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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 12th, 2007, 01:36 Posted By: wraggster
Alex has posted a new release of puzzle game collection for the DS:
After a version 2.0 with a lot of (little but annoying) bugs, here is the version 2.1 that should be better.
Changelog:
New game integrated: Map
Rules are now in the right order…
Folder pzmk which contains theme files can now be moved to a /data/ folder.
Selected language is now saved locally and will be restored when rebooting.
Graphic bug in Untangle has been partially fixed.
A big work has been on internationalizing the game, a big thanks again to all the translators.
New option in Net game is available (was introduced but not selectable in 2.0…).
Icons in Net game are now the right one.
Icons in Slitherlink game have arrived.
All themes have been improved
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September 12th, 2007, 01:31 Posted By: wraggster
News/release from EO:
Hi,
I posted a while ago an EDict reader application (rather proof of concept) on this forum, that I kinda droppped due to lack of free time... I had more time to come back to DS coding recently, so Here is "DS KanjiDict" v0.1, a Kanji Dictionary application (yes, yet another one) based on JStroke for input (Kanji recognition) and KanjiDic for the Kanji definitions. It is not much more advanced than the EDict reader, but hopefuly you'll like it. Feedbacks/proposals are welcome in terms of features/graphics/etc (you may have noticed that graphics is not my area).
DS KanjiDict v0.1
Usage :
At the moment it does not do much... Simply draw your Kanji on the bottom left draw area. Then click appropriate Kanji that appeared on one of the buttons on the right (if it was properly recognized of course). This will display its readings, meanings and additional info. Press L to clear the Kanji Draw area.
Eo
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September 12th, 2007, 01:26 Posted By: wraggster
News/release from Fatquackof an update to his Game Maker:
Set devkitPro install path
WYSIWYG game design interface
Create C code for PAlib to make a gs game that looks like what you have designed, but you will need to code it in C
Backgrounds
Sprites
Makes the magenta part of your images transparent
Sprites can snap to grid
http://fatquack.net/
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September 12th, 2007, 01:21 Posted By: wraggster
News/release from DekuTree64
Yet another little art program for DS.
The controls are explained in the program, but here are the basic features:
- 2 layers ("BG" and "frame"). BG gets copied over when you create a new frame, so you can have a persistent background, or modify it as you go.
- 60 color palette, which can all be modified.
- Up to 10000 frames, or until memory runs out.
- Undo/redo. Up to 32 levels, or until it fills its 128KB buffer.
- Onion skinning (sort of, only shows one previous frame).
Things I'd like to add:
- Larger brush sizes.
- "Virtual" frames (let you go past the end of the animation, and then if you draw, automatically create new frames up to that point), so you don't have to go click that "add frame" button all the time.
- Better onion skinning.
- Better save system. At the very least, thumbnails or something.
- Some way to share animations.
- Offsetting (like to scroll the background a few pixels per frame).
- Less stylus jumping.
- A Mario Paint style music sequencer.
Feel free to add to the list, or to vote for which of the ones on there that you'd like to see first.
Cheers!
EDIT: Oh, and I should mention that you do need to unzip that empty folder onto the root of your card, or it won't be able to save. Can libfat create new folders? If so, I could add some checks to do that if it doesn't already exist.
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September 12th, 2007, 01:15 Posted By: wraggster
Lino has updated his DS Emulator for windows
Heres whats new:
New translation for iDeaS, Italian and Brazilian Portuguese, thanks to Leandro
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September 12th, 2007, 01:11 Posted By: wraggster
Marat Fayzullin has posted a new version of his GBA Emu for windows/dos
Heres whats new:
* Fixed line coincidence bit not being cleared with each new scanline. This made Treasure Planet dialogs work.
* Fixed inline WRdARM() function to read from serial EEPROM.
* Fixed a memory corruption bug in the SoftReset() and RegisterRAMReset() routines. Lufia no longer crashes after a quick-save.
* Moved FlashROM and EEPROM memory allocation to ResetGBA() where it belongs.
* Now preserving debugger breakpoint settings when loading state.
* Now locking keyboard processing when inside built-in configuration menu or debugger.
* Added GBA-specific debugger view (press [N] in debugger).
* Added new, much better, scanline simulation and video softening effects to VGBA-Windows.
* VGBA-Windows full-screen mode now runs in 640x480 resolution.
* Now switching sound off when entering built-in menu in VGBA-Windows. This mainly affects melodic sound mode (i.e. MIDI).
* VGBA-MSDOS now runs in 640x480x15bpp VESA screen mode when -zoom or -tv options used, otherwise it runs in 320x200x15bpp screen mode.
