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May 11th, 2007, 17:31 Posted By: wraggster
via slashdot
Newsweek's N'Gai tackles the allegation that the Wii is a glorified GameCube. He specifically looked at recent comments by Microsoft's Robbie Bach saying that 'the video graphics on it aren't very strong; the box itself is kind of underpowered; it doesn't play DVDs; there are a lot of down-line components [that] aren't actually that interesting. ... They don't have the graphics horsepower that even Xbox 1 had. So it makes sort of the comparison set a little bit difficult.' LevelUp spoke with a pair of technical experts at third party publishers and learned that, essentially, Bach's comments about horsepower are accurate. However, "the 'Gamecube 1.5' moniker, while accurate, doesn't mean that gamers won't see graphical improvements on the Wii. 'There are three main differences which will result in graphics improvements. One, the increased memory clock speed, from 162 megahertz to 243 megahertz, means that it is easier to do enough pixels for 480p mode versus 480i. Two, the enhanced memory size of the Wii gives much more room for image-related operations such as anti-aliasing, motion blur, etc. The performance to these memory systems from the graphics chip is also improved. So full-screen effects and increased texture usage seem likely as a result.'"
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May 11th, 2007, 17:25 Posted By: wraggster
Mercury Meltdown Revolution has been confirmed for release on 8th June in Europe.
The Wii port of the PSP and PS2 title has been generating a lot of interest among the console's growing installed base, which makes sense, since it's excellent.
The idea is to move a blob of liquid metal around a maze, dodging through obstacles, dividing into smaller blobs and solving problems of coloured gates and tricky-to-navigate platforms.
It's a bit frustrating from time to time, but the game's brilliant structure, which gives you plenty of levels and objectives to tackle while rewarding persistence and those who play it to perfection, and general solidity ensured that we loved it on the PSP.
via eurogamer
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May 11th, 2007, 17:23 Posted By: wraggster
New from Divineo China
Not all TV sets are convenient to place your Wii sensor bar on top, and you might end up with bad controller support in the middle of that crucial game!
The Cobra stand solves this problem by allowing you to place your sensor bar exactly where you want it for optimal results!
Specifications & extra information
- Easy to set up and use
- Turns to any angle
- Super firm and steady
- Bends to different shapes
- Special design to hold firmly the Wii sensor bar
- Suitable to use on desk, table, window etc.
- Special design with improved elastic material
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May 11th, 2007, 17:21 Posted By: wraggster
New from Divineo China
Enjoy Wii classic sports game to the max with this bundle of 4 wiimote accessories that turn your Wii controller into the tennis racket, golf club, baseball bat or steering wheel!
Specifications & extra information
- Easy to install and use
- Specially design for Wii sports game
- Improves the training sensation when playing wii sports
- Steady and hard material, resistant to shock
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May 11th, 2007, 17:20 Posted By: wraggster
New from Divineo China
Transport safely your Wii game disc with this convenient pouch available in 6 fashion colors. It can be carried on your belt or with the included carabiner.
Specifications & extra information
- Can pack up to 16 Wii Game disk
- Air form design to protect against scratches and shock
- Come with a carabiner for carrying, or can be slid on your belt
- Can pack 6 pieces of NGC memory card or 12 pieces of SD/Mini SD card
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May 11th, 2007, 17:06 Posted By: wraggster
Nintendo sold almost 438,000 Wii units to eager UK gamers in just five months, smashing targets set by the console manufacturer.
"We've sold close to 438,000 Wiis in the UK in five months. It's really hard to have targets - we have seen unprecedented demand," Nintendo UK Boss, David Yarnton, told MCV.
"Yes, we set targets originally and we have definitely exceeded those. They are continually being re-assessed all the time," he said.
Nintendo's motion-controlled console has remained to be sold out in much of the country as the huge demand continues to outstrip supply. Wii has currently sold 5.84 million units worldwide.
Meanwhile, DS continues its worldwide storm, souring past 3.1 million in UK alone, and clocking up a colossal 40 million sales worldwide.
via mcv
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May 11th, 2007, 17:01 Posted By: wraggster
SEGA Studio producer, Takashi Iizuka, has expressed his wish for NiGHTS: Journey of Dreams to utilise Nintendo Wi-Fi Connection when it hits Wii later this year.
