorting: Enable/Disable sprites to be sorted and prioritized according to their x
coordinate when in DMG (Mono GB) mode.
. Force Mono : For GBC games to run in Mono GB mode.
. GBA Features: Unlock gba-only features in some cgb games (See Zelda Oracle's serie)
. SRAM AutoSave/Autoload: this is actually disactivated
Memory Card Manager:
. SRAM Manager: Let you load/save SRAM and RTC data on the Memory Card
. STATE Manager: Let you load/save Savestate and RTC data on the Memory Card
The size of the created savefiles is variable and depends on the ROM type.
Stop DVD Motor: save the DVD Lens life
SD/PSO reload: if you used SDLOAD to load the DOL, this let you come back to SDLOAD menu
=[ CONTROLS ]=-
.Z Button let you come back to the menu when playing a game
.A is Gameboy Button A
.B is Gameboy Button B
.START is Gameboy START Button
.Y is Gameboy SELECT Button
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April 23rd, 2007, 20:02 Posted By: wraggster
New from Play Asia
features
Pages: 296
Exclusive Poster - A large poster with exclusive Pokémon art.
Full Walkthrough with Maps - Each area of the new Sinnoh region will be comprehensively covered so players will be able to find all the new Pokémon.
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April 23rd, 2007, 20:01 Posted By: wraggster
New from Play Asia
SHINE BRIGHT IN SINNOH! Everything you need to become a master Pokémon Trainer is right here. Helpful Trainer advice including battle techniques and tips for traveling in Sinnoh! Complete story walk-through showing you how to become Pokémon League Champion! Detailed maps of the Sinnoh region, including towns, caves, and the Underground! Full team information for Sinnoh's toughest Trainers - the formidible Gym leaders! Bonus poster included!! Complete strategy for Pokémon Diamond Version and Pokémon Pearl Version for Nintendo DS!
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April 23rd, 2007, 19:46 Posted By: wraggster
via joystiq
Are we missing something here? Mitsubishi's new DoCoMo D904i model phone has a motion sensor inside it, allowing, according to Reuters, gaming like on the "popular Nintendo Wii console." We wish we could play Wii outdoors too, but never really hoped that the thing we were flailing around wildly could also be what we were watching the game on.
Actually, the actions look less pronounced than Wiimote movement on the DoCoMo site, though we're still not super crazy about waving our expensive phone around like it was on fire. This isn't the first time Mitsubishi is trying something like this though (see their DS-esque phone), so maybe they've thought of the possibility of their phone becoming an extremely dull shuriken. (If so, can you share a little of that non-slip love with Nintendo?)
There's no mention of whether the gadget will come to the U.S., but the Wii has garnered a few fans here, so maybe there's hope we could someday see DoCoMo injury lawsuits on our shores.
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April 23rd, 2007, 19:42 Posted By: Shrygue
via Nintendo Wii Fanboy
Like the last few week's releases, this week gamers aren't given much a choice for new entertainment. In fact, this week's release of Bionicle Heroes was actually supposed to happen earlier this month, but had to be pushed back to this week. Better late than never?
This week's game:
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April 23rd, 2007, 19:41 Posted By: wraggster
Nintendo will be a major participant in this year's Tokyo Game Show, Kotaku has learned. This will be the first time since the show's inception in 1996 that Nintendo will participate with a booth at the show.
Traditionally, Nintendo has sat out the Tokyo Game Show. Sure, company prez Satoru Iwata gave the 2005 TGS keynote in which he unveiled the Wii-mote, but the company has never had an actual booth. Rather, it has focused on its own events like Space World and Nintendo World.
But this TGS is going to be different: Nintendo will have an actual booth. A big booth at that. Multiple, highly placed insiders confirm that the company will be in attendance, which is one of the reasons why TGS is four days this year instead of three.
Why Nintendo's sudden appearance? Square-Enix's Dragon Quest IX. Every time a Dragon Quest game has been shown at TGS, the event belongs to DQ. With Nintendo landing a major coup and getting DQIX on the DS (and it's gonna sell a gazillion copies), the company has decided to put in face time.
