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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 10th, 2007, 20:53 Posted By: wraggster
Newly released at import store Play Asia
features
Wireless Sensor Bar™ for Wii™ remote - play up to 25 feet away
Wireless technology allows for sensor bar to be placed anywhere in the room with no restrictive cables
Allows for clean, easy, wire-free installation
Ideal for wall-mounted flat screens
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September 10th, 2007, 20:46 Posted By: wraggster
Newly released at import store Play Asia
features
Extensive Multiplayer Action: Few other gaming series' have had multiplayer so central to their focus and "Worms: Open Warfare 2" extends this even further. Take on anyone online, anywhere and at anytime.
It's Worm War throughout the Ages! 6 all new landscapes allow the worms battle it out through history's most famous wars! Pirates, WW1, WW2, Cold War, Gulf War, and Space War!
Brand New Game Modes: As well as classic "Worms" deathmatch, a range of new single player and multiplayer modes like "Puzzle Mode" and "Fort Mode" will demand new strategy and team-play from you and your worm army.
Customization: Customize your worms and create your own landscapes with all new custom editors.
description
Retaining the classic 2D game play, cheeky humor and clever mix of action and strategy from Worms: Open Warfare, Worms: Open Warfare 2 takes gaming on the move to the next level by taking the battle online. Test your skills and fight it out with other worms fiends from anywhere around the world. With all new single player and multiplayer modes, weapons, scenarios and unprecedented customization options for your worms, Worms: Open Warfare 2 is the most comprehensive Worms title yet.
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September 10th, 2007, 20:42 Posted By: wraggster
via joystiq
We've heard this from a couple of sources independently now, and we feel relatively confident about passing it along. Apparently Gamestop managers meeting for their annual conference have been told that the Wii Zapper will launch with pack-in game Zelda Crossbow Training. As Ars Technica's source told them, "The game looked beautiful. I'm pretty sure it was running on the Twilight Princess engine. It's a third-person game, and you had some control over Link."
The best part? Reportedly, the Wii gun will still retail for $20, which just promoted the Zapper from "likely purchase " to "foregone conclusion." Hopefully we'll hear official word from Nintendo on this soon.
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September 10th, 2007, 20:41 Posted By: wraggster
via joystiq
Football season got started in earnest yesterday, and probably left some of you still hungry for more pigskin. If so: Eat pork rinds, they're delicious. If you want more football though, the Virtual Console has you covered. Imagine: Football in video game form.
NES Play Action Football (NES, 1-4 players, 500 Wii Points): The press release from Nintendo touts a "distinct overhead viewpoint" creating an "almost 3-D field." Also, there eight available teams with "multiple running/passing plays" and "a wide selection of defensive schemes."! Madden who?
Sonic the Hedgehog 3 (Sega Genesis, 1-2 players, 800 Wii Points): If you think about it, in many ways, Sonic the Hedgehog 3 is exactly like football. You run as fast as your can always trying to collect rings. And Dr. Robotnik kind of looks like a bald Mike Ditka. Also, you're competing against an echidna that you eventually befriend. ... Just like football.
Neutopia II (TurboGrafx16, 1 player, 600 Wii Points): Despite what we will occasionally put on mortgage applications, we are not scientists. But we think that Neutopia is scientifically the polar opposite of football. That's so much the case that we feel free from tying it to our theme, and can instead just say that this game wants to be Zelda so bad that it's considering seeing Dr. 90210 for ear extensions.
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September 10th, 2007, 20:38 Posted By: wraggster
via joystiq
We kinda knew about it already, but it now seems official that developer Vicarious Visions is working on an external peripheral for their adaptation of Guitar Hero on the Nintendo DS, rather than relying on touch screen controls.
Games Are Fun was in attendance at this year's Austin Game Developers Conference, and caught up with Vicarious design manager Adrian Earle, who spilled the beans on Vicarious's port of the acclaimed music franchise. In addition to the horrible decision to build a peripheral for a portable device, Vicarious plans on leaving much of the game's visuals as-is, making them two-for-two in a "if it ain't broke, don't fix it" mentality that may prove problematic when moving an established console title to an entirely new platform.
We'll give Vicarious Visions the benefit of the doubt, and assume the decision to ignore the touch screen was to avoid comparisons to Jam Sessions. Still, here's hoping Vicarious will let us rock out and still fit the darn thing in our pocket.
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September 10th, 2007, 18:53 Posted By: nate9999
Here are some N64 items to mess with. They are all at the same site, but here are all the links to make it easy to put whatever is needed up on this site.