"Currently, we are investigating a number of features that will utilize the Wii network capability," Iizuka told IGN, "but, at this time we have not decided on any specific functionality yet."
On a still vague but more encouraging note, he goes on to say: "Ultimately, we would like to have multiplayer functionality as well as a way to tap into the Nintendo network where players could share their game experience on a world-wide level."
Whether this means some sort of online scoreboard or full-blown online multiplayer is left to speculation, but we obviously hope for the latter.
He also revealed that work started on the new nights last year, and went on to talk about the challenges encountered with developing controls for the Wii Remote.
"Initially, we envisioned using the Wii remote as sort of a "magic wand", where NiGHTS could be directed simply by movements of the controller," he revealed.
"But with any new input device, we were finding some limitations using just the remote. That is why we are also designing the game to be played using the remote with the Nunchuk for a more "traditional" control configuration."
Look out for more on NiGHTS in the next couple of weeks.
via cvg
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May 11th, 2007, 16:56 Posted By: wraggster
We're already excited about Sonic Rush Adventure - the sequel to what is arguably the best Sonic game ever - and these new screens are further proof more 2D platforming glory is on the way.
During action stages you'll uncover artefacts and items that Tails will use to build new vehicles that allow Sonic to explore the seas.
You then take control of a submarine, water bike, or hovercraft with the stylus in 3D stages, before taking on bosses, also in 3D.
There will be 14 missions to speed through, as well as a two-player offline versus mode that lets you race with a friend.
Sonic Rush Adventure is speeding to shops this autumn.
Screens Here
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May 11th, 2007, 16:50 Posted By: wraggster
Sega AM2 is bringing its counter-terrorist light-gun arcade game, Ghost Squad, to Wii early next year.
The game will have you using the Wii Remote as a "multi-purpose tool" as you take charge of an elite counter-terrorist unit in missions, defusing bombs, taking out enemies and rescuing hostages in the light-gun-type stages.
You play as the Global Humanitarian-Operation and Special Tactics Squad (Ghost Squad for short), set up by the government as the world becomes overrun with terrorism.
Gary Knight, European marketing director of Sega Europe said: "Ghost Squad utilises the Wii Remote perfectly as a light gun, resulting in the game being a total blast."
Training, arcade, special and multiplayer modes will be included, as well as the ability to track your personal performance against other players via the Wii's online functionality. That's sounds like online scoreboards to us. Let's hope Sega adds online multiplayer too.
Screens Here
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May 11th, 2007, 16:43 Posted By: wraggster
Joining the Virtual Console line up this week is the 1992 NES Golf simulator NES Open Tournament Golf™. Starring our favourite heroes Mario and Luigi, this game allows players to tee off over three international courses in Stroke Play, Match Play or Tournament modes. In this innovative title players can use the overhead map to line-up their shots before switching to the action and taking their swing. NES Open Tournament Golf™ is available for 500 Wii Points.
Action fans will be delighted to be able to don their ninja outfits and take to the shadows in Turbografx action-platformer Ninja Spirit. Taking on the role of a lone warrior out to avenge his father’s death, players must master their shadow powers through seven stages of non-stop action. Ninja Spirit is available now for 600 Wii Points.
These great games will join the list of 85 classic titles already available for the Virtual Console in Europe. Virtual Console titles are being enjoyed around the world and by the end of March 2007; approximately 3.3 million games had been downloaded globally.
The Best Golf game ever ? - i think so
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May 11th, 2007, 16:42 Posted By: wraggster
Atari today announced the forthcoming release of NAMCO BANDAI Games’ Tamagotchi Party On! for Wii, a charming and fun-packed 3D party game based on the hit Tamagotchi franchise in which players race to become the most popular Tamagotchi on the planet. Tamagotchi Party On! is scheduled for release across Europe in August 2007.