* Added new "Fill & Soften" zoom mode to VGBA-Symbian. It is rather slow though.
* Added screen orientation and backlight controls to VGBA-Symbian.
* Fixed possible source of instabilities in the S60 open file dialog in VGBA-Symbian.
* Fixed exit via Symbian-specific menu.
* Fixed premature termination of the emulation thread when exiting VGBA-Symbian, soundtrack recording and config saving work again.
* VGBA-Symbian signed with a new certificate, as the old one has expired.
http://fms.komkon.org/VGBA/
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September 12th, 2007, 00:59 Posted By: wraggster
New toy released at PlayAsia:
features
Official licensed Water Mini Game
Fill up the Nintendo DS Lite™ toy with water and enjoy a simple game
Three different models available (shipped randomly)
Limited availability
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September 12th, 2007, 00:50 Posted By: wraggster
via joystiq
Sega announced today that they're bringing two Genesis games to the Wii's Virtual Console: Crack Down and ESWAT: City Under Siege. We know that you probably are reading the post because of the headline, so let us burst that bubble first: It's not that Crackdown. This is an entirely different game, sort of a hybrid between Smash TV, Gauntlet and a game that only uses 1/4 of the screen to display the action. (No, seriously, go look.)
Then there's ESWAT, which is Robocop with a jet pack. ... Well, Robocop with a jet pack and a rocket launcher, which, objectively, sounds like the best game ever made. We're not sure when these will be available, so keep an eye out on Mondays.
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September 11th, 2007, 17:45 Posted By: wraggster
Released today at Import Store Play Asia
Fixed Version of the Game
Taiko no Tatsujin DS is a rhythm action game. Like other Taiko games, the player plays the notes of a chosen song's drum part as they are displayed on the screen. The taiko drums can be played using the touch screen or the buttons. Taiko no Tatsujin DS has the ability to engage in 4 player wireless multiplayer. Users can also dress up and add decoration to the cartoon taiko characters.
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September 11th, 2007, 17:36 Posted By: wraggster
News from Play Asia
Mother 3 is set in a land called the Nowhere Islands. Chaos ensues in the Nowhere Islands after an invasion by the Pig Mask Army, humans in uniforms that resemble pigs. The Pig Mask Army is named for its creator, The "Pig King". The Pig Mask Army slowly constructs a police state, while performing bizarre experiments on the land's flora and fauna.
The invaders also introduce new technology and infrastructure to the islands. The story unfolds in different chapters. The various chapters of the story record the trials and tribulations of a boy named Lucas, his family, and friends, who reside in Tazmily Village and band together to rid Nowhere Island of the Pig Army's influence.
Nintendo's classic Gameboy Advance™ RPG hit Mother 3 is now available at discounted U$ 14.90 only.
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September 11th, 2007, 17:27 Posted By: nate9999
Here are all the emulators I know of for Nintendo 64. This section of the site hasn't been updated in a long time but still contains emulators that run on N64 for Gameboy, NES, SNES, MSX-2, and Sega Master System. I would imagine the Master System one probably plays GameGear too, although, I have never tried it. Here is the link.
http://www.zophar.net/consoles/n64.html
A couple simple PD-rom demos.
http://www.zophar.net/roms.phtml?op=show&type=n64
A few Project 64 savestates.
http://www.zophar.net/pj64/
Several small N64 utilities.
http://www.zophar.net/utilities/n64util.html
N64 auditing utilities
http://www.zophar.net/utilities/n64aud.html
N64 Dev Utilities
http://www.zophar.net/utilities/n64dev.html
Other utilities (patchers and misc)
http://www.zophar.net/utilities/mod.html
WinAmp plugin for N64 music
http://www.zophar.net/utilities/usf.html
N64 Plugins (outdated, but a ton of content)
http://www.zophar.net/utilities/n64plugins.html
Well, there was some more N64 stuff for you all. I'll post some more soon i'm sure.
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September 11th, 2007, 01:47 Posted By: nate9999
Here is a forum that contains many different mod patches for Super Mario 64. Some are pretty generic, but some are pretty good too, just have to sift through it all.
http://jul.rustedmagick.com/board/thread.php?id=436
Here are some more Hacking docs for Nintendo 64, specifically for Mario 64 and Toad's Tool.
http://jul.rustedmagick.com/board/thread.php?id=596
I would also like to ask if anybody knows of any more Super Mario 64 mods/patches out there that are any good? I see some very very nice work done with toads tool on youtube videos through google, but i never find any actual patches or anything for them, just people saying how "cool" they are. ANY links would be appreciated.