1964 Tracer - A custom build of the emulator 1964 featuring a tracer, a memory logger, and the ability to dump RDRAM and SPRAM. This uses a “hook” system which is similar to a breakpoint, except it logs where the hook occurs to a text file instead of snapping a debugger.
http://www.romhacking.net/utils/335/
Goldeneye Setup Editor - I believe this is already at dcemu.co.uk, but if not.
http://www.romhacking.net/utils/408/
Goldeneye ROM image editor - Replace every image in the game! With your own, or with each other. Incredibly powerful.
http://www.romhacking.net/utils/410/
LemASM - A hex edit with features specifically geared towards N64 hacking.
http://www.romhacking.net/utils/210/
N64GFX - Extracts and Inserts N64 graphics from ROM files for editing.
http://www.romhacking.net/utils/134/
Perfect Dark ROM Editor - Permanently modify 2,750+ textures in Perfect Dark’s ROM.
http://www.romhacking.net/utils/409/
Super Mario 64 Object Editor v2 - A program created with Game Maker 5.3a, edit’s Object Positions, Object Id’s, Rotation Values and Behaviour code, based off VL-Tone’s guide.
http://www.romhacking.net/utils/444/
Super Mario 64 ROM Extender - I believe this is available here for windows, but here is a Win and Mac version.
win- http://www.romhacking.net/utils/309/
mac- http://www.romhacking.net/utils/310/
Toad's Tool 64 - This is available for windows here too, but here is a Win and Mac version.
win- http://www.romhacking.net/utils/446/
mac- http://www.romhacking.net/utils/445/
Super Mario 64 Text Wrangler - This is probably available here, but again, here is a Win and Mac version.
win- http://www.romhacking.net/utils/313/
mac- http://www.romhacking.net/utils/314/
Nintendo 64 Hacking Documentation:
http://www.romhacking.net/?category=...o&title=&desc=
Nintendo 64 Patches/Translations
Wonder Project J 2 Translation -
http://www.romhacking.net/trans/1074/
Sin and Punishment Translation -
http://www.romhacking.net/trans/920/
F-Zero DXP - Different F-Zero X Tracks
http://www.romhacking.net/hacks/235/
Citadel Unleashed (Goldeneye Level)
http://www.romhacking.net/hacks/198/
Tetris Multiplayer Map (Goleneye Level)
http://www.romhacking.net/hacks/230/
G5 Building (Goldeneye Level)
http://www.romhacking.net/hacks/231/
I decided to include the links to those Goldeneye Level mods because they aren't available at the Goldeneye Vault with the others.
That is all for now, I have been recently getting involved in N64 so anything new I find I will post.
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September 10th, 2007, 08:17 Posted By: CoinCollector
Sometimes referred to as the "successor to a legend", UltraHLE 2064 is a new, unofficial version of the popular N64 emulator for Windows, UltraHLE. Its official website is now down and hasn't been updated in a long time, but the current version, 1.0.5a, is in many ways better than the original.
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September 10th, 2007, 06:24 Posted By: nate9999
As the name says, this is a track editor for F-Zero X. Tracks can be made from scratch or you can load one of the many tracks that have been created by the MrFixitOnline members. Even the F-Zero Expansion Kit courses have been included!
http://www.romhacking.net/utils/434/
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September 10th, 2007, 01:56 Posted By: JKKDARK
Graphic plugins
blight's glN64 Linux Port (0.4.1 RC1): Yet another port of an excellent plugin, glN64 to Linux by blight.
blight's TR64 OpenGL Linux Port (0.7.4 pre1): A port of another great GPU plugin for N64 emulators, TR64 OpenGL, and again, by blight.
Sound plugins
blight's UltraHLE Audio Plugin Port (0.1a): blight's Linux port of UltraHLE's audio plugin by Hacktarux.
JttL SDL Sound (1.2): A new SDL sound plugin for Linux.
ALSA Sound (v0.4): A linux sound plugin created for usage with Mupen64. The author based this plugin on the new ALSO sound system, which will be the default one for linux soon. Still in early stages but progressing nicely.
Input plugins
blight's SDL Input Plugin (0.0.8): One of blight's many contributions to the Linux N64 scene and this time it comes in the form of an Input plugin for use with the Linux port of Mupen64.
Hacktarux's Input Plugin (0.1): Plugin developed by Hacktarux for use with the Linux port of Mupen64.
Wingman64 input plugin (0.3): A linux input plugin that does not require SDL to work. This plugin uses the libjsw library
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September 10th, 2007, 01:28 Posted By: JKKDARK
N-Rage's DirectInput8 2 (1.83): One of the best input plugins in the zilmar spec., developed by N-Rage.
N64 Virtual Pad (0.51): SJR's excellent pad plugin - the first to emulate force feedback and memory pack support. Also the first to emulate force feedback on keyboards via. a flashing Scroll Lock light.
Darkman pad plugin source (2.1): Sources for the N64 pad plugin.
Orkin's Input Plugin (0.1b): Plugin by Orkin that supports four pads and has preliminary wmulation of the rumble-pack.
Darkman Direct Input (4.0): This is an Input Plugin written based on \\\"Common Controller plugin spec\\\" version #1.0 by zilmar, for Nintendo 64 emulators. It is intended for playing 3D FPS Games: Doom 64, Duke Nukem 64, GoldenEye 007, Perfect Dark, Quake 64, Turok and Turok 2.