Bringing the Tamagotchi universe to life in full 3D for the very first time, Tamagotchi Party On! is fantastic pick-up-and-play multiplayer party fun. The unique Wii control system lets players swing, shake, point, turn and twist the Wii Remote to play their way through the quirky gameworld, which turns the whole Tamagotchi Planet into a giant 3D board game filled with unique towns and other fun locations to explore. Gameplay is instantly accessible and perfectly suited to Wii, with a host of exciting mini-games that will test the player’s skill either solo or against up to three friends to see who has what it takes to become Tamagotchi President.
Players can choose to play as their favorite Tamagotchi character and level them up through the game. With Gotchi earned along the way, players can customize and decorate their campaign headquarters however they like, allowing them in turn to give their characters a fresh new look and increase their chances in the Tamagotchi popularity stakes.
Tamagotchi Party On! is scheduled for European release in August 2007.
Screens Via Comments
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May 11th, 2007, 16:40 Posted By: wraggster
Atari today announced the forthcoming release of NAMCO BANDAI Games’ DBZ: Goku Densetsu for Nintendo DS. Published by NAMCO BANDAI Games Europe SAS and distributed in Europe by Atari, DBZ: Goku Densetsu is scheduled for European release in August 2007.
DBZ: Goku Densetsu for the Nintendo DS is an all new DBZ experience unlike any other, combining strategic card-based gameplay and role playing elements to deliver a game that is easy to understand but hard to master. Players’ progression is determined through their use of the cards to evolve characters, strengthen moves and create new moves.
In the game, cards are marked with eight types of actions, eight power levels and eight guard levels for a total of 512 possible combinations that will determine progress. Players are dealt five randomly selected cards to play with each card denoting one of eight types of actions. The intensity of special attacks will increase as the game progresses and multiple cards can be played together to power up attacks and enhance guard levels for super combos. While the game will progress even if players do not choose the best cards, strategic players will be able to unlock more surprises and become true masters. DBZ: Goku Densetsu also supports wireless battle for up to 4 players and includes a game sharing mode.
Dragon Ball Z is the gold standard of anime-based video games, with more than 26 different games and over 10 million units sold since May 2002.
Screens Via Comments
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May 11th, 2007, 01:44 Posted By: wraggster
At EA's Summer Preview event in San Francisco, the company revealed just a snippet of titles in the queue, including a running preview of the upcoming title, MySims for the Nintendo DS. Though it's obviously a title aimed at younger audiences, that doesn't necessarily mean that older gamers should immediately dismiss it. With its slew of mini games, intuitive gameplay and vibrant, friendly visuals and an easy to follow isometric view, it's looking like MySims is shaping up to be a title with something to offer to everyone.
The game has players taking up the role of a citizen newly immigrated to a resort town in need of assistance. The town, as fate would have it, is a bit run down, so players are charged with the task of sprucing up the place, with various tasks to help clean up the area, making it more appealing to the tourist population, setting the stage for the adventure ahead. The game is comprised of several goal-based missions to help create a cleaner, more vibrant paradise for tourists from around the world.
As you progress through the game, players will be able to speak with various inhabitants of the locale who will guide you in the right direction to making things that much more compelling to outsiders. You'll be charged with tasks such as planting trees or feeding local wildlife, all of which has positive effects on the local environments. Say you plant a series of new plantlife, it will create a beautiful forest that vacationers will travel from around the globe to visit. If you feed animals, it will create an interest from different species, encouraging them to visit, adding to the towns appeal to tourists. If you pay particular attention to a certain species, feeding them in abundance, they will grow to love you and will start to inhabit your home.
Full Article
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May 11th, 2007, 01:43 Posted By: wraggster
It's event time here in San Francisco, and EA's gamer day is first on the list. With a mixture of sports, racing, and Sim titles, the event houses over a dozen upcoming titles spanning nearly every system in circulation. Tucked away in rafters of the warehouse balcony, however, is a title that may in fact become one of the more entertaining sleeper hits of this year for the DS crowd, as SimCity DS makes its event (and US) debut. We had a chance to go hands-on with the game briefly, and from what we've played it may very well be the best Sim title to hit consoles since the days of Super NES.