What does this mean? Madness. Long lines. And more madness. Rest easy, the DQIX demo will apparently be available via DS download. That means no waiting for three hours plus! An official announcement is expected in the next couple of weeks. Stay tuned.
via kotaku
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April 23rd, 2007, 19:39 Posted By: wraggster
via kotaku
Making it as one of the 200 candidates of Time Magazine's "100 Most Influential People of the Year" is everyone's favorite Nintendo game designer, Shigeru Miyamoto. Time Magazine has our little Shiggy listed as a 54 year-old, "Game Designer for Nintendo game systems" who has never graced the cover or anywhere in the Time 100 issues. His achievements, according to Time include:
PRO: Most successful game designer, creator of Super Mario, Donkey Kong and The Legend of Zelda, whose new platform, the Wii, is currently the top-selling game console.
CON: His perfectionist tendencies often result in games being significantly delayed and, despite the Wii's gameplay innovation, its graphics are far behind the competition.
Very detailed as you can see. Although the description isn't very long, if you check out his profile up on their site, you can vote for just how influential you think he is, and who knows, maybe with enough votes, he can be crowned Prom Queen.
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April 23rd, 2007, 19:39 Posted By: wraggster
via kotaku
Making it as one of the 200 candidates of Time Magazine's "100 Most Influential People of the Year" is everyone's favorite Nintendo game designer, Shigeru Miyamoto. Time Magazine has our little Shiggy listed as a 54 year-old, "Game Designer for Nintendo game systems" who has never graced the cover or anywhere in the Time 100 issues. His achievements, according to Time include:
PRO: Most successful game designer, creator of Super Mario, Donkey Kong and The Legend of Zelda, whose new platform, the Wii, is currently the top-selling game console.
CON: His perfectionist tendencies often result in games being significantly delayed and, despite the Wii's gameplay innovation, its graphics are far behind the competition.
Very detailed as you can see. Although the description isn't very long, if you check out his profile up on their site, you can vote for just how influential you think he is, and who knows, maybe with enough votes, he can be crowned Prom Queen.
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April 23rd, 2007, 19:39 Posted By: Shrygue
via Nintendo Wii Fanboy
Kotomi, the French mod master we've featured many times on DS Fanboy has finally turned his sights onto the Wii, and the result is beautiful to behold. Forget the Virtual Console -- you can just snap your old SNES carts right in there and throw down. All you need is a classic controller and a lot of extra time. Kotomi has been working on this mod since February, and it was originally planned as an NES mod, but along the way, he gave in to the pervasive allure of the Super NES.
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April 23rd, 2007, 19:35 Posted By: Shrygue
via Nintendo Wii Fanboy
We don't have any Fry's Electronics around Wii Fanboy HQ, but apparently they are selling off the Japanese model for an extra $10 bucks. As you can see the two side-by-side above, you're not getting anything extra with the Japanese Wiimote, so we wonder if anyone will go for the more expensive model. Also, if there are supplies of the NTSC Wiimote (as indicated by the image above, of course), then what reason would Fry's have for selling the Japanese version?
Would you shell out $10 extra dollars for the Japanese Wiimote?
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April 23rd, 2007, 18:41 Posted By: wraggster
This week's VC update sees three new classic joining the list of retro goodies in the US Wii Shop.
The Super-NES shooter Gradius III sits at the top of the pile. 800 Wii Points ($8, £5) gets you 10 levels of solid shooting action, which isn't too bad.
Mega Drive fans can get stuck into more Wonder Boy malarkey with Wonder Boy in Monster World, which'll cost you 600 Wii Points (£6, £4).
And Battle Lode Runner, an old-school platform puzzler, has also been added to the Turbografx collection, complete with the 5-player multiplayer option and new battle mode that was exclusive to the Turbografx version. It's 600 Wii Points (£6, £4) for that one.
via cvg
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April 23rd, 2007, 18:41 Posted By: wraggster
Our NGamer colleagues have been speaking to the man in charge of NiGHTS: Journey of Dreams, Takeshi Iizuka and, whle he's still keeping his cards held firmly to his chest, he has let slip a few interesting titbits.
Firstly, Iizuka explained how Sega is going for the nostalgic appeal with NiGHTS on Wii. It will "keep the game concept fundamentally the same as the original so that it would be a reminiscent return to their past NiGHTS experience."