Def's N64 Direct Input (0.54): Opensource plugin developed by Deflection. Support for up to four gamepads, but does not contain mouse support.
NooTe's Direct Input (0.4.2 build 17): Direct Input plugin developed by NooTe. Kaillera support included.
DesktopMan's Basic Keyboard (1.1): Basic keyboard plugin developed by DesktopMan. Only slightly more advanced than zilmar's Basic Keyboard plugin.
zilmar's Basic Keyboard Plugin (0.1): Basic plugin developed by zilmar as an example only plugin to show his specification in work. Predefined keys and only works with a keyboard. Includes sourcecode.
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September 10th, 2007, 01:15 Posted By: JKKDARK
Azimer's Audio Plugin (0.56 WIP 1): One of the best SPU plugins developed by Apollo author, Azimer.
Azimer's Audio Plugin (0.56 WIP 2): A new WIP
Azimer's LLE Audio (0.50 beta 1): Another of Azimer's SPU and again it is very respectably programmed.
TR64 Audio (0.1): The TR64 Audio plugin developed by the TR64 team.
zilmar's Basic Audio Plugin (0.1): Very basic example plugin by zilmar. Emulates only the most basic of functions and should only really be used by developers. Includes sourcecode.
zilmar's No Sound Plugin (0.1): If your system is not very good or if you do not have a sound card, you may want to try this plugin. It does not process any sound emulation, and so allows more CPU power to be used for other things. Includes sourcecode.
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September 10th, 2007, 01:05 Posted By: JKKDARK
glN64 (0.4.1): It's a video plug-in for Nintendo 64 emulators that conform to Zilmar's plug-in specifications v1.3.
Rice Video plugin (6.1.1beta10): This is Rice's D3D8 and OpenGL plugin based on StrmnNrmn original code in the Daedalus emulator.
Daedalus Graphics (0.08b pre4): Official Daedalus plugin developed by StrmnNrmn.
Daedalus Graphics Source (0.08b pre4): The source of StrmnNrmn's plugin.
Direct64 (0.5a): A new N64 plugin based on glN64 , This plugin uses DirectX 9 to render graphics on the screen.
Glide64 (0.8 Wonder Plus Plus): Glide64 is a graphics plugin for N64 emulators such as Project64. It uses the 3dfx Glide3x API, and currently supports many games.
TR64 D3D (0.5): Direct3D plugin based on RCP_D3D source.
TR64 OpenGL (0.8.8): One of the most frequently updated GPU plugins. Worked on by icepir8.
icepir8's Texture Dumping Plugin (1.0): Use this plugin to dump textures from N64 ROMs.
RCP's D3D (0.6): Basic GPU D3D plugin by RCP.
1964 OpenGL (Build 4): This is an experimental OpenGL graphics plugin. Currently, it will only be worthwhile playing it with Mario. Several other games will "work", but will likely look poor.
Basic CFB D3D (1.0): Very basic example plugin made by zilmar for his plugin specification.
NiGL (0.01 Build 508): A plugin developed by Linker and still in its early days.
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September 10th, 2007, 01:03 Posted By: wraggster
News/release from Project iXs:
What is what Japanese Academy?
It is an application intended to learn the Japanese characters, developed out of C and using the PAlib bookshops. To use my application you need a Nintendo DS and a linker.
At present, on this first version usable, only Hiragana can be to study, in the direction reading and the direction writing, then will come Katakana and Kanji. Graphics and sound effects are well on unfinished and ergonomics and the contents will improve with the son of the versions.
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September 10th, 2007, 00:53 Posted By: wraggster
Matti has released a new version of the Online strategy game on Nintendo DS in Risk-like fashion:
The first three test rounds are now over. Thanks to everyone who participated! There's currently stability issues with both the DS game as well as with the server. I'm currently mostly debugging and fixing bugs, and will return with another test round when the game is more stable.
Version 0.3.7 / 9.9.07
Client re-connection works better in-game when connection has been lost
Fixes on server side in cleaning up old games
Game field is finally properly centered
Dice won't be hidden neither at the top of the screen nor behind the "end turn" button
End turn timer delayed to allow slighly more time for the player to react
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September 10th, 2007, 00:40 Posted By: JKKDARK
SixtyForce is one of the few Nintendo 64 emulators produced for Mac, as well as the most active. SixtyForce requires for you to have either MacOS 9 or MacOS X installed.
This is the official website.
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September 10th, 2007, 00:37 Posted By: wraggster
Looks like Nintendo are starting to make good of their Wii and DS Consoles and the connection possibilities, check out the video below.
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September 10th, 2007, 00:37 Posted By: wraggster
Looks like Nintendo are starting to make good of their Wii and DS Consoles and the connection possibilities, check out the video below.
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