Taking a ton of inspiration from the original (and famous) SimCity design, SimCity DS is all about creating and exploring a virtual world, and acting as the newfound city's mayor in an attempt to build a bustling metropolis of your dreams. Specifically for DS the game features gameplay on both screens, using the top viewing area as the overall "city view", while the bottom touch screen is used for managing the city, building, and changing view modes to constantly monitor pollution, fire, water, energy, and environmental levels of the dream city.
From the get-go, players can dive into the world of SimCity in a number of ways. Accessible from the title screen is the ability to either start your own SimCity world from scratch, building the terrain, buildings, and establishing every facet of the world on your own. This mode is classic SimCity at its best, as it's a huge mix of economy, environment management, and DS mini-game events to keep the game from becoming mundane. On Christmas, for example, a Santa mini-game will begin without warning, and the player will have a chance to help good ol Saint Nick deliver packages to good little boys and girls of whatever-ville. The better you do, the more cash you earn for your city. Simple, but a nice break-up from playing God.
full article
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May 11th, 2007, 01:41 Posted By: wraggster
DS is taking off, and publishers are getting the memo. While the system - like every before it, and every after it - is getting its fair share of licensed products, movie-to-game tie-ins, and throw-away titles, DS is also becoming a platform where virtually any development team with an inspired concept and semi-aggressive budget can throw their creative hats into the ring. Such is the case with 5th Cell's Drawn to Life, published and presented by THQ.
Our first experience with Drawn to Life for DS was over a year ago, as we had a chance to take a brief look at the conceptual title from a then publisher-less developer 5th Cell. In our preview (found here), the ambitious developer-for-hire outlined the concept and story of its latest adventure. Drawn to Life is part action/adventure, part user-created content. Utilizing both developer-made levels and player-made assets, Drawn to Life looks to utilize the DS in a whole new way, blending creativity with core gameplay in a way that no other game can do, and no other platform can facilitate.
Full article
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May 11th, 2007, 01:39 Posted By: wraggster
SEGA of America offered up a brief look at NiGHTS: Journey of Dreams at its pre-E3 Day 2007 in San Francisco on Thursday. Producer Takashi Iizuka took onlookers through a slideshow presentation meant to outline his vision for the flight-action title, which is based on a now-classic SEGA Saturn effort. Iizuka-san began by explaining that NiGHTS as a franchise was inspired by dreams.
"I want to explain the concept behind the dreams and how that inspired me with the game. I want to talk about dreams, not as a fantasy world, but the dreams everybody has when they go to sleep at night. Do you realize that your dreams are a way to uplift your spirit? So, behind that -- that's really where my core research started from."
Iizuka-san said he drew inspiration from Carl Gustav Jung, whose research on dream archetypes, including the great mother, old wiseman, shadow, anima and animus, provided the foundation for the characters in the NiGHTS universe. For example, the great mother is represented by the Nightmarens in Journey of Dreams, just as the shadow is actually NiGHTS.
"When developing the game, we really went into detail and thought about what dreams meant to everybody. The real vision behind the concept of NiGHTS was to bring this fantastical dream world to life. With the creation of NiGHTS the character, this was a character that I wanted to bring to life who was in everybody's dreams. With that dream-like character, NiGHTS is a character that everybody could meet in their dreams," said the producer.
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May 11th, 2007, 01:34 Posted By: wraggster
Late Wednesday night from its San Francisco-based Summer Preview event, Electronic Arts pulled back the curtain on a more playable version of MySims for Wii than we've previously seen. For fans still unfamiliar with the project, think Sims, except with a cuddly new makeover complete with Mii-like character designs and environments to fit, and, of course, Wii pointer-enhanced controls. The premise is pretty straightforward, but so far so good. We've got a few more details on how everything works below.
MySims begins with at the character creation level. You're treated to a very basic 3D model and given the tools, combined wIth the power of the Wii remote, to fully customize it. It's not as detailed as we initially suspected. You won't be able to use the remote to manually draw facial features, for example. However, you can with a simple point and tap of the A button modify the looks of eyes, mouths, noses, hairstyles, skin tones, and more. And on top of that, you can tweak outfits to your liking. You don't so much pick a specific set of eyes or nose as you simply click on these facial features and tap the button, at which point the next selection appears. The mechanic, like just about every option in MySims for Wii, is designed to be immediately accessible, but it's also robust enough -- you will be able to create dramatically different Sims characters using the features at your disposal.
Full Screen
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May 11th, 2007, 01:32 Posted By: wraggster
Nintendo's newest console has seen its fair share of "Wii-makes" thus far, including everything from Prince of Persia to Resident Evil 4, and now The Sims franchise. As one of the main Sim titles at EA's press event in San Francisco this week, The Sims 2: Pets is looking to take advantage of the now-bustling Wii community, bringing out the previously-released console title to Nintendo's newest system. And while we can't come down on the decision to bring out The Sims 2: Pets on Wii - after all, IR control works like a charm - it's tough to get overly-excited about a game we played on PS2, Xbox, and GameCube just months ago.
For anyone unfamiliar with the world of The Sims, it's a spin-off franchise from the classic "Sim-whatever" world that has been around since pretty much the dawn of gaming (and mankind). In The Sims, players zoom in on the world of SimCity, and trade in the role of city manager for the life of a lowly Sim slave. Players can create and design their own houses, recreate a fully-functioning family unit, and even take on jobs and relationships in the more social-based Sim title. For The Sims 2: Pets, it's all about bringing in our furry friends from yesteryear, as EA encourages us to recreate or dearly departed pets from our childhood, or play God in creating our very own dream dog or cat.
via ign
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May 11th, 2007, 01:27 Posted By: wraggster
At its Summer Preview event in San Francisco on Wednesday, EA showcased an updated build of Harry Potter and the Order of the Phoenix for Nintendo's next-generation console. We've seen the title before so this latest impressions will be brief, but even so, the project has progressed since we last tried it out and we walked away from the presentation more optimistic about the affair than we've ever been.
In Order of the Phoenix, which follows the storyline in the book and movie of the same name, Harry is growing up and becoming a more skilled wizard. He takes it upon himself to secretly teach his fellow students some valuable magical lessons, effectively establishing Dumbledore's Army. Meanwhile, his love life is beginning to take shape as he carries on his shy crush on Cho. All of these story details are reflected in the game through dynamic cut-scenes triggered in-engine as you progress.
Hogwarts in The Order of the Phoenix is a bigger and more interactive locale than it's been in any preceding Potter endeavor. The school is huge and you can go everywhere, from the Gryffindor Common Room to Hagrid's grounds -- all without any load times. The locales are constantly streaming into view on the fly and as a result the long load times of previous games have been abandoned altogether. When Harry pushes through a castle door and into nature beyond, it just happens.
Harry is able to use a variety of spells as he makes his way through Hogwarts. You can lock onto objects simply by looking in their general direction or cycling between them with the trigger. From there, you can perform magic with a gesture of hand, the way it ought to be. To cast the famous Wingardium Leviosa, you merely target an item and then gesture upward with the Wii remote, at which time the object will hurl upward and levitate mid-air. In quasi-one-to-one precision, you can flip the object around the item simply by twirling your Wii remote. Meanwhile, you can cast other spells, like Accio, by pulling the Wii remote inward. The mechanics feel good and from what we can tell, there's a lot more to come. In one area, EA demoed a sequence where Potter had to levitate a broomstick and make motions with the Wii remote to sweep up the floor.
EA told us that Potter will not be the only playable character in the title. Later in the adventure, you'll be able to control the Weasley brothers during a frantic escape, Sirius Black, and even Dumbledore himself.
The game still needs some polishing where animation transitions and framerate are concerned -- occasionally, characters look stiff and the fluidity can drop -- but we're all impressed by the sheer size of the world and the detail that has gone into the models and Hogwarts. It's an epic-sized environment, but that doesn't mean the little details have gone to the wayside in favor of scale. Take, for example, the fact that so many of the paintings that inhabit the halls are fully animated -- they've been static images in many of the previous games.
We'll have much more on the Wii version of Potter soon.
via ign
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