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September 11th, 2007, 00:16 Posted By: wraggster
via engadget
As much fun as Wii Sports, Wii Play, and all the rest of the PG games on Nintendo's latest console are, we suspect that what gamers have really been waiting for is the ability to shoot all manner of enemy on-screen a la the Duck Hunt days of old, so itchy trigger fingers will be pleased to learn that we've finally been clued into the enabling Wii Zapper's $20 pricetag and November 19th release date. In announcing this all important info, Nintendo also revealed that the plastic housing for Wiimote and Nunchuk will ship with Link's Crossbow Training, which sounds like an archery sim set in the exciting world of Zelda. Other games that will support the Zapper include Resident Evil: The Umbrella Chronicles, Medal of Honor: Heroes 2, Sega's Ghost Squad, and various other titles that will surely push Wii Chess even lower down your stack of games.
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September 10th, 2007, 22:47 Posted By: wraggster
Via Player advance
The GBA did not die! CrazyLapinou, member recent of the forum comes from poster its first project: Conker Advance.
The project is at its beginnings and the Conker squirrel, which makes party of the mascots of Rareware, is part. One wishes all a good courage with the coder for this future play of platform!
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September 10th, 2007, 22:42 Posted By: wraggster
Greedence posted this news/release:
Hello
Cid2Mizard wants me to post my german version of this great Rom.
Well :
First the source:
http://greedence.anilan.at/NDS/main.c
Main Changes / Problems:
Of Course, complete translation of the whole Text (even the names of the element ... damn there are so many ;-) )
In the C16Text there are no "Umlaute" (foreign letters like:ä,ü,ö ...) So i have to write it like ae,ue,oe ... no big deal. MasterDje is working for a solution for this "translation" - Problem.
There were a few words,which i´m not exactly sure if they are 100 % correct. so i gave them a (*) - sign.
In the credits i commendet the 2 pics out on screen 0 (the palib logo and an avatar), because i needed space for one more entry (2 people, who helped me with the translation). If you don´t want it, delete the Credit entry and delete the comment sign ( /* , */) in the function int clean_affichage(int phase_) in the case nr 5.
I haven´t found a word for "poor metal" (i think there isn´t one either) so i let it this way in the translation
The compiled files:
http://greedence.anilan.at/NDS/Periodensystem.nds
http://greedence.anilan.at/NDS/Periodensystem.sc.nds
http://greedence.anilan.at/NDS/Periodensystem.ds.gba
I hope you like it and i´m looking forward for the next version
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September 10th, 2007, 21:57 Posted By: wraggster
Tassu has posted an update to his Wipeout style game for the DS, heres whats new:
Here's an update
New stuff:
- online leaderboard
- saving
- faster ships
- shooting is safer
- new music and some sounds
- pause
Sorry, no online multiplayer game. I don't know how to make such things.
Leaderboard: http://leaderboard.palib.info
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September 10th, 2007, 21:51 Posted By: wraggster
News/release from The_Pimousse
It is time for me of releaser the first version of my first Dev. on NDS (and first “public” Dev. very short besides).
Presentation:
I present the principle quickly, but I think that everyone connait the emission: “Of the Figures and the Letters”. The Account is Bon is the part “Figures” of the play televises. Thereafter, I also think of carrying the part “Letters”: The longest Word and to include the whole in only one play (with a course of “normal” part: 1 blow of figure, 2 blows of letters… and a management of the points, and why not a version “online”, but really if I have time).
LeCompteEstBon.0.1
The rule of the game:
The goal of the play is to obtain a number (from 100 to 999) starting from elementary operations (+, −, ×, ÷) on natural entireties, on the basis of randomly drawn numbers (from 1 to 10, 25, 50, 75 and 100) parmis twenty-four “plates”. The numbers from 1 to 10 are present in double specimen and the numbers 25, 50, 75 and 100 present into only one specimens.
Course of the play:
The number has to find is located on the screen top… it is easy, it is mark “we seek: ” in front.
The drawn plates with the fate are in top of the screen of bottom
There are then zones of calculation on which it is necessary to come to pose the plates to be calculated (the whole thanks to the stylet). To make change the operators of calculation it is necessary to click above (at the end of 4 times one returns to “+”). And to calculate, the box should be selected on the right (for the moment, calculation is automatic).
When “the account is good”, “Gains” is poster on the screen top.
To cancel all the operations in progress, it is necessary to touch the button “Strong current” and to have another pulling: the button “Nvo”.
History:
Version 0.1: 09/09/07
Evolutions “already” envisaged:
- To post the number has to find a little more nicely
- A timer to leave only 40 seconds to find the result
- A small animation for the victory and the defeat
- To ask a confirmation before carrying out a new pulling
- And well on, the player will have same to calculate his results to him (at least in a “Difficult” mode).
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