Vulkan: Fixed a bug in the new cache which could lead to Cemu freezing or crashing randomly
# New in 1.18.2b:
Vulkan: The SPIR-V optimization pass is now always enabled (no longer considered experimental)
Vulkan: Added SPIR-V cache to speed up shader loading screen on subsequent runs
Vulkan: Fixed an issue where the wrong image layout (LAYOUT_UNDEFINED) would be provided for operations on 3D textures
On strict or optimized drivers this could lead to texture data being thrown away (as far as we know, only Nvidia 445.75+ drivers are affected)
# New in 1.18.2:
general: When updating graphic packs Cemu will let the user know if previously enabled graphic packs were removed or renamed
general: Improved robustness of account.dat parser (invalid files could crash Cemu on launch)
general: Updated language files
coreinit: Added API MEMFreeToFrmHeap (#322)
Used by Marvel Avengers: Battle for Earth (but other issues still prevent it from running)
nn_nfp: Changed behavior of GetNfpRegisterInfo for unregistered Amiibos
Games that expect Amiibos with a registered owner no longer should display an empty ErrEula message box
nn_nfp: Implemented API GetErrorCode and NFCGetTagInfo
Vulkan: Correctly emulate depth clamping
This fixes the overly bright backgrounds in some stages of Super Smash Bros for Wii U
Vulkan: Added an overlay notification for when a Vulkan graphics pipeline has to be compiled
Vulkan: Added experimental SPIR-V optimization pass which is applied to all shaders that are compiled during the shader loading screen
This should reduce pipeline compilation stutter if a shader cache is present. It may also reduce GPU load slightly
The downside is that the shader loading screen is much slower. But we plan to address this in a future Cemu update
By default this option is disabled. It can be enabled under Debug -> Experimental
Also note that this option results in different shaders being generated and consequently triggers new pipeline compilation