Unlike the original game, which he said occasionally wasn't very "user friendly", he explained that "the sequel is built around a dramatic storyline that will engage the player and guide them intuitively through the adventure."
He went on to talk about the controls. "Originally, NiGHTS (for Sega Saturn) was released with a very special 3D controller that intensified the flight experience. With the Nintendo Wii, I thought it would be a perfect chance to attempt to recreate that innovative flight experience once again.
"We're currently designing the game to be played with two control configurations. Our main focus is to design the game to be played with the Wii remote but for those gamers that are more comfortable using a more "traditional-style" controller configuration, they will able to plug the nunchuk into the Wii remote as well."
Talking briefly about how NiGHTS will deal with his foes, Iizuka said, "By "touching" the enemies, NiGHTS can encounter enemies and utilize his special abilities like Touch Dash or Touch Loop. The sequel will utilize the Wii remote to make these actions very intuitive so that the player can easily execute a wide variety of game actions."
via cvg
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April 23rd, 2007, 18:35 Posted By: wraggster
This is what old-school gaming is all about - giant robots, lazers, pixelated explosions all over the screen. It's sprite carnage and we love it.
Mega Man ZX has been out in other territories, particularly Japan, for a while now, and it's finally making its way to the UK in June.
Mega Man ZX sets the moody robot loose in a action-RPG hybrid, blending the side-scrolling shooting of the old games with a new exploration element, as Mega Man explores towns and completes specific mission objectives and earns new powers as you go.
June 15 is the current ETA. Let's hope this isn't delayed further.
Screens Here
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April 23rd, 2007, 18:34 Posted By: wraggster
As we reported last week, the PC expansion pack Sims 2: Pets, is on its way to Wii and here are the first Wii screens.
Beating Nintendo to the post with bringing pet-sim action to Wii, Sims 2: Pets will let you breed your own cats and dogs, designing your perfect pet and teaching them tricks down at the park.
It's not the only Sims game lined up for Wii, as EA is also readying MySims, a cutesy spin-off that looks very interesting indeed. And with PC expansions seemingly rushing out every few months, it's a good time to be a Sims fan.
Screens Here
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April 23rd, 2007, 00:05 Posted By: JKKDARK
via Cubed3
After all Nintendo’s hard work with their latest console, the one hardware feature that people still complain about is the remotes - and more specifically, the batteries. With the PS3 using a rechargeable controller from release, and Microsoft retailing an official rechargeable battery pack for their wireless Xbox 360 controllers, you would have thought Nintendo, the industry’s innovators, could use such simple technology as this in their controllers… apparently not. While fans are left slightly disappointed, you can hear gaming peripheral manufacturers leaping with joy as they spot the gap in the market to answer consumer’s needs. Although rechargeable Wiimote battery packs are being developed by several other companies at present, it seems that Joytech have managed to beat the lot, being the only product currently on sale for UK consumers. Let’s have a peek, shall we?
The package comes with a charging stand, power cable, and two rechargeable battery packs, meaning that both you and a mate can both grab fully charged Wiimotes for a quick game of Wii Sports, and not have to worry about one of the controllers running out of juice. The stand is rather small, streamlined, and matches the white and grey colour scheme of the Wii perfectly, so you’ll have no problem placing the two side-by-side under your telly. On each side of the charging stand are extendable prongs to hold two Wii Nunchuk extensions, but in all honesty you won’t be using them, as they’re not the most ideal place to keep your accessory unless you want a tangled mess of trailing wires. Maybe it would have been best if these weren’t included, seeing as it does spoil the design and of the base stand a little.
Power-wise, most people were expecting either an external power supply, or to use the USB ports built into the Nintendo Wii console. But the boffins over at Joytech were clever, and with the package they include a cable that fits directly between the Wii’s power adapter and the socket on the back of the system. With direct power, it means that the Wiimotes are charging whenever the console is plugged into the wall (whether on standby or not), and allows the controllers to be charged faster than they would be using a USB power source. The in-between plug is an inch or so long, so some people may have an issue with the console sticking out a bit more from their electronical arrangements, but for most people it should be no intrusion at all.
Now onto the rechargeable battery packs themselves. Two are included, and the plastic shell is made of the same plastic used for the battery covers on the official Wiimotes, so there’s no visible difference, apart from two metal contacts on the back of the cover. Attached is what seems like two standard rechargeable Ni-MH batteries, and although no capacity is mentioned, they should deliver at least the battery life of standard AA batteries which is 40 hours of continuous use. The new rechargeable cover just snaps into place on the back of the Wiimote, although don’t be scared to use a little force, as it can be a tight fit in some cases. However, to be able to access the ‘SYNC’ button on the back of the controller, you’ll need to be using a normal pair of AA batteries.
To charge the Wiimotes, simply place the controller into a slot on the base stand and it starts charging automatically, as the two contacts mentioned before on the back of the battery cover touch another two contacts on the charging base. Each charging slot has an LED next to it, lit red while charging and green when fully charged, so you’ll always know when your Wiimotes are ready for action. The strap of the controller is no problem, as the controller still charges fine (as long as the contacts aren’t blocked. You will, however, need to remove all accessories like the Nunchuks to charge, as well as any coloured silicone grips that may be on the controller, otherwise the remote won’t fit into the stand.
As far as charging stations go, this one does the job well. It’s unobtrusive, easy to use, and provides you with somewhere to stash your controllers while not in use. Some people may have preferred a grip on the back of the controllers, and I believe Nyko are planning on doing just that with their charger, being released in the near future. In the meanwhile, if you want to save loads on batteries and want to miss out the hassle of using rechargeable AA batteries, this is your best choice. It retails for £19.99, and can be bought from most high-street gaming shops or websites.
Alternatively, purchase it via Amazon through the C3 Shop below, and help support our ever-growing site!
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April 23rd, 2007, 00:02 Posted By: JKKDARK
via NintendoRevolution.ca
When it comes to the Wii Virtual Console, you have to love Hudson. Not only are they providing quality TurboGrafx16 titles consistently, but they have no respect for keeping secrets.
While North American Nintendo Wii owners have to wait until Monday to find out what's going to be available, Hudson releases info on their TurboGrafx16 titles a couple of days early.
So having a peek on their website, Monday's offering will be the TG-16 title Battle Lode Runner. Up to 5 players will be able to fight it out in "Battle Mode", and the game will cost 600 points.
Details of BLR from Hudson:
PUZZLE MODE: A ladder will appear at the top of the screen after you acquire all of the gold bars in a stage. You can move on to the next stage by exiting the current stage using the ladder. In order to retrieve gold bars from enemies, have them drop into holes then grab the Gold.
If you select GIVE UP after falling into a hole, touching the enemy, or becoming trapped, you will lose one RUNNER. When you lose all your RUNNERs, it's GAME OVER.
BATTLE MODE: You can play with up to 5 players in BATTLE MODE. There are 3 categories of rules, each with its own conditions for winning. When there are less than 5 human players in SURVIVAL mode, the CPU will take control of the remaining characters.
SURVIVAL: The last remaining RUNNER wins.
ESCAPE: The first player to get the enemies' hidden
Gold, the Ladder and then escape, wins.
TAG MATCH: Players 1 and 3 and players 2 and 4 form two groups to do battle in SURVIVAL mode. One team wins when members of the opposite team have been completely eliminated.
SAVING: You can save the game at any time during PUZZLE MODE. Press and select SAVE. Choose FILE SELECT from the PUZZLE MODE start menu to continue your game. You can also continue by entering a password. Passwords appear after clearing each stage.
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April 23rd, 2007, 00:00 Posted By: JKKDARK
via Video Game Generation
Spotted first by Cubed3 (we think), an article in The Economist raises the possibility that a LazyTown game may be in the works for the Nintendo Wii.
The article notes that the show is incredibly expensive to produce ($800,000 per episode), and thus licensing and merchandising opportunities are a key component of financing its long-term success. Specific to the Wii, the article notes that "talks are under way with Nintendo to create a video game" for the Wii, hinting that it isn't quite in production just yet.
Personally, I think the show could work well on the Wii. Frequently shown on Nickelodeon, it teaches healthy habits to youngsters, including eating properly, exercise, studying, and the value of perseverance. An active game in that vein would certainly fit in well with the Wii's motion controller, although I sincerely hope gamers aren't forced to recreate Sportacus' crazy somersaults and flips. That man can move like some kind of crazy acrobatic robot